Pilot Archive
Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***
bengland
Sat Nov 06, 2004 8:41 am
#170
Don't know if this one has been added.
* As I read it neutrals in Kessel or Deepspace when grouped with Rebels are considered rebel, and if grouped with Imperials are considered imperial.
Last night we had a group of 5 people, 1 was neutral, 4 were rebel, and another rebel rebel player kept coming and attacking the neutral and the rest of us couldn't help.
Zeon_Zaku
Sat Nov 06, 2004 9:30 am
#171
Major issue is that only two or three species can wear the Rebel ace and privateer ace helmets. These need to be wearable by Rodians, Bothans, Zabraks, Twi'leks, ect. All the species. Rebels, and especially privateers, would never be racist against others because they need them. This really needs to be fixed.
For those of us who aren't human or Zabrak, the ace helmet is nothing more then a decoration for our house. Or another deleted item.
For those of us who aren't human or Zabrak, the ace helmet is nothing more then a decoration for our house. Or another deleted item.
Fingerofthrawn
Sat Nov 06, 2004 1:55 pm
#172
Just in case no one has mentioned these beauties yet.....
Issue; Other players mission targets should not even be targetable (is that a real word?), since they can't be damaged anyways.
Example- Tier 2 rebel mission from Lok---no less than FOUR players all had the same mission spawn in the same exact space! Having 4 different pirate vessels to choose from was one thing, having to sort out which 10 TIEs out of 40 actually belonged to me was quite another, which brings me to .......
Issue # 2; The cycle NPC enemy targeting system (supposedly , and . respectively) DOES NOT WORK!!!!!! And having to hit Tab 3758017456184751648756348573 times to actually target the appropriate enemy ship is annoying as,well you know....
Catmouth
Sat Nov 06, 2004 7:52 pm
#174
I am sure that this has been posted, and I knew it when I mastered Privateer. I would like to be able to wear my Ace helmet. I mean I can get my Rodian snout in a composite helm, whats the deal?
SadoMaas
Sun Nov 07, 2004 1:45 am
#175
Please Please please correct the Redeeding issue. I cant seem to redeed any of my ships. I get the option but they dont redeed. I have removed every single component, I dont get the message to remove components, it just doesnt do anything. Very, Very Frustrating.
ewano
Sun Nov 07, 2004 4:50 am
#176
not sure these are in the list
a guild m8 asked me for some help, what ever we tried me as 4433 he as 0000 we coudent see eachother (this is stil a beta bug)
relog both, landing, regouping, relog go in space again, land, hyper nothing works. i just cant see him in space
i got shot and destroyedi spawned over 1200m from the station unable to do repairs. result stuck in space and when loged out and back 15 minutes later ship trashed unable to launch again
when i was grouped with a guildm8 he entered space in to his yacht. we both loaded in space but he keeps crashing.
ewano
Sun Nov 07, 2004 4:51 am
#177
1 more
unable to redeed my yacht, after i destroyd it the 1 lot is stil in use
NarsShizah
Sun Nov 07, 2004 5:23 am
#178
i m not sure if its been mentioned somewhere in this mass of threads (too lazy to look) but i consistently crash everytime i repair in space (corellia). But i do get the repair when log in again.
Just FYI
Narcoleptic_LTD
Sun Nov 07, 2004 2:09 pm
#180
Anyone notice that Armor is on the same 10% decay ratio as all other components? Problem here is, it is losing ARMOR hitpoints at a rate of 10% per repair (even if the armor was not completely destroyed)!! This seems a bit off, as the ONLY reason this is used is for the armor hitpoints.
I can understand a bit of decay on there... but 10% is a bit harsh, since you'll be repairing it quite often. I'd like to see this down to 1% of armor hitpoints decay per repair -- only for ship armor, not other components --
angli
Sun Nov 07, 2004 4:57 pm
#181
Not sure if this has been reported, but I was doing the privateer tier 2 (Hijack transports) on Tat. Got to Dant and i can't target the ties that spawn. I can only target the spawn after I have hit one of them
Dorjhe
Mon Nov 08, 2004 2:02 am
#182
First off please forgive me there are 5 pages and I don't really want to read them all just in case. It someone already mentioned these issues than consider this confirmation of those.
1. The YT-1300 when decelerating from a boost will attempt to turn in the opposite direction from where you are steering.
2. No loot container on the YT-1300 the other multiplayer ships have this.