Pilot Archive

Thread: How to Fix the Jedi Fighter.

Coran_Sienar
Fri May 13, 2005 10:19 am
#183

The easiest way to kill Veg's setup is using another Jedi Starfighter with a standard non-reward RE'd level 8 engine. You'll turn inside of him. The old reward engines are a lot more impressive in PvE than PvP.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Alyxian
Fri May 13, 2005 10:31 am
#184

I think we all need to step back and take a deep breath. Most of us agree that *something* should be done, and those that don't, I would encourage to read through the tread a bit at a time and just try to understand our point. You may not agree even after that, and that is ok too.


Problem is we are getting to the point where this is starting to become a flame war. I think we need to chill a bit and let Tomo work up some suggestions to put forward to the devs, and then, calmly, and cooperativly, come to a comprimise to get this issue addressed.


I do think this thread has been good fleshing out all the issues until now, I just think the horse have been dead for a page or two





Alyxian Gorgaan
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StarSider
AnzelVincir
Fri May 13, 2005 10:32 am
#185






Vegitaa wrote:






AnzelVincir wrote:

This is why 99.999999999999999% of players never even launch into space. Because JTL has somehow become some cheezy arcade game where every scrap of RP and connection SWG has been circumsized as a result of people crying nerf.


There is NO Jedi Starfighter in the game and the Actis Interceptor isn't broken and doesn't need to be nerfed.


All of the whining and crying is what messed up the ground game in the first place. Everytime someone got beat in PvP they would come here to the forums and vomit all of their insecurities onto the rest of us until the devs caved and brought nerf after nerf after nerf after nerf. (BTW... I'm not complaining because I'm getting beat, I'm posting info because now... I can't be beat.) Until the game was so borked they had no alternative but to redo everything.


Don't believe me?How about I link up the first 100 or so nerfs that I'm talking about...


Crying nerf is like so 2003... get over yourself.





I am the first one in this thread to have said "I don't trust De'v with NERF bats. Every single NERF the Dev's have done makes the item useless."


So you're trying to say there's nothing wrong with the fact that high mass = high manuevorability. Hey, thats fine, I'll happily keep flying my JSF the way it is. Just realize that by leaving it as is no one will go to Deep Space unless they are flying one of these. Don't believe me? Ask Ritha. One of the top Rebel Ace's on my server, unwilling to go to DS last night because he knew we were up there with our "Jedi BORK Fighters"


No one NO ONE is asking for a NERF, but we are calling for these ships to be balanced. BTW, I didn't wake up as a Dev this morning so everything I say is just my opinions. I can't change any thing you know.


But hey, if you want to leave things as they are I have no problem continueing my domination. The difference is, we want balance, you want an obvious "I Win" button. Get over yourself and maybe learn the facts.



Message Edited by Vegitaa on 05-13-2005 11:17 AM




You're crying nerf plain and simple. Get over it.




AnzelZenalXenalXahnAgrippina
Coran_Sienar
Fri May 13, 2005 10:35 am
#186

Good point, Alyx. Quite frankly, I think it's too late, anyway. There are an awful lot of these fighters out there, now. And no nerf of a ship component or change to a ship chassis has ever hit a pre-existing item. Oh, well.

Message Edited by Coran_Sienar on 05-13-2005 01:36 PM



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Vegitaa
Fri May 13, 2005 10:45 am
#187






AnzelVincir wrote: You're crying nerf plain and simple. Get over it.





LMAO! Ok man, whatever you say. Come on up to face me in space and see who cries then troll. Try reading what I posted on the first page of thise thread. First post I put in here, then try actually reading and comprehension. Might be hard but if you sound the words out you might be able to understand.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


AnzelVincir
Fri May 13, 2005 10:51 am
#188






Vegitaa wrote:





AnzelVincir wrote: You're crying nerf plain and simple. Get over it.





LMAO! Ok man, whatever you say. Come on up to face me in space and see who cries then troll. Try reading what I posted on the first page of thise thread. First post I put in here, then try actually reading and comprehension. Might be hard but if you sound the words out you might be able to understand.






Still crying about this? Jeez. You can try to call it something different, "a fix", "a balance", "blah blah blah". You can try to rationalize it however you want.


No matter how you try to dress it up it's still the same whining and crying that's been happening here since before Bria and before Lithium. Get over it.


If you think your new ship is to overpowered then delete it from your datapad and leave everyone else alone.





AnzelZenalXenalXahnAgrippina
Kitten_Starsider
Fri May 13, 2005 10:53 am
#189


Alyxian is right. No matter what it is a sad fact that thenew shipshurt the pilot community whether it is overpowered or not. We did not have so heated arguments since... did we ever actually have arguments in such a personal manner? I don't think so.


This matter starts to hurt the community now too. Very sad indeed


Kitten





Join the Pink Side of the Force!
Coran_Sienar
Fri May 13, 2005 11:00 am
#190



Kitten_Starsider wrote:

Alyxian is right. No matter what it is a sad fact that thenew shipshurt the pilot community whether it is overpowered or not. We did not have so heated arguments since... did we ever actually have arguments in such a personal manner? I don't think so.

This matter starts to hurt the community now too. Very sad indeed

Kitten






Well, there was that Pilot XP to FS XP Conversion issue...



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
FataIity
Fri May 13, 2005 11:03 am
#191

I use a little different setup in my JF... Its more for the pve side of the game.


2555.1 F/R Shields


Level 2 1042 Stored Weapon Cap


95.9 speedLevel 6 PreNerf Reward engine YPR stats arnt that hot, I have a much better one in my Royal Guard TIE (around 78/76/74) (92.5 speed)


Twin Level 7's RE'ed for refire rate. 3.6k range max damage each


Image Rec II launcher






Arcain Draagon 4th MBH Ahazi Server -Summer 03'
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Thradd
Fri May 13, 2005 11:07 am
#192






FataIity wrote:

In beta my sugestion was 60k mass, bringing it inline with the A-Wing. But because it was released live with its currents stats it should stay that way. The REAL fix would be to match the A-Wing stats to the JF, plus boost the A-Wings mass to 100k. With the new wave of ships this doesn't seem far fetched. Nerfing is not the way to go. Even giving the A-wing another slot for weapons. I really don't care, I love the JF the way it is, and nerfing it would be wrong. I'm also an A-Wing pilot and KNOW that ship had an advantage over anything the Imperials "Had". I see Kitten saying all the time that is not a nimble as the TIE's.... um wrong. The A-Wing has more mass and I was able to drop a really nice RE'ed level 8 engine in it. Both my TIE Advanced and TIE Interceptor can't use the engine and still be effective. The level 8 RE'ed has for greater ypr stats then the level 6es that you can fit in the TIEs.






Why should the Awing stats be brought up to match the stats of the JSF? To make things "fair"? You have to keep in mind that Rebs are the underdogs here. Everything isn't supposed to be fair and ballanced.


I say let the Devs work on things that are actually broken. Doesthe JSFgive Imps an advantage in combat? A bit. But in the grand scheme of things shouldn't Imps havethe advantage anyway?


And I have to respectfully dissagree with you about Awings having an advantage over anything the Imps have/had. IMO the best fighter was the Interceptor. With the right loadout a good Interceptor pilot will make an equal Awing pilot look like a rookie. Sure the Awing has more mass but mass isn't everything. I can get a lvl 8 engine in my interceptor and I still have more than enough room for a wicked fast PVP damage weapon, 1500 shields, a M2 ImageRec launcher, and my support componants. She is fast and se is deadly. True if you look at her the wrong way she will blow up but I try to make sure you can't see her so that doesn't happen


Then there are the truly evil anti-Awing Oppressors. Personally, being a speed freak, I hate Oppressors. To me they move like a POB ship. But again, with the right loadout and in the hands of a pilot who knows his/her ship, that thing is a ship to be feared. There are Oppressor pilots out there who are so good at what they do...I'm gald they are on my side




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AnzelVincir
Fri May 13, 2005 11:27 am
#193






Thradd wrote:





FataIity wrote:

In beta my sugestion was 60k mass, bringing it inline with the A-Wing. But because it was released live with its currents stats it should stay that way. The REAL fix would be to match the A-Wing stats to the JF, plus boost the A-Wings mass to 100k. With the new wave of ships this doesn't seem far fetched. Nerfing is not the way to go. Even giving the A-wing another slot for weapons. I really don't care, I love the JF the way it is, and nerfing it would be wrong. I'm also an A-Wing pilot and KNOW that ship had an advantage over anything the Imperials "Had". I see Kitten saying all the time that is not a nimble as the TIE's.... um wrong. The A-Wing has more mass and I was able to drop a really nice RE'ed level 8 engine in it. Both my TIE Advanced and TIE Interceptor can't use the engine and still be effective. The level 8 RE'ed has for greater ypr stats then the level 6es that you can fit in the TIEs.






Why should the Awing stats be brought up to match the stats of the JSF? To make things "fair"? You have to keep in mind that Rebs are the underdogs here. Everything isn't supposed to be fair and ballanced.


I say let the Devs work on things that are actually broken. Doesthe JSFgive Imps an advantage in combat? A bit. But in the grand scheme of things shouldn't Imps havethe advantage anyway?


And I have to respectfully dissagree with you about Awings having an advantage over anything the Imps have/had. IMO the best fighter was the Interceptor. With the right loadout a good Interceptor pilot will make an equal Awing pilot look like a rookie. Sure the Awing has more mass but mass isn't everything. I can get a lvl 8 engine in my interceptor and I still have more than enough room for a wicked fast PVP damage weapon, 1500 shields, a M2 ImageRec launcher, and my support componants. She is fast and se is deadly. True if you look at her the wrong way she will blow up but I try to make sure you can't see her so that doesn't happen


Then there are the truly evil anti-Awing Oppressors. Personally, being a speed freak, I hate Oppressors. To me they move like a POB ship. But again, with the right loadout and in the hands of a pilot who knows his/her ship, that thing is a ship to be feared. There are Oppressor pilots out there who are so good at what they do...I'm gald they are on my side






Is there a reason why the other ship doesn't need to be nerfed? The other one with the EXACT same stats? I really wish all the nerf-babies would just button it and either play the game or go away.




AnzelZenalXenalXahnAgrippina
Vegitaa
Fri May 13, 2005 11:30 am
#194






AnzelVincir wrote:
Is there a reason why the other ship doesn't need to be nerfed? The other one with the EXACT same stats? I really wish all the nerf-babies would just button it and either play the game or go away.





All the new reward ships, and heavy fighters have been brought up in this discussion. Their stats have been compared as well and the same conclussion was drawn.



There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


AnzelVincir
Fri May 13, 2005 11:47 am
#195






Vegitaa wrote:





AnzelVincir wrote:
Is there a reason why the other ship doesn't need to be nerfed? The other one with the EXACT same stats? I really wish all the nerf-babies would just button it and either play the game or go away.





All the new reward ships, and heavy fighters have been brought up in this discussion. Their stats have been compared as well and the same conclussion was drawn.






Veg, I need you to sit down. Are you sitting down? Seriously, sit down... I agree.


My alt was a Master Shipwright and I spent weeks collecting resources, setting up vendors, organizing, preparing to make the new ships for everyone. Not only are they better than the ones I can make but they are... free.


I was ready to hit the cancel button on my alt when they let me respec her. The new (free) ships are simply better than the crafted ones. Basically a player can get a better ship than I can craft (for free) and fill it with components that literally fall from space (for free).


I certainly don't want to see anything get nerfed and I don't want to see quest rewards go away. What I would like to see happen is to have SWs be able to craft components and chassis that are just as good as looted/quested ones. The other night when they opened up the respec I saw alts running around our guild-city that I never even knew existed.


This goes for all of the new loot items. Not just JTL stuff. Previously looted items still had to be crafted such as the DE-10 and AV-21 so that the crafters weren't completely removed from the equation. What's happening now is just silly.


Pretty soon they are going to have to makenon-combat professions 0 skill points...






AnzelZenalXenalXahnAgrippina
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