Pilot Archive

Thread: New Ship Stats

Joint_Maker
Sun May 22, 2005 6:04 pm
#131





(Tier 4) A-Wing: ~65k mass [SP: 1 Guns] 1 missile
[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]


(Tier 4) TIE-Advanced: ~65k mass [SP: 2 Guns] 1 missile
[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]


Here we can see that balanced existed prior-rotw. I dont know where all those complaints about the a-wing being overpowered come from, but i never had a problem tailing them on my advanced.


Now, taking in consideration that both factions can pilot the JSF, we are not talking about faction unbalanced, but about ships unbalances.


How am i suppose to deal with this stats using my tie advanced (oran a-wing for rebels)?


(Tier 4) Eta-2 Actis Interceptor (Jedi Starfighter): 90k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


(Tier 0) Heavy Z-95: ~95k mass [SP: 1 Gun] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


(Tier 0) Heavy Scyk: 50k Resources ~95k mass [SP: 1 Gun] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


(Tier 0) Heavy TIE/Ln: 50k Resources ~95k mass [SP: 1 Gun] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]


This ships have twice the Y/P/R of an a-wing or a tie-advanced,the JSF is evensmaller, and it has more mass... I mean... c'mon... this has to be a mistake


I know that the corris quite busy and i dont want to abuse, but could we have at least a word about what the devs say? Are they working on this issue? Are this stats suppose to stay?


I feel very sorry about my ships, because if i want to be competitive in DS again I will have to pilotone of this new ships


PleaseTomo, any official word on this issue willbe most appreciated. Grab some dev and bring him/her here!


Thanks in advance


Edit: Oh, and btw, by this time you should have notify that I'm an Imperial Pilot... not a rebel crying for a nerf... as the post above this said, i'm just calling for balance.

Message Edited by Joint_Maker on 05-22-2005 06:11 PM



Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
CuchulainnDarklight
Sun May 22, 2005 7:09 pm
#132









Joint_Maker wrote:


Oh, and btw, by this time you should have notify that I'm an Imperial Pilot... not a rebel crying for a nerf... as the post above this said, i'm just calling for balance.






Well said - me too!


I have found the ONLY way to stay competitive in PvP now is to take the Z95 heavy up against the JSF.


The same pilots I blast with impunity in the z95 (it is only 1 gun and they have a large spread which still puts it at a disavdvantage) laughed at me in my souped up all REed specially designed PvP Awing! These pilots are mediocre at BEST with a handful of PvP engagements preROTW ( they lost then game up) now they can regularly beat me and other serious PvPers, not by taking the time to learn tactics, or combat skills, or practice over and over but, by going out and doing a quest that gives them a flying grief machine!


Best thing to do is just say "The JSF does not have its own hyperdrive therefore you cannot travel out of a system unless you land and take a transport ship (with your JSF in the hold) to another systems starport, also, the JSF cannot jump to DS or kessel sectors as no transports will take them there!" How many of these JSF flyers will we see in DS in other ships after that?




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Sun May 22, 2005 7:52 pm
#133

From another thread but worth putting in here -



Okay i put the same lvl8 engine in my z95 heavy and my Awing.



In the Awing its stats where-


P acceleration - 4.4

Y acceleration - 4.4

R acceleration - 2.2

P max - 1.4

Y max - 1.5

R max - 1.4



In thez95 heavyits stats where-


P acceleration - 10.5

Y acceleration - 10.5

R acceleration - 5.2

P max - 1.4

Y max - 1.5

R max - 1.4


Firstly I should point out that that engine CANNOT go into a fully loaded Awing as there is no room for much else!

Okay from above we can see that the engine itself determines the max PYR that can be obtained.

However the manouverability is determined by the chassis (pyr acceleration) this is what allows a JSF or other new ship to turn faster - its innate ability to accelerate up to the engines mass turning speed more quickly. That means in combat when you constantly change direction the new ships are 2.5 times better than the Awing, which doesnt have the mass to mount this engine - my best! So when i use my Awing I have to use an engine with less pyr max and a lower pyr acceleration. This means an enemy ROTW ship cna turn faster than me and accelerate up to its full turning speed quicker and carry more firepower and, carry better equipment than my A-wing!

In other words, the new ships are far superior in every way to one of the former PvP champions and have NO hindrances AT ALL to make up for this such as, the Awings low mass and only one gun.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
TomoRainer
Sun May 22, 2005 8:02 pm
#134

I'm trying to see if I can get DP to talk to me about how the new ships are supposed to fit in with the old ones, actually, but I hadn't made a lot of noise on it till recently because I was trying to keep the focus on getting rid of the crippling bugs first (particularly the one that's preventing people from getting many of the quest ships).

However, since I really have nothing new to report to them on that front and have mostly just been repeating myself the last week or two, I've been putting more emphasis on ship balance now and am working on something that'll surely end up looking like the manifesto of a guy who mails bomb droids to people from his filthy small Tatooine house.

I do think it's possible we'll see some sort of balance pass on these ships, though. Many of them weren't available until literally the last day or two of beta, and while I was able to bring up some of my concerns on them then, we never really had a significant discussion on what they meant for JTL. So we'll see.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


CuchulainnDarklight
Sun May 22, 2005 8:08 pm
#135






TomoRainer wrote:
I'm trying to see if I can get DP to talk to me about how the new ships are supposed to fit in with the old ones, actually, but I hadn't made a lot of noise on it till recently because I was trying to keep the focus on getting rid of the crippling bugs first (particularly the one that's preventing people from getting many of the quest ships).

However, since I really have nothing new to report to them on that front and have mostly just been repeating myself the last week or two, I've been putting more emphasis on ship balance now and am working on something that'll surely end up looking like the manifesto of a guy who mails bomb droids to people from his filthy small Tatooine house.

I do think it's possible we'll see some sort of balance pass on these ships, though. Many of them weren't available until literally the last day or two of beta, and while I was able to bring up some of my concerns on them then, we never really had a significant discussion on what they meant for JTL. So we'll see.




Thanks and keep up the good work (or just keep shouting at them, whatever works)- but i do have to point out the bit in red above!


They may call it beta but it wasnt it was alpha testing! We are currently in a beta test stage now.


I love SOE and SWG they have given me a "How not to do it" example for every piece of business coursework and computing coursework i have submitted this semester, as well as the exams, much appreciated devs!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Joint_Maker
Sun May 22, 2005 8:16 pm
#136






TomoRainer wrote:
I'm trying to see if I can get DP to talk to me about how the new ships are supposed to fit in with the old ones, actually, but I hadn't made a lot of noise on it till recently because I was trying to keep the focus on getting rid of the crippling bugs first (particularly the one that's preventing people from getting many of the quest ships).

However, since I really have nothing new to report to them on that front and have mostly just been repeating myself the last week or two, I've been putting more emphasis on ship balance now and am working on something that'll surely end up looking like the manifesto of a guy who mails bomb droids to people from his filthy small Tatooine house.

I do think it's possible we'll see some sort of balance pass on these ships, though. Many of them weren't available until literally the last day or two of beta, and while I was able to bring up some of my concerns on them then, we never really had a significant discussion on what they meant for JTL. So we'll see.




Thank you very much!



Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
Jagged-F3l
Sun May 22, 2005 9:20 pm
#137

Could you please explain where you find these stats, or how they are calculated, whatever the case may be?



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

Joint_Maker
Sun May 22, 2005 9:35 pm
#138






Jagged-F3l wrote:
Could you please explain where you find these stats, or how they are calculated, whatever the case may be?





If you are talkingabout the stats that i posted they came from the Pilot FAQ on this Forums. How are they calculated... i dunno

Message Edited by Joint_Maker on 05-22-2005 09:36 PM



Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
Jagged-F3l
Sun May 22, 2005 9:38 pm
#139






Joint_Maker wrote:






Jagged-F3l wrote:
Could you please explain where you find these stats, or how they are calculated, whatever the case may be?





If you are talkingabout the stats that i posted they came from the Pilot FAQ on this Forums. How are they calculated... i dunno

Message Edited by Joint_Maker on 05-22-2005 09:36 PM




Yes, the stats taht you posted (with all the fancy colors). I would very much like to know how these are calculated.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

TomoRainer
Sun May 22, 2005 10:52 pm
#140

A ship's speed modifier uses a simple calculation: (top speed/10)/engine speed = chassis speed mod. Any variation of that should work.

As far as PYR accel stats go, you used to be able to see the chassis' stats displayed on the engine when you loaded them into a ship, so there was no calculation involved. These days, you just have to compare the accel numbers in the "v" screen in space to known accel numbers, then translate them. So a TIE Advanced's PYR accel, in the v screen, will appear to be 5.2/5.2/2.6; the Eta-2, as it turns out, has a 10.4/10.4/5.2 rating, which is simply double the Advanced's PYR accel. Double the Advanced's known PYR--300/300/150--and you end up with 600/600/300.

That's how I calculate this stuff, anyway.

By the way, I've got no idea how to figure out the speed acceleration or deceleration anymore. That used to be shown on the engine, too. I suppose you could do a rough estimation, but I can't think of any way to make an exact calculation of it.

Message Edited by TomoRainer on 05-22-2005 11:09 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


MasterSad
Mon May 23, 2005 4:45 am
#141



TomoRainer wrote:
A ship's speed modifier uses a simple calculation: (top speed/10)/engine speed = chassis speed mod. Any variation of that should work.

As far as PYR accel stats go, you used to be able to see the chassis' stats displayed on the engine when you loaded them into a ship, so there was no calculation involved. These days, you just have to compare the accel numbers in the "v" screen in space to known accel numbers, then translate them. So a TIE Advanced's PYR accel, in the v screen, will appear to be 5.2/5.2/2.6; the Eta-2, as it turns out, has a 10.4/10.4/5.2 rating, which is simply double the Advanced's PYR accel. Double the Advanced's known PYR--300/300/150--and you end up with 600/600/300.

That's how I calculate this stuff, anyway.

By the way, I've got no idea how to figure out the speed acceleration or deceleration anymore. That used to be shown on the engine, too. I suppose you could do a rough estimation, but I can't think of any way to make an exact calculation of it.

Message Edited by TomoRainer on 05-22-2005 11:09 PM





Did you check with Devs why the V-screen shows engine speed (above the PYR chassis parameters) but not the resulting number (engine chassis multiplier * engine speed)?



Sad
Imperial Pilot Ace, Sergeant

JSF has only one weakness - its pilot...
---------------------------------------------------------------------------------------------------------------------------------------
"Don't be too proud of this technological terror you've constructed..."
---------------------------------------------------------------------------------------------------------------------------------------
Profile for Saitek X52|RSS feeds for SWG forums|The SWG Pilot Code of Conduct
KiwiKnutten
Mon May 23, 2005 5:42 am
#142

Alot of people are talking about the PYR chassis accelleration nr´s really isnt such a big deal.

"Its just how fast it takes you to reachthe designatedP,Y,R-speed".


Now really this is a GREAT deal when it comes to PVP, Maybe not if you just try to turn your opponent to death which alot of pilots do.

But it helps in the head on to give you a less pretdicatbleflightpath, when in dogfight you can change direction in a split second.

The corners DO become smaller, if you reach your ultimate corner velocity faster than your opponent its obvious your gonna make a smaller turn if you where using the same engine.


Why did you have to overexadurate so much with just about everything when it comes to the RotW ships?






Remeber. you lived in a time of kiwi.
JediNg
Mon May 23, 2005 6:23 am
#143

You sir/ma'am, need to fly against an ETA-2 Actis or the Greivous fighter, in-game.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Page 11 of 12