Pilot Archive

Thread: New Ship Stats

Bumpinthedark
Fri May 13, 2005 1:31 am
#118


Maybe this idea is way out in left field but hey, why not...


What if the smaller and faster ships, A-wing, JF, grevious, and interceptors had their speeds icreased to asimilar levels (or just balanced in teh JF case), BUT they suffer a negative increment to their shielding. I know this is already partly the case with their reduced mass (again minus the JF), but by putting that Lower shield effect you would be emphasising the idea of DODGING attaks rather than simply absorbing them. In contrast it may make more sense to give larger ships (mass not tier) a shield Bonus (not a large one mind you) representing their increased durability due to sheer bulk. These are already partly emphasized by hitpoints and mass, but the more fine the distinction the more people will need to decide whether the all out speed of an Awing/JF/whatever is worth the increased risk of having yourbutt blown apart.



Just a thought... flame away lol


Kitten_Starsider
Fri May 13, 2005 2:03 am
#119

This idea has been around for a while (which doesn't mean it is bad to bring it up again or develop it yourself ) and I think it is a good one. However, what is a small bonus and what not is very hard to define which is why past discussions about this issue did not end with a single solution.


I personally would like to wait with this until they fix WO3 and WO4 so that WO3 requires the right amount of energy and WO4 actually does the damage its supposed to do. By that shields will be more important but at the same time we need to lower the static (shields) defense of the small ships so fights dont last forever. But then WOs should not affect missiles anymore as their high damage output with not much effort considering aiming helps heavy ships (oppressors) to be effective against light ships.


Kitten



Join the Pink Side of the Force!
Rhu
Fri May 13, 2005 2:24 am
#120

You know, there are a number of ways that the system could be changed and refined.


One idea that I just had was that we get rid of caps in mass entirely. Instead, give every ship the old base speed and maneuverability ratings, but instead of having cutoffs on mass (which is absurd, anyway chassis should be limited by volume, not mass) give each ship a very small penalty per kilogram of mass placed in the ship. The tiny, maneuverable ships would have relatively high penalties for mass, the big bombers would have low penalties.


But then, this is all wandering a bit off the topic at hand.


lurdanta
Fri May 13, 2005 8:23 am
#121



Vegitaa wrote:


Vicotnik wrote:

I should not be able to solo the Rebel Station in Deep Space, Rebels should not be able to solo a Star Destroyer...






Well, I kind of agree with you, but then again, I seem to recall someone soloed the Death Star once upon a time in a galaxy far, far away...

Vegitaa
Fri May 13, 2005 9:30 am
#122






lurdanta wrote:





Vegitaa wrote:





Vicotnik wrote:

I should not be able to solo the Rebel Station in Deep Space, Rebels should not be able to solo a Star Destroyer...









Well, I kind of agree with you, but then again, I seem to recall someone soloed the Death Star once upon a time in a galaxy far, far away...




Except, Luke didn't solo the star destroyer. There were POB ships and multiple fighters with him, he just got the money shot... oh, and to dispel any remaining questions... here's the stats on my Jedi Star Fighter


Jedi Starfighter:


  • Max Speed 993, 1215 boosted (Without Engine Overload or any droid programs)
  • Y/P/R Accel 10.5/10.5/5.2
  • Y/P/R (Max) 1.3
  • Frt Shield 1037
  • Bck Shield 1037
  • Recharge 7.5
  • Mass 85881.0/90000
  • Cap 951.7 Recharge 41.9

The components individually...



  • Reactor cert3, 2203mass, 12656 Reactor Generation
  • Engine cert8, 24.4k mass, 104.6 spd 75/75/72 YPR
  • Shield cert5, 7122 mass, 1037/1037 hps, 7.46 generation
  • Fnt Armour 6449 mass, 494 armour
  • Rr Armour 7235 mass, 1053 armour
  • Cap cert4, 4231 mass, 951 energy, 41.9 recharge
  • Booster cert2, 1372 mass, 30.7 acc, 23.4 spd
  • DI 495 mass, 14.7 spd
  • Gun 1 cert 7, 14528 mass, 1484-2843 dam
  • Gun 2 cert 7, 16910 mass, 1986-3071 max damage
  • Cntr Measures 895 mass

Still think these ships are balanced? I mean, I don't mind flying this thing in it's current condition if you do. Last night I taunted an AWing player by circling around him for 5 minutes never firing a shot until I finally let 2 bolts out and took his engine. Balanced?





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


KaiRan
Fri May 13, 2005 9:58 am
#123




Honestly, I'd think the fastest means to swinging these back into line would be to remove countermeasures and ordenance from all interceptor-sized fighters. No other change would be needed. Fly circles round a target? Sure. But one missle hit and you're done. If it's still unbalanced, leave them without armor. Adjust max-mass down as well, but only as much as would be needed for each component slot you remove. 20k less mass, but no armor slots, for example.


It's a lot easier to have high manuverability and speed when you scarifice protection, and vice versa. Look at an A-10, for example. The Warthog's a flying armored bath tub built around a huge weapon. Slow and ponderous, but can gake a beating and dish out all hell from its cannon. (which sounds insane when fired, btw).



To change the topic briefly- Anyone seen a Grevious fighter comparted to the Jedi Starfighter? I'm curious to know if they present the same target size... hate to be a cookie-cutter...

Message Edited by KaiRan on 05-13-2005 01:03 PM



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lurdanta
Fri May 13, 2005 9:59 am
#124



Vegitaa wrote:


lurdanta wrote:


Vegitaa wrote:


Vicotnik wrote:

I should not be able to solo the Rebel Station in Deep Space, Rebels should not be able to solo a Star Destroyer...






Well, I kind of agree with you, but then again, I seem to recall someone soloed the Death Star once upon a time in a galaxy far, far away...

Except, Luke didn't solo the star destroyer. There were POB ships and multiple fighters with him, he just got the money shot... oh, and to dispel any remaining questions... here's the stats on my Jedi Star Fighter

Jedi Starfighter:
  • Max Speed 993, 1215 boosted (Without Engine Overload or any droid programs)
  • Y/P/R Accel 10.5/10.5/5.2
  • Y/P/R (Max) 1.3
  • Frt Shield 1037
  • Bck Shield 1037
  • Recharge 7.5
  • Mass 85881.0/90000
  • Cap 951.7 Recharge 41.9

The components individually...

  • Reactor cert3, 2203mass, 12656 Reactor Generation
  • Engine cert8, 24.4k mass, 104.6 spd 75/75/72 YPR
  • Shield cert5, 7122 mass, 1037/1037 hps, 7.46 generation
  • Fnt Armour 6449 mass, 494 armour
  • Rr Armour 7235 mass, 1053 armour
  • Cap cert4, 4231 mass, 951 energy, 41.9 recharge
  • Booster cert2, 1372 mass, 30.7 acc, 23.4 spd
  • DI 495 mass, 14.7 spd
  • Gun 1 cert 7, 14528 mass, 1484-2843 dam
  • Gun 2 cert 7, 16910 mass, 1986-3071 max damage
  • Cntr Measures 895 mass

Still think these ships are balanced? I mean, I don't mind flying this thing in it's current condition if you do. Last night I taunted an AWing player by circling around him for 5 minutes never firing a shot until I finally let 2 bolts out and took his engine. Balanced?






First, I never said it was balanced.
Second, I was just trying to breathe a little humor into the mix.
Third, lighten up a bit, will you? I'm not arguing with you.

In fact, I agree with your point, it isn't balanced. It's a game about Star Wars where some people come to play out the dream of single-handedly defeating the Death Star. Nothing in the canon or the common suggests this game should (or could) reflect a balanced real world. It's more comic book than anything else.

I don't know, you're bumming me out...I see this kind of funny opening to point out the absurdity of things and you take it all too seriously. Yes, you are right. Yes you know more than me. Yes, you are better than me and I should just shut up.

Feel better? I hope so, for I didn't mean to bum you out, I just saw an opportunity to make a funny comment, since it is true Luke did make the mother and father of all one shot kills, which kind of is funny to consider in the middle of this debate, but come to think about it, it does point out one way the game could be balanced that isn't being considered and that is fatal flaws. If I had to point out one flaw in all the ships is there really isn't a flaw to balance out the advantage. For example, why not give the small ships a flaw like being unable to carry shields or armor? Rather than make all ships balanced to each other, which is tantamount to cutting down all the trees in the forest to two foot stumps, balance each ship to itself. If a ship has bigger mass and is slower, make it tougher to kill. If a ship is quick and hard to hit, make it's armor/sheilds weak. This would seem to me to be a better approach since it would foster diversity in play, not end up in some space based version of everyone is a Master Rifleman/CM in composite using a T21.

And while there are details, profound details lacking in this game, I think we still need to take a step back and realize two things...it is just a game and it still is a pretty cool game. I dreamed about flying a YT when Star Wars first came out, and even though it really is nothing more than a yacht, I still love flying it.

Vegitaa
Fri May 13, 2005 10:10 am
#125






lurdanta wrote:

First, I never said it was balanced.
Second, I was just trying to breathe a little humor into the mix.
Third, lighten up a bit, will you? I'm not arguing with you.

In fact, I agree with your point, it isn't balanced. It's a game about Star Wars where some people come to play out the dream of single-handedly defeating the Death Star. Nothing in the canon or the common suggests this game should (or could) reflect a balanced real world. It's more comic book than anything else.

I don't know, you're bumming me out...I see this kind of funny opening to point out the absurdity of things and you take it all too seriously. Yes, you are right. Yes you know more than me. Yes, you are better than me and I should just shut up.

Feel better? I hope so, for I didn't mean to bum you out, I just saw an opportunity to make a funny comment, since it is true Luke did make the mother and father of all one shot kills, which kind of is funny to consider in the middle of this debate, but come to think about it, it does point out one way the game could be balanced that isn't being considered and that is fatal flaws. If I had to point out one flaw in all the ships is there really isn't a flaw to balance out the advantage. For example, why not give the small ships a flaw like being unable to carry shields or armor? Rather than make all ships balanced to each other, which is tantamount to cutting down all the trees in the forest to two foot stumps, balance each ship to itself. If a ship has bigger mass and is slower, make it tougher to kill. If a ship is quick and hard to hit, make it's armor/sheilds weak. This would seem to me to be a better approach since it would foster diversity in play, not end up in some space based version of everyone is a Master Rifleman/CM in composite using a T21.

And while there are details, profound details lacking in this game, I think we still need to take a step back and realize two things...it is just a game and it still is a pretty cool game. I dreamed about flying a YT when Star Wars first came out, and even though it really is nothing more than a yacht, I still love flying it.




Sorry if you took my post as directly to you. Didn't mean it that way. I didn't mean to say "I'm right, you're wrong, get back in your hole newb!"


Your attitude of "I'm playing to have fun and do it in a Star Wars based environment" is exactly what I try to do as well. I hate NERF cries, more than anything. I'm happy to see more factional armour and such around. I want to see more and more people enjoying the space game as well.


I don't want to hear from my Rebel oponents (and friends) that they are unwilling to go into Deep Space because of the "Jedi BORK Fighter". Thats my whole motivation.


So no, I'm not "right" and no, you're not wrong. Opinions are like ........ everyone has them and they all stink! LOL! Didn't mean for any of that to come off as a poke at you sir.


/bowrespectfully.





There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side. I am the Heart of Darkness.
I know no fear, but rather I instil it in my enemies. I am the destroyer of worlds.
I know the power of the Dark Side. I am the fire of hate.
All the Universe bows before me, I pledge myself to the Darkness.
For I have found true life, in the death of the light.


alyris
Fri May 13, 2005 1:31 pm
#126





Yeah, those are the numbers. But I'm telling you my impressions, I realize my impression doesn't match what has been stated, and I feel like an idiot posting this. But to me, it feels like a dunelizard, not a Tie Adv.


Kirsha





You're new from the looks of it, never... NEVER let yourself feel like an idiot posting your observations. Most the opinions in here are coming from people who have multiple ace badges and have spent most waking moments in space since JTL launched. We have pre-nerf components, high end gear, and a lot of experience.


It's very possible that with your current gear it may feel sluggish, but if I gave you a high-end re-engineered cert8 engine.. you'd see the difference.


/salute








Nope, not new, I'm not exactly a veteran either, but I have gotten 4444 imperial, and master rebel, so I know a little. I use the reward engine on all my fighters, I've gotten like 4 of those now (multiple characters, mutliple professions).



Kirsha



Joint_Maker
Mon May 16, 2005 4:39 pm
#127


Hi all!


Just to add my opinion here... i also think that this new ships are way overpowered and makes old ships worthless. I'm allready crying for my Tie Advanced... so many hours invested in tuning him up... snifff


Message Edited by Joint_Maker on 05-16-2005 05:43 PM



Ingame chars: Ohbal - Ohnaina - Gorobei
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treker98
Mon May 16, 2005 5:18 pm
#128

sweet so the hevey xwing flys just as well as the old one
PistolPaknPapa
Tue May 17, 2005 7:04 am
#129

I got my Arc 170 this past Sunday, tested it and have found it not to my liking really. It is ONLY 125k mass (not 170k mass like someone said). This really limits what I can do with it. It is a "fat" Heavy Z95. It moves nice, but I can set the ARC up just about the same as my H.Z95. I can upgrade the gun a tad, the missle system a tad, but when it is all said and done it is set up about the same as my H.Z95. Those 2 guns in the back don't really add much to it. I can't really find anyone to ride "shotgun" to use them.


This being said, the ARC 170 seems a decent ship. I'm not going to say it shouldn't be changed (because it really shouldn't handle as well as it does), but I really haven't seen anything that says "This ship will replace every other ship its size". This is probably what the Heavy/Advance Xwing should have been (still haven't gotten this thing though).


I also went back to my A-wing. The H.Z95 is good, but it has a HUGE profile compared to the A-wing. It gets hit way more often than my A-wing. The thing is "thicker" than my friends X-wing in the rear.


Again, I'm not saying the ships don't need to be toned down some (they do) but I'm not seeing it as "no trade offs" like some ppl. There are a few (not many but a few).


Disclamer: Since I don't have (and therefor can't use) any RE'd parts in any of these ships, it is possible that things are worse than I see. But either way, if everyone used the same RE'd parts the "trade off" I stated would still be legitiment. Again, these were for only the ARC 170 and the H.Z95. I'm not IMP and don't plan on being one (or nuetral for that matter) so can't comment on the other ships.
xTekx
Sun May 22, 2005 5:57 pm
#130

Ok. I want to state that I have not read this whole thread. Just really long. But my comment is on the JSF in particular. I didn't want to judge it until I had flown against it. Well I did, and am pretty worried about it.


Basically a JSF takes a bad to moderate pilot and makes them a good pilot. Why? Because it is unbalanced. Seems like all the ROTW ships are.


Yesterday was the first time I flew against a JSF. Got jumped by one in DS while messin with the SD. Luckly it was one of the rare instances that I was in my awing (my pvp ship of choice is my xwing). Ended up having a good minute long fight with this guy. But it wasn't because he was all that good. It was because of his ship. I had a good 20 seconds where I was turning on his tail shooting at his dorsal side and hit nothing. After a bunch more manuvering and I got set up on a head to head, slowed down, side slipped a little and was able to get a hit on his starboard side as he flew by me. Not your most ideal shot. I was finally able to take him out with a lucky shot on his tail as he was boosting away from me. Both shots I felt like it was all luck. Later on I set up another fight with him. I went and grabbed my xwing and up and up I went. While in my xwing I was able to get a shooting advantage on him for about 10 seconds shooting at his top half from behind him while turning. I shot and shot and shot. Now an xwing has a good spread. His JSF was showing his top to me, best profile for me to shoot at and I hit nothing. He ended up taking me out about 30 seconds later.


Now I wasn't really upset that I died, it happens from time to time, but what really made me wonder was whether or not the JSF is bugged. The only shots that were able to connect for me was when i was in my awing while shooting at the thinnest profile he offered me, yet while I was shooting at the best profile possible I hit nothing, even while in my xwing. I'm not saying it is bugged, cause it is a tiny ship,but it makes me wonder if it is. That top-bottom bug or whatever it is called that occured when JTL came out and is now occuring with some ROTW npc ships. If it is then currently it is almost an "I win" ship. I'm not saying it is always an I win ship, because missles can be used.


Another question I have is how it showed up on my sensors. Both times I fought this JSF I did not pick it up till it was 800-900m out. Not sure if this was just me, or what the deal was. But when I saw him, he was right on top of me. And yes, i'm constanly hitting my z button.. almost every second.


The problem I see with the JSF is not so much it's size, yes its small, but so is an Interceptor, but it's mass, and too an extent it's manuverability. A ship that small should not have more then 40-50k. Atleast no more then an Interceptor. With the mass it has, a person can load in a good lvl 6 engine, some good lvl 7 weps, maybe even a lvl 8. And maybe even CM's if they wanted to. A ship that small should not be able to load all that stuff on. Like the interceptor you should be limited because of its size. You choose a big engine, then you take away space for something else, like that big gun. Or big shield. There has to be trade offs like in other ships. And it isn't happening with the JSF. Same can be said with other ROTW ships also. Like the heavy Xwing. I thought that if you wanted the extra mass then you surrendered manuverability and acc/dec rates. But there is no trade offs. Same with the heavy Z. Drop that mass to maybe that of an awing.


And this is not about a rebel complaining about the JSF and how they can't beat it. I am a fairly good pilot and know when something is not right. Hell, i fly an xwing in almost all my pvp fights and I have an awesome W/L ratio. But when the JSF can't even be countered with the awing except by luck then there is a problem. The ship is 20+ years old for crying out loud. The awing was designed to be the best SF in the galaxy. Not the JSF. But even the awing is balanced. It can be hit with any other ship, even though it is harder, and can be brought down easily with missles.


Not calling for a nerf, just a balance. As it stands now, all imps will be flying JSF when ever they go out pvp'ing. Not good.



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xTekx-Omega 9

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