Pilot Archive

Thread: New Ship Stats

CuchulainnDarklight
Mon May 23, 2005 7:56 am
#144






JediNg wrote:
You sir/ma'am, need to fly against an ETA-2 Actis or the Greivous fighter, in-game.





He did say it made a great deal of difference in PvP.


I hope he means why did they devs overexagerate everything!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Mon May 23, 2005 7:58 am
#145






TomoRainer wrote:

By the way, I've got no idea how to figure out the speed acceleration or deceleration anymore. That used to be shown on the engine, too. I suppose you could do a rough estimation, but I can't think of any way to make an exact calculation of it.

Message Edited by TomoRainer on 05-22-2005 11:09 PM




I think speed accel/decel is listed on the engine or on the ship management screen in space.


Ill check next time im in space!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
KiwiKnutten
Tue May 24, 2005 3:15 pm
#146


Yeah i was refering to the devs for exadurating just about everything with the JSF in perticular.



Remeber. you lived in a time of kiwi.
n1ghtshad3
Thu May 26, 2005 2:20 pm
#147

The new Ships, are theyobtained from quests in rotw, certainly not made by just any shipwright?I would like to know where the npc's are that allow me to get my hands on heavy tie and royal guard tie. I am working on the y*8 mining quest now... I heard this ship is all bugged...



Dogfighting in ships? I guess you must be from a populated server - i have been a shipwright all thru JTL one of the biggest on my server and had ace a long time, flown all over overt - I have yet to EVER fight another player. I guess i havent spent all day looking for a fight, but who wants to do that, maybe i should become a rebel if i want to fight. I see far more imps.


Plz post abt obtaining imperial new ships TY...




Kitten_Starsider
Thu May 26, 2005 3:44 pm
#148

You know whats frustrating? A shipwright friend of mine gets tells all the on how to get the new ships that he cant craft and is then asked for advice on the mission.


The heavy starter ships (Z95, Scyk and Tie/Ln) are crafted by shipwrights while the Royal Tie / Heavy X-Wing are obtained by quests from the kashyyyk space station (definately do a search on a mission guide because there are a few bugs with these quests).


For the JSF and the ARC 170 you should do a forum search on "clone relic"... thats a series of quests where one of them gives them to you.


Kitten






Join the Pink Side of the Force!
Joint_Maker
Wed Jun 01, 2005 1:46 am
#149

Its exactly the same as the normal scyck I think, but i'm not sure :S



Ingame chars: Ohbal - Ohnaina - Gorobei
Pilot for life
You Cant Take the Sky from me!
TomoRainer
Wed Jun 01, 2005 1:57 am
#150

It is. Think it's style 1 (pictures of which can be found in the third post of the FAQ), but I'm not completely sure of that.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Haldan
Wed Jun 01, 2005 2:06 am
#151

Sounds great, thanks again! I'm going to try and find one on Intrepid this week/weekend. If it looks different, I'll post a pic.
ajag
Wed Jun 01, 2005 8:11 am
#152

A lot of people forget there are 3 Alliances when talking about nerfing. Most people here only compare imp. and rebel ships. If you go ahead and nerf the 6 news ships, the freelancers get the shaft again because we really do not have any ship that can compete in PvP with the rebel and Imperial pre-ROTW. The best PvP ship we had was the dunelizzard and that is a huge target when compared to the competing ships. There was a sticky on the forum showhing the sizes of all ships in proportion. Just remember that Freelancers also participate in PvP when talking about balance. Right now at least we can use 2 of the new 6 ships. Just something to think about





AJAG
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I'll kick your... *Player left*
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Haldan
Wed Jun 01, 2005 12:43 pm
#153

Does anyone have a screenshot of the Heavy Scyk Fighter? I've been looking for one all over and haven't been able to come up with anything. Thanks in advance!


Also, just want to say a quick thanks to the Pilot Correspondent and community for all the work you've put in. I've started playing SWG again after about a year-long break andam having a blast with the JtL content!
JarekTiwood
Sat Jun 04, 2005 12:32 pm
#154

ok I'm a first time poster but this is my take on the whole ship thing. My understanding is that in the books and the movies the TIE's were inferrior to the x-wings so the interceptor and advanced were developed to compete. The A-wings were new technology and they were fast but lightly shielded and armed. The empire relied on numbers rather than ships while the rebellion used their resources more effectively. The smugglers really shouldn't be able to hang with either faction on their own, they aren't military. The smugglers should be using their ships in conjunction with one of the two factions like lando at the battle of endor or han solo at the battle of yavin. I don't think the ROTW ships should overpower the new ships, if they were so great why did they build new crappier ones in the storyline. they should just be cool ships that are fun to fly around in or roleplay with. I think that it's important to realize that these ships were not designed to be used in one on one combat dogfighting. something needs to be done to make people fight battles. for instance we could have faction space stations that are vulnerable at certain times like the ground bases. I remember all my guildies getting together to defend our faction bases and assaulting other imp guild's bases it made for great pvp. they could make it so that only the big multi player ships could effectively hurt the bases and the bases could have turrets. you could either blow the base up from the outside or use a strike team inside to make it self destruct. right now there isn't really a reason to use the big ships which is a shame because they are really cool. I know that I would love to see decimators firing at a rebel station with ties swarming around it defending it and xwings fighting off the ties so that the ywings can bomb the decimators. just my thoughts. I might be right I might be wrong but I just wanted to throw my two cents in



___________________________________________
Darron Tiwood
First Lieutenant
If you show up to a fair fight, you're wrong.
ParnellOfBria
Sun Jun 05, 2005 12:38 pm
#155



Kitten_Starsider wrote:

No need to compare... new ships are overpowered in all aspects

Kitten






amen!!!

not just in stats but also in size... the jedi fighter is like a pinhead in size compared to any other ships.



-----------------------------------------------

I will be playing DDO and BF2:SF.
/salute Bria and so long.
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