Pilot Archive
Thread: PILOT POLL: List your top issue for the new year.
Divvur
Tue Jan 11, 2005 8:02 pm
#131
I would like loot to be more 'intelligent' in space.
If I kill a pirate, I want a bigger chance of getting a gun with good damage but low armour and hitpoints as it has been strung together from junk on a low budget. If I kill a TIE fighter, I don't want to loot a shield but some good armour would be appropriate. If I kill an ultra-fast tier 4 A-wing, I want a better chance of a good high level engine than if I kill a low tier bomber.
kestrellklein
Wed Jan 12, 2005 2:02 am
#132
ADD CONTENT!
LOTS OF IT!
QUIT HALFA$$ING EVERYTHING!
That is all. Carry on.
Message Edited by kestrellklein on 01-12-2005 01:03 AM
NeonCoyote
Wed Jan 12, 2005 2:49 am
#133
Amen!
DrakoonShao wrote:
Just a couple thoughts on Master rewards if you are still taking them. Get rid of the condition on them. There is no reasona "reward" should have condition. I shouldn't have to worry about something I can only get by mastering a profession deteiorating and eventually going poof. Also, make the Master rewards like composite armor is currently. By that I mean have a tab where we can change the primary and secondary color to our own style. These things (along with the previously mentioned fixing of the Privateer helm, I have a neck dang it) would certainly make them feel a lot more like rewards and people would take a lot more pride in them. Heck you may even see people wearing them around more.
johnnyd428
Wed Jan 12, 2005 7:10 am
#134
As an Ace I would like to see more content for this level. Also it would be nice for our Prestige points to actually mean something. Such as using it to purchase new ship certifications, or trading it in at a faction recruiter for faction specific ship parts. And of course the usual rant for a decrease in PvP damage so that I can dogfight for more than 2 sec's, and new types of ships. I would like to see larger "guild" style ships such as the Gunboat class ship.
Vegitaa
Wed Jan 12, 2005 11:59 am
#135
One thing of note!: the multiplayer ship bugs have automatically made this list as a tie for number one with whatever else gets chosen, so if you're really cheesed about the alarms, the fires, and the general mayhem involved in piloting your MPS, don't spend too much time ranting about it. I'm cheesed too and Tiggs has already stated that she's pouncing folks to get it looked at. <==== Thanks, this being my number one issue....
In addition the "drop to zero speed for a second then back to full throttle" bites pretty bad.
Sigmund
Thu Jan 13, 2005 1:59 am
#136
On an MP ship I guess I could get up from the pilot's chair, run to some part of the ship, and use kits to repair and get myself underway again.. But in a fighter, I have to hit Eject. I'd like it if I could repair the ship as long as I wasn't in combat. See, this happened- wingman saved me, but not before my reactor was killed. Had the repair kit, just no way to use it. Of course, I could see the argument that I don't have access to those things without going EVA, but well, what about if I had a droid-enabled ship? They can potentially use the repair kits...
_Paclya_
Thu Jan 13, 2005 2:03 am
#137
- PvP damage (as I say since the begining
)
- Master/PvP content
- Master/PvP content
DayWalkerRori
Sun Jan 16, 2005 1:41 am
#138
Heres my small list...
1 Master Content
2 MPS reworked (I would like to see a Pilot controlled set of blasters so, the ship can be used some w/o need of a full crew)
3Yacht Reward Ship should not count in DataPad (Its a reward and its causing players to loose haveing the 3 ships they need) 1 Fighter 1 heavy Attack ship and 1 MP ship...Sence the Yacht cant be used for nothing but eye candy it needs to be took of the ship count...I have NP with it counting as 1 Lot..Its a Reward for long time players..Let it be used as a reward..
4 Repair Driods...There allready ingame now make a use for them...let them hold so many repair kits and be programed to auto go and repair damaged parts in flight ( DEs make the program chips to load into the Driods as what they can do and SWs make the Repair kits... maybe limit the storage to hold 10 kits)
5 Items that can be got with points after master...There is a huge thread with loads of Ideas
6 More UI visual Options
7 More movies (Ex: Taking off and Landing) much like the Hyperspace ones...Include a toggle for the people who dont wana see them..Im sick of loading screens
8 PvP Dmg
9 Space loot needs worked over some...Ive had to place houses to hold all the loot
10 Take cond off Master Reward Items like the helm and Jacket...These are not weps nor taylor made..i see no reason these should decay esp sence we can not earn them back w/o starting over...
11 Lower the AI of some NPC Pilots just a little bit...They never miss! Even the best Pilots will miss sometimes...Im not saying to turn them into bunnys but a adv of 8/10 on Hits is good...
Message Edited by DayWalkerRori on 01-15-2005 03:43 PM
Maastar
Sun Jan 16, 2005 5:20 am
#139
and my 2p!
1) MP ships more powerful so they are actually worth crewing rather then taking everyone up in individual craft (although imho they shouldstay pretty crappyif you try and use them solo)
2) More content for Aces, or infact everyone! it doesnt matter, mooooooore content!!
3)PVP definately needs some sweet lovin' yeaah oooh aah
Nomolos_UK
Sun Jan 16, 2005 8:03 am
#140
More to add
A P v E tank!
It would be nice if one of the master ships could tank stuff make it slow and not the quickest to respond BUT take a beating! And make it 1 person controlled.
How about prestige points being tradable for rare ships schematic BUT make them non tradable and only allow a few per person so you don’t see people of on a schematic grind quest!
Don’t know if this is a rebel only command but in space repairs in kessel would be nice if I take a beating and win it’s a pain to have to jump to another system to repair could possibly make it Master only as once you’re a Master there is no real down side to allowing this?
More content space dungeons have been mentioned seems like a good idea!
Space mining with its own class of ship would be nice!
Disabling, boarding and capturing ships, being able to fly them back to a station and sell them would be a nice MP ship crew mission with the original crews “faction” trying to destroy/stop you
More to follow
A P v E tank!
It would be nice if one of the master ships could tank stuff make it slow and not the quickest to respond BUT take a beating! And make it 1 person controlled.
How about prestige points being tradable for rare ships schematic BUT make them non tradable and only allow a few per person so you don’t see people of on a schematic grind quest!
Don’t know if this is a rebel only command but in space repairs in kessel would be nice if I take a beating and win it’s a pain to have to jump to another system to repair could possibly make it Master only as once you’re a Master there is no real down side to allowing this?
More content space dungeons have been mentioned seems like a good idea!
Space mining with its own class of ship would be nice!
Disabling, boarding and capturing ships, being able to fly them back to a station and sell them would be a nice MP ship crew mission with the original crews “faction” trying to destroy/stop you
More to follow
FightmasterJorak
Tue Jan 18, 2005 11:19 am
#141
The top issue as far as I'm concered is, STOP the Multi ships from taking up lots(Barring the Yacht) and make the Yacht NOT count towards our maximum of 3 Datapad ships. We have little room for fun and customization the way it is, people just let their Yachts rot, which is a great shame.
Multiplayer shipsNEED serious work, they should be FEARED in PVP, not laughed at and killed in a mere few hits. They need to be turned into the beasts they should be, secondary and primary shields, more than 2 gunner positions, the ability for the pilot to fire at least 1 weapon incase he wants to solo.
For the love of god add some content at Master, the grind was fun-ish due to the great storyarcs and the cool interaction with your factions characters, but at master that all go's and all that is left is PVP.(Which is also in need of work/balancing.)
Staler
Tue Jan 18, 2005 11:45 am
#142
Please nerf NPC turrets - they are way too accurate compared to player controlled turrets.....
ProjectOfRim
Sat Jan 22, 2005 11:29 pm
#143
Defideently make ships harder to kill in pvp. Its pothetic that mp ships are taken down in 4-5 hits from a y-wing, tie or any other. Make it hard for other ships!