Pilot Archive
Thread: PILOT POLL: List your top issue for the new year.
LamiaAcerbus
Sat Jan 08, 2005 6:31 am
#118
I have not read all these posts, so no doubt I am repeating this, but if I am thats a good thing as that means more want it too! 
In multiplayer ships I would like to see the loot box separate from the the amount of space you have in a ship. e.g. if you place furniture in your ship it makes your loot box have less space and this means if you have a nicely kitted out multiplayer ship, you cannot collect any loot when shooting down other ships.
I would like to see it so that if your interior is at the max you can still collect loot. I love the idea that it stores here so you can split it all afterwards, but I also like to walk around in nice furnished ships as it gives them some variety.
Also another thing that really bugs me is you cannot use your ships terminal to see how many items you have dropped in your ship. I would like to see it so status like in ground houses is added and you can see how many you have placed.
Laslty I would like to have an option for the co-pilots chair where it works like the admin list on your ship. So only those you add to the list can sit there, as I have had numerous occasions where bored passengers just hop onto that seat and start playing with the settings of your ship and blowing things up like reactors by overloading them too much. As that really helps when you are in battle and suddenly lose all power. 
Overview:
1. Separate loot box space from furniture dropped in ship
2. Add item count to ships console
3. Add authoristaion list to co-pilots chair
sillyrack
Sat Jan 08, 2005 12:59 pm
#119
1. I'd consider myself a good pilot and normally spend my time racking up duty missions till i'm out number 12 -15 to one with tier 4 fighters. The one thing that bugs me though is the npc seem to hit me everytime no matter how many evasive manuavers i make.. ( not that I can't handle the beating) but this does seem a little unrealistic.. does every AI have the force and knows exactly where I'm going to turn?By all means make themhard but makea players piloting skill while evading countfor something more in pve... not just pvp.
2. Player controlled content for pvp.. give us the ability to create and runour own war and space battles. Player owned stations and such.
3. More pve content. Forwhen there not one here for me to kill.. 
NeonCoyote
Sat Jan 08, 2005 3:45 pm
#120
Yeah, doesnt that suck that they are such good shots?
Scrotumrack wrote:
1. I'd consider myself a good pilot and normally spend my time racking up duty missions till i'm out number 12 -15 to one with tier 4 fighters. The one thing that bugs me though is the npc seem to hit me everytime no matter how many evasive manuavers i make.. ( not that I can't handle the beating) but this does seem a little unrealistic.. does every AI have the force and knows exactly where I'm going to turn?By all means make themhard but makea players piloting skill while evading countfor something more in pve... not just pvp.
3. More pve content. Forwhen there not one here for me to kill..
TFA_Maverick
Sat Jan 08, 2005 5:17 pm
#121
Oh by the way...
This is just kind of a wish-list lark to add to your issues if it isn't on them already... my first post is my real substantive issues. But, as an Imperial pilot...
We would love to see the Assault Gunboat (the Cygnus-made fighter as seen in the X-W series), TIE Avenger (the more stylish, powerful, and actual mass-production run model of the TIE Advanced, also as seen in the X-W series... which is so much more sleek and cool than Vader's clunker), and TIE Defender enter the game in some form or fashion... at the very least, some way to see them in action fighting for the Empire, and preferably some way to acquire them, probably in the form of having their schematics as rewards for some new very high-level quests. Some would cry 'continuity!' in regard to the Defender, however the devs have already made it quite clear that is secondary to the 'fun factor,' as they've already proved with the B-Wing... so if we're gonna be that way, give us Imps our fun too.
In return, Rebels and Neutrals could be given a few shared designs to see and somehow acquire schematics for, such as the R-41 Starchaser and T-Wing... both far more common pirate fighters than whatever the heck all these neutral ships that got invented are, heh. And while we're throwing continuity out the window, we could just give them an "advanced" X-Wing model that is a little more sluggish and has a bit more mass, and access to E-Wing schematics through some attrociously difficult quest series comparable to whatever would earn Imperials the T/D.
This idea could kill two birds with one stone, both giving players some fighters they expected to see in the game anyway and would still like to, and become the rewards to base some new high-level content quests around. So, the short list:
New Schematics (from quests)
Imperial
Assault Gunboat (Cygnus fighter, not the big ships in-game)
TIE Avenger
TIE Defender
Rebel
T-Wing
R-41 Starchaser
E-Wing
Neutral
T-Wing
R-41 Starchaser
NeonCoyote
Sat Jan 08, 2005 6:13 pm
#122
TFA_Maverick wrote:
Oh by the way...
This is just kind of a wish-list lark to add to your issues if it isn't on them already... my first post is my real substantive issues. But, as an Imperial pilot...
We would love to see the Assault Gunboat (the Cygnus-made fighter as seen in the X-W series), TIE Avenger (the more stylish, powerful, and actual mass-production run model of the TIE Advanced, also as seen in the X-W series... which is so much more sleek and cool than Vader's clunker), and TIE Defender enter the game in some form or fashion... at the very least, some way to see them in action fighting for the Empire, and preferably some way to acquire them, probably in the form of having their schematics as rewards for some new very high-level quests. Some would cry 'continuity!' in regard to the Defender, however the devs have already made it quite clear that is secondary to the 'fun factor,' as they've already proved with the B-Wing... so if we're gonna be that way, give us Imps our fun too.
In return, Rebels and Neutrals could be given a few shared designs to see and somehow acquire schematics for, such as the R-41 Starchaser and T-Wing... both far more common pirate fighters than whatever the heck all these neutral ships that got invented are, heh. And while we're throwing continuity out the window, we could just give them an "advanced" X-Wing model that is a little more sluggish and has a bit more mass, and access to E-Wing schematics through some attrociously difficult quest series comparable to whatever would earn Imperials the T/D.
This idea could kill two birds with one stone, both giving players some fighters they expected to see in the game anyway and would still like to, and become the rewards to base some new high-level content quests around. So, the short list:
New Schematics (from quests)
Imperial
Assault Gunboat (Cygnus fighter, not the big ships in-game)
TIE Avenger
TIE Defender
Rebel
T-Wing
R-41 Starchaser
E-Wing
Neutral
T-Wing
R-41 Starchaser
Something I would like to add on these good ideas here... Variety is the key. New ships ect dont ALWAYS have to be better than the old ones. Often it seems that if something new is added like a weapon ect it always has to be the new uber weapon (possibly ship) of choice. I kinda hate this. Variety is nice... I would love to see for example a BlackSun freighter with the same mass and weapon ports of a yt 1300... I dont care if it has the exact stats of a yt 1300... just so there are more choices. Variety is fun, and allows for some individuality which most folks enjoy.
So give us ships ships and more ships! ![]()
S-1-l2-H-C
Sun Jan 09, 2005 12:31 am
#123
the only ship i see lacking is a freelance fighter thats worth a damn. its not the flight performace that matters so much as the size of the ships and how easy they are to hit.
Cyberspud
Sun Jan 09, 2005 1:51 am
#124
Didn't see this one anywhere:
The co-pilot should see the output of the droid commands as well as the pilot...as it stands, the co-pilot (who is in control of the droid commands) has no clue if they are firing or not...
Glzmo
Sun Jan 09, 2005 7:48 am
#125
Boosterproblems with multipassenger ships:
- When the booster energy is depleted or the booster disengaged, controls are inverted for a few seconds
- Once the controls are back to normal, the multipassenger ship seemingly warps back to the location where the booster had been disabled. The speed reverts to 0, and the controls are properly restored again
S-1-l2-H-C
Sun Jan 09, 2005 2:26 pm
#126
one of my other top issues is that epulse is a one shot kill in pvp, just get the hostile player within 200m and hit your iwin button. there is no way to counter this other than send in someone as bait to die and then kill the coward before he can use another pilot special agian.
DrakoonShao
Mon Jan 10, 2005 10:45 am
#128
Just a couple thoughts on Master rewards if you are still taking them. Get rid of the condition on them. There is no reasona "reward" should have condition. I shouldn't have to worry about something I can only get by mastering a profession deteiorating and eventually going poof. Also, make the Master rewards like composite armor is currently. By that I mean have a tab where we can change the primary and secondary color to our own style. These things (along with the previously mentioned fixing of the Privateer helm, I have a neck dang it) would certainly make them feel a lot more like rewards and people would take a lot more pride in them. Heck you may even see people wearing them around more.
TalonKarrdeTN
Tue Jan 11, 2005 10:53 am
#129
The single biggest 'issue' for me is still a bug...the client/server synchronization problems/issues which are causing all the invulnerability/ship warping/'drunken bees' effects, plain and simple. I've bothered to go up into space a total of 3 times in the past month and a half because of this, I never once had these problems in JTL beta, and I'm beyond frustrated to the point of pure apathy about the entire game at this point because of it. I hardly have any desire to even login to the game lately because I'm so disheartened that these problems have remained so long and not been fixed/addressed. *sigh*
Nailliar
Tue Jan 11, 2005 7:12 pm
#130
I confess I haven't read anyone else's sooo that being said....
More ships in our datapad! 3 is not enough. I'm nearing Master, 1 exit mission and 1 corvette to go, I don't want to lose all my traditional ships that bring out the Original Flavor of Star Wars so that I can play with my soon-to-be new covetted toys! Besides the status etc. one point of being a Master Pilot is being able to fly the really Cool Master lvl ships, but to do so why must we lose out on the lower lvl ships that are the canon of Star Wars as we saw it on film.
I know you can redeed etc, but I've had ships go bugged and not be able to use them again after that. Some of us can't afford to keep buying ships to replace bugged/lost ones, the mission payouts are n't high enough now.