Pikeman Archive

Thread: News from TC

Knocky
Mon Mar 01, 2004 8:30 am
#66

I am greatful I realized the Devs would continue to screw Wookiees over after only 2 months of time invested in my Wookiee character.
DeMoNIght
Mon Mar 01, 2004 8:31 am
#67

looks like butterflys will be the only thing we will be able to solo , tell them not to nerf warcry PLZ we all beg you



(Thinks about doin BIo- Eng for that stupid holo now )





-Bandar-
Radient

SEE YOU SPACE COWBOY!
IxussFlamethrowerSpeciali
Mon Mar 01, 2004 8:32 am
#68

We have to remember that the policy seems to be "Nerf before you fix" Shown by almost every single move being done in this patch, and others in the past (Carbineer is a wonderful example i.e Chargeshot and the rest of their specials). Maybe around 2 years after launch we will be getting a game that exits the Beta stage, but who knows.

Thanks for the info though Gabe, keep up the good work Speaking of which, can anyone confirm what the Melee and Ranged Defense cap is on TC? I'm worried by reading the patch notes that there is no cap for it, as it only specifies Counterattack / Dodge / Block.



GarVa wrote to Bloodfin: "Wow, serious do you guys on this server have to degrade every thread?"

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Unless otherwise noted, this post does not represent the views of FIGHT Club or its leadership.

SliverKing
Mon Mar 01, 2004 9:07 am
#69

I can deal with losing Warcry, its harsh, but I can deal with it. But to lose warcry AND intimidate? whats the point of mastering brawler? the extra +5 speed?
I was under the impression that they wanted melee masters to be the best tanks in this game, but if we cant warcry, and we cant intimidate, we're going to get destroyed.

Please press for the AoE effect on Warcry, I think its a fair compromise for losing the primary-target-delay.

As for Intimidate, I think that absolutely needs to stay as is. If its a PVP issue, give players more resistance to it, but a master brawler, WITH Bio clothing, should be able ot keep a mob intimidated, pretty easily.


They are pushing us back towards using Creatures as tanks and nobody wants this to be Poke-Wars
Chrysahor
Mon Mar 01, 2004 9:08 am
#70




-- Warcry --

Warcry is not nearly as good now, as we assumed it would be. It's fairly hard to use against multiple targets, which is really its only use now. I will be asking if it can be made AE instead of cone effect as this would be much more reasonable for use in group crowd control. Also it has a higher resist rate. Mobs seem to be able to resist it more directly and against higher level mobs it is very hard or impossible to land.

-- Intimidate --

Ugh, intimidate is nerfed too. Resist rates on it have sky-rocketed (as with Warcry). On both now I am seeing mssages to the affect of, "The effect fails to hold." I spammed about 50 intimidates at a Peko Peko Albatross the other day and not a single one landed (I had +22 warcry mods and master brawler). This coupled with warcry changes really hurts. I'm going to be asking about this as I think that it's particularly harsh that two big brawler abilities that allowed us to tank higher-end stuff are now nerfed as to be unusable in that arena.



Is this really intended or is this a bug?
Warcry and intimidate are novice brawler skills...with HUGE ham cost. If a novice lose 200 HAM for no effect most of time on dwarf nuna...they'd better remove thoses skills.
A buffed character can use them, but if you need to use it 50 times on high end mobs to stick it (if it's ever stick), you only do that while in combat...one full master elite brawler not for damages, not tanking...just for trying to stick a state effect....EQ in space here we come!
BTW, swordmen don't have stun, another tanking state...what are we suppose to do? As melee character we heavily rely on armors (lots of wounds, lots of money, high buffs to compensate armor..rince and repeat).
A long time ago when teh game was in concept and later on in the beta, brawlers were mean to be toast if they couldn't cut the range with their opponents...but win without breaking a sweat if they manage to be at melee range.
CoB is teh only one ability we have to help us against range or to help us tanking melee? Is it a joke?

How do I feel about all this?...very disapointed. I guess it's part of teh combat balance, but balance means lower and higher the too good and the too bad things...why do we have only the bad...when does come the good part?



Stacy Whittaker - CommanDoc
Mandalorian Commando - TC-EP3 Tester
raider7734
Mon Mar 01, 2004 11:23 am
#71




The reason for these nerfs is so we can't solo stuff right?


In that case maybe we should ask for changessuch thata small team of brawlers (perhaps 3)can cooperateto do what a single one can do now:keep the enemy intimidated the whole time and hitting only 1/3 the timelike warcry2 does now.


Either that or ask for completely new abilities that allow high end stuff to be tanked, but not soloed, IEa combat stance where you are tougher and can keep the enemy's attention, but your damage output is drastically reduced.


I guess more than anything I would like to know where we are going with these nerfs: what do they intend for us to be able to handle on our own and with others? and what abilities will let us do it? If warcry and intimidate won't be useful then what will be? or do they expect us to just wear things down in azerg & die fest?




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antares_Kauri
Mon Mar 01, 2004 12:56 pm
#72

Warcry and Intim both gone (effectively) in the same publish along with defense stacking plus the bleed/DoT changes from last publish...all adds up to brawling looking to be much more difficult to me.

Thanks for the update.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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Awik
Mon Mar 01, 2004 2:22 pm
#73

I could stand losing warcry....but losing intimidate (which reduces the enemies max damage and secondary defense)...

/shrug



Vazurik Stormrider
~~
"I will control my own Destiny"
ccmetal555
Mon Mar 01, 2004 2:22 pm
#74


These changes are simply awful. I'm considering dropping Swordsman once this patch goes into effect even though I have +25 to all Swordsman mods. It's just not worth it. Master Brawler gives nothing now, huge waste of skill points, alot like Master Marksman.


Intimidate did not need to be nerfed one bit.


Warcry was overpowered in PvP and against very high level creatures. Making it harder to stick and reducing delay time to maybe 15 seconds would have been fine. It was overpowered in PvP, I would be fine if Warcry wa made ueslessfor PvP only. What the devs are doing is just overkill. Why don't they stop trying to mask the nerf to warcry by making it AE. Just take the damn skill out of the game if you're going to make it useless.


Actually now that I think about it, if I try out this next patch and Swordsman sucks I'll be cancelling my account.

Message Edited by ccmetal555 on 03-01-2004 04:24 PM

kozakaka
Mon Mar 01, 2004 2:33 pm
#75

No matter how much we whine about it on here, the devs will never do anything... they incorporated bleeds without any prior knowledge to the community, this time they have given the TC a chance to test what it's like, maybe this time they can realise that they have made a mistake and alter it a little( I really mean a lot ). Although I doubt anything will be changed.



They obviously don't want us soloing higher level content with ease, the combination of warcry2 + intimidate2 is deadly against most higher level mobs, and we can solo the things which would normally take 10elite marksmento do. But before they do anything like that they should increase the chance of a good loot, so killing an elder gives more than rebel transmission + 4000 credits.



This will make PvP more difficult for the brawler class ( a lot harder )anyone who uses brawler for PvP will know that warcry2 + intimidate2 are their best friend, especially against ranged attackers.




I wonder how long it will take for them to take out the lunge2 attacks

Harmonius
Mon Mar 01, 2004 2:58 pm
#76

There isn't much I can say. Before the bleed nerf, I would have said something about my faith in the devs and their ability to make things work, however, I have no faith left. They continue to disappoint and discourage me.

I just hope they'll listen to the players, the people who are affected the most by their decisions.



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haun
Mon Mar 01, 2004 3:58 pm
#77

well the sad thing about all this constant nerfing and hack and slash on brawler is it all relates back to jedi.


you have to step back a few questions to find out whats going on and whats really to blame.


why are people picking up swords to solo krayts?


why are people mixing brawlers and ranged for amazing counterattacks/dodges/blocks to solo krayts/Ns's ect?



JEDI. Plain and simple.


basically the fiasco that IS and WAS the jedi system is like a mushroom cloud expanding out to all profession.


lots of people braved the path to jedi......and when they go there they were angry at what they found.


people are trying to find a way to get pearls, to make sabers, to level jedi.


plain and simple.


the devs screwed us all with the jedi system by pulling up our economy, making people play profession they didn't want - and forcing people to make extreme combat templates to solo high end content.


i see this combat revamp as a witch hunt to keep the jedi population in check.


devs: "hey don't look over here cuz we are revamping combat to make it ........um better, yah!"


jedi players: "ok.....we are slowly losing our ability to kill krayts"


players who have stuck with one or two profession consistantly "what are you doing to all of our skills?"



it reminds me of a lot of political situations where governments create situations and then have to use force to fix them.





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"Everything seems calm here..."
antares_Kauri
Mon Mar 01, 2004 4:22 pm
#78

People were stacking defenses because it made them near-dieties in PvP, not to solo Krayts. The Krayt's accuracy was such that even the best defense stackers still got hit.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
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