Pikeman Archive
Thread: News from TC
I haven't seen any changes on accuracy mods for weapons. But then I haven't made too many new weapons since the patch. We had 2 days of downtime and then some bugs/issues that made me devote my playtime for the whole day to harvesters.
I will definitely try to get a power hammer and some polearms made to see if they are in to positive accuracy mod range tomorrow.
I added some TKA data to my tables. I'll try to update it even more if I get some time tomorrow.
--- Flynn and Gaffyn--- The Brothers McDonnell ---
Thanks for posting this!
Looks like center of being is pretty similar for swordsman / fencer / tk (don't know about pike yet):
- Swordsman: 18 duration, 70 effect
- Fencer: 18 duration, 65 effect
- TK: 17 duration, 60 effect
An observation: the center of being mods are specific to the weapon type, so they don't stack between different professions.However, melee and ranged defensesappear tostack like they presently do, which may be of interest tothose of us who have skills in othermelee professions.
Now my big question is, what's Defensive Acuity and how does it work? If it has something to do with TKs resisting force powers, I'm going to throw up.
Phomeister wrote:
Ran a quick timetrial with a dewback earlier tonight.. They run at the same speed as kaadu's.. 2x normal foot speed.
I'll definitely be going with a dewback, then. Only thing are those annoying sounds they make...
you should hear a carrion spat.
Btw if you can stop growth does it also stop there CL incress, Ie if you stop a CL 20 dewback at 60% growth woudl it be CL 12? would a bol be Cl 18?
i dont see why tkas need this new defence acuity its stupid they are already uber evenough that they dont need the counterattack or dodge kind of things the other melees get, and also how come every other class gets more melee defence and ranged defence and we get squat for that.
i also think we need a lil more speed and toughness and i want whine anymore,
No changes. Power hammers still have -30 or so range mods. Hmph.
--- Gaffyn and Flynn --- The Brothers McDonnell ---
I wanted to get out word on some of the things I've been noticing on TC though.
*** I must preface this by saying that all these things are only on TC and a lot of things can change while on TC ***
-- Warcry --
Warcry is not nearly as good now, as we assumed it would be. It's fairly hard to use against multiple targets, which is really its only use now. I will be asking if it can be made AE instead of cone effect as this would be much more reasonable for use in group crowd control. Also it has a higher resist rate. Mobs seem to be able to resist it more directly and against higher level mobs it is very hard or impossible to land.
-- Intimidate --
Ugh, intimidate is nerfed too. Resist rates on it have sky-rocketed (as with Warcry). On both now I am seeing mssages to the affect of, "The effect fails to hold." I spammed about 50 intimidates at a Peko Peko Albatross the other day and not a single one landed (I had +22 warcry mods and master brawler). This coupled with warcry changes really hurts. I'm going to be asking about this as I think that it's particularly harsh that two big brawler abilities that allowed us to tank higher-end stuff are now nerfed as to be unusable in that arena.
-- Weaponcrafting --
Well the crafting system is changed, for good and bad. The short end of the deal is that crafters tend to have less experimentation points to spread around, particularly on items that require resources that always spawn with poor stats. However, on the other end of things, currently the system is allowing us to break prior limits on certain stats for weapons. This has allowed me to make a nearly perfect damage experimentation Power Hammer. The result was 144-481 damage with a 5.1s delay. I have had similar boosts to a lot of my weapons. This has come at a loss of HAM efficiency however.
Ok, just a few notes. Lemme know how you feel about all this and I'll let you know if I get any further feedback on all of these issues.
StGabe.
Already took warcry off my toolbar, guess intimidate will be removed as well.
First bleed gets nerfed....well lets be honest, bleed is entirely useless now. Now Warcry and Intimidate are gone too?
Maybe the Devs have decided that the haters are right and there is no place for Brawler-types in Star Wars after all?