Pikeman Archive
Thread: Defenses will not stack after combat passes, says TH
Thunderheart wrote:Its true - - no more Defense stacking after the combat rebalance is done.And FWIW, I didn't forget about the Pikeman. The Combat Balance should take care of most of your pain and the HAM changes will be coming soon (I dont know when yet. It involves some low level programming and some cross team cooperation. Since it touches so many other game systems, its a daunting item).From there, Im speaking with the Dev who made the cool Sword item about making a great schematic to drop for you guys, but it is too early to tell yet. The trick is that a brand new weapon means new art, new development, etc. I simply can't come to you and say "we're working on it", but thats the deal atm.We're focused on the Combat Balance, HAM first and that should really make Pikeman more fun. From there, Im reading your "10 questions" and going over the correspondent issues this evening to look at the high level view to see what we can do.
Hey TH!
Can you explain in verbose and explicit terms, what exactly is meant by no stacking? are you jsut referring to dodge/counterattack/block? Or all defensive bonuses, like melee defense, defense vs. blind,kd,dizzy, etc.?
I would like to know as I, like many other people, am enjoying having mastery in more than one combat class on one of my characters, I dont want to feel limited to the scope of one combat profession, the ability to mix and match skills is what makes SWG and its combat/class system so unique and so much fun.
i have to agree with gabe on this one
mythronde wrote:
TH, not to forget for BH's, make sure the droids actually track the jedi pleaseThey don't now
I love this. A member of the development team finally gives us the Pikeman a little attention and everyone else comes to our forum to hijack the thread.
Q-3PO wrote:
We havea pikeman profession?
Kidding, kidding, kidding, I am so kidding. Please don't hurt me TH.
Thunderheart wrote:
No this is definately still a skill based game.
Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
And so the trees are all kept equal
By hatchet, axe, and saw....
Thunderheart wrote:
No this is definately still a skill based game.
Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
Q-3PO wrote:We have a pikeman profession?
I can't stop laughing, thanks for the joke.
What? It's not a joke?
Btw, good news TH.