Pikeman Archive
Thread: Defenses will not stack after combat passes, says TH
It still has no armor piercing.
antares
master pikeman
Thunderheart wrote:
No this is definately still a skill based game.Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
The answer to this is simple. Put all (or at least most) the good defense mods in the master boxes of the varying professions, this will keep the min-maxers from dabbling in the various trees simply to stack defenses. For instance, the techniques line of pistoleer. I think the level 4 box has a +20 or so defense versus knockdown. Decrease that to +5 and put the rest into the master box. You want good defenses from a profession? Fine, master it and you can have it.
That should fix most of these problems.
Thunderheart wrote:
No this is definately still a skill based game.
Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
Thunderheart:
How about considering the following?
- Melee Defense
- Ranged Defense
- Block
- Counterattack
- Dodge
Would NOT stack.
However....
- Defense vs. Knockdown
- Defense vs. Posture Change
- Defense vs. Dizzy
- Defense vs. Blind,
- Defense vs. etc.
...WOULD stack?
This would be WIN / WIN.
Allowing players to customize templates while not giving any overwhelming advantage to anyone in the game...?
If you all go with this "no defense will stack" policy -- I suspect you'll see Master Doctor / Mastersomething-elseand Combat Medic / Master something-elseas being the GCW PvP professions.
I too do not like the idea of cookie-cutter characters. I am a dabbler (an exploiter as they would have me be known) to the max. I like the idea of having a little of everything, rather than having to be pigeon-holed into one class (and only being good if I'm a Master). Being Master in a crafting profession is the only thing that matters, now they are trying to do the same to combat professions.
Instead of simply not having defense bonuses stack, why not do something similar to what the pen-and-paper Star Wars game does. In that game when you multiclass you add your defense bonuses together and then subtract a certain amount for every class after the first.
If you were a Pistoleer and a Fencer and were getting dodge bonuses from each, you would add them together and then subtract a certain amount from that total. If you had a third class with the same type of bonus, you would subtract the specific amount twice after adding everything together.
What do you think?
antares
master pikeman
Thunderheart wrote:
electricnomad wrote:
Thunderheart wrote:Its true - - no more Defense stacking after the combat rebalance is done.
So SWG is no longer a skill-based game, but a class-based game?
Seriously, the whole idea that you could stack skills and mix and match your template was one of the defining features of SWG. Is that all gone now? Are we forever pigeonholed as one particular profession with profession-specific bonuses, and no mixing and matching? From my perspective, it seems like you just eliminated a big part of character customization. Even something like institutiong a soft cap for defenses/offenses and then only counting 50% of the stats above that soft cap would have been a more welcome change, but a wholesale hard cap on stacking is the death knell of a skill-based game.
If you stick with that, that's one less defining feature for SWG, and one less reason why SWG is different than any other game on the market.
No this is definately still a skill based game.
Our goal is to get that balanced out so that players don't get hammered if they dont min/max the skill defenses. Right now its hard to get involved with PvP because power games have learned how to game the system and get unfair advantages and force specific templates.
We want to make it so that all the various templates are important and useful, and not just a specific grouping. All template choices should be valid for this premise to remain intact...
This is ridiculous man!!! Your are destroying the skill point system in favor of a pure class system. What you posted makes no sense as a argument and maybe the devs just havent thought this far ahead.
Every player on the server has equal chance right now to build whatever template they want. If one players desired template is better than anothers in a special task then so be it, they both have the same oppotunities.
If you go and level everyone or as you call it "balanced out so that players don't get hammered if they dont min/max the skill defenses", then all your doing is making a cookie cutter game. Im not for one will not play swg as a class only game, there are already plenty of them out there. Do not destroy a part of the game me and about 25 of my friends (all paying accounts btw) love right now. Take it away and we will have to find a new game. Swg in a class only state lacks compensation with all the other broken items and bugs to compete with existing class based games.
I like SWG for what it is, a skill based game. If no longer mixing skills will benefit anyone then all we will have are servers full of TKM/Doctors . Please leave the system as is and just fix the broken professions like pikeman.
Your not supposed to "balance" one playersw lack of interest to go up a skill tree thuis making them less of a combatant than one who has gone up that tree. A tkm/artisan should lose a fight with a tkm/pikeman . The tkm/pikeman doesnt want to craft vehicles, he would rather fight!!!