Pikeman Archive

Thread: News from TC

T-900
Sun Oct 19, 2003 4:34 pm
#40

" I just refuse to believe that's how it's gunna turn out, even for one patch, that would be sheer stupidity."


Excuse me... I believe you're saying this about the game Starwars: Galaxies, in which saying 'steady steady don't bite me steady' to a bloodthirsty rancor monster will make it your braindead slave pet, and then whenever you want, You're able to make him and his two brothers appear beside him, and make them go into formations. Then you can make them follow you indefinitely across any terrain, make them kill anything, and then once you've made them perform a small song and dance, you can make them perform 'playing' animations, then you make them dissapear again.



Sheer stupidity? Around here? With our level headed, sensible, logical, and loyal-to-the-subject-matter developers? Never!


TKA's have been unbalanced even further, and would the guy with the 'woman down with me' sig (What the hell? O_o) please deflate his ego! There is nothing you can do without drugs buffs or pets that can make you resist the teras kasi's health hits and kd's.




Jakkar, the Hunter of Malador.
IagIag
Sun Oct 19, 2003 9:23 pm
#41

jealous.


what are they trying to make out of TKA's?! as Stgabe said they are already the most powerful melee and perhaps overpowered and they might get a whole new defense box?


Fredwroc
Mon Oct 20, 2003 12:04 am
#42

Seems like the Devs gave what should have gone to the Pikemen, to the TKA...



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Gunman21
Mon Oct 20, 2003 12:37 am
#43

Gab you said you were a weaponsmith? Could you make a vibro lance and a long vibro lance to see if they changed the stats on them? If my hunch is correct, they slowed us down significantly, added more damage, and reduced the ham.


Thanks.





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

HernandezBallin
Mon Oct 20, 2003 12:56 am
#44

I can knock the crap out of most TK's... heheh after this patch I should be able to fair with ones on my level



The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
Trueno4ag
Mon Oct 20, 2003 1:03 am
#45

Hey, who gives a **edit** if TKA gets more improvement over other melee. At least melee is finally getting a little of the fixing it desperately needs. As long as any melee prfession gets better and stronger, i'm happy. I'm just so tired ofpointlessly chasing marksmen and feeling like a liability during group hunts.
xdisparatex
Mon Oct 20, 2003 12:07 pm
#46

If you knew what I was talking bout than you would know that your whole speach about CH was pure nonsense. I am talking about the developers actions, not the content of the game. OF COURSE SWG ISN"T REALISTIC, but the way the game should be developed should be realistic, logical, and beneficial to all.


-Manwe

Henzo-Kauri
Mon Oct 20, 2003 6:32 pm
#47

I think all the other classes will get their damage and accuracy mods on their weapons.TKA just getting their bonses in their skill trees because they arn't really supposed to be using weapons.


Taken from this thread from the devs.


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036


Melee Damage Output


I believe that melee damage is too low across the board. I will be investigating move abilities and look into bringing all melee class damage up to a more appropriate level.


Melee Weapon Accuracy


Negative to hits at close range for some weapons.


Devs response -


I don’t like the negative ranges in the slightest bit. I’ll see what I can get changed from the weapon crafting side to negate these modifiers. It will probably be on new weapons only L

Falator
Mon Oct 20, 2003 8:16 pm
#48






Henzo-Kauri wrote:

I think all the other classes will get their damage and accuracy mods on their weapons.TKA just getting their bonses in their skill trees because they arn't really supposed to be using weapons.



Then remove vibro knucklers, or make it so the damage mod doesn't apply unless you are truely unarmed.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Starmage
Mon Oct 20, 2003 8:18 pm
#49

Hiya People,


Journey here. Just thought I'd drop a few notes on ya from TC. These notes are confirmed. I will not be coming back to answer here. Your best source will be TC Forum.


1. The magic bullet for creature taming is empathy IV. This was confirmed by myself and Trayson.


2. Creatures are tamable at 60% growth.


3. Creatures come with saddles.


4. You can fight from the back of creature mounts. (no specials though)


5. Melee fighters can fight while mounted.


6. You can loot from mount.


7. Mounts count as part of max controlable pet levels and total pets out.


8. You can mount and dismount anywhere.


9. You still have to call them in camps etc.


10. Non-creature handlers are limited to Lvl 15 and under


11. Creature handlers. If you can't tame it, you can't have it


12. BE's can make'em but only CH's can train'em.


13. Spats and Kaadu are faster than Brackasets.


14. There are more bugs than mounts.


15. Have fun. Its still just a game.



Journey Ominorei MCH <Unity> TC

Eogi
Mon Oct 20, 2003 8:25 pm
#50

Thanks for the info. You TC guys rock.



___________________________________________________________________


Eogi
Master Creature Handler, Master Bio-engineer, Novice Ranger
New Freeport, Naboo, Flurry
Phomeister
Mon Oct 20, 2003 8:46 pm
#51

Ran a quick timetrial with a dewback earlier tonight.. They run at the same speed as kaadu's.. 2x normal foot speed.
ClomaxCrom
Mon Oct 20, 2003 11:17 pm
#52

emphasis on # 15 that most people dont realize.



-----------------------------------------------------------------------------------------------
-Clomax Crom,
Account Status : Canceled on 3/13/04
I can't find anything to make me enjoy the game any longer. have a good one folks.
Page 4 of 8