Pikeman Archive
Thread: News from TC
" I just refuse to believe that's how it's gunna turn out, even for one patch, that would be sheer stupidity."
Excuse me... I believe you're saying this about the game Starwars: Galaxies, in which saying 'steady steady don't bite me steady' to a bloodthirsty rancor monster will make it your braindead slave pet, and then whenever you want, You're able to make him and his two brothers appear beside him, and make them go into formations. Then you can make them follow you indefinitely across any terrain, make them kill anything, and then once you've made them perform a small song and dance, you can make them perform 'playing' animations, then you make them dissapear again.
Sheer stupidity? Around here? With our level headed, sensible, logical, and loyal-to-the-subject-matter developers? Never!
TKA's have been unbalanced even further, and would the guy with the 'woman down with me' sig (What the hell? O_o) please deflate his ego! There is nothing you can do without drugs buffs or pets that can make you resist the teras kasi's health hits and kd's.
jealous.
what are they trying to make out of TKA's?! as Stgabe said they are already the most powerful melee and perhaps overpowered and they might get a whole new defense box?
Gab you said you were a weaponsmith? Could you make a vibro lance and a long vibro lance to see if they changed the stats on them? If my hunch is correct, they slowed us down significantly, added more damage, and reduced the ham.
Thanks.
If you knew what I was talking bout than you would know that your whole speach about CH was pure nonsense. I am talking about the developers actions, not the content of the game. OF COURSE SWG ISN"T REALISTIC, but the way the game should be developed should be realistic, logical, and beneficial to all.
-Manwe
I think all the other classes will get their damage and accuracy mods on their weapons.TKA just getting their bonses in their skill trees because they arn't really supposed to be using weapons.
Taken from this thread from the devs.
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=565036
Melee Damage Output
I believe that melee damage is too low across the board. I will be investigating move abilities and look into bringing all melee class damage up to a more appropriate level.
Melee Weapon Accuracy
Negative to hits at close range for some weapons.
Devs response -
I don’t like the negative ranges in the slightest bit. I’ll see what I can get changed from the weapon crafting side to negate these modifiers. It will probably be on new weapons only L
Then remove vibro knucklers, or make it so the damage mod doesn't apply unless you are truely unarmed.
Henzo-Kauri wrote:
I think all the other classes will get their damage and accuracy mods on their weapons.TKA just getting their bonses in their skill trees because they arn't really supposed to be using weapons.
Hiya People,
Journey here. Just thought I'd drop a few notes on ya from TC. These notes are confirmed. I will not be coming back to answer here. Your best source will be TC Forum.
1. The magic bullet for creature taming is empathy IV. This was confirmed by myself and Trayson.
2. Creatures are tamable at 60% growth.
3. Creatures come with saddles.
4. You can fight from the back of creature mounts. (no specials though)
5. Melee fighters can fight while mounted.
6. You can loot from mount.
7. Mounts count as part of max controlable pet levels and total pets out.
8. You can mount and dismount anywhere.
9. You still have to call them in camps etc.
10. Non-creature handlers are limited to Lvl 15 and under
11. Creature handlers. If you can't tame it, you can't have it
12. BE's can make'em but only CH's can train'em.
13. Spats and Kaadu are faster than Brackasets.
14. There are more bugs than mounts.
15. Have fun. Its still just a game.
Journey Ominorei MCH <Unity> TC