Pikeman Archive
Thread: Pikeman CU Role
antares_Kauri wrote:
The new twist with the CURB, is that if you want to be a damage dealer using a pike, pick up swordsman specials and use them with a pike in your hands.
antares
Not trying to troll/flame here, but wasn't one of the original ideas for the CURB to eliminate stacking?
Gawzeera wrote:
but we are'nt being screwed.
swordsman and rifleman have always been the dmg dealers, TKA has always been the tanker and Pikes should be about area attacks and support.
so DOTS are being taken out, should'nt make you any less of a pikeman or woman. if you think thats what pikesis all about then your not playing pikes properly.
The CU is needed badly so that people will get out of the "uber" mindset, PvP is all about who has the best weapons,most cash and highest stack defense.Thats just wrong. PvP should be fun for all not just those who can afford to buy all the tapes and the highest dmg weapon.
how will masterpike/master med/doc 4/4/4/0 be a waste of sp? in the CU you'll still be able to play this template and be just as effective although you'll have to drop master medic in order to cover therequirements for pikes.
I was'nt to sure about the CU when the info was there in bits and pieces but now i have read the new docs i'm all for it. it will make the game better and will probably get rid of those annoying players that everybody hates. you know the ones that afk grind the latest FOTM template thenbuy up all thebest stuff they can get for that template and as soon as they start loosing inPvP they cry for a nerf on the prof that beat them and then go afk grind out something else.
Yep, eliminate stacking by forcing everyone to stack..... great fix.
Rimy wrote:
antares_Kauri wrote:
The new twist with the CURB, is that if you want to be a damage dealer using a pike, pick up swordsman specials and use them with a pike in your hands.
antares
Not trying to troll/flame here, but wasn't one of the original ideas for the CURB to eliminate stacking?
Rimy wrote:
antares_Kauri wrote:
The new twist with the CURB, is that if you want to be a damage dealer using a pike, pick up swordsman specials and use them with a pike in your hands.
antares
Not trying to troll/flame here, but wasn't one of the original ideas for the CURB to eliminate stacking?
Never. That was a total misconception. One of the goals is to eliminate imbalanced stacking, like what we see. Stacking is one of the foundations of the game and part of what makes it unique. If it's done in a balanced way, then there should be no problems. The problems currently stem from the templates that have been created, with the current speed forumla and the way the defenses work, that allow one to be overly powerful and overly defensive. Stacking was never going to be removed, just balanced.
antares
Rimy wrote:
antares_Kauri wrote:
The new twist with the CURB, is that if you want to be a damage dealer using a pike, pick up swordsman specials and use them with a pike in your hands.
antares
Not trying to troll/flame here, but wasn't one of the original ideas for the CURB to eliminate stacking?
The goal was to eliminate what I will coin as "bad stacking"
"Bad Stacking" is where a player would stack so many defenses and modifiers that they would become unhittable or unkillable by a large percentage of the population.
The new system encourages stacking in that you can add to your template to diversify your skills and increase your power...BUT, you will not be able to stack yourself to the point where you are invincible. Every template will have some form of weakness. Paper, Rock, Scissors.
Gunman21 wrote:The goal was to eliminate what I will coin as "bad stacking"
"Bad Stacking" is where a player would stack so many defenses and modifiers that they would become unhittable or unkillable by a large percentage of the population.
The new system encourages stacking in that you can add to your template to diversify your skills and increase your power...BUT, you will not be able to stack yourself to the point where you are invincible. Every template will have some form of weakness. Paper, Rock, Scissors.
At least that's the hope
I do envy the role of pikemen as listed in the docs though. It's likely I'll be swapping professions soon.
Gunman21 wrote:
We will be tanks/Crowd Control
Pikeman
Primary Role: Melee Opponent Control (Attacker Modifiers)
Secondary Role: Melee Crowd Control (Attacker Control)
Offense: Weak (2)
Defense: Strong(4)
Crowd Control: Moderate(3)
The Pikeman specializes in controlling and tanking groups of opponents. In addition to a generally strong defensive ability the Pikeman has the ability to significantly reduce an opponent's combat ability. These defensive abilities combined with some good area attack capabilities make the Pikeman a strong combatant.
Profession Mixing Tip: The Pikeman tanking ability is mostly based in their abilities reduce an opponent's ability to deliver damage. This ability combines exceptionally well with other defensive profession abilities such as Teras Kasi. A Pikeman who is not specialized in defensive skills is still extremely useful in a group situation as their ability adds perfectly to the defensive skills of other players allowing them to stay alive longer than they ever could on their own. While Pikemen are not by default powerful offensively they do get extremely useful utility abilities and area attacks that when combined with other offensive professions skills, like those from Swordsman, allow for some devastating combinations.
Personally I have no interest in this role. My favorite thing about Doc/Pikeman is Spin or Area Attack, downing like10 Stormtroopers at once. I realize this action has no place in the CU. But Crowd Control? Defense? These were never part of what I like about Pikes.
Sounds like Swordsman is more my style now. I used to like being a Crafting Doctor, but that just isn't possible anymore, not combined with an Elite Combat profession...
Rodian-Bob wrote:
Personally I have no interest in this role. My favorite thing about Doc/Pikeman is Spin or Area Attack, downing like10 Stormtroopers at once. I realize this action has no place in the CU. But Crowd Control? Defense? These were never part of what I like about Pikes.
Sounds like Swordsman is more my style now. I used to like being a Crafting Doctor, but that just isn't possible anymore, not combined with an Elite Combat profession...
qyxin wrote:
1: DoT's )( I have many pikes with poison/disease/fire DoT's and need to know if the DoT types will be replaced with something useful or will they just be removed?
One thing I've read in the fencer forum is that the devs have said dots will be removed, but the weapon will be upgraded in damage based on the strength of the dot.
qyxin wrote:
Sup G!
2: SEA's )( I recently ADK'd one of my best pikes and invested in speed tapes for it so that I would be speed capped--Will the speed tapes still be useful?
Yes they will, however the more points you have in speed, the less benifit the next point you add will be. That is the plan anyway, I believe. As far as I'm aware it has not been confirmed if the cap of +25 from SEAs will still stand although I suspect it will.
3: Legendary/Exceptional Weapons )( I understand you guys will change these weapons in the CU to fit the standards of the weapon types etc in the CU, but will they still be rare/awesome weapons come post-CU,or will they be nerfed into weapons anyone can pick up?
I expect they will still be VERY nice weapons, however I would hope that they will be converted with some sort of cap on the projected DPS to ensure there are no "I win buttons" left in the game.