Pikeman Archive
Thread: I need 10 questions to ask the devs
Yes Gunman..please add the Q of ...
...why the hell did the 2 month old Jedi Profession get a revamp before ever other profession, besides chef, in the game....Pike have got jack crap and you give the little whiny jedi babys what ever the want...**edit** Devs..?
1) Exactly how is block designed to work? If it's working properly, what is the rationale behind it still allowing damage whereas dodge and counterattack do not?
2) Our two best weapons average about -55 and -35 accuracy, whereas the best weapons for other melee professions don't even approach this (the power hammer is pretty low, but no worse than the vibro lance's -35). Is this intentional or is it a schematic error? Similarly, are the HAM costs correct?
3) Since the class seems to largely focus on knockdown/posture change moves which were orginally designed without a timer, how is it going to be adapted to the current situation with timed posture changes?
4) Each class is supposed to have its strengths and its weaknesses. We have many glaring weaknesses, what are our intended strengths?
5) Why does polearmhit3 have a 3x modifier whereas the other melees have 4x at master?
6) Just what is our primary role as seen by the devs?
7) Other "broken" classes are being granted considerable attention (BE, chef, DE). Pikeman is seen by many as being broken. Is it being granted similar attention, or simply being addressed as part of the overarching combat pass?
8) We are the poorest class defensively of any melee profession (due to block allowing damage, low toughness, low state defenses, and so forth), and also do the most HAM damage to ourselves with our special attacks, yet we lack capabilities (offensive or otherwise) to offset this. How is this being addressed?
9) How is armor piercing supposed to affect damage, and is it working as intended?
10) Why are we not granted any weapon certification at polearms 4?
they should bethankful anyone is willing to pick up a pikeever again after the "attention in 3 days after they got the jedi issues"..... this is about a total lack of respect the dev. are showing towards a small community in the game letting pikeman issues go unattended since september.... Until they realize that "our community is small not because people don't like pikeman, but because our profession is in bad need of a revamp", we should stuff that statement in their faces. TH recently said that attention to a profession is based on it's player base.... well here's some news... people play with what works, people tend not to stick with something if they get their asses handed to them when they stick with that profession.. so WHY aren't they fixing professions that are broken and/or uneffective
-chee
its like that cocky thing about america that usually you hear redneck people say
"If you don't like it, leave."
well, maybe they do like it just not parts or, they don't like it at all but its the lesser of two evils and finally maybe (and this doesnt apply to SWG obviously) they can't leave yet IE too young.
Pikeman is a fun class, but there are alot of things holding us back and the devs have stated that ALL professions should be fun and enjoyable and that is why they are working on them, as far as their priorties go with Jedi coming first I can see why that happend but still it does suck nonetheless, especially when we and many other professions have had the same issues since day one.
"Why do you think stacking defenses is unfair when it is done by using skill points tha EVERYONE has the same amount of? Should I not have the right to spend the extra points I have to counter some of the problems in another profession IE Low Def.?"
cheserna wrote:
after the "attention in 3 days after they got the jedi issues"..... this is about a total lack of respect the dev. are showing towards a small community in the game letting pikeman issues go unattended since september
-chee
So now that we're given a chance to be heard, and can really ask/put the development team on the spot for the less thenaverage attention this profession has gotten, why should I hold the attitude that they are doing ME the favour. I'll say again, we are the weakest, slowest,least defensive, least defined profession in all of melee,with high costs forbelow average modifiers, and poor weapons to say the least. If this is alright for you, then why are you even on these boards.. to congraduate thedevelopment team on their outstanding job on pikeman?, while you look for a doctor so you can go play, or even better, are forced to becomea doctor to make pikeman work for you. Well I love this profession, and I want it better. If it can stand on it's own, even better, but since it can't right now by your own admission, I will also "complain" if they take away stacked defences, thus once again making all melee artists be forced to be doctors to get a working defence.. "isn't melee suppose to be the new tank in the game anyways"??
-chee