Pikeman Archive

Thread: Question thread!

Arhagellos
Tue Mar 30, 2004 5:08 am
#40


Ditto, Battle fatigue is off the charts as I managed to gather 600 BF without even thinking about it yesterday. I don't think I've gotten above 400 while hunting Nightsisters all day before, I don't like ninja nerfs or changes at least let us know or something.


As of what I've noticed, discounting what Legwand mentioned; did LegHit3 get beefed up in the damage area too or is it me? Armor holes seem to hit far more commonly, especially when fighting more than one mob.CoB seems to be more effective now. I can't seem to be able to stick Stun on 80% of the hits, Dizzy lands more rarely too I think.


If I piece anything else together I'll post follow-ups.




Nerelith Vel'Et'Aril
Master Pikeman
Sentinel of Horus

MadDog36
Tue Mar 30, 2004 7:00 am
#41

Official word on stacking would be nice.....heck, it isn't even answered in the knowledge base.....we all know the 125 cap, but thensomeone posted that you would only get the defenses of whatever weapon you were holding.....I thought this was what the knowledge base was for? The lack of an answer just makes me assume that they don't really know what is going on with their game.


Second question, what skill enhancing attachments don't work?





Wigea Avia
TRGA
Rebel Colonel
antares_Kauri
Tue Mar 30, 2004 7:29 am
#42

Defenses stack of course, it's more than evident. But you only block with pikes/rifles, dodge with pistols/1-h swords, counterattack with carbines/heavy swords.

+polearm evasion, +polearm counterattack do nothing.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
antares_Kauri
Tue Mar 30, 2004 9:31 am
#43

I've been meaning to test those out, I'll try to do that tonight. I just have to find a good lair to pound on for a bit.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Myst_Shade
Tue Mar 30, 2004 10:03 am
#44

pardon me my ignorance but, what the polearm counteratack skilltapes do anyways...got plenty at home but dunno if i should use them or not


Myst





"Speed kills, style is everything..."
antares_Kauri
Tue Mar 30, 2004 10:04 am
#45

Three posts up you will find your answer to your q about polearm counterattack.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Myst_Shade
Tue Mar 30, 2004 10:30 am
#46

erroroccured wrote

I did a little homework and i charted and compared a TKm to a master Pikeman


......

____________________________________________


mmm sorry to disagree but i my calculations of the stats were diferent, i might be uncurect but, my count goes and these stats were confirmed by TKAs


Master Pikeman


Bock +115
Def vs dizzy +40
Def vs posture change +30
Def vs stun +50
Def vs blind +20
Def vs KD +20
Polearm acuracy +150
Polearm COB efficacy +70
Polearm COB duration +18
Polearm speed +75
Plearm toughness +26
Ranged def +25
Melee def +30



TKA


Combat equilibrium +55
Def vs dizzy +5
Def vs posture change +30
Def vs stun +15
Def vs blind +10
Def vs KD +20
Unarmed acuracy +205
Unarmed COB efficacy +60
Unarmed COB duration +17
Unarmed speed +115
Unarmed damage +230
Ranged def +45
Melee def +62
Defence acuity +96
Meditate +100


i do ninjutsu and polearms are used for defence/conteratack, not ofensive....so why oure defences sux


Myst



"Speed kills, style is everything..."
antares_Kauri
Tue Mar 30, 2004 10:37 am
#47



Myst_Shade wrote:
polearms are used for defence/conteratack, not ofensive....so why oure defences sux
Myst




/shrug. Our defenses used to be worse. I think it was initially intended to be the trade off for damage output. Unfortunately, the devs have broken with that line of thought with TKAs and riflemen who have both stunning dmg and defense at the same time.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
antares_Kauri
Tue Mar 30, 2004 6:26 pm
#48


Alright, I've tested these polearm damage attachments. Here are the results:


I took a 50-107 RICS and tested on an empty baz nitch lair.


- Without any dmg attachments, the dmg fell right in line with what was expected, with the standard 1.86 melee multiplier, the dmg range was 93-199.
- Then I put on some armor pieces with +24 polearm damage total. If they work properly, I can expect the damage output of a 74-131 staff, with a dmg range of -137-244. I swung at the lair all the way to destruction and never broke the 199 damage mark, the exact upper end of the range of a staff with 50-107 damage.


End conclusion: polearm damage attachments do not work.


antares
master pikeman

Message Edited by antares_Kauri on 03-30-2004 05:27 PM



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
MadDog36
Wed Mar 31, 2004 8:59 am
#49

Gunman, can you address this to SOE then?



Wigea Avia
TRGA
Rebel Colonel
Jymox
Mon Apr 05, 2004 7:15 pm
#50

How much added speed does one need to hit at the speed cap?
OutbackWookiee
Mon Apr 05, 2004 7:17 pm
#51






Jymox wrote:

How much added speed does one need to hit at the speed cap?







Depends on the weapon.


I think its something like 90 to hit the cap with anything 4.5 and under.




LegwandLongfellow
MasterPikeman/Brawler
TKA/Fencer/HeavySwordsman
There'sabigblackholegonnaeatmeupsomeday
Somedayfadesaway,likeamemory


Jymox
Mon Apr 05, 2004 7:21 pm
#52

so like an additional 15, can anyone confirm this?
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