Pikeman Archive
Thread: publish 7
The devs need to watch more star trek.
Leggy..this is one of my top 5 best lines I have read on the boards!!..for some reason it makes no since, but it does..lmao..
and this game is not PvP based...Leggy is right the majority of the players PvE..and the GCW can be PvE, its not just PvP..
...PvPer's are just the bigest whinners is all, much like the Jedi...
Gunman21 wrote:
Well, it's obvious to me that combat moves which make it so you can't attack are pretty overpowering....IE warcry and panic shot. I mean, you land it, they can't do anything for 10-20 seconds, and in pvp, that's a very very long time. So I can't say I'm surprised that they want to change it.
Sorry.. bitterness setting in.
Daros wrote:
So ah... why isn't Panic Shot being changed..?
I think we need to wait and see what the future holds ![]()
As I understand it by Thunderhearth the HAM change is going to be a challenge for the melee classes, and with the combat revamp and removal of warcrys usefulness in close combat I believe it will all get very very very interesting to be a pikeMan ![]()
Gunman21 wrote:
Gunna step into the PvP/PvE discussion.
Yup, more people said they liked pve. But, if the game was focused strictly on PvE and only used PvP as a backdrop, the game would cease to be Star Wars and turn into Hunt Wars. Star Wars is all about Jedi and, at this time period, the rebellion vs the Empire. That screams PvP to me (reguarless of how it is now implemented in the game....)
Of course, they could make the game focus around pve gcw missions or whatnot, but then the game would just be another consol game with crafting. It would be too linear, people wouldlose intrest. (You can only kill Pickets,Nightsisters, stormtroopers,and all the other creatures/npcs so many times before you get bored with it and move on to other games...)A lot of people don't play the GCW right now because of the unbalances and the fact it really doesn't pull into the whole scheme of the game right now. Once they get the combat pass and GCW pass out,the focus will shift from PvE to PvP.
The point I was trying to make was, if they could somehow separate the PvP nerfs from effecting PvE, it would be happy happy joy joy.
Instead its ![]()
Gunman21 wrote:
Gunna step into the PvP/PvE discussion.
Yup, more people said they liked pve. But, if the game was focused strictly on PvE and only used PvP as a backdrop, the game would cease to be Star Wars and turn into Hunt Wars. Star Wars is all about Jedi and, at this time period, the rebellion vs the Empire. That screams PvP to me (reguarless of how it is now implemented in the game....)
Of course, they could make the game focus around pve gcw missions or whatnot, but then the game would just be another consol game with crafting. It would be too linear, people wouldlose intrest. (You can only kill Pickets,Nightsisters, stormtroopers,and all the other creatures/npcs so many times before you get bored with it and move on to other games...)A lot of people don't play the GCW right now because of the unbalances and the fact it really doesn't pull into the whole scheme of the game right now. Once they get the combat pass and GCW pass out,the focus will shift from PvE to PvP.
Well again, making it feel like Star Wars is kind of moot at this point... the game steps all over SW lore anyway. Really, I play it for being a game, not necessarily Star Wars. The concept behind it -does- scream PvP, but I think we've learned from -every- MMORPG in the past that PvP and PvE are seperate entities, and changing something for one aspect always compeletely screws up the second aspect. I can't tell you how many absolutely awful changes were made in Asheron's Call and Anarchy Online because of a few whiny PvPers.
Honestly.. I'm hoping more than anything that if they change how Warcry works, they give us something else that's effective against ranged folks besides spamming /lunge (or switching to a range weapon, which kinda defeats the purpose of the brawler tree ![]()
The problem with SWG is that there is no accomplishment right now, period, because everything is easy to kill with little or no strategy. Actually, there isn't very much strategy possible. There's no reason not to use the best special at your disposal, since buffs and mind foods/spice negate HAM costs and there is almost always a clearly best special. You might as well wear the best armor available that's nearly impenetrable since the encumberance is negated by the buffs. You may not have money to pay for buffs right now, but once you get enough to get your first set, you'll make it back within the next two missions most likely.
Although I realize how the removal of warCry will afflict the melee classes in PvP, I often find myself not running after the kiters. It's always been my tactic to let the kiters come to me, and if they dont... well, there we are
Daros wrote:
that's effective against ranged folks besides spamming /lunge
Braglor wrote:
Although I realize how the removal of warCry will afflict the melee classes in PvP, I often find myself not running after the kiters. It's always been my tactic to let the kiters come to me, and if they dont... well, there we are
Daros wrote:
that's effective against ranged folks besides spamming /lunge
LMAO!
Wow, nice tactics Braglor.
I'd love to see you employ these against a rifleman, or a bh, or a carbineer, or a pistoleer, or a noob with a cdef pistol.
No seriously. The way guys like rifleman can mess you up from pretty much any distance necessitates the need to chase the kiters.
Sad but true.