Pikeman Archive
Thread: Current Pikeman Issues
PadreBook
Tue Apr 20, 2004 10:45 am
#40
Daros wrote:
Areriye wrote:
And blocking 50% of all damage on top of melee damagae mitigation would be ridiculous. One cannot dodge all the time... why should someone be able to block all the time? The success rate needs improving but 100% is a balance issue.Seems to me this would be roughly equivalent to a pistoleer/fencer dodging 50% of the time...With CoB in effect, I think we should be 100% successful on our blocking.
Bingo, only 100 posts before someone saw that obvious conclusion and posted it.
Padre
Areriye
Tue Apr 20, 2004 4:44 pm
#41
That is a good point; I can conceed to that.
But there has to be a modifier on that... one cannot just say "a fencer dodges 50% of the time." This is a broad statement and conditionally inaccurate. A fencer may very well dodge much more often than 50% versus a lower level creature and maybe less than half of 50% when fighting a Nightsister Elder. I've never been a fencer, mind you, but the Dodge ability/stat is checked against the level of your opponent.
To say a pikeman should block 100% of the time removes the concept of a check against opponent's skill and also creates a grey line between block and pikeman toughness. Perhaps it would be better to say that Block should work 100% of the time but the amount of damage blocked is checked against the level of the opponent.
I am also considering that riflemen get block too... and I'd hate to see them take 50% less damage.
XaverriJade7
Wed Apr 21, 2004 2:53 am
#42
Block can happen however often it wants (after checks against whatever you're fighting). However, if it's only 50% effective, then Dodge/Counterattack (100% effective) should occur 50% as often as a successful Block given the same check. Maybe that's the same as what has been said, but this way make the most sense to me.
ArkMindSpear
Wed Apr 21, 2004 7:15 am
#43
Pikeman block = 50%
TKA toughness = 57%
They have perma-block.... 
PadreBook
Wed Apr 21, 2004 8:12 am
#44
ArkMindSpear wrote:Pikeman block = 50%TKA toughness = 57%They have perma-block....
Don't even need to be under the effects of Center of Being just to get it to work unlike EVERY other profession.
Padre
Areriye
Wed Apr 21, 2004 4:18 pm
#45
ArkMindSpear wrote:
Pikeman block = 50%
TKA toughness = 57%
They have perma-block....
Yes, but what about pikeman toughness in addition to Block (and the conceptual Block that removes 50% of ALL damage, not the real Block). When you do that, where does pikeman toughness end and Block begin?
antares_Kauri
Wed Apr 21, 2004 4:46 pm
#46
Block stops 50%, the remaining 50% hit armor and toughness. Pikemen have 26 toughness. Swordsmen have 43 toughness, fencers have 32. Counterattack and dodge stop 100% of the incoming damage. How does this work out?
Against melee attacks:
If block/counterattack/dodge activated on 50% of the incoming attacks (assume this is after normalized melee defenses):
Swordsmen take 7% of the total damage output. (50% hit 43 toughness)
Fencers take 18% of the total damage output. (50% hit 32 toughness)
Pikemen take 30.5% of the total damage output. (50% hit 26 toughness AND 50% of 50% hit 26 toughness)
Against ranged attacks:
If block/counterattack/dodge activated on 50% of the incoming attacks (assume this is after normalized ranged defenses):
Swordsmen take 50% of the total damage output.
Fencers take 50% of the total damage output.
Pikemen take 75% of the total damage output.
That is a clear imbalance.
antares
master pikeman
Against melee attacks:
If block/counterattack/dodge activated on 50% of the incoming attacks (assume this is after normalized melee defenses):
Swordsmen take 7% of the total damage output. (50% hit 43 toughness)
Fencers take 18% of the total damage output. (50% hit 32 toughness)
Pikemen take 30.5% of the total damage output. (50% hit 26 toughness AND 50% of 50% hit 26 toughness)
Against ranged attacks:
If block/counterattack/dodge activated on 50% of the incoming attacks (assume this is after normalized ranged defenses):
Swordsmen take 50% of the total damage output.
Fencers take 50% of the total damage output.
Pikemen take 75% of the total damage output.
That is a clear imbalance.
antares
master pikeman
Message Edited by antares_Kauri on 04-21-2004 04:49 PM
OutbackWookiee
Wed Apr 21, 2004 7:38 pm
#47
Further findings on block;
I've noticed that against nightsisters and other NPCs, I block like mad. My block animation is going almost non-stop fighting a group of sisters.
Against critters and other mobs ... not so much. You have to use COB for it to work all that much.
Therefore, I think the bug lies there.
BTW, whomever one-starred Gunmans original post can lick my taint. If you happen to think he missed something or misstated something, add it in. One-stars are cheap you buggers.
JLG88
Wed Apr 21, 2004 7:51 pm
#48
yeah i was w/ tuskens, & about 43 shots were blocked IN A ROW......i dunno
Orraji
Thu Apr 22, 2004 4:46 am
#49
Kind of a trivial issue, but I'd like my pikeman to actually look at the target he's hitting, rather than a spot 10 inches to the left of their head. Slightly disconcerting
BackBite
Thu Apr 22, 2004 1:14 pm
#50
Orraji wrote:
Kind of a trivial issue, but I'd like my pikeman to actually look at the target he's hitting, rather than a spot 10 inches to the left of their head. Slightly disconcerting![]()
As long as we're discussing trivial issues, let's see if we can't get our characters to actually grip thepolearmthey're carrying instead of having it glued to the inside oftheir palm. Now that's disconcerting.
PadreBook
Fri Apr 23, 2004 9:14 am
#51
If you are going to talk about visual issues, let's talk about the most obvious one: THE LVA IS UPSIDE DOWN! We are carrying and using the weapon upside down. The moves are graphically represented that way because the actual model of the weapon (as displayed on examine) got inverted at some point and for some reason NO ONE NOTICED. The moves would look as good if not better IF they inverted the model of the LVA. Note, I didn't see Lando holding an LVA upside down....
Padre
Padre
PadreBook
Fri Apr 23, 2004 9:24 am
#52
antares_Kauri wrote:
Block stops 50%, the remaining 50% hit armor and toughness. Pikemen have 26 toughness. Swordsmen have 43 toughness, fencers have 32. Counterattack and dodge stop 100% of the incoming damage. How does this work out?
Against melee attacks:
If block/counterattack/dodge activated on 50% of the incoming attacks (assume this is after normalized melee defenses):
Swordsmen take 7% of the total damage output. (50% hit 43 toughness)
Fencers take 18% of the total damage output. (50% hit 32 toughness)
Pikemen take 30.5% of the total damage output. (50% hit 26 toughness AND 50% of 50% hit 26 toughness)
Against ranged attacks:
If block/counterattack/dodge activated on 50% of the incoming attacks (assume this is after normalized ranged defenses):
Swordsmen take 50% of the total damage output.
Fencers take 50% of the total damage output.
Pikemen take 75% of the total damage output.
That is a clear imbalance.
antares
master pikemanMessage Edited by antares_Kauri on 04-21-2004 04:49 PM
Uh oh, better call the Swordsman Correspondent over so he can shoot holes in any information that makes Swordsman look less weak than Pikeman.
Padre