Pikeman Archive

Thread: Current Pikeman Issues

antares_Kauri
Tue Apr 13, 2004 9:56 am
#27

I'm very unhappy about that. TH even stated to the rangers that he had to fight to get it "back on the plate" at a meeting. It's absurd to indefinitely put off the GCW and combat passes.

But, although the combat passes have been put off (until who knows when) they did say they would continue to operate on correspondent issues. So we can do what we can through those.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
PadreBook
Tue Apr 13, 2004 10:01 am
#28



antares_Kauri wrote:
I'm very unhappy about that. TH even stated to the rangers that he had to fight to get it "back on the plate" at a meeting. It's absurd to indefinitely put off the GCW and combat passes.

But, although the combat passes have been put off (until who knows when) they did say they would continue to operate on correspondent issues. So we can do what we can through those.

antares
master pikeman




That's why as far as our Correspondent issues we need to have "Block must work like Dodge/Counterattack for Pikeman to be viable"

That's it.

Padre
Diem-Oro
Sat Apr 17, 2004 5:40 pm
#29

I know this is a redundant issue with melee weapons in general but I think the balance between melee and marksman needs to be adjusted. I am tired of being shot at from a distance while the little coward runs just outside my attack range shooting at me. Why not at least give us slightly faster running speed, or the ability to construct throwing weapons so we can still do something.


A pike that shoots beams of light wouldn't be bad either



Di'em Oro
Server:Radiant
Species: Twi'lek
Profession: Jedi
Areriye
Sun Apr 18, 2004 10:23 am
#30

I am considering Pikeman as a profession, so of course, I came to the Pikeman forum to browse the stickies. That's where the players tell how the profession really is.


I find it... odd... that the correspondant believes that Pikeman should have the highest damage melee profession AND take the same amount of damage as other melee classes.That's just askingfor a game wide scream of "NERF TEH PIKEMANZ!"


Either they are the highest damage dealing melee profession and suffer lower defenses and/or lower accuracy or some other form of compromise of stats, but in terms of balance, one cannot be top dawg in terms of accuracy, damage AND defense.





-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
XaverriJade7
Sun Apr 18, 2004 11:01 am
#31

As far as Block, I can accept it being 50% effective upon success since Riflemen are the most 'powerful' ranged profession. However, as Pikemen are not the most 'powerful' melee profession, why do you need to take more damage? Also, melee/ranged defense decreases your chances of being hit. I am satisfied with the rifle community's situation on defense, but yet again, where is the defense for Pikemen?

Just 2 credits from someone else who thinks Block is silly

EDIT: Yay for 1-stars!

Message Edited by XaverriJade7 on 04-19-2004 12:12 AM





Kezia Sunshade
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Areriye
Sun Apr 18, 2004 1:08 pm
#32

Conceptually, if pikeman ever does become the heaviest hitter, then no, they shouldn't have the best defense. That's just common sense.


And boo to whoever one starred me. Just because you disagree with me doesn't mean I am wrong or didn't at least present a good argument.




-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
antares_Kauri
Sun Apr 18, 2004 1:20 pm
#33

You're right, we shouldn't be both. But at present we are neither, nor the best at anything else. The in-concept post has suggestions that run the full spectrum. A concensus simply needs to be found.


antares

master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Areriye
Sun Apr 18, 2004 1:58 pm
#34

I can appreciate that.


I am currently a bounty hunter and they're all screaming the same thing. "Give us defense!" "Give us offense!" Can't have both. Which would you guys prefer? Defense or offense?


I can't speak much considering I am not even brawler yet (doing carbineer first in my transition), but judging by other melee classes, pikeman seems like it should be heavy offense with block based defense (though I agree block should be adjusted to function properly).





-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
PadreBook
Mon Apr 19, 2004 1:46 pm
#35

Block (or whatever our defense is) taking half defense (or any above 0 really) for a SUCCESS has got to go. This becomes more and more important the higher the level the opponents. If you need any more evidence you might want to fight next to a Swordsman/Fencer on the Corvette and see how long you last with equal equipment/buffs/etc. Guess what it's not long comparatively.

50% of 5000 > 0% of 5000

Padre
RebPike
Tue Apr 20, 2004 5:25 am
#36

Hmm if they give us a bit more Polearm Toughness, they dont need to make block more powerfull! Thats it.....
Areriye
Tue Apr 20, 2004 6:54 am
#37






RebPike wrote:
Hmm if they give us a bit more Polearm Toughness, they dont need to make block more powerfull! Thats it.....





And blocking 50% of all damage on top of melee damagae mitigation would be ridiculous. One cannot dodge all the time... why should someone be able to block all the time? The success rate needs improving but 100% is a balance issue.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
PadreBook
Tue Apr 20, 2004 8:25 am
#38



RebPike wrote:
Hmm if they give us a bit more Polearm Toughness, they dont need to make block more powerfull! Thats it.....




I know math education is bad but let me break it down one more time. You get hit and get hit a lot in high level combat. Every time you get hit and you successfully block you take half damage which is then applied against the relevant resistances etc (armor, toughness--which is ONLY for melee attack btw), that's a lot of damage that goes through. Now, if you Dodge/Counterattack you take NO damage, which equals ZERO (0) so doesn't need to go further in the process with armor/toughness effects, your armor takes no decay and you take no battle fatigue (or actual damage). I mean what's so hard to understand that this is NOT some little difference this is a collosal difference in the amount of damage/battle fatigue/armor decay/risk of death that we take versus other melee professions.

Padre
Daros
Tue Apr 20, 2004 9:59 am
#39






Areriye wrote:


And blocking 50% of all damage on top of melee damagae mitigation would be ridiculous. One cannot dodge all the time... why should someone be able to block all the time? The success rate needs improving but 100% is a balance issue.




Seems to me this would be roughly equivalent to a pistoleer/fencer dodging 50% of the time...


With CoB in effect, I think we should be 100% successful on our blocking.



---------------
Reynna Shadowfire - Lowca
Master Pikeman, Master Brawler, Master Scout, Novice TK, Novice Medic

"Do the people who threaten to quit really think some FotM dotmonkey who tried to buy his way to uberness is going to be missed? Nobody cares if you quit." -annelid0
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