Pikeman Archive
Thread: Talk with dev gives answer!
I don't know about the Combat Revamp but he is in charge of the Jedi Revamp. He has conciously avoided learning more about the profession he's in charge of. I'm really sorry that no one that really understands the significance of Block allowing half damage was available to ask him about that. So expect more ignorance on that front too.
Also the NSEL does significantly LESS damage than an LVA not a 'little more.' Also it's AP1 same as or less than stellar VL weapon. Maybe that could've been brought up. Don't get me wrong I appreciate you getting some little bit of time in on the guy, but we needed a lot more of these basic questions asked/answered as the AP and Block situation is more than just a little important as they come up with other professions too.
Padre
The fencer should still be able to dodge multiple mobs, I think the key point in all this is that we will get the toughness mods to be able to have the same mobs pound on us.
If you forget the fact that ALL combat roles (from our CURRENT veiwpoint) will be nerfed signifigantly, then none of this will make sence.
I think, from what I read, see, etc...That the defining concept is yes the Fencer will dodge, but will not grab, or otherwise garner mass amounts of aggro, for if the fencers dainty ass is to get hit, he'll feel it in the morning.
Where as, the pikeman IS grabbing massive amounts of aggro, utilizing all his/her area attacks...I'm not expecting a damage redux other than (as mentioned elsewhere) a DPS(speed) redux...(what would be great is if weapons and specials get adjusted speed mods...ie dexterious moves such as AOE's hit quicker, but brute moves like PH3 are slowed)
What we need is Block to not allow half damage when the other principle defenses don't allow squat.
Padre
Shakaeq wrote:
I can already lose 10K on a 80% comp piece in one evening. Imagine that with 30% armor.
I see exactly what you are saying, in the same notion the front line pikemen were also the most heavily armored, and took a hell of a beating once the lines met. From just the mometum of the armies alone, not to mention the horses and riders that they had a tendancy to catupult into the lines behind em.
Ok, we know we are not pikemen in the sense of large scale battles with calvery manuvers and archers and what not. This we can agree on?
Take into example, sparring hand to hand, you receive alot of bruises, sprains...you'll get lumped up if you are doing it right...unarmed toughness.
Now take sparring with polearms, bruises, cuts, sprains are now breaks...polearm toughness.
Same can go for swordsman, and to a lesser degree fencer.
Another aspect, in our SWG world, we have a group of six pirates sitting in their camp. Four people show up and start attacking the pirates. One is a monk, another a fencer with a baton, a swordsman, and a pikeman with a huge 6ft hafted axe who likes to swing it in big circles. In the pirates mind, who needs to be taken out of the scenario first?
wrong, fencer should dodge mobs of max 3 or 4 ppl....dodging 25 is ridicolous, for tank 25 ppl we should be the person
in swg that fencer wouldnt need nobody more to take down the pirats
Padre
PadreBook wrote:
I will accept being a tanking profession as long as we are fully completed. No more 'incomplete implementation' please. It would at least be a purpose!
After this mythical combat balance comes to pass, I never want to see "Pikeman" and "hybrid profession" used in the same sentence ever again.
...unless they are bridged by the word "not".