Pikeman Archive

Thread: Talk with dev gives answer!

PadreBook
Mon Jun 07, 2004 11:32 am
#27

Thanks for the report, but the dev's name is known and it is Dave 'Keldarin' White. Thank you very much. I'm not sure why you want to keep his name a secret when it's already out there. Besides if they upper level management of SOE had a clue they would've dismissed him a loooooong time ago, because the guy for one doesn't understand the professions he's in charge of like say Jedi, Bio-Engineer, etc.

I don't know about the Combat Revamp but he is in charge of the Jedi Revamp. He has conciously avoided learning more about the profession he's in charge of. I'm really sorry that no one that really understands the significance of Block allowing half damage was available to ask him about that. So expect more ignorance on that front too.

Also the NSEL does significantly LESS damage than an LVA not a 'little more.' Also it's AP1 same as or less than stellar VL weapon. Maybe that could've been brought up. Don't get me wrong I appreciate you getting some little bit of time in on the guy, but we needed a lot more of these basic questions asked/answered as the AP and Block situation is more than just a little important as they come up with other professions too.

Padre
Locky-1138
Mon Jun 07, 2004 11:56 am
#28

i think that being a Tank is what we are looking for. we stand in the croud and soak up the damae, we use our AOE specials to keep the croud on the ground, stunned, intimidated, and most importantly, concentrated on us.


remember the sceen in the Last Samurai, where he holds of 5 or 6 wariors with that spear? that is what i think of when i think pikeman.


so yes, i would be very happy to take on the Tanking roll in combat, and i think it will go along with our vision of croud control, so long as the devs take a look at our definition of pikemen, and give us those AOE Stat attacks that we all want.



- I support keeping & balancing the current combat system You can too
its been emotional...
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Envoy3113
Mon Jun 07, 2004 1:51 pm
#29

The fencer should still be able to dodge multiple mobs, I think the key point in all this is that we will get the toughness mods to be able to have the same mobs pound on us.


If you forget the fact that ALL combat roles (from our CURRENT veiwpoint) will be nerfed signifigantly, then none of this will make sence.


I think, from what I read, see, etc...That the defining concept is yes the Fencer will dodge, but will not grab, or otherwise garner mass amounts of aggro, for if the fencers dainty ass is to get hit, he'll feel it in the morning.


Where as, the pikeman IS grabbing massive amounts of aggro, utilizing all his/her area attacks...I'm not expecting a damage redux other than (as mentioned elsewhere) a DPS(speed) redux...(what would be great is if weapons and specials get adjusted speed mods...ie dexterious moves such as AOE's hit quicker, but brute moves like PH3 are slowed)




To help with the point, and tie in my understanding of this...Crowd control, we are, and will be. Crowd contol, however UNLIKE a carbineers crowd control. Why? Because we are meele. How can we expect to have all sorts of area attacks and not grab all types of aggro? If there are 8 mobs within your range, and you set off an AoE...Those 8 mobs now have you higher on their aggro list. So, unless your 8 teammates are each attacking a single mob...Thats 4 or 5 baddies that are now planted on you.

This was the fundimental design flaw from the get go. Does it mean that now we can run around and take aggro off of 8 Mutant Rancors? If you are thinking so, then you just became lunch as the lucky Rancor does the happy dance while peeling back your nerfed comp armor.


Everyone is getting scaled back. Everyone on this board has become passive with our template stacking and DoT weapons, and Nightsisters that no longer choke you like you were caught in the bed with her rancor tamer. We all want the rebalance to go the way which is the most adaptable by our template. What we will get, is a new game. What I wanna see, is how much of the 'new combat system' will acctually be balanced once all the jackasses take to space and the nerf bat stays off the ground. Pushing the combat rebalance behind things such as JTL and the Jedi ravamp is too slick. So even our influx of 'die-hards', I gotta ask...will you be sporting a pilots tag too?



There comes a time in every mans life when 86 years is just too damn long...
Shakaeq
Mon Jun 07, 2004 4:27 pm
#30

Sounds like we will all have to set up bulk accounts with the armorsmiths. "Take a lot of damage" mean huge condition loss especially when armor gets nerfed. I can already lose 10K on a 80% comp piece in one evening. Imagine that with 30% armor.



Pike needs lots of area attacks with state effects that actually stick like stun, dizzy, intimidate(that would rock), KD, blind, whatever. Yes, we have some, but they rarely stick on high end mobs where the effects are actually needed.


.02cents





-Erris Veloce-
-Exsi Aveta-
Playing SWG is like having the greatest car on earth with no roads to drive it on..........
PadreBook
Mon Jun 07, 2004 5:27 pm
#31

What we need is Block to not allow half damage when the other principle defenses don't allow squat.


Padre


ScDarkKnight
Mon Jun 07, 2004 11:58 pm
#32






Shakaeq wrote:

I can already lose 10K on a 80% comp piece in one evening. Imagine that with 30% armor.






actually you'll lose less conditionwith a 30% ... the more damage the armor absorb the more condition it loses



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xXSpookyXx
Tue Jun 08, 2004 7:18 am
#33

I see you found where the dev's hide their stash.... Since when were pikeman historicly tanks? They suck at close range, they carry swords also for exactly that reason. Pikes IRL were typicly used as anticavalry and also as front line troops. Reason for the front line thing is battle get realy chaotic and realy tightly packs and there is no room to swing that huge thing in the midst of it, and long piercing weapons are great for stopping people rushing toward you. There were a few varieties of polearm designed for upclose. (always shorter and usualy with some bludgeoning implement rather than typical piercing/slashing ones) Most pikemen not using these would switch to swords after the armies met. Pikeman make sense with aoe cause of the range, and they make sense as damage dealers. It's rediculous for them to be tanks though. If i was doing the combat rebalance i'd give swordsmen the tanking job and lower their damage, give pikemen higher damage and only slightly better defence. Fencers are more of a finesse rather than brute force type id i can see them as fast attack speed/low damage/mediochre defence, but with alot of state specials rather than damage ones as much. Crowd controll IMO is realy more suited to a ranged class. Not saying anybody is right or wrong in the context of the game, just saying this is a more realistic way and one that i think will be good for balance too. Feel free to disagree. If i can have an oppinion so can you =)
Envoy3113
Tue Jun 08, 2004 7:49 am
#34

I see exactly what you are saying, in the same notion the front line pikemen were also the most heavily armored, and took a hell of a beating once the lines met. From just the mometum of the armies alone, not to mention the horses and riders that they had a tendancy to catupult into the lines behind em.



Ok, we know we are not pikemen in the sense of large scale battles with calvery manuvers and archers and what not. This we can agree on?


Take into example, sparring hand to hand, you receive alot of bruises, sprains...you'll get lumped up if you are doing it right...unarmed toughness.


Now take sparring with polearms, bruises, cuts, sprains are now breaks...polearm toughness.


Same can go for swordsman, and to a lesser degree fencer.



Another aspect, in our SWG world, we have a group of six pirates sitting in their camp. Four people show up and start attacking the pirates. One is a monk, another a fencer with a baton, a swordsman, and a pikeman with a huge 6ft hafted axe who likes to swing it in big circles. In the pirates mind, who needs to be taken out of the scenario first?





There comes a time in every mans life when 86 years is just too damn long...
Myst_Shade
Tue Jun 08, 2004 9:48 am
#35

wrong, fencer should dodge mobs of max 3 or 4 ppl....dodging 25 is ridicolous, for tank 25 ppl we should be the person


in swg that fencer wouldnt need nobody more to take down the pirats





"Speed kills, style is everything..."
xXSpookyXx
Tue Jun 08, 2004 2:22 pm
#36

O_o I'll just never be able to see the pikeman as anything but an offensive damage dealer, it's just the nature of the weapon. As far as the guy advocating a tank role with the tom cruise example goes, he didnt actualy tank anything. He was on a constant offensive using his range and wide swings to keep them back. It's just how the weapons work: hard hitting aoe damage. Pikemen IRL are damage dealers not tanks and the game should reflect that. Tanking is swordsmans job they just have the two backwards :/
PadreBook
Tue Jun 08, 2004 2:25 pm
#37

I just can't believe people think Pike should be a tanking profession. It's a large twohanded weapon designed for doing powerful full body hits. I will accept being a tanking profession as long as we are fully completed. No more 'incomplete implementation' please. It would at least be a purpose!

Padre
BackBite
Tue Jun 08, 2004 2:31 pm
#38


PadreBook wrote:
I will accept being a tanking profession as long as we are fully completed. No more 'incomplete implementation' please. It would at least be a purpose!

After this mythical combat balance comes to pass, I never want to see "Pikeman" and "hybrid profession" used in the same sentence ever again.

...unless they are bridged by the word "not".



-------------------------
*Disclaimer: Opinions expressed in this post do not reflect those of anyone of immediate importance.
Bisshop Case - Proud to be a Pikeman Since Beta & Raising the Bar for Masochists Everywhere
ACCOUNT CANCELLED AS OF 7/15/04 DUE TO THE NUMEROUS DELAYS OF THE COMBAT BALANCE AND OTHER CRITICAL FIXES AND CONSTANT DISSEMINATION OF MISINFORMATION FROM SOE'S OWN REPRESENTATIVES
Famus_Amus
Tue Jun 08, 2004 3:30 pm
#39

I have a question? Why did this guy get two-starred? He went out of his way (literally) to provide the community with valuable feedback. Many thanks my friend .



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