Pikeman Archive
Thread: Talk with dev gives answer!
Message Edited by Gunman21 on 06-10-2004 10:55 AM
The reason this matters is that presumably most of us playing the class currently don't prize defense above all else. If it was that important to us we'd be fencers or TKA. Instead we're pikemen with abysmal defenses and moderate-high offense. If the devs ignore what we've clearly illustrated we want and turn us into defense-oriented tanking machines they'll eviscerate the class. You can't go from one extreme to another and expect anything else.
Fencers in real life aren't tanks, fine. In the game they are and they have been for 11 months, let them keep it. If we become the tanks most of the fencers will just migrate into pikeman, and most of the pikemen will go elsewhere.
We need a balance, not a complete role reversal.
Famus_Amus wrote:
I have a question? Why did this guy get two-starred? He went out of his way (literally) to provide the community with valuable feedback. Many thanks my friend.
Unfortunately, we have to share these roles with other classes. Yes, we should be good at something and since I don't really see us wrestling away the Fencers' defensives skills or the Swordsmen's desire to be heavy damage dealers, all that leaves us with is crowd control, which is fine since with have the AoE to begin with. I would much rather see the Swordsmen be the crowd control (think dual wield) and Pikemen be the high-damage profession but I really don't think that's going to happen.
I've always thought that, from a PVP standpoint it should be like this (all things being equal):
• A Swordsman will always beat a Fencer through higher damage output and decent speed and defense.
• A Pikeman will always beat a Swordman through their ability to deal the highest damage and the ability to keep the Swordsman out his weapon's reach.
• A Fencer will always beat a Pikemen through the ability to dodge the Pikeman's relatively slow attack speed and strike faster than the Pikeman can get his defenses up.
This model would allow a sort of rock/paper/scissors sort of revolving superiority...one class is superior to another but inferior to the other. Of course, you throw TKAs (which should be a support class, IMHO) into the mix and it throws this model off because of their speed and their moderate (instead of ultra-light) damage output. To me, TK should be a way for other melee classes to enhance their abilities through agility for better defenses, meditation, and body conditioning for stronger and faster attacks. It should NOT be a stand-alone class but I really, really don't this changing.
Anyway, that's my take on the matter. We're drawn to crowd control because, hell, it's the only option left to us. If we had a developer working on us that was a proactive as some of the others, we'd probably have access or more damage types and would have a role for ourselves. So we're currently stuck here in limbo waiting for the Second Coming of Christ...er, the combat balance (notice I didn't say "rebalance" because things were never that balanced to begin with).
Gunman21 wrote:
Backbite the problem with that is the game would become stale and repetitive.
Take warcraft 3. Certain strategies would beat one tactic, yet be vulnerable to others. Pretty soon There were only three or four things players would do, and games became just so predictable and boring that a lot of players stopped playing.
You need a dynamic system where everyone is on level ground and the decisive factors in combat are the tactics of the player, including special use and timing, terrain useage, and so forth.
That's why I said "all things being equal". You have things like armor (if it worked correctly), buffs, different damage types, and dabbling to lend a little chaos to the outcome.
I was just trying to define each class' role in melee. There's problems with the way I think things should work, I'm sure. But, at the same time, you mention things becoming stale because players have limited options as to what they can do but isn't that the way things are now? Aren't you pretty much limited in PvP combat right now to wearing 80% composite withstun protection, being buffed as much of the time as possible, and being a Rifleman, a Fencer with a stun baton, or a Combat Medic?
Sure, things change all the time that make one option more appealing than the other but at any given time there's going to be a change (e.g. NS with no Force powers) that, intentionally or not, causes a massive flocking of players to one alternative or the otherbecause it's simply the best combat solution at that point in time.
Anyway, sorry. I'm just brainstorming (too little to do at work today). I think there's problems with any solution but I hope we, as Pikemen, find a place where we're useful in the near future. That's all that really matters.
Gunman21 wrote:
If you read the description of pikeman, we are supposed to be the "hardest hitting melee profession." I don't see any description saying we are supposed to be the "best defensive profession". Also, Lord_Pall posted a few months ago that he saw pikeman as the brother to the rifle, slow and hard-hitting.
Turning that around and saying we're tohave super defensesall of a sudden doesn't sit well with me. While Swordsman may be cut out to be the absolute hardest hitting melee profession, that doesn't mean other melee professions, IE us,cannot apeal to damage over defense. One of our top issues for a long time is that we're not damaging enough....if we become tanks we see what we have now go right out the window. TKA and Fencers are more defense oriented, swordsman and pikeman are more damage oriented....theres the balance.
Dodge/Block/Counterattack/ damage absorbtion it all computes to the same thing to me, tanking. If you're taking damage or avoiding it, you're tanking. All Melee are tanks. It's just a question of who survives longer.
Think Royal Guards....they didn't just stand there taking blows while thier pistoleer friend killed the guy did they? The Weequays didn't use thier LVAs to just block blows, they used it offensively.
Defensive doesn't fit with what pikeman is supposed to be.
Message Edited by Gunman21 on 06-10-2004 10:55 AM
Yep .. but Rifleman is also the "tank" of the ranged profession ... 40 melee def and 70 ranged def =D
Just kidding dont hurt me hehe =P
Crowd Controler is what I want to be ... I guess we'll need "some" tanking ability to do so ... higher toughness anyway
Well .. actually ... crowd controler with a staff ... and hard hitting profession with a Axe ...
anyway ... we'll see