Pikeman Archive

Thread: Definition of Crowd Control

SilverStar1987
Tue May 25, 2004 10:36 am
#27

Leg Havoc- Area of Effect, Damages opponent(s) for action pool, adds a state effect of stunned and slows opponent by 50%, also drops skill mod of terrain negotiation by 75%











SilverNexus - Master Bounty Hunter
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Ninja - Master Weaponsmith/Retired Pikeman

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UWSkeletor
Tue May 25, 2004 11:03 am
#28

although all of these new attacks sound interesting, I kind of doubt they will ever happen. Has any new attack been put in the game yet? I can't think of one, perhaps they could modify the effects of an existing attack, e.g. get rid of the posture down on polearmhit3, add a blind status to it, or something along those lines.


In my opinion, the easiest way to make us a better crowd control class is to give us the highest melee toughness. Since we will always get hit more often or for more damage because of block, then we should absorb more damage through toughness than the other professions. This would be a relatively easy fix compared to having to add new moves. I think we have a couple of decent area moves right now, although I wouldn't also mind an area blind. Let us put on the statuses and take the damage, although itshould have to come at a cost of damage.





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Skel Etor
Valcyn
Master Sharpshooter

ArkMindSpear
Tue May 25, 2004 11:41 am
#29

i'm BLIND!!!!


man ditch the purple.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Tribar
Tue May 25, 2004 12:42 pm
#30

lol how about when I am surrounded and everyone and there lil chuba gets to hit me, even if I block the hit.....Thats not crowd control friendly. Devs if there is one thing you will change,simplymake it so when I'm surrounded by mobs they ALL dont have the ability to do dmg to me, even if my +195 block blocks 6 of the nine mobs hitting me I still get hit for alot of dmg. ( pikeman with rifleman-and I still don't see my block as much as my MTKA buddies def acuity, and yes I know blockcaps also). Even if a good block only allows alowered portion of dmg to hit me...I'm surrounded than means ALOT of dmg is actually hitting me, provided my rare block actually works. If I can't do as much dmg back as any of the other brawler professions thenhow aboutfind a balance. Either up our dmg/ spd or up or def to something at least if not better than a cookie cutter TKA. New attacks would be great but I think this topic of crowd control would bequickly fixed if we did not have the greatest chance to take dmg even if our def skills "block the hit".



ohhh I hope I don't get flamed for this post....




Essence' Amara
Gorath
DeludedBioEngineer
Tue May 25, 2004 1:28 pm
#31






Gunman21 wrote:


Ok.


For months and months, we've asked that Pikeman be the crowd control specialists. While we all may know that means specials like warcry and so forth, I think we need to go a bit more in depth and offer the devs a more definitive version of what crowd control really means.


So, use this thread as a discussion for Crowd Control. Please list and describespecials, abilities, etc that you would like to see in the pikeman profession that relates directly to crowd control. Please be as creative but also as realistic as possible.


Have at it






when i think of crowd control i think of the following:


a) ability to keep a crowd at a distance from yourself and others


b) ability to keep a group of people contained in specific area



as a result our specials i feel should reflect this...


an ability to cause people to jump back from us (in close melee people). If someone was swinging a huge stick in sweeping arcs i imagine most people would try and put distance between themselves and the sweeper,or become distracted with attempting to defend themselves (mod changes?)


or


a) forced to come closer....however i cannot think of how i could justify us throwing our pikes at people and then coming back like the jedi saber throw :lol: perhaps allow pikemen to have a wide reach when attacking with this special..(15m or so..but hella slow) and causes people to come closer for those other melee people to get within distance..


b) force people to become imobile, ie a delay in movement as it has been suggested... "cripple strike"



im sorry if any of this is simply rehashing others ideas.




Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
DeludedBioEngineer
Tue May 25, 2004 1:45 pm
#32









Specials: Area State Mitigation 1: +50 Dizzy Resistance when fighting more than one target.






i LOVE this idea..as the 'crowd control masters' we should have the extra 'training' to have a level head when being zerg'd by multiple targets. this should only be available when using a pikeman weapon..because i don't see someone crowd controlling with a scythe, VK, sword, stun baton...ok maybe a hammer but shhhh...


however i believe the sweeter our higher level abilities go...the speed we can swing our weapons should also go down to reflect this....if we are able to sweep 10 people around us (effectively mind you, not like how it is now) there should be a delay to reflect the power... not a X4 damage X4 speed .. perhaps start at 2x 4xspd and slowly lower to a 4x 2.5x mod


if SOE wants us taking on multiple targets...our defenses should reflect this..it would be nice if we had the highest ranged/melee defense.. or perhaps toughness of the melee world..however that would probably just cause us to become another dabbler template.

Message Edited by DeludedBioEngineer on 05-25-2004 04:48 PM



Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
ArkMindSpear
Tue May 25, 2004 2:16 pm
#33

that makes no sense though.


that suggests that you are less effective, when fighting one person.
That makes no sense.
That means if he is kicking your tail.
Have him bring freinds and you'll do better.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
GoCanes
Tue May 25, 2004 2:48 pm
#34






ArkMindSpear wrote:

the knockback is an interesting idea, but the way i am picturing it, quite useless.


So they teleport?

Thats gonna create lag.

Do you knock them straight back?

What if you get them stuck in something?

We does pikeman say "knockcback" to you?

If they get knocked back 15 meters, if they are tka or combat emdic it dosent' matter, you are still in their range.

not only that, they can just walk and pick up the 15m practicaly instantly.
i jsut don't see this being useful, but i do see it creating alot of problems.
Just my opinion though....who knows.






Good points.I guess I should have added a slight discussion of my own to be included with the ideas instead of just addingthe idea...


My idea was to give us something that can be used to control points in a battle...Envisioning a use in GCWPvP(helping your ranged team members break from melee, etc...)instead of PvE (where I would rather not knockback and have to wait for mobs to get back within my range, unless I was desperate to get a break from the combatants). As forimplementation, I would envision a2 second delay while the server determinesthe location to "knockback" to, then the target/targets are "teleported" to the resulting locations... Using my 15m example, if you are only 12 m from a structure, the server would only knockback to the structure and not inside of or to the opposite side of (as that would be silly). Since my original idea was in a GCW PvP role, I would assume that CMs would not be up going melee on a Pikeman, and that my mates would handle TKAs with ranged KD/Dizzy or TKA vs. TKA... True, anyone not engaged otherwise could walk 15m back to you, but that gives you a small break to either recompose yourself or make a move to get better location/backup... Again, I was offering this idea with all thought on a group PvP situation and never thought of PvE issues that may arise, since most Pikeman would know when and even if they would use this type of move in a PvE situation.


Sorry for the confusion... ^_^


Edited to add a quick visual... Remember the scene in Matrix Reloaded where Neo is fighting "the Smiths" and he is using the post? ^_^

Message Edited by GoCanes on 05-25-2004 06:17 PM



GoCanes - Radiant Server - Pikeman
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Starting active duty to Iraq 27 November 2004, so I may not be able to stock afterwards

DeludedBioEngineer
Tue May 25, 2004 2:58 pm
#35

what do you think would be more effective:



a big long pole causing hell among 5 people... or a big long pole being simply hopped over by one person.



gotta give and take...





Veric Sauvari - Master Squad Leader/Pistoleer/Carbineer/All bothan!

Isinkhobiu Sauvari - old school Jedi (Dec2003)-
---Get on board the Falcon kid...this place is gonna blow!----
Psykeman420-HS
Tue May 25, 2004 7:46 pm
#36

all i have to say about all this is HOOOAH!



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Locky-1138
Tue May 25, 2004 7:53 pm
#37

for crowd controll... ok, guy with a pike in the middle of 5 guys trying to kill him... now think, he is spinning that thing like mad trying to keep them back (last samuri any one).... now how is one guy with no weapons going to run up and push him over?


thus, at master level, give a pikeman ( only when his pike is equipped ) godly KD defence were talking 100+ KD defence. that alone would make for viable croud control.


also, seperate our area Damage, and area Stat attacks (area vs spin) make have multiple area attacks for stats like... Stun, Dizzy, intimidate, Bleed, POSTURE DOWN!!! (freeking swordsmen get it and its a better KD than KD) Posture up, etc...


note, our status attacks would be low damage, 2x multiplyers maby, we would not spam these over and over, just hit them when they are needed, then switch to a damage attack.



- I support keeping & balancing the current combat system You can too
its been emotional...
Loksir - night elf warior, earthen ring
Laur - night elf rogue, earthen ring
LockysCorpse - undead warlock, lothar +Riverlands+
Envoy3113
Wed May 26, 2004 12:11 am
#38

I really like that knockback move...



But, we already are crowd control...We just aren't effective at it. Once we get that set of 6 mobs all nice and worked up over us, we get pounded on. The moment an intimidate lands, we are now in a very bad situation.



Raise our defense, make my weapon take the damage of a block, not me...I'm not out there sticking my chest out to deflect blows.


Our states need to land more often.





There comes a time in every mans life when 86 years is just too damn long...
NalfeinQ
Wed May 26, 2004 12:12 am
#39

Sorry bro, best color ever!

Its how I wear my hotpants!



Nalfein - Dancer/Tailor
Patron Saint of Purple
Glass Howitzer - Lone
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