Pikeman Archive
Thread: Definition of Crowd Control
although all of these new attacks sound interesting, I kind of doubt they will ever happen. Has any new attack been put in the game yet? I can't think of one, perhaps they could modify the effects of an existing attack, e.g. get rid of the posture down on polearmhit3, add a blind status to it, or something along those lines.
In my opinion, the easiest way to make us a better crowd control class is to give us the highest melee toughness. Since we will always get hit more often or for more damage because of block, then we should absorb more damage through toughness than the other professions. This would be a relatively easy fix compared to having to add new moves. I think we have a couple of decent area moves right now, although I wouldn't also mind an area blind. Let us put on the statuses and take the damage, although itshould have to come at a cost of damage.
Gunman21 wrote:
Ok.
For months and months, we've asked that Pikeman be the crowd control specialists. While we all may know that means specials like warcry and so forth, I think we need to go a bit more in depth and offer the devs a more definitive version of what crowd control really means.
So, use this thread as a discussion for Crowd Control. Please list and describespecials, abilities, etc that you would like to see in the pikeman profession that relates directly to crowd control. Please be as creative but also as realistic as possible.
Have at it
when i think of crowd control i think of the following:
a) ability to keep a crowd at a distance from yourself and others
b) ability to keep a group of people contained in specific area
as a result our specials i feel should reflect this...
an ability to cause people to jump back from us (in close melee people). If someone was swinging a huge stick in sweeping arcs i imagine most people would try and put distance between themselves and the sweeper,or become distracted with attempting to defend themselves (mod changes?)
or
a) forced to come closer....however i cannot think of how i could justify us throwing our pikes at people and then coming back like the jedi saber throw :lol: perhaps allow pikemen to have a wide reach when attacking with this special..(15m or so..but hella slow) and causes people to come closer for those other melee people to get within distance..
b) force people to become imobile, ie a delay in movement as it has been suggested... "cripple strike"
im sorry if any of this is simply rehashing others ideas.
Specials: Area State Mitigation 1: +50 Dizzy Resistance when fighting more than one target.
Message Edited by DeludedBioEngineer on 05-25-2004 04:48 PM
that makes no sense though.
that suggests that you are less effective, when fighting one person.
That makes no sense.
That means if he is kicking your tail.
Have him bring freinds and you'll do better.
ArkMindSpear wrote:
the knockback is an interesting idea, but the way i am picturing it, quite useless.
So they teleport?
Thats gonna create lag.
Do you knock them straight back?
What if you get them stuck in something?
We does pikeman say "knockcback" to you?
If they get knocked back 15 meters, if they are tka or combat emdic it dosent' matter, you are still in their range.
not only that, they can just walk and pick up the 15m practicaly instantly.
i jsut don't see this being useful, but i do see it creating alot of problems.
Just my opinion though....who knows.
Message Edited by GoCanes on 05-25-2004 06:17 PM
what do you think would be more effective:
a big long pole causing hell among 5 people... or a big long pole being simply hopped over by one person.
gotta give and take...
I really like that knockback move...
But, we already are crowd control...We just aren't effective at it. Once we get that set of 6 mobs all nice and worked up over us, we get pounded on. The moment an intimidate lands, we are now in a very bad situation.
Raise our defense, make my weapon take the damage of a block, not me...I'm not out there sticking my chest out to deflect blows.
Our states need to land more often.