Pikeman Archive
Thread: Definition of Crowd Control
Disclaimer: Lots of new ideas and innovative stuff so be warned, maybe not exactly on topic but nowhere else to post. (I think can't be very picky at work)
Wishful Thinking Overview of the Pikeman Class
Definition
A Pikeman is a person wielding a long hafted weapon that usually ends in a bladed or pointed end. Such weaponry is reffered to as Polearms, by merit of their haft, and is seperated in various categories according to the specific combat role for which they are designed. In the hands of a Pikeman the Polearm, usually being a slow and cumbersome weapon, becomes the means through which valor can be attained. It is mostly common for a Pikeman to be standing in the midst of the fray, keeping enemies at check with well placed sweeps, buying her companions time to react to any foe. To that end Pikemen are almost always dressed in heavy armor and train in highly defensive tactics.
Role
A Pikeman is by definition a crowd controller as well as being the main "tank" for hunting groups. Her moves, while being slower than most of the melee warriors, are executed with utmost grace and efficiency, giving the Pikeman a very important part in victory. Pikemen excel in keeping the enemy away from the ranged warriors, with sweeps and quick jabs, while at the same time taking most of the brunt of the assault. Pikemen are seen as bastions of defiance and valor, with the highest devotion to their companions, for whom they are willing to sacrifice their very last drop of blood.
Armament
Armor: Pikemen are commonly dressed in the heaviest armor types, to ensure higher resillience to hits. I don't believe such things exist or would ever but I personally would love to see armor specialties for professions as well as seeing armor work in a different way so there can be armor categories for players as well instead of the unified AR1 for everyone. Perhaps expanding the AR system to five values instead of three: ultra light, light, medium, heavy, super heavy, with their soak rating being 25%, 37.5%, 50%, 65% and 80% respectively; therefore allowing players some variety as well as restricting the heavier player armors to certain classes only.
Weapons: Pikemen use all long hafted weapons with deadly efficiency. Combat Staves, Lances, Halberds and Spears should be within the Pikeman's reach for utilizing. Specifically the Pikeman receives the following weaponry for use.
Novice Brawler
Wood Staff, AP: 0, Speed: 3.0, Type: Kinetic, Damage: 15-35, Accuracy: +10, HAM: 15/20/10
Polearms 1
Metal Staff, AP: 0, Speed: 4.5, Type: Kinetic, Damage: 45-95, Accuracy: 0, HAM: 25/40/15
Polearms 2
Reinforced Combat Staff, AP: 0, Speed: 3.0, Type: Kinetic, Damage: 40-90, Accuracy: +15, HAM: 20/30/10
Polearms 3
Lance, AP: 1, Speed: 4.0, Type: Kinetic, Damage: 95-200, Accuracy: +5, HAM: 25/45/20
Polearms 4
Vibro Lance, AP: 2, Speed: 4.5, Type: Electricity, Damage: 160-300, Accuracy: 0, HAM: 35/50/25
Novice Pikeman
Long Vibro Axe, AP: 3, Speed: 5.5, Type: Kinetic, Damage: 350-500, Accuracy: -30, HAM: 50/60/30
Nightsister Lance, AP: 1, Speed: 3.0, Type: Kinetic, Damage: 110-240, Accuracy: +5, HAM: 20/40/15
Master Polearm Stances
Nightsister Vibro Lance, AP: 2, Speed: 4.0, Type: Electricity, Damage: 200-350, Accuracy: +5, HAM: 30/40/20
Nightsister Long Vibro Axe, AP: 3, Speed: 5.0, Type: Kinetic, Damage: 400-600, Accuracy: -25, HAM: 40/55/20
Echani Ritual Brand, AP: 2, Speed: 3.5, Type: Cold, Damage: 240-400, Accuracy: -10, HAM: 35/40/20
Master Polearm Support Abilities
Gungan Javelin, AP: 1, Speed: 3.5, Type: Stun, Damage: 80-150, Accuracy: -10, HAM: 25/40/15 (Throwing weapon ONLY)
Master Pikeman
Nightsister Energy Lance, AP: 3, Speed: 3.0, Type: Energy, Damage: 350-600, Accuracy: 0, HAM: 45/60/25
Pikeman Skill Allocation
Overall
Damage: 40%
Speed: 20%
Accuracy: 20%
HAM: 20%
Combat
Single: 20%
AoE: 40%
States: 30%
Bleeds: 10%
Defence
States: 30%
Melee: 25%
Ranged: 15%
Toughness: 30%
Pikeman Special Abilities
> Can cripple opponent, unabling him to regenerate his pools.
> Can pin opponent, unabling him to move.
> Has longer reach area attacks compared to other classes.
> Has enhanced taunt ability with AoE effect that allows her to hold as many enemies on herself as possible.
> Can form Wall of Pikes with other Pikemen, unabling them all to move but causing extreme damage to assaulting enemies while increasing the defence of those forming the wall. Pool regeneration pauses while forming the wall and resumes after it has been disbanded.
> Can throw Gungan Javelin at ranged opponent, pins enemy in place on successful hit.
There, stupid or not, my ideas. Flame away.
Dmytri wrote:
I can't count the number of times I've said "dammit I need an area posture change."
How about an area KD? We have one of those, you know.
antares
master pikeman
antares_Kauri wrote:
Dmytri wrote:
I can't count the number of times I've said "dammit I need an area posture change."
How about an area KD? We have one of those, you know.
antares
master pikeman
Message Edited by Dmytri on 05-25-2004 06:02 AM
how about a fire hose....the best crowd controll ![]()
sorry my septicist but i no longer belive anyone gonna touch in us
Myst
Arhagellos wrote:
> Has enhanced taunt ability with AoE effect that allows her to hold as many enemies on herself as possible.
Message Edited by Weise_Nikai on 05-25-2004 09:56 AM
Dmytri wrote:
After using it once, I have to wait the 30 seconds before it will be effective again.
Posture change has the same timer. And swordsmen have an area posture change already.
antares
master pikeman
Message Edited by antares_Kauri on 05-25-2004 10:08 AM
i have good ideas, but goddamn it when i wanted to post them i couldn't log in, so did it in MSword, and it wont' convetrt, so i retyped it, but it F'ed up to....i got to do it again, and im pissed!....
just..letting you know...
okay...i'll post the ideas for moves and if anyone lieks em...i'll go into more details....
becouse i just typed too much...twice...and i'm spent....
so here goes...in their halfway thought out form....in order of when you ge them
brawler
1)Polearmhit1- 1.5X damag emodifer, *significantly faster than area attacks
2) AreabodyHit1- Area Attack, 1.5X damage, targets health
3) AreaActionhit1-Area Attack, 1.75X damage, targets action
4) AreaHeadHit1-Area Attack, 2X damage, targes mind
Novice Piekman
1) Polearmhit2-2.5X damage, (significantly faster than area attacks...
Polearm Stances
1) FuryHit1-Apply berserk to target
2) FuryHit2-Area Effect, Apply Berserk to targets
Polearm Offense
1)AreaBodyHit2- Area Attack 3X damage Modifer, targets health
2)PolearmHit3- 3x Damage. Stun. Much faster than area attacks
Polearm Defenseive
1)AreaActionHit1- Area Attck 2.25X damage, targets action. Posture down
2)Area ActionHit2- Area Attack 3X damage, targets action knock Down
Polearm Support
1) AreaHeadhit2- Area attack 2X damage modifer, targets mind. Dizzy
2) AreaHeadHit3- Area Attack 2.75X damage modifer, targets mind, Dizzy/blind
Master Pikeman(the prize!)
1) AreaBodyHit3- Area Attack 4X damage, targets health.Stun.
huff...huff...i'm tired a typing...the others were much....much....muchmuch longer.
One thing to gunman...the wounding skill....
I always thoght that would be mor eof a heavy swordsman skill.
okay...i need a break.