Pikeman Archive
Thread: Current Pikeman Issues
Norstar wrote:How about availabilty of some of our weapons, namely the energy lance?
Swordsmen only get one chance to get a schematic for their weapon, however, it is a gauranteed spawn, you just have to survive long enough to obtain said schematic.
Riflemen can get the new genosian blaster with relative ease, and cubes are not that difficult.
Fencers are in a bad spot, cause the only rantok you can really get is a theme park delivery item, and has horrible stats.
We on the other hand, have a weapon that offers a unique damage type among melee weapons, but is quite difficult to get, taking into consideration things like low/slow spawn rate, low loot rate, heavily camped, multiple kills involved, and most importantly, the npc that drops it is completely immune to any damage short of DOTs we can throw at her.
All in all, I have to say I enjoy this class more than the other two melee professions I have mastered (tka and fencer). We just need a little nudge in the right direction.
Hric, Tempest server
Master Pikeman, Master Architect, Random Stacker.
Fencers aren't that bad off because they along with Swordsmen can get Acklay bones to boost their gaffi sticks. I've seen ones that have 146 Min Damage and 101 Max Damage (yes in that order). Would be nice if there was some loot drop that could be found to make better versions of our normal weapons.
Padre
Padre
Message Edited by PadreBook on 04-06-2004 09:50 AM
Damage right now is my biggest concern.
We are the only profession without an ____ Damage modifier. There are even polearm damage tapes, none of which work.
Second of all, this is not a big one, but would still be nice. Dragoon was voted to replace one of our current titles, when will we see this go into effect? (Assuming you take the votes from the time it was supposed to end. I believe Dragoon still has a very nice lead, but I wont bother counting)
And what the hell, lets toss a third into the mix. We are the only weapon using profession with no weapon choices. We have the VL and LVA while all other professions have at least 1 more weapon that is semi useable. All I can think that comes close to our sad state of weapons is swordsman, but they have the hammer, 2h sword and cleaver, all which make quite decent weapons.
Oh, but we have the energy lance you say? You must kill the strongest creature/npc in the game to get just the schematic (An npc which we do 0 damage to per hit) just for a close to 1/100 chance of getting along with the motors to make it. Is this fair? Swordsman gets the very nice scythe (Humm, isnt a scythe a staff with a curved blade on the end kind of like oh I dunno...a pike or well, staff?) which I might add is quite easy to get, and 1 swordsman can get it all alone.
If the devs had put any thought into the one profession that would want to kill her most, and have an actual reason to (Unlike the greedy losers like shadowfire has (We have people that kill her, then sell the lances for 15 mill each)) they would have made her electricity vulnerable, or at least weak against it. This would only make her harmable by pikeman and bounty hunters, but since they wouldnt have enough skill points for a melee mitigation 3 they couldnt tank, or kill her.
The way it is right now a rifleman could solo Min while we cant even damage her. I dont know about any of you, but it seems a wee bit unfair in my view.
Gunman21 wrote:
Defenses:
Pikeman have very low defenses, mainly toughness. This affects us negatively as we take more melee damage than any other melee profession.
Suggested Solution:
Change the +4 toughness modifiers in boxes 3 and 4 of the brawler profession to +10.
CLab2021 wrote:
Gunman21 wrote:Defenses:Pikeman have very low defenses, mainly toughness. This affects us negatively as we take more melee damage than any other melee profession.Suggested Solution:Change the +4 toughness modifiers in boxes 3 and 4 of the brawler profession to +10.Hey Gunny...I made a thread, but if you dont see it here is what I said..MoC the Brawler Correspondent posted this..seems we are getting a toughness fix..maybe you can double check, and we can add a new one...Teh Linkage!
Gunman isn't posting on threads where the inequality of Block or Swordsman is brought up. Don't know if that's because he's not allowed to talk to us about the cone of silence that our absentee developer has himself shielded in or if it's because he's realized it's a forlorn hope to get even elementary improvements and so is powerleveling Swordsman/TKA so he can be viable in combat.
Padre
Maybe Gunman not posting in these threads is a coincidence or maybe it is because there is no need to say anything else about it, really. He doesn't have any more official statements about it, and he has in the past made statements about block. He doesn't have to post in every single thread.
antares
master pikeman
antares_Kauri wrote:
We have received some elementary improvements, twice we've gotten accuracy improvements. Evidently, we've quietly been given improved damage on polearmhit3, there is the energy lance (eventhough there are issues with it, we nonetheless have it and what other weapon has particle effects like it does? [although, there are issues with those, too...]).
Maybe Gunman not posting in these threads is a coincidence or maybe it is because there is no need to say anything else about it, really. He doesn't have any more official statements about it, and he has in the past made statements about block. He doesn't have to post in every single thread.
antares
master pikeman
Yeah his statements about Block are the Dev said it isn't going to change. True as that may be, it's still unacceptable. I know most people are bad at math but look there is a world of difference from a GAME DESIGN perspective between taking half damage on a defensive SUCCESS and taking no damage on a defensive SUCCESS. Most Developers appear to have only played an elementary amount against lowlevel stuff, well taking half damage on a hit from a kreetle in their studies is not comparable to taking half damage on a hit from a Nightsister (which they have never tested themselves). The sooner we can get that elementary fact across to our inept developer through whatever means the sooner we can get some true love.
Padre
antares
master pikeman
antares_Kauri wrote:
Gunman also said that the response about block mentioned that counterattack and dodge would be evaluated in the light of block only stopping 50%, eluding to the fact that they were not really supposed to be working as they are (i.e. doing the same thing, avoiding 100% at a higher or same frequency as block).
antares
master pikeman
Yeah but when? The combat rebalance is indefinitely postponed.
Padre
antares_Kauri wrote:
Gunman also said that the response about block mentioned that counterattack and dodge would be evaluated in the light of block only stopping 50%, eluding to the fact that they were not really supposed to be working as they are (i.e. doing the same thing, avoiding 100% at a higher or same frequency as block).
antares
master pikeman
One other thing about that is that if they change those to allow half damage you would have a mass exodus of players, because that would devastate the ability of players to tackle high level content.
Padre