Pikeman Archive

Thread: ***PIKEMAN TEMPLATE DISCUSSION*** post your temp here and questions here.

quitch
Wed Aug 24, 2005 3:25 pm
#27

from my experiences, if you are fighting someone with at least doc 4000 and a decent damage weapon, you will lose without healing in your temp.



-who lightdust
Holbrook
Wed Aug 24, 2005 6:56 pm
#28






RoastBeef wrote:





quitch wrote:






Ordu wrote:

Here is my template that I am thinking about going


MPM/MBrawler/0100TKA/0044Swordsman/4000doc


Good Heals, IBOC, AB, Crit Strike, AKD, and all armor is mitigated down to nothing


Whatcha think?


Cybane





best MPM temp out there i think






yes, this isone of the top two pike templates in my opinion. the other, which is mine of course


i just like to be able to buff myself.


mpike/mbrawler/4004 doc/0034 swords


i have battle armor, all 4 pieces adk'd. all pieces have 4 sockets, and i wear a bando. i have +25 in pike spd, pike acc, +10 gen melee spd, +10 gen melee acc, +25 healing eff, among some other worthless mods. and i have each piece of armor sliced with a level 2 armor break and level 2 absorption


i can beat any kind of template, jedi included. against a mdef, yeah, you're pretty much gonna have to run them out of force unless they really suck.


i don't understand why so many pikeman go tkm? if you don't have the money for armor, then it makes sense. but to me, pike is worthless without 0034 swords. advanced armor break, plus alternating between impale and critical strike...you can 3-4 hit almost everybody.


but then again, i'm speaking from a pvp sense






are either of those builds CL80, i was under the imprression you needed at least 12mil total xp (combat xp times 3, then just add the rest) and neither of those builds seems to have the required amount?


RoastBeef
Thu Aug 25, 2005 6:40 am
#29


my cl is 75. so yeah, you might suffer a little in pve if you want to fight the high end content.


but remember, cl doesn't matter for pvp. the only thing cl affects in pvp is your health.



about crit strike...it all depends on your style of play. if you like to play defensive, and wear someone down and strike at the opportune time, get cob. but i'm offensive, and i like to kill everyone lol. so to me, having another 3.5 multiplier attack is a must. plus, with crit strike, if the critical strike hits, you get an extra 25% dmg bonus.


if you plan to pvp though, you NEED bacta jab and bacta shot. you will lose to all the good people if you can't heal yourself. in no way is a 1200 stim with ruby enough to heal you, when all the top pvpers will be hitting you frequently, and for very high dmg.



edited because i forgot to address something else. the reason why i listed my armor is why i don't need improved cob. it all depends on what you can get your hands on. i also have a 1050 pike unpuped. so if you're hitting someone very often and very hard, you won't need as much defense, cuz they will spend most of their time healing and not hitting you. but again, the most important thing to do is choose a template based on your playstyle.


Message Edited by RoastBeef on 08-25-2005 06:44 AM




Orryko Dayrunner
Jedi Knight


Chiirkalla
EIM
Smuggler4ever
Thu Aug 25, 2005 9:01 am
#30

True enough, just curious as to how you play it. Unsure of it, atm, so I might just go with my original plan, see how it works for me, and then maybe switch over to Crit Strike if I don't like where it's headed. Thanks




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


RoastBeef
Thu Aug 25, 2005 9:42 am
#31






Smuggler4ever wrote:
True enough, just curious as to how you play it. Unsure of it, atm, so I might just go with my original plan, see how it works for me, and then maybe switch over to Crit Strike if I don't like where it's headed. Thanks





curious in what way? i can tell ya whatever you need to know. i'm at work, and don't wanna do anything lol, so i'll type as much as i have to


but yeah, it's always good to pick what you think will work for you, and learn your template inside and out. and then decide what you can afford to add or drop





Orryko Dayrunner
Jedi Knight


Chiirkalla
EIM
Smuggler4ever
Thu Aug 25, 2005 9:48 am
#32

Curious as to how the extra damage would compensate for having less defense from not having Improved CoB.

Used to be diehard melee about 4 months before the CU, then I quit SWG and came back just a day or two after the CU. Haven't played much melee since then, went BH instead, and it was plenty fun. But I'm tired of the influx of BH's, so I came back to melee, and it's a lot different that what I remember It used to be defense was everything (as I remember, anyways), and you had good enough offense as long as you had good enough defense. I was just curious if the damage from Crit Strike offsets the defensive loss




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


RoastBeef
Thu Aug 25, 2005 9:58 am
#33






Smuggler4ever wrote:
Curious as to how the extra damage would compensate for having less defense from not having Improved CoB.

Used to be diehard melee about 4 months before the CU, then I quit SWG and came back just a day or two after the CU. Haven't played much melee since then, went BH instead, and it was plenty fun. But I'm tired of the influx of BH's, so I came back to melee, and it's a lot different that what I remember It used to be defense was everything (as I remember, anyways), and you had good enough offense as long as you had good enough defense. I was just curious if the damage from Crit Strike offsets the defensive loss





well it depends a lot on your armor for one. armor break reduction helps a lot. and absorption works more than you'd think by looking at the numbers on the smuggler forums.


i'm not sure on the number that regular cob adds, but i seem to be missed at a decent rate.


the key with pikeman, is to always make sure you keep intim and warcry on your target. even if their attacks aren't missing you as much, they're not hitting you as often or as hard. on top of that, you can always pop exo protein wafers or synthsteak. i get conflicting reports of whether pikatta pie works or not, but it seems to work for me, as i get hit more often when i'm not using it.


so my main defense is damage mitigation, not so much being untouchable


so while they're barely scratchin me, i have adv armor break, and two 3.5 multiplier attacks to thump them with. and as i said before, bonus dmg on a critical hit.


so say your duel goes like this...


warcry. intim. you've probably been armor broken and kd'd by now. stand up, bacta shot. pop a synthsteak. armorbreak. impale. kd. crit hit. impale. by the time they get back up, they're at 1/3 or less health, and you have the advantage.







Orryko Dayrunner
Jedi Knight


Chiirkalla
EIM
Smuggler4ever
Thu Aug 25, 2005 11:02 am
#34

Hmm...not a bad idea. Dunno about Pikatta Pie, doesn't really seem to do much, but I'll test it next time I'm fighting.

Regular CoB adds 250 to defense, Improved adds 500. Not sure if the difference is that big. You make good points though. With intimidate and warcry on, they're damage output is gonna go down pretty good. Eh, we'll see




Reiver Sha'das, Bothan Extraordinaire
Master Pikeman | Swordsman | TKA | Doctor


Shi-Ri
Thu Aug 25, 2005 10:10 pm
#35

At the moment i am a Master Pike/Master Doc/2200 TK..........


With this template...simply i want to outlast in PVP....im a wookie on top of that so i have a bit more health..plus the power boost(500 health)...with doc health buff(10%)...with mando wine +400 health...plus spice that adds another 10-20 percent i forgot...and on top of all of that i have Improved COB macro going with 6300 wookie armor.....


although i dont hit hard...i can simply out last any opponent...i literally only have problems with ranged people that kite...other than that i think this is a solid PVE and very good with the right equipment(armor, mando wine and other foods if you want, atleast a 950 max pike and ofcourse your typical AA's)


just my input maybe that might help


Chopper_
Fri Aug 26, 2005 2:05 am
#36

I just started training a new Temp, and I think I will be going for TKM/Pike...But I cant make up my mind to go Doc 4000, or Medic 0040 with Scout 4000 for TN. with a few sp left over.


As of right now, I am Novice Doc, and can heal about 800 with Bacta Shot, and was thinking that I could get this same healing with Med 0040 combined with some healing clothes. Maybe.


Any thoughts or advice would be apreciated.



Rince_uk
Fri Aug 26, 2005 2:52 am
#37


Hi All,


I am stuck chooising between the following templates...


1) MTK, M Swords, M Brawler & Medic x44x (4 pts left over)

2) MTK, M Pikes, M Brawler 7 Medic x44x(4 pts left over)


Can anyone offer any advise on the pro's & cons about these please? I have never been a Swordsman, so need a little help


Ta,


Rince



Rince / Tetasau
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Jasconius
Fri Aug 26, 2005 3:12 am
#38

I'm TKM/Mpikes 2002 Doc


Pikes is for the general mods, Warcry and Impale


I use an unarmed weapon with superior DPS. Doc is 2002. 2 for bacta jab, which is good in a close fight (healing clothing helps). And 002 for basic buffs.


I haven't been testing it out enough yet, but I am certain that if I can spend some more time with food combinations, I can take out a full template Jedi.



Elder Squad Leader. Rebel Terrorist. Smuggler Extraordinaire.
Badname0291
Fri Aug 26, 2005 3:51 am
#39

I think ppl that are using TKM are severly limiting their templates tbh. I assume its for the reason that you dont want to wear armour.

If you only got TKA 0100 or 2100 your would have much more points to spend in say Sword 0040 or doc and also get AB sliced armour.



SHUNO
Cantina Frequenter
Rebel Procurement specialist


"Glowbats? Whining? Exploits? Shuno craves not these things!"

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