Pikeman Archive

Thread: Area attacks

bigjeff5
Wed Mar 03, 2004 4:03 am
#14

Then you obviously don't play swordsman the way it was meant to be played. We were OBVIOUSLY designed to rule over multiple opponents at once. Why do you think we get 3 types of area attack? Nobody else does, and yet we do. Why? The want to make sure we use our profession as intended, as AOE kings!!

Seriously, with only area 2 I can 1-2 hit kill 6 savage quenkers at once. Tell me that isn't powerful? Maybe you don't like laying down 30k of damage a shot, but personally, I do. And I get 4k area hits all the time with area 2, so I expect area 3 to average 5k a hit with my hammer.

You know, if about 5 decent swordsman (not even talking anywhere near master) went into the Geonosian caves, they could 1-hit kill whole rooms if they timed their shots together.

That isn't a good enough move for you? Maybe you need a new profession, but hey I'm not one to judge here.



Atyyy
Former Master Bio-Engineer
Master Swordsman
Master Dancer
TKA 0/0/0/4

Rhosac
Master Marksman
-almost- novice BH
eMav
Wed Mar 03, 2004 7:36 am
#15

Let me clarify.You miss understood me. I meant Use Area 3. But spin and sweep are useless.


I am a MHS. Area 3however is not all that great when you do high level PVE. You'll never ever knockdown from dizzy, and realistyicly you'll use Mind 2 and Head hit3 a lot more.


As a mid level swordsman I can see why you would think Area attacks are great. But you end up getting yourself in trouble with it later. Try using area around a rancor or longhorn pike lair solo. Also bare in mind that alot of the high damage hits you are seeing are the result of a bug. So yeah ifyou canget enough corpses around you, you can take out just about anything quickly.
BashoMatsuo
Wed Mar 03, 2004 9:35 am
#16

Mav, you are wrong my friend.


I use A3 almost all the time. Especially when doing Enraged Rancors. Why?


80% Kinetic comp

Buffs

Brandy

Hammer

COB

Target Nest

Area 3


Upto 9 Rancors will spawn at once and A3 will own them all at the same time (with no corpse bug too). I often do this and am willing to show you anytime you like.


Same deal in the tusken bunker



80% Kinetic comp

Buffs

Brandy

Hammer

COB

Target Tusken King

Get surrounded by upto 20 Tuskens

Area 3


I actually often find that the tuskens get dizzy then forced to prone from which they cannot get up. Again i am willing to show you this (Mos Nevah is right next to this bunker).


A3 is also good in PVP. For example a big Factional Battle we were involved in had about 50 people fighting. We Melee players waited in the base. Once thier commandos and Melee broke in through the people outside it was almost impossible to get any idea of what was happening due to too many people in that cramped space and a lot of specials being thrown. No worries though:



Mixedcomp (2nd set)

Buffs

Brandy

Hammer

COB

Cycle nearest target

Warcry

Area 3


This also hit every other enemy target in the base. No body is safe close to a swordsman with area 3.


I dont mean to say i dislike the other moves, perhaps except the bleeds which i no longer use. I just dont attack the head much any more (especially in pvp with all this Brandy super buffs stuff happening) unless the target has a very small mind or i am hunting with riflemen (of which i am one too).



Learn to love a3. It has uses!






Basho Matsuo
~ Master Heavy Swordsman ~
"If it bleeds I can kill it"
Hooded Nomads @ Mos Nevah, Tatooine

JLG88
Wed Mar 03, 2004 2:05 pm
#17






twoheadstalkin wrote:





bigjeff5 wrote:
Then you obviously don't play swordsman the way it was meant to be played. We were OBVIOUSLY designed to rule over multiple opponents at once. Why do you think we get 3 types of area attack? Nobody else does, and yet we do. Why? The want to make sure we use our profession as intended, as AOE kings!!

Seriously, with only area 2 I can 1-2 hit kill 6 savage quenkers at once. Tell me that isn't powerful? Maybe you don't like laying down 30k of damage a shot, but personally, I do. And I get 4k area hits all the time with area 2, so I expect area 3 to average 5k a hit with my hammer.

You know, if about 5 decent swordsman (not even talking anywhere near master) went into the Geonosian caves, they could 1-hit kill whole rooms if they timed their shots together.

That isn't a good enough move for you? Maybe you need a new profession, but hey I'm not one to judge here.



Polearms get 4 types




ULTRA- !!!!!
ArkMindSpear
Wed Mar 03, 2004 2:44 pm
#18

Pikemen have Spin Attack 2, Area Attack, 2 and Sweep 2.


If you need fast cash, do the janta or mokk missions on dantoine, and target the base and first use what ever move dizzy's them, then sweet, then spam the hell out of your best damaging one.


it's cool, and very impressive for on lookers.





My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
FriendlyPiotr
Wed Mar 03, 2004 3:10 pm
#19

Swords man area attack moves rule period. We are made to take out groups and when combined with another swordsman we are pretty unstopable. As for pikeman he is weaker then a swordsman, swordsman is the best mix of fencer and pikeman which makes us the stronger class out of you guys. Yeah as for a pike lair hehe i waste it without any aromr and just buffs all the time using area2-3 (cant remeber)hehe im not a master yet. Yes they do alot of damage to me and sometimes even incap me but i almost always destroy the lair and them everytime. I use a scythe and a powerhammer mostly my scythe tho, i still havent gotten offense 4 for swords man im 2-4-4-3 but im almost there for my masters. Its been a quick ride on dant i make over 800 exp in 3-4 hours solo. Its a awsome profession that i found alot better then my old BH profession. I still want to see my last area attack hehe in action if its as great as you guys say ill be a happy man.



Piotr & Piotrek (for all the people who dont know me).
JLG88
Wed Mar 03, 2004 3:14 pm
#20

actually i am a swordsman, so don't say "you guys", and pikeman are based around AoE attacks, but they are broken so we are superior, however much i luv pike (which i'm doing next)



ULTRA- !!!!!
twoheadstalkin
Wed Mar 03, 2004 5:51 pm
#21






eMav wrote:



Hey Busho,


Are you wearing a full set of composite? What is your species?


As a human I can only where a helmet, chest plate, pants and boots of 80% kinetic sliced composite armor fully buffed. My PH has been sliced. I don't remember all the stats but its something like 300min-700max damage. I do stack brandy and moun to get a major mind buff as well as having dancer and entertainer buffs. However most of the time it's my health that gets me. Typically Ill have over 3500 on my primary and over 2000 on my secondary stats.


I have never been able to use Area 3 without dying on rancors hell I can't even use it against some lower level creatures who agro and have high kinetic resistance. Are you stacking defense or speed skill mods? What kind of encumbrance are you seeing on your stats?








? ur master andu cant take out lower rancors think ur doing something wrong cause area 3 owns rancors for me stamdard ones enraged rancors ancieants are a lil diff then them but they should be think u need to get encombernce sliced comp armor i have a full set of 80% kinetic and its like 550 health 600 action and 550 mind encomberance with a moun brandy stack with 2k + to secondarys u should not have probelms like that my will power is 700 and focus is 600



Idos Starwind - Master Swordsman from way back in the day....

I have chosen to support the NGE because I love SWG.
xCruelAngelx
Wed Mar 03, 2004 7:05 pm
#22

Isn't having three different area attacks kind of redundant though? Granted, I don't know what they all do in addition to damage (I assume status effects are different perhaps?), but if Two-Handed Area 3 is better than the other two... then why have the other two? I'm new to Swordsman, so I haven't read alot of the other discussions that have probably covered my question, but it just seems to me like the profession is stacked in redundancy? Three area attacks when one is superior to the other two? Two-handed Sweep when we have Two-handed lunge (which has a longer range)?


Another question, though sort of off topic but not worth starting another thread: How come the Power Hammers damage seems to be drastically reduced against lairs? I have Combat spam that says I'm doing two or even three times the damage that is being displayed above the different lairs? Reason why? Thanks in advance.





Rion Mo'lay
Master Bounty Hunter, 0/3/3/0 Carbineer

"Fett had just under an hour to eliminate two Imperial detachments. The hunter turned and hefted his blaster rifle. He only foresaw one problem: what to do with the three minutes he would have to spare..."
eMav
Thu Mar 04, 2004 1:29 am
#23



Hey Busho,


Are you wearing a full set of composite? What is your species?


As a human I can only where a helmet, chest plate, pants and boots of 80% kinetic sliced composite armor fully buffed. My PH has been sliced. I don't remember all the stats but its something like 300min-700max damage. I do stack brandy and moun to get a major mind buff as well as having dancer and entertainer buffs. However most of the time it's my health that gets me. Typically Ill have over 3500 on my primary and over 2000 on my secondary stats.


I have never been able to use Area 3 without dying on rancors hell I can't even use it against some lower level creatures who agro and have high kinetic resistance. Are you stacking defense or speed skill mods? What kind of encumbrance are you seeing on your stats?

BashoMatsuo
Thu Mar 04, 2004 9:01 am
#24

Mav,


Im human andIwear a full set of comp made by my mate Genian of the Hooded Nomads.


It is 80% kin comp chest, legs, head and shoes.


The rest is his *lite* kit that is 50% kin but is MUCH lighter.


I got it for a amazing price, but thenI have known him for years.


I have modded my stats to the exact values required to wear it all apart from the head. For that i drink mind drinks. My health and action are 700 i think or maybe 750 (cant remember off the top of my head)


My hammer is 6 hundred something.


As for stacking i have Novice Rifleman and Novice Carbineer (moving to rifleman)


I think your problem is not using COB. I use a macro that goes


COB

A3

A2

A1

COB

A3

A2

.... etc


COB/A3 owns.


Are you on Starsider?


Regards



Basho





Basho Matsuo
~ Master Heavy Swordsman ~
"If it bleeds I can kill it"
Hooded Nomads @ Mos Nevah, Tatooine

raider7734
Thu Mar 04, 2004 11:39 am
#25









xCruelAngelx wrote:

Isn't having three different area attacks kind of redundant though?


How come the Power Hammers damage seems to be drastically reduced against lairs?






The real stinker isSweep 2 (area damage + posture down)...Area 3 does it better, more damaging, etc.


What I would like is to get rid ofSweep 2 and replace itwithSpin 3, which would haveahigher damage multiplier and a betteranimation where you go through two fast complete turns.Maybe put a chance to intimidate on Spin 3, giving it a defensive characterandjustifying its placement in the Defense line.


Then we would have Area 3 for area damage + posture down + chance to dizzy, and Spin 3 forarea damage + chance to intimidate.


The way it would work is you use Area 3 to get them postured down, then use Spin 3 a few times. (If you just use Area 3, they get postured down but then stand up again as soon as the next posture down hits.)


The level 1 & 2area &spin attacks wouldend up abit redundant, but that's the price of having level 3 attacks.And they would still be useful as HAM conserving moves(might be even more important when the new HAM system arrives).


Also, lairs are about 50%blast resistant... which is why I'd like to see us get a good lairbusting sword (powerhammer-like damage numbers, but kinetic).The scythe blade is close but not quite it.





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
WolfDC
Thu Mar 04, 2004 12:39 pm
#26






BashoMatsuo wrote:

Area 3




This also hit every other enemy target in the base. No body is safe close to a swordsman with area 3.






Is the range based on the wep you use? meaning if i use my hammer and its range is 5m (or whatever it is) only people in that range will get hit?


I have yet to change the posture of anything perhaps im not doing it right.



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