Pikeman Archive
Thread: Area attacks
Seriously, with only area 2 I can 1-2 hit kill 6 savage quenkers at once. Tell me that isn't powerful? Maybe you don't like laying down 30k of damage a shot, but personally, I do. And I get 4k area hits all the time with area 2, so I expect area 3 to average 5k a hit with my hammer.
You know, if about 5 decent swordsman (not even talking anywhere near master) went into the Geonosian caves, they could 1-hit kill whole rooms if they timed their shots together.
That isn't a good enough move for you? Maybe you need a new profession, but hey I'm not one to judge here.
Polearms get 4 types
twoheadstalkin wrote:
bigjeff5 wrote:
Then you obviously don't play swordsman the way it was meant to be played. We were OBVIOUSLY designed to rule over multiple opponents at once. Why do you think we get 3 types of area attack? Nobody else does, and yet we do. Why? The want to make sure we use our profession as intended, as AOE kings!!
Seriously, with only area 2 I can 1-2 hit kill 6 savage quenkers at once. Tell me that isn't powerful? Maybe you don't like laying down 30k of damage a shot, but personally, I do. And I get 4k area hits all the time with area 2, so I expect area 3 to average 5k a hit with my hammer.
You know, if about 5 decent swordsman (not even talking anywhere near master) went into the Geonosian caves, they could 1-hit kill whole rooms if they timed their shots together.
That isn't a good enough move for you? Maybe you need a new profession, but hey I'm not one to judge here.
Pikemen have Spin Attack 2, Area Attack, 2 and Sweep 2.
If you need fast cash, do the janta or mokk missions on dantoine, and target the base and first use what ever move dizzy's them, then sweet, then spam the hell out of your best damaging one.
it's cool, and very impressive for on lookers.
eMav wrote:
Hey Busho,
Are you wearing a full set of composite? What is your species?
As a human I can only where a helmet, chest plate, pants and boots of 80% kinetic sliced composite armor fully buffed. My PH has been sliced. I don't remember all the stats but its something like 300min-700max damage. I do stack brandy and moun to get a major mind buff as well as having dancer and entertainer buffs. However most of the time it's my health that gets me. Typically Ill have over 3500 on my primary and over 2000 on my secondary stats.
I have never been able to use Area 3 without dying on rancors hell I can't even use it against some lower level creatures who agro and have high kinetic resistance. Are you stacking defense or speed skill mods? What kind of encumbrance are you seeing on your stats?
Isn't having three different area attacks kind of redundant though? Granted, I don't know what they all do in addition to damage (I assume status effects are different perhaps?), but if Two-Handed Area 3 is better than the other two... then why have the other two? I'm new to Swordsman, so I haven't read alot of the other discussions that have probably covered my question, but it just seems to me like the profession is stacked in redundancy? Three area attacks when one is superior to the other two? Two-handed Sweep when we have Two-handed lunge (which has a longer range)?
Another question, though sort of off topic but not worth starting another thread: How come the Power Hammers damage seems to be drastically reduced against lairs? I have Combat spam that says I'm doing two or even three times the damage that is being displayed above the different lairs? Reason why? Thanks in advance.
Hey Busho,
Are you wearing a full set of composite? What is your species?
As a human I can only where a helmet, chest plate, pants and boots of 80% kinetic sliced composite armor fully buffed. My PH has been sliced. I don't remember all the stats but its something like 300min-700max damage. I do stack brandy and moun to get a major mind buff as well as having dancer and entertainer buffs. However most of the time it's my health that gets me. Typically Ill have over 3500 on my primary and over 2000 on my secondary stats.
I have never been able to use Area 3 without dying on rancors hell I can't even use it against some lower level creatures who agro and have high kinetic resistance. Are you stacking defense or speed skill mods? What kind of encumbrance are you seeing on your stats?
xCruelAngelx wrote:
Isn't having three different area attacks kind of redundant though?
How come the Power Hammers damage seems to be drastically reduced against lairs?
The real stinker isSweep 2 (area damage + posture down)...Area 3 does it better, more damaging, etc.
What I would like is to get rid ofSweep 2 and replace itwithSpin 3, which would haveahigher damage multiplier and a betteranimation where you go through two fast complete turns.Maybe put a chance to intimidate on Spin 3, giving it a defensive characterandjustifying its placement in the Defense line.
Then we would have Area 3 for area damage + posture down + chance to dizzy, and Spin 3 forarea damage + chance to intimidate.
The way it would work is you use Area 3 to get them postured down, then use Spin 3 a few times. (If you just use Area 3, they get postured down but then stand up again as soon as the next posture down hits.)
The level 1 & 2area &spin attacks wouldend up abit redundant, but that's the price of having level 3 attacks.And they would still be useful as HAM conserving moves(might be even more important when the new HAM system arrives).
Also, lairs are about 50%blast resistant... which is why I'd like to see us get a good lairbusting sword (powerhammer-like damage numbers, but kinetic).The scythe blade is close but not quite it.
BashoMatsuo wrote:
Area 3
This also hit every other enemy target in the base. No body is safe close to a swordsman with area 3.
Is the range based on the wep you use? meaning if i use my hammer and its range is 5m (or whatever it is) only people in that range will get hit?
I have yet to change the posture of anything perhaps im not doing it right.