Pikeman Archive
Thread: I need 10 questions to ask the devs
2. What's with the lances? They look so dumb when you hit with the handle of them. Can't we get good high level staff-like weapons?
3. What makes us unique or special, when the Swordsmen can attack an unhealable pool, the Fencers can apply tons of states, and the Teras Kasi can regenerate their wounds and remove diseases? Right now our special ability is being the swish-master.
4. Will we ever be worthwhile without having to rely entirely on Master Brawler and stacked defenses to keep us alive?
5. How do you see this class fitting into the context of the GCW? Not "you're a fighter", but specifics about what kinds of roles we're designed to play.
6. What the hell were you thinking with Holocrons? There were few good melee weaponsmiths to begin with, and now trying to find a decent polearm in my galaxy is a nightmare.
7. How much does the small population of the Pikeman class impact decisions on what to do with our problems? No evasive answers about everyone being considered equally important, because that's obviously untrue.
8. Why does a gimped profession with limited roles such as the Pikeman cost the same amount of skill points as a thoroughly flexible and extremely powerful profession like Teras Kasi to master?
9. Why can't we be treated like Oriental-style polearms users instead of being treated like untrained medieval spear-wielders? In other words, why can't we operate on a mechanic of speed and agility rather than being the "1 hit for every 3 sword swings" slowpokes(which, by the way, is a historical lie - even European-style short spears were VERY fast weapons when used competently...)?
10. We're not your wives, so why are you always trying to screw us?
Gunman21 wrote:
4 Professions are being allowed to ask 10 questions.
We are one of them.
#1 Given the amount of neglecting the pikeMan community has received, why is it we are asked to bring forth ten questions? Are you all too lazy to actually go into the forum or talk to our correspondent?
#2 Our correspondent has put a great deal of his time into this profession and does a remarkable job, so why do you feel the need to go ahead and completely ignore his posts and create the inConcept forum thread asking us all to post our issues AGAIN regardless of our correspondents effort to bring this forth?
#3 For how long do you plan to ignore our pleas for fixes?
#4 Do you intend to fix the KnockDown bug(rendering our most powerful hit kinda BROKEN), or is this considered "working as intended"?
#5 Block???
#6 4m AutoAttack range???
#7 At master pikeMan level, a weapon given to us at brawler level is more powerful than the pikeMan profession certified one. why?
#8 Given the fact that we got two special attacks which are almost the same(spin & area), do you see any reason to have this changed into something more... shall we say productive?
#9 How is work coming along with our professions definition?
#10 Will you continue to focus your attention to one or two professions, neglecting so many others, or do you intend to widen your range?
Yeah...maybe askingwhat the rationale is behind ourhit3being 3x vs. every other melee'ers 4x.
master pikeman
Gunman21 wrote:
Well Shutout, I think that gets a little more complicated and more detailed than what they're expecting to answer.
I can add these though:
Do the devs agree that ourlow toughness and defense mods need to be fixed? If not, why?
How will our current extreamly high HAM costs be fixed?
When the combat pass is done, where will we stand in the amount of damage we do? For example Rifleman>Carbineer>Pistoleer is a given. We're not sure who's supposed to be doing more damage in the melee classes though, swordsman or pikeman.
Message Edited by Gunman21 on 01-22-2004 05:33 PM
2.) whats in store for us?
3.) what is your idea of what we should be?
4.) can we get some better communication with our profession?
5.) our loot is great, how about making our craftables a little better damage?
6.) Why no attention since launch?
7.) any plans for an elite elite pikeman profession, mounted or not?
8.) what kinda new weapons are coming for us?
9.) any new skills like area bleed?
10.) thanks for this opportunity, did you finally realize that pikeman are broke?
- Dancer
- Entertainer
- (I couldn't find the 4th profession. My post is incomplete and it makes Stoney sad.)
Oh hooray. We're in the sameleague as "Y CNAT WE DU TEH CABBEGE PATCH?" and "OMG AFK ENTZ MAEK BABY JESUS CRY!!!!111one1"
The pikes with DoT's were our proffesions only hope. Yes, the swordsman mind bleed stack is gone whitch people are happy about. But, pikes only chance in PvE(remember im a wookiee) was the bleed and we cannot stack it anymore, but then the pike with dots, yes people who werent even brawler used them but that will be fixed so ty for that, but anyways the pike with dots, that was our only chance at pvp if we even pvped at all. Can we expect a deathblow to the pikeman proffession in Feb.?
Many of our specials are bugged and cost way too much.
How can a guy with razors on his hands have the same range as a guy with a big stick?
We all saw the Colts beat the really good cheifs, offence wins games, defence wins championships, WE CANT EVEN PLAY THE GAME. Why?
Our damage is very low, why?
Our accuracy....need I say more?
The speed on our weapons are too slow, when we use knockdown by the time he gets up, we havent even done one attack
TKA can dizzy knockdown and have very powerful attacks, and yet can still self heal, still self buff and they can cut incap time inhalf. swordsman can solo the crystal caves(prolly fixed now with unstackable dots). As a pikeman(remember ima wookiee) i cannot even solo 2 moutian squills. Do the Devs see a problem with this?
More than once ive seen pike correspondent after correspondent post after a big patch and we have been ignored "We are a known issue and will be primarily fixed in the next release". this has not hapened. I would like to see more out of non-TKA melee classes, prolly not the swordsman either, but im not sure about their powerful mind bleeds with the jan. 22 updates. We need to be more 'tank' like,also, us pikeman arenot looking to be the greatest proffession in the galaxy, look, noone was tka during the first few months of release, but now, at least all good pvpers have meditation 2 or 3 to heal wounds. pikeman just want to be recognized as a good melee class and or at least a melee class, and not the butt of every pvp joke. what is the devs take on this?