Pikeman Archive

Thread: I need 10 questions to ask the devs

Gunman21
Thu Jan 22, 2004 5:15 pm
#1

4 Professions are being allowed to ask 10 questions.


We are one of them.


I need to know ten questions you want asked.


***Please don't ask for any timeframe as to when issues would be fixed, as they most likely would not give us one***





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Gunman21
Thu Jan 22, 2004 5:20 pm
#2

Just wanted to add that the Devs *will* be responding to these questions and posting them here (or will e allowing me to post them here)




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

antares_Kauri
Thu Jan 22, 2004 5:27 pm
#3

We need to have oneasking what istheir vision of our place in combat, their vision of our speciality and relation to other melee'ers. Think that is too broad, or they have no clue themselves?


I'd be interested to hear if our low population affects the order in which we will be worked on.


...let's see what else...



antares
master pikeman





|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Cakins7005
Thu Jan 22, 2004 5:29 pm
#4

Why are you nerfing us by taking out stackable DOTS?


Why dowe dosuch crappy damagecompared to everyone else?


Why is our accuracy so horrible?


Why are our defenses so horrible?


Whydo our specials cost so much forbeing so worthless?


Why does TKM remain the most powerfulmelee class and we are the ones that get nerfed?


Why can a person with Rifles 4 in Marksman beat a Master Pikeman in a duel ?





Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
Gunman21
Thu Jan 22, 2004 5:35 pm
#5

Mine would be:


1) What is the status on the weapon changes? The Force Pike was the top community pick for a new Pikeman weapon at the master level, is this one of the weapons we will be receiving?


2) The Pikeman community is the smallest in the game for non-jedi professions. Does this affect the amount of coding/dev time we receive?


3) We submitted a class defintion for pikeman, and were wanting to know how it compares to the dev vision of pikeman?




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

antares_Kauri
Thu Jan 22, 2004 5:38 pm
#6

Good so far.



antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Gunman21
Thu Jan 22, 2004 5:45 pm
#7

4) What does the dev team have in store for Pikeman other than what we will get from the combat pass?




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

shutout
Thu Jan 22, 2004 6:03 pm
#8






Gunman21 wrote:

Mine would be:


1) What is the status on the weapon changes? The Force Pike was the top community pick for a new Pikeman weapon at the master level, is this one of the weapons we will be receiving?


2) The Pikeman community is the smallest in the game for non-jedi professions. Does this affect the amount of coding/dev time we receive?


3) We submitted a class defintion for pikeman, and were wanting to know how it compares to the dev vision of pikeman?




being a salesman, i should warn you that you should ask open ended questions. meaning, don't ask questions that can be answered with a yes/no answer. otherwise, you might be disappointed with some of the answers you will receive.




--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Gunman21
Thu Jan 22, 2004 6:06 pm
#9

That's true, but if we don't be specific enough, they'll just give us the copy and paste treatment again....

What questions would you like to see asked?

Message Edited by Gunman21 on 01-22-2004 05:07 PM




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

ScDarkKnight
Thu Jan 22, 2004 6:17 pm
#10

Why have we less range than the others Melee professions ?? I mean ... what is the logic behind

Unarmed: 6m, Swords: 5m,Pike 4m


Why do Swordmen have stronger weapon than ours ?


Why is our last Special a 3x while everyone elseis 4x ?


Why do we have 26 Toughness at master while TKM has 57 ... and we are the one with highest HAM cost so we would like to fight whitout armor too ..


Heheh .. sound like whining ...


But I think we need some answers to these questions anyway ...


and sorry for my bad english =P It isnt my native language ...


Peace



-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-=~=-
Ex Fingolfin Bull's eye
Ex Second Generation Commander
Ex Sentinel

Account Ended August 8th 2005
shutout
Thu Jan 22, 2004 6:18 pm
#11

i'm not too sure. i'm still sorta new as a pikeman. i have the same gripes as everyone else (HAM costs, accuracy, horrible dps, etc) and would really just like to know if these will be fixed. i became a pikeman not to be some uber beast in pvp or pve. i did it because i was tired of seeing all the fencer/pistoleer, riflemen/tka, heavy swordsman/whatever else people out there jumping on the newest flavor of the month. pikeman was something that very few people on my server are by choice. i think legwand, marshall creed, and shuut are the only ones besides me and one of my guild members that actually wanted to become a pikeman. i wanted to be different. that and it looks cool .


so, here's a thought maybe we should ask them how we should keep up with the other melee professions in both pvp and pve when we are outperformed in every aspect by any of the other melee professions.


for example, we have area attacks that will knockdown and dizzy. this is good as when things are kd'd they take more damage. therefore, when we use our area attacks, the mobs will fall faster. but it doesn't matter when a heavy swordsman can use his area attack and hit for about the same, if not more, damage at a much quicker rate. also, fencers have an area attack that blinds. it also hits for high damage. they can get about 4-5 of those hits out before we get our second.


so, lets take on a single mob. we have a single knockdown, we use it. we warcry it. great, now its down for 10-20 seconds (depends if you have master brawler or not) then you smack it with polearmhit3, our most devastating move. oh great, you just tried to change its posture, and now its back up again. meanwhile, the tka is spamming unamredhit3 and has hit the mob about 9 times.





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Gunman21
Thu Jan 22, 2004 6:30 pm
#12



Well Shutout, I think that gets a little more complicated and more detailed than what they're expecting to answer.


I can add these though:


Do the devs agree that ourlow toughness and defense mods need to be fixed? If not, why?


How will our current extreamly high HAM costs be fixed?


When the combat pass is done, where will we stand in the amount of damage we do? For example Rifleman>Carbineer>Pistoleer is a given. We're not sure who's supposed to be doing more damage in the melee classes though, swordsman or pikeman.

Message Edited by Gunman21 on 01-22-2004 05:33 PM




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

Del_Faan
Thu Jan 22, 2004 6:39 pm
#13

1) Do you the (dev's ) see the pikeman profession as a good well rounded class and if so, Why?


2) Do you the (dev's) feel the pikeman class does need some tweaking, if so how?


3)Do you the (Dev's) feel that low speed and medocre damage and low melee protection isbalanced for the pikeman profession. if so, why?...if not comment on furture changesthat specifically affect pikeman as a profession....


4)Do you the(Dev's) see pikeman as anything else other than a stand in front of the MOB so others can shoot it..kind of class. if so comment on future content specificaly for pikeman..( example) mission terminal or npc missios that ask the pikeman to gaurd / escort a diplomat or something of importance, to and from a specific location..


5) how do you the dev's view balancing ranged vs. melee professions.


6) Do you the (Dev's ) see a possibility in giving the pikeman a multi damage weapon, as a pike has 2 ends that can be used for attack.


Well thats it for now if i think anything else I will post.


Del'Faan

Bria.
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