Patch Notes Archive
Thread: Update Notes: November 29, 2004 Publish 11.3
Iridescence
Wed Dec 01, 2004 1:57 am
#40
RankorCity wrote:
kgmkiorys wrote:
Delusionalminer wrote:
kgmkiorys wrote:Noone picks up the box thinking "FREAKINGAWESOME!! I cant wait to be a combat medic!!!"
/pointat self
(At least til I found out Combat Medics don't practice a lot of actual MEDICINE but that's beside the point.)
DMSL
Wed Dec 01, 2004 6:15 am
#41
FPS is too low, when will the Dev's fix that? I have a 2.4 Ghz computer with 1024 MB nternal memory and a 128 MB GeForce 4200 Ti videocard and i still have really low FPS. It was bearable at first, but ever since JTL was released it has gotten a lot worse. Crashes happenfrequently because of this. To give you an idea, FPS used to be 25-30 in buildings and open areas (desolated deserts, grasslands etc), while it was around 5 when i was mounted on a vehicle or pet. In large cities such as Coronet, it used to be 5-10. Ever since JTL came out, my FPS barely comes past 20 and goes down to 1-2 FPS when mounted or in Coronet. This takes away a lot of the fun.
We also have another problem, which has a lot of impact on the economy, the AFK macro looters/combatants. They are basically playing the game without being present, which undermines the basis of the game. These players just find a spawn, turn AFK and hit the macro button. That will not only get them a nice amount of cash (i calculated that a pro-macro looter can easily get 500K per day in creds alone), but also lots of loot which they can sell for low prices. WITHOUT doing anything! Stop this madness! Just remove the macro command that targets/attacks to prevent this. I am not opting for removal of the macro system, just make it impossible for people to earn money this way. So basically AFK macro spammers and tumblers are ok, but grinding XP, getting creds or loot should not be permitted, period!
Please fix this, make this your #1 priority!!!
Also, although the new loot is fun, i see how it can just make the economy worse, as the new stuff that can be looted are mostly schems, which crafters will use to the fullest and let people pay through their noses to obtain one of the finished items. Sure it's a cool idea, but why coulden't we get more lootkits like the glass table and gong? Those can be made by anyone. Also, what's the use of datapads and technical stations if they have no function but take up one space in your house and an item slot (they need a function)? Why coulden't we get more customization/misc. options with our stuff? I.e. scouts being able to harvest more than just bone/hide/meat but also skulls that people can hang on necklaces, put on their armor, vehicle etc, upgrades for armor and parts that can be altered to create some diversity etc. How about an option to have guild symbols that can be worn on clothing, armor etc? Come on, we could use some more creativity.
Then we have the quests. Most are cool, but they are NEVER updated. I'd like you to add more missions for the people that already did the first ones. Every other month or so every quest NPC should hand out new missions, preferably with some story elements. Maybe you can even add missions where you fight alongside famous NPC's?
Last but not least, please fix the BH profession, we need melee damage mitigation too! Or some new specialized BH carbine with some nice specials would be cool too. Also, can we get some cool profession specific piloting skills or ship weapons? I.e. sonic charge? How about adding Bounty missions that take place in space? I.e. stealing a bounty from another NPC's ship? Can be a famous SW char to make it more interesting.
Message Edited by DMSL on 12-01-2004 03:42 PM
DarkSmyth
Wed Dec 01, 2004 8:21 am
#42
Tiggs!
Greayt work hon!
Gotta question for ya...
Is everything in the game and working already? Or will there be another pass or two to add all the rest?
Just curious.
Take care, have a great day.
Han_Solo_67
Thu Dec 02, 2004 8:09 am
#43
has anyone figured out how to turn broken stuff into not broken stuff?
Ghostlion
Thu Dec 02, 2004 6:27 pm
#44
This may or may not be on topic, but for our friends out there with dial up (who maybe recently have had to format their hard drives) would it be possible for SOE SWG to sell a disc(s) with all of the publishes up to the current so that they don't have to spend so long patching after re-installing the game?
jeremlongslate
Thu Dec 02, 2004 8:51 pm
#45
Was the patch 11.2 mission payout nerf supposed to effect the mission difficulties a group can attain, or just the actual payout for the mission? It seems to me as you read it, the listed payouts and missions were not to change, yet once the mission was completed, the payout would change according to the locations of the groupmembers (i.e. you're not close enough, you don't get paid, yet each person only gets their share). Mission difficulties should not have changed, yet I cannot get any higher missions grouped with 5 other elite combat masters, plus pets/droids. I'm not asking for anyone to raise the payouts, or make them the way they used to be, since the economy is vastly inflated, but at least make it possible to get group missions for experience.
CalyxJorn
Fri Dec 03, 2004 12:52 am
#46
CharPrime wrote:you forgot to add that all solo group hunters just took a huge pay cut and everyone's credits is worth 10 times as much as it use to be.the poor will stay poor and the rich just got alot richer
Well after witnessing the group nerf firsthand tonight, I'm reconsidering my renewal of my subscription in January. I don't see how this was a wise decision. Out of ALL of the To-Do's the devs had to fix, how did nerfing solo-groups manage to make it all the way to the top of the priority list? Either they are trying to drive customers away or they have a monkey throwing a dart at a big To-Do list dartboard.
GuntherRall
Fri Dec 03, 2004 3:56 am
#47
Lol, finaly someone who has actually done the math to!
Don't forget to mention the vendors out there with things priced at the old payout system. New players wont be able to buy from them and if people are smart they will start being misers with their credits.
Crafters are going to take a huge hit in business.
If anyone was like me, they went insane and started grinding credits weeks ago when I heard about the nerfs coming, but that doesn't mean i will spen it on the higher priced items. I will just take a month or 2 off and see how the economy goes.
I stopped crafting anything since resources are still high priced.
You may also want to concider adjusting the resource spawn rate of quality stuff. Since no one will be making credits anymore, they sure aren't going to pay top dollar if they are smart.
Being a smuggler I have a slight advantage as I slice terms and do lower lvl missions for more credits than I can ever get in a solo group anymore. The only real reason to group anymore is for the XP bonus. I think the missions that were only available to groups should now be available for non-groups-this may help relieve stess on the economy and not have such a drastic immediate change.
The nerf is making WOW look more promissing every day and I really hate to say that.
DMSL
Fri Dec 03, 2004 8:39 am
#48
Threeother things SOE needs to fix:
- Remove combat while AFK: Macro grinding/looting/combat should be banned. Barking or tumbling is fine by me but grinding XP or earning dough while AFK is just insane.
- NO MORE MULTIPLE ACCOUNTS PER PLAYER! This is a multiplayer online role playing game, not a multi account role playing game! This stupid call on SOE's part is really damaging the game! Now people get a 2nd account so they have one combat and one crafting/doc char. This is UNDERmining the basis of the game! Please give people the opportunity to have a free2nd account charactertransfer to another server soon!
- Don't touch the rewards/solo-groups, give players some freedom in the game.
Because of the first two changes listed above you are totally letting this game go to ruin.
Nice work SOE! Also where's that special offer you promised me while i was still in beta? It's waaaaay past September 30th.
Message Edited by DMSL on 12-03-2004 04:41 PM
CalyxJorn
Fri Dec 03, 2004 10:39 am
#49
I looked at the WoW website for the first time ever this morning before I left for work. The screenshots aren't bad and the professions look cool. Leave it to SOE to push me to look at another game. I was just going to introduce swg to my fiancee this month but I don't even know if I want to do that now.
GuntherRall
Fri Dec 03, 2004 12:53 pm
#50
CalyxJorn wrote:
I looked at the WoW website for the first time ever this morning before I left for work. The screenshots aren't bad and the professions look cool. Leave it to SOE to push me to look at another game. I was just going to introduce swg to my fiancee this month but I don't even know if I want to do that now.
Lol if you need a 2nd account I have one available for your fiancee...I'm switching over after playing WOW this afternoon!
Striken
Sat Dec 04, 2004 1:31 am
#51
Also did A cash Nerf in Group which sucks i hope u dont mess up swg with the revamp so far it looks like the game is going down the pan already!!!!
Maybe u might think about putting it back to normal or letting players without a group get the best mission as possible
if u want proof ur runing the game biggest example is JTL what a joke that is!
Message Edited by Striken on 12-03-2004 08:33 PM
DMSL
Sat Dec 04, 2004 7:02 am
#52
The whole game is a joke.
Where are the infinite options/missions/quests in this game? The live events? Story?
That's right we don't have any of these in the game. JTL sucks, the graphics are good, but space is boring and the controls are whack. Make it more like X-Wing Alliance, that game was great.
I've only been playing it since July 15th and already i am getting bored. Quests never get updated, privateers have nothing to do etc.
Message Edited by DMSL on 12-04-2004 03:03 PM