Patch Notes Archive
Thread: Update Notes: November 29, 2004 Publish 11.3
kgmkiorys wrote:
Delusionalminer wrote:
kgmkiorys wrote:
The crate autopulling issue is stll here, any ETA about it being fixed? it's not game breaking, but village issues aren't either. I could understand the logics of fixing general bugs before looking at this issue, but once again we can see that jedis are more important in dev's eyes than smugglers.
I understand the frustration. I was a smuggler for a long time and can not only imagine the hassel this bug is causing, but also the constant delays and "being forgotten about".
The village though has nothing to do with Jedi. There is no purpose for us to go there except to do the missions for fun. The whole point of the village is to please the Jedi wannabie, so please don't keep blaiming everything on us.
Back on topic, good patch Tiggs, can't wait to see the new loot about. With the Droid interface changes, are there any plans to make them decay like all other ship components?
Excuse me to be stupid, but if it has nothing to do with jedis how can it be only FS people can access it? What is the purpose of the village? sorry to wake you up out of your dreams, but the village has far more to do with jedis than with anyother profession, that's another example of dedicated content to a single profession, and still not one that has been here since launch.
By referring you to be part of "us" i understand you are a jedi, well, let me ask you what got all the things delayed in this game, and let me ask you what profession has broke the whole game. You don't see? make an effort, smugglers were stated as the more in need of love in september 2003... and by some magical conspiracy in december 2004 the only things that are new are imperial warrant officers smuggling better than master smugglers, entertainers pilots called smugglers by all the npc in the game, a fistful of nerfs (FD reagroing even kms away from the mob, Panic Shot breaking if the target gets damage even if not by you, spices downers, crate autopulling, and the best one, my favorite : ignorance of the smuggler population). Jedis patches have taken more than half of the dev time, for good or bad reasons, but you can't consider you're making a game if your attention is only focused on one out 33 professions.
So no, i won't stop blaming jedis, they brke the game, they drove the devs into a labyrinth from where they can get out only by more and more coding. They don't stop crying about anything that doesn't suit them, and of course they arelistened to, and of course, when another profession tries to use the same methods they are told to go and get f***ed somewhere else. That's not pleading into their favor, and that will not make me like them, for sure.
As a conclusion, about the topic, no, this is not a good patch, it creates more bugs, doesn't fix anything, and doesn't bring any form of communication between, rednames and customers.
As I said origionally, Jedi get no content in the village, it is purely for those NON Jedi wishing to BECOME Jedi. It is content for every profession who wishes to either do the missions or become a Jedi, but with the added side effect most Jedi can't do the missions as everyone either requires specific skills to non Jedi related professions such as Doctor or Artisan, or the killing of lots of NPC's.
What things in this game have Jedi broken?
PvP maybe? Hmm remember a lot more complaints about Commando flame DOT's, Combat Medics, weapon DOT's like the NS mind fire lances etc than I ever heard about Jedi.
PVE? If it wasn't for doc buffs and super high armour maybe it would take more than 1 Riflemand / Swordsman to take down a NS elder, something a solo Jedi couldn't do very easily.
The Economy? Well Jedi only really need food and Clothes.Most other combattemplatescould earn as much if not money doing solo missions, with the added benefit they can take on mobs that Jedi never could stand against solo.
As for your comments about Jedi whining and getting listened to. I would say every profession has its star whiners, just check 90% of the posts by smuggler on any dev responded thread. CH, BH, DE every one complains alot and with very good reason. It's something every profession has in common, along with the fact unless its something the Devs are working on at the moment, NONE of us get listened to.
**editto correctconfusing myself while typing lol
Message Edited by Delusionalminer on 11-30-2004 06:09 AM
I made ticket, and bug report,yesterday i spent 5 hours in front of Whip, and waiting a solution.
He say to me that i have another mission opened, but in datapad and in quest journal there rnt missions....
I have 4 columns, and i have to take 5 with Survival, i hope someone can resolv me this problem soon because i dont want to loose 3 weeks for a bug....
Please Help me if someone have a solution.
I think this bug is come out with 11.3 Pubblish...
Thx
BigSkill DFK Italian guild member
Bloodfin
Delusionalminer wrote:
I could well be wrong on this, but I heard from a friend that there are missions where you actually have to be a smuggler. Also in one of the station lists it has "SA" pilots which I took to be Smuggler Alliance pilots.
BadKarma777 wrote:
Delusionalminer wrote:
I could well be wrong on this, but I heard from a friend that there are missions where you actually have to be a smuggler. Also in one of the station lists it has "SA" pilots which I took to be Smuggler Alliance pilots.
You are correct - Swede and JFreeman brought it up in 'In Testing'. I believe it is Talus Station - you have to be a Smuggler AND a privateer for these particular missions.
yes, that's talus station, you need to be able to understand a selonian to get the mission, after what it becomes the same mission you can get with any privateer mission. More precisely about the prereqs, you have to be a smuggler with 1000 at least, and not be imperial on space. That's not content, that's a plain slap.
Also - people need to stop confusing the Smuggler's Alliance with actually being a Smuggler - it's really getting pretty stupid.
Flying a fighter for the smuggler's alliance doesn't mean you smuggle anything - it just means you work for and with those who do. The fighter next to that smuggler freighter isn't actually smuggling anything - but he's allied with the guy who is.
No, that doesn't make sense, but when the mission you're doing is getting illegal cargo, and you are asked to bring it to a customer while avoiding (or pretending to try to avoid) customs offciers or patrols looks pretty much to me more like smugglin than escorting. And smuggling with a pure template like Master ID/Master Chef is not what i wanted when i grinded up to master smuggler. Add that to the point that NPCs call any SA pilot a smuggler in the game and you will understand our concerns. Maybe you can explain me the difference between ths smuggling (with a low case s) that is enabled in the SA and the Smuggling (with a high case S) that isNOT enabled in the Smuggler profession? This distinction has been made by a dev, but we didn't have the explanation. And now, let me ask where is the Bounty Hunter's Guild, i'd like to be a member and be called a BH and chase NPC marks, or i would like to enter the Jedi Order and be called a jedi without having to through the grind.
Why doesn't anyone seem to get this?
Why don't the devs simply change the name of this alliance into a "Transporter's Union" ?
kgmkiorys wrote:
you're making good points, and i have to confess (well it's no secret) that i put all the ranting i can in my post), but there are points i jus can't let you go with :
The village is for people who want to be jedis, so it's jedi content, whether you are a jedi or not when you enter.
The village requires you to become FS to enter, so that's not a content accessible by everybody.
Fixinga mission terminal in a jedi village not accessible by everybody is not really what i call a priority in the grand scheme of the game and its fixing.
Could a smuggler not benefit from: More melee and ranged defenses (via the enhanced reflexes tree), better vehicular (swoop/ship) control (again via the enhanced reflexes tree), all the benefits the Combat Prowess tree (more speed in both melee and ranged attacks, and more accuracy), the crafting bonuses when making spices, and maybe luck when evading scans or looting corpses? Better healing? Force assisted surveying bonuses when looking for materials to craft spices with? Again, it has something to offer that EVERY prof can benefit from. The quest rewards are beneficial to EVERYONE. This content IS available to EVERYONE that does the required actions to get in. It is not gated in ANY way.
People complaining about the solo-group nerf are jedis worrying about the prices of their pearls and crystals.
Rightfully so. The price of crystals and pearls is WAY out of whack, along with everything else out there.
Devs have stated the smuggler profession would get some love, and changed schedules times and times again, you know the history as well as me i figure, that's miscommunication, lies and broken promises.
Devs have decided to boost the sales (i do believe that's more a marketiong decision than a dev one) by adding jedis in the game, and so began the grind war, which broke the game.
Devs have then decided to change this, delaying anything in progress so that the game become playable again (ok, that was needed, but was once again jedi content).
Devs changed combat for jedis and trials for jedis, and villages for jedis... another thing that delayed any further development on any other profession.
In the meantime you of course insert [random_profession_random_nerf] where you feel like.
Hey, I feel your pain. My beloved Commando and Pistoleer have been hurting/nerfed for a LONG time. The Commando has been the single most nerfed profession in the game. I have been waiting on fixes for it for about a year or more. Commando has three basically unusable trees. The Flamer tree is its one saving grace, and even then, it its woefully gimped compared to other profs. Did you know that a Master Dancer has higher melee defense than a Commando until the Commando reaches Master? Chew on that for a while...
Devs stated that contraband scans would be good, and smugglers began to feel some possible love, and then it appeared that any imperial warrant officer could smuggler better than any master smuggler.
They're imperial. It only fits that an Imperial of certain rank should be exempt from contraband scans, when after all, everything is supposed to be under Imperial rule.
To reboost the sales devs decided to push back again the smuggler revamp and the combat balance (that was the current name at the time) and allow people to fly into space, so that people could be distracted from the bugs that were not fixed on the ground. Another lot of broken promises and lies.
Thats happened to EVERY profession. Not just smuggler.
In this space thing they put a Smuggler's Alliance any dnacer/chef can enter, give them smuggling mission and ask the smuggler profession to please smile while getting the shaft where the sun won't shine. To apologize they bring a mission on talus that is "special Smuggler content" and in fact it is a stadard dock and deliver mission where you have to understand the selonian language to begin the mission. Great special content, do you want us to smile and lower our pants again? Any Id member of the smuggler alliance is called "smuggler" by any NPC where i didn't even have a mention of my profession for 14 months. I have been asking the right to enter the Bounty Hunters Guild or the Jedi Council, but strangely enough they don't want ...
Now you are telling me that my 3 months old issue is nothing because there are other more important ones? ok, i can understand the logic in your opinion, but you should understand that it would never have occured if they did listen to testers on TC, Been there done that...Have told them countless times in the past they were about to majorly screw up with something, yet they did it anyway, only to change it back to the way we wanted it 2 months later if they did fix it when they told us they would. I did get my box on June 26th to be a smuggler, a character i have been prepraing for 3 years before launch, and i fear i will have 3 years after launch to prepare it to smuggle. I have always wondered...Just what are you going to smuggle? How many times can you stand to walk up to an NPC who gives you a "package" that must be delivered from Point A to Point B to another NPC before it becomes just like every other delivery mission out there? When all it really is, is a glorified delivery mission available at any mission terminal? So, yeah, maybe you have to dodge a few NPC ships that attack you, maybe a Star Destroyer or something, and "try" and take your package. Smuggler was probably the single most difficult profession to design anything for, much less content.
So no, i don't like Jedis because they did switch the priorities of devs, i don't like jedis because they are the golden child, i don't like jedis because at this timeline they should be only 3, i don't like jedis because they consider themselves the center of the game, and they have managed to convince the devs they are.
Jedi sell retail boxes. Jedi sell subscriptions. The goal of obtaining Jedi keeps players in the game after they realize there really isnt that much to do in game, and that you must create your own content.
Tiggs if you guys are not going to alter the solo group mission payout please give us some idea what your going to do to help with the economy on the servers. I agree the missions needed to change the economies are too inflated. But you guys are creating a economic crash to rival the great depression. Here are some numbers from my perspective on how this will effect my community.
I play alot more then the average person does. Today I logged about 12 solid hours of gameplay in a 20 person solo group. I am a Jedi I have to be in a solo group as I cannot pull missions high enough to yield experience. (unless you call 5 jedi xp per creature experience). I made 100k credits over the course of those 12 hours. Thats an exact figure as I keep all my cash on hand not in my bank. That is roughly 8 missions an hour I kill the full lairs very fast. So lets say that I get in a four person group so that I can pull seething bols these give me 1k jedi xp per creature. And all 4 of us pull the same missions the same direction and just stand by while the othe rdoes thier missions or even helps with the mission we get a 16k mission split 4 ways so thats 4k we repeat this through all 8 missions. The result is we made 24k credits in one hour however we made 1/4th of the experience specifically that is 25k +- jedi xp an hour as a penalty for working together. Not to mention visibility (however I dont mind this).
Let me break this down another way. With the current rarity of crystals and pearls thier pricing is 2.5 million on crystals and 4 million on pearls roughly (little on the high side). I do on average 75 missions per gaming day (yes I am mental I keep track of this) That is 525 missions per week. My average condition on my pearl when I buy them is 990. Each pearl lasts me roughly 3 weeks (sorry I mistated early on a pearl a week my pearls are staggerd so I only need to buy one pearl a week) thats 1575 missions I take 1.2 condition points loss every 2 missions. (the information is for numbers junkies). With the above combo where we had 4 jedi working together so we can get more credits less xp. We would generate 2.1 million credits a week or 6.3 million over the course of 3 weeks of the life of the pearls. Ok so 8 missions per hour 525 missions per week that is 934k in buffs and 7.5 million in crystals. Not counting brandy or the rest.
Yes eventually the economy will settle. My question to you Tiggs is When. I am sure you guys know this problem I am not that smart a guy to be the only one who keeps track of this. How long will our economy be screwed up? I am guessing 6 months in a best case senario. Please take the time and post an intelligent response to this Tiggs this is a very crucial issue to the players of this game. I play alot and have alot more ability to generate ingame credits. Mid tier gamers will be affected by this alot faster.
Some things that might ease this tention is increase the supply so the demand goes down artificially there for decreasing the costs.
For instance.
Consumables will be affected by this alot. Consider increasing the harvesting rates of rangers/scouts by alot.
Increase the crystal and pearl drops enough to flood the market.
I am sure there are other places where you can increase the supply to flush the demand down the tubes. Decreasing decay so people dont need to buy stuff as often.
Thanks for reading my message.
HEy when are getting a fix for warcry ? Warcry ATM it's in its pre-nerf status ( 2month ago ) , not breaking with damage and stacking "warcryed" char attacks so they all come in 1 sec after the warcry ...
thx
what exactly do you mean by combining them? just dragging one over the other...? or something else?
aqu_muffins wrote:
Jonas_the_hunter wrote:
Some help on how to do this would be sweet. Junk dealers aren't giving any insight...
Tiggs wrote:
Publish 11.3
New Loot
Everybody loves loot! Star Wars Galaxies is enhancing the loot system to make it more fun and exciting. With this publish, players will find all sorts of new goodies. There are 17 new skill enhancement stims, new loot kits, and new ways to recycle old loot kits. All of those broken datapads, viewscreens and firework duds? Well now, you can combine them with loot that drops from all sorts of NPC's to create new loot! You can Turn broken viewscreens into over 20 brand new paintings, turn broken datapads into working datapads, dud fireworks into working fireworks, corrupt datadisks into fixed datadisks that when combined with a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). Click here to read more.
if you combind a brocken datapad (random loot) with a data pad battery (random loot) you get something new