Patch Notes Archive

Thread: Update Notes: January 25, 2005 Publish 12.1

Sesshomaru78
Tue Jan 25, 2005 9:15 am
#40

The patch looks great, but there are a few things that I feel need to be answered.

One of these questions has been repeated several times in this thread. Player structures do not automatically remove themselves from the game world. What does this do to the houses that were not removed from a city who's player has stopped playing? That house will stay there forever? Also, I have lost a harvester or two while cleaning out my waypoints, if I can't find that harvester again, and it will never be removed from the game wourld automatically, does that mean I have lost my lots forever? Several people have posted solutions to this, but I would just like to know how it will work in the game now. I'm not asking for a code change, just a clear explanation.

The next thing on my mind for this patch is the reduced starport wait. I think is a slap in the face to all the people who bought JTL for the purpose of traveling quickly to join into a PvP battle. That is the only reason why I have JTL, I wasn't very much into the space combat sim. So now I feel like I have waisted my money on that. It would make more sense to have the shuttleport times shorter. This makes more sense because shuttles don't have to travel as far as starships and can make round trips much faster. This would also be a change that would make the ground players and the JTL players happy, while still giving the advantage of fast travel between planets to the people who purchaced JTL.

Last, and least (hehe) is about the mount change. I agree that you should not have to get off your mount to survey, but to take a sample you should be forced to get near the ground, it only makes sence.

I hope some other people can see the logic in these changes and shed some light on why they were made.

Thanx
ShadowHawk01
Tue Jan 25, 2005 9:17 am
#41


Tiggs wrote:


Quests

  • Players will only be allowed 350 quests in their quests list.



What does this mean?

Excellent batch of changes in this publish



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tezzla
Tue Jan 25, 2005 9:21 am
#42

crashing as well 9.oc installed same error.



only thing so far I see that bothers me is the way it looks a house will never go away now The city I am mayor of the people that built it got tired of running it and left the game trouble is they left there houses which makes replanning or makwing the city look nice a night mare as there are house all over th place and its generally a mess, the only thing that gave me some hope is that eventually the abandoned structures would run out of maint and go away now it sees i am stuck with them I like the comdemed idea but, would be better on a timer maybe a month it can stand comdemed with an email to the owner about it being condemed and then bye bye house. just a thought.



Its hard to make things "foolproof" as fools are so damned ingenius
Rocc Profit gimped jedi extrodinare
Ternque01
Tue Jan 25, 2005 9:23 am
#43

I love youSOE!!! I LOVE the stronger Crackdown!!!!! The Smugglers really do love that you did this!!!!


The change in starport times is nice, as well as the spawn increase. I like the politician changes as well.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
DaedalAho
Tue Jan 25, 2005 9:25 am
#44

Player Structures

* All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs.

PLEASE add the ability for a mayor to destroy a condemned structure within his/her city
..please


Politician

* Politician skill boxes will no longer require skill points to train.

thank you thank you thank you
I can now reclaim my dying city, which I had labourously built up from the suntir planes, just to watch fall to neglect



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DAEDAL AHO
Trevellian
Tue Jan 25, 2005 9:45 am
#45

Errm Tiggs?

Eclipse seems to have vanished.

....and my toon is now bald and naked.

:-)



Trevellian Pendragon, GTA, Caserta city, Naboo
Carbineer - Warrant Officer
Killing threads since 2003.
Moriendor
Tue Jan 25, 2005 9:45 am
#46






Sesshomaru78 wrote:





ShadowHawk01 wrote:




Tiggs wrote:





Quests



  • Players will only be allowed 350 quests in their quests list.





What does this mean?

Excellent batch of changes in this publish






My best guess is that the change is in the new list of quests that was added a few patches ago. The one that keeps track of the FS missions and things like that. But this is only a guess. I sure hope they are not talking about the list in my /exam window. With this change they should also have included a way to delete the quests that you do not think are as important so you can control what quests you can still read.






I'd like to know details about that, too. Since JustG (I think it was) said that the limit also counts towards finished quests, I think we should get clarification on what this limitation means exactly. Would be a bit annoying if we could lock ourselves out from participating in future content/quests. That can not happen, right? Details please .


THAAC
Tue Jan 25, 2005 10:51 am
#47

Servers are still down...6 hours later. At least now SOE have stopped trying to bluff us, and have not posted an ETA instead of just moving the goal posts once the previous ETA came and went.


I'm willing to bet they screwed things up so badly this time, all we'll get is a roll back to yesterday's patch, and have to endure another 6 hours downtime in a few days, when they try again.



Is this a bad time to discuss compensation for lost gaming time? LOL, as if!



IGN - Raistalin
Voller's Original Account

DarkDeathDude
Tue Jan 25, 2005 10:59 am
#48

so many people say great patch


i say SOE cant put a patch on a pirate with out making him crash





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porksaber
Tue Jan 25, 2005 11:05 am
#49

So what exactly does this speeder spawn fix thing do?... By the way nice patch devs well done! Excellent about surveying whilst riding.



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xobmnad
Tue Jan 25, 2005 11:12 am
#50


DaedalAho wrote:
Player Structures

....
PLEASE add the ability for a mayor to destroy a condemned structure within his/her city
..please
....




delete a player's house who might be not able to play due to some RL issues ?
man i was pI55ed off when it happened to me but it was SOE's policy.
now you want that judgement layed into some other players' hands ???

thx but NO

Message Edited by xobmnad on 01-25-2005 07:16 PM



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nesterwindlight
Tue Jan 25, 2005 11:31 am
#51

Great patch. . I like the continuted focus on the real issues of the game. Let's keep that up instead of adding loot. But, enough said, excellant job!! /salute.


Nester

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ShadowHawk01
Tue Jan 25, 2005 12:08 pm
#52


porksaber wrote:
So what exactly does this speeder spawn fix thing do?... By the way nice patch devs well done! Excellent about surveying whilst riding.




prior to this publish, when riding into an area on a speeder you may see the lairs spawn, but would have to stop for about 10 seconds until the creatures or npcs would spawn. I assume that now we should see things spawn ahead of us instead of behind.

Please correct me if I am wrong, I am only guessing here.



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