Musician Archive
Thread: Feedback needed Jukebox Player Event Perk
I'm still so blown away that they implemented it the way they did. Itcompels me to wonder just how many coding hours have been wasted on design concepts of questionable sanity.
LyteFoot wrote:
The solution is simple don't code it as a microphone, it is afterall code not physical hardware.
Message Edited by Warryyr on 02-24-2005 05:05 PM
and I mean a really big IF
It worked like a real jukebox and credits were delivered to us for each play. Its in place to deliver artisan XP to the person who made a crafting tool. How bout 25 or 50 ...maybe even 100 creds per play. Oh and if they do this thay should add more songs (heaven forbid) but we are the people who have to install them or sell a datadisk that the user can then load onto the juke.
So we sell the jukes (with artisan components or artisan made and we just load the songs) or songdisks.
We get royalties for each play of a track we made.
We are involved with new content getting added to the jukebox.
Otherwise the jukes are permanant.
How hard is this really? The example is right there hidden so carefully that the Devs would never have found it. Its hidden REALITY. Make them work like it works in real life. Someone makes the jukebox, a craftsman even, with specialized skills (wouldn't know where those are in game). One loads songs/disks/albums onto it by BUYING them (and the accompianing royalty structure paid to the artist) from musicians and to use it in a public place or for an event one need to also LICENSE for use (hello....ASCAP, BMI).
I know that the "event promoter" could be said to be providing this but....BUT then I want to be able to buy buffs in any NPC hospital, buy a house from an archtect trainer or get that pilot trainer to SHOW me how to fly those missions.
Fragpuppie Uber
Master Musician, Master Entertainer
I've presented your feedback to the devs, and after consideration, they have decided to bring the jukebox live as-is for the time being. However, along with other Player Event Perks, they like the idea of creating a more permanent, craftable version of the jukebox at some time that would be integrated with the Musician profession. When such a craftable version should come to fruition, they would remove the current version of the jukebox from the Player Event Perk system. The devs are open to suggestions on how best to integrate a craftable version of the jukebox with Musicians and other professions.
Aleyo wrote:
Alrighty - here's my approved message that sums up what's been going on behind the scenes:
I've presented your feedback to the devs, and after consideration, they have decided to bring the jukebox live as-is for the time being. However, along with other Player Event Perks, they like the idea of creating a more permanent, craftable version of the jukebox at some time that would be integrated with the Musician profession. When such a craftable version should come to fruition, they would remove the current version of the jukebox from the Player Event Perk system. The devs are open to suggestions on how best to integrate a craftable version of the jukebox with Musicians and other professions.
My only concern is with the concept that a terminal isoverriding our skills as Musicians. Although having a part in it would be stellar (that's what really put me off on the whole thing in the first place is that we had no part in new musical content), the fundamental statement of a jukebox is:
"Can't/don't want to find a Musician for music, buy a jukebox - they play better music anyways."
There is stillthe issue of having a terminal play better music than me. I don't think that's right.
starwars2 or the cantina song from the jukebox - listen to them side-by-side, and I guarantee you'll prefer the Jukebox.
As someone said before, give the Jukebox our loopy, tooting, Star Wars song knock-offs, and let US play the good stuff.
There is an inherent problem with the concept of a jukebox in SWG - it plays better music than us!
IRL, a jukebox can only play what real artists have recorded. They typically won't hold a candle to a real Musician onstage, doing their thing (though admittedly, I've been to some bad concerts in my time, from folks who sounded great on CD).
In SWG, the jukebox performs way better than we're even able to. Advantage: Jukebox. Always.
It is imperative that any new version of Jukebox be better than just being more permanent, too - otherwise we'll get lambasted for getting what we wanted due to our "whining," whereas the Devs have seemed to admit the implementation of these things could've been done better in the first place.
I have something to tell the Devs, too - the next time you want to adda terminalin the game that supercedes a profession's skills, it might be wise to solicit the profession's community about our take on it, otherwise this entire snafu would've been avoided without wasted development effort.
Message Edited by Warryyr on 02-24-2005 12:59 PM
Two things i would like to see:
1. Musicians involved in the creation of jukeboxes (preferably master musicians)
2. Musicians playing can do ambient music like the jukeboxes.
Message Edited by Drygo on 02-26-2005 06:42 AM