Musician Archive
Thread: Feedback needed Jukebox Player Event Perk
Message Edited by Mariki on 02-24-2005 07:24 AM
SOETyrant wrote:
Ravanne_Esi wrote:This publish is the death knell for live musicians. SOE's recent changes in enterrtainer buffs and healing makes perfect sense now, as with the introduction of player event jukeboxes live musicians are no longer viable. I'm sure the next big announcement will include a new dance droid, with many wonderfuly coreographed routines and they will all display properly to the viewer. Unless you are a buffbot the musician profession is now worthless.Message Edited by Ravanne_Esi on 02-24-2005 08:11 AM
I wouldn't give up now, we have some pretty positive changes coming for all entertainers shortly. We will be posting on this sometime next week. Live performances still have clear advantages over the jukebox btw, but not everyone can round up a band.
This is from the feedback thread of publish 13.1 on Live.
I'm working to see if I can get another statement approved to tell you guys.
Message Edited by Aleyo on 02-24-2005 10:54 AM
I'm not even going to worry about this.
Live performances still have clear advantages over the jukebox btw, but not everyone can round upa band.
Gordon Walton
Sony Online Entertainment
My feel on this is.. the jukebox takes away all incentive to create a band.This suggests that hard work and dedication to create an individual band isnot important. Yes, that stuff not only takes time, but finding the right people takes energy.
For whatever future goals they have for entertainers/musicians, it appears to be MUCH easier to make a droidterminal not only play stuff we can't, but play it BETTER and CHEAPER than any live act would cost.
Here I was hoping for new songs, maybe even instruments that didn't sound the same (i.e. the chid, fizzz and kloo all sound the same, the fanfar, traz, and slitherhorn all sound the same). Only the master instruments seem to have any actual tone to themselves. I was hoping maybe they would "fix" that particular issue. I was hoping, possibly that some of the very things they are giving to the terminal, they would give to us. Instead, it seems they want to replace us with a droid terminal.
Yes, what I'm discussing would take lots of time on the devs part. The easy solution seems to have been taken. *copy sound tracks from Lucas Sound Library* *paste to droid terminal.*
I really wanted to, as Loniki does, create meaning to our profession as ENTERTAINERS. I wonder if that's possible with this change.
-- Riu
Aleyo wrote:
SOETyrant wrote:
Ravanne_Esi wrote:
This publish is the death knell for live musicians. SOE's recent changes in enterrtainer buffs and healing makes perfect sense now, as with the introduction of player event jukeboxes live musicians are no longer viable. I'm sure the next big announcement will include a new dance droid, with many wonderfuly coreographed routines and they will all display properly to the viewer. Unless you are a buffbot the musician profession is now worthless.
Message Edited by Ravanne_Esi on 02-24-2005 08:11 AM
I wouldn't give up now, we have some pretty positive changes coming for all entertainers shortly. We will be posting on this sometime next week. Live performances still have clear advantages over the jukebox btw, but not everyone can round up a band.
This is from the feedback thread of publish 13.1 on Live.
I'm working to see if I can get another statement approved to tell you guys.
Message Edited by Aleyo on 02-24-2005 10:54 AM
I hope ya can, because there's a lot of discouraged folks around here right now. And rightfully so.
I'm doing my best to keep spirits up, but ya know like Han Solo said, hey - it's me!
Sunshine and lollipops ain't really my thing...unless it's sunshine in July on my birthday,and a cherry Tootsie pop...daaaaang.
Aleyo wrote:
Alrighty - here's my approved message that sums up what's been going on behind the scenes:
I've presented your feedback to the devs, and after consideration, they have decided to bring the jukebox live as-is for the time being. However, along with other Player Event Perks, they like the idea of creating a more permanent, craftable version of the jukebox at some time that would be integrated with the Musician profession. When such a craftable version should come to fruition, they would remove the current version of the jukebox from the Player Event Perk system. The devs are open to suggestions on how best to integrate a craftable version of the jukebox with Musicians and other professions.
Okay (Sure wish they took care of this before they pushed it live, but...)
These things I feel very strongly about:
1) Musicians have to craft(record) each song/track. Basically, Musicians have to be solely responsible for the songs that players wish to play in thier jukeboxes. And this should not be a one-time deal.
2) Each Song/Track can be played a limited amount of times, thus creating re-sale income. If they made these recordings permanent, or long lasting then they would not be much different than the NPC bought jukebox, and that's unacceptable, IMO. Again, not a one-time deal, we need to make sure Musicians will be needed around to keep these things running. Otherwise, the jukeboxes will be bought, they'll only need one interaction with a musician and then they have a permanent jukebox that out-classes what we can do.
I think the best way to handle the actual jukebox machine would be this:
Only Master Musicians (Or some other level of musicianship that is agreed upon [I'm open to debate]) can purchase the jukebox from an NPC and other players would have to buy those jukeboxes from the musicians.
(Either that, or an Artisan/DE/Musician colaberation would be needed to craft these... unless they want to make them completely craftable by musicians only.)
Then the different songs could be crafted by the musician based on skill boxes. I.E. musical knowledge and/or techniques would grant the "schematics" to record the individual songs as the musician goes up those branches.
Some tracks should be saved for the Master Box.
I also think Master Musicians should be able to craft a multi-track disc that can loop several songs... thus allowing the jukebox to play through several songs in sequence, without having to change the songs manually.
Again, that would only be craftable at Master and would be limited in how many times it could be played, just like the rest.
So, to sum up... a player would have to order a jukebox (Either buying it from a musician or from an artisan/DE).
Then they would have to order recordings for thier jukebox.
The musician would craft/record these songs. They would have a limited use.
The player would buy these recordings from the musician, and then have to load them into thier jukebox.
The jukebox can store 29+ recordings.
Every time the jukebox owner wants to play the jukebox music, they have to switch it on and choose the song/track.
Each time they do this, the crafted recording/song/track loses one Use.
Eventually the jukebox owner would have to buy a new set of recordings from the musician.
For this mehtod, I'd say 10-20 uses per track/song may work well.
Remember, these songs loop over and over until they are stopped. That would only be one use. They would only be "Used" when someone starts and stops the song(s).
May the force be with you.
- Omadda Szool
Kauri
Message Edited by omadnay on 02-24-2005 05:39 PM
There's nothing else we can do about that, other than dropping the profession.
So, I'm staying focused on how we can make them work with us, as opposed to completely against us.
Here's one major issue I'd like to see them hotfix for us...
Please allow us to buff ourselves!
As an artist, I have to admit... absorbing oneself in your own art can lead your mind to great heights.
That's what Mental Enhancements in-game mean to me.
The Entertainer dazzles and inspires the audience so much that they reach a higher mental clarity.
Their heads feel overloaded by the brilliance of what they just experienced.
If you agree with me that the game-mechanic represents that aspect of the human mind and art (To a degree) then it is completely plausible to allow the entertainer to enhance thier own minds through thier art.
I do not believe for a moment that this would create any imbalance and I also do not believe for a moment that it would destroy the "Social" nature of these professions.
The people that play purely for others' entertainment and have no desire to buff themselves won't be hurt by this.
Other people flocking to become entertainers in order to be able to buff thier own minds isn't likely to happen (106 skill points for what they can get from other players/bots) and even still would not hurt the entertainer professions.
Perhaps we would actually have new players discovering that they truly enjoy those professions and would become welcome memebers of the entertainer community.
As it stands now, the entertainer does too little for themselves.
If the Devs want to make some of us happy, then tell them to allow us to buff ourselves.
That's a start, for me anyways.
It doesn't have to be credits, it doesn't have to be loot, it doesn't have to be uber combat skills... but I need something more beneficial to myself in return for the skill points I have spent.
- Omadda Szool
Kauri
Message Edited by omadnay on 02-24-2005 05:15 PM
If we would all rather stay away from the Crafting side of things... there is another way to handle the jukebox and it's songs.
The Jukebox would either be crafted or picked up from an NPC by the musician (As I suggested above).
The songs/tracks, however, could be loaded up and installed by the musician without need of crafting.
The musician could choose a radial menu option to "Program" the songs into the jukebox.
The songs would last either for a period of time or for a limited number of uses.
In essence, the musician would Buff the jukebox in order to make it function for other players.
This would implement a system more akin to the way entertainers already work and not be based on resources and crafting.
I don't know which method I prefer.
(My gut feelings are that I like this method better, but that it would make the cost of programming the jukebox tough to figure at best... though that's nothing new for our business)
May the force be with you.
- Omadda Szool
Kauri
Message Edited by omadnay on 02-24-2005 05:29 PM
Aleyo wrote:
Alrighty - here's my approved message that sums up what's been going on behind the scenes:
I've presented your feedback to the devs, and after consideration, they have decided to bring the jukebox live as-is for the time being. However, along with other Player Event Perks, they like the idea of creating a more permanent, craftable version of the jukebox at some time that would be integrated with the Musician profession. When such a craftable version should come to fruition, they would remove the current version of the jukebox from the Player Event Perk system. The devs are open to suggestions on how best to integrate a craftable version of the jukebox with Musicians and other professions.
Thanks scip for working for us. Unfortunately its bad news not good. Making it craftable and permanent is even worse. It just turns us into a crafting profession. Even in RL it isn't the artists that craft the recorded work they perform their parts and technicians craft it.
I'll see how the events jukebox goes but I sure don't want them permanent. I want to perform and be in demand for that performance. Today when people hear me play something other than SW1 and that I try and mix the flourishes in different patterns they appreciate it as above average. Once they hear the jukebox nothing I produce will sound good enough and that simply isn't acceptable.
Yeah I know I'm blowing in the wind, they are in and will never go away now. I just think changing them further will be more damaging than they already are. At least they aren't permanent, people won't become accustomed to them being in every house or shop they enter. The dazzle will fade and they will become something only used for special events as intended. At least then my day to day performing will not be as impacted as it will if these things are everywhere playing all the time.
LyteFoot wrote:
...I just think changing them further will be more damaging than they already are....
Message Edited by Tralmek on 02-24-2005 04:29 PM
Message Edited by Mariki on 02-24-2005 04:07 PM
Message Edited by Mariki on 02-24-2005 04:06 PM
I want a player perk that let's me enjoy the services of another profession! How about a tailor perk that will let me create any clothes I want for 8 hours for 25k? How about a Doctor perk that let's me buff and heal for 8 hours? I could go on...
This is very shocking and upsetting.