Musician Archive
Thread: Publish 23 on Test Center New Inspiration Buffs
Lorelai_Seabreeze wrote:
I am keeping it civil.
Your ignoring the facts I point out.
You cannot buff one side and not the other just because you hate the class.
Check my sig I am an entertainer/dancer/musician, My Jedi used to be a Master Dancer also.
I am well aware of all the issues with entertainer classes.
These buffs have far ranging implications that cannot be ignored.
Not just combat implications but ones involving the crafters themselves.
Resource quality and how many points the crafter has to spend.
why be a 12 point crafter when the 10 point crafter can now compete
why pay for high quality resources when you can get near beer.
I'm not disagreeing with you that some of these buffs would probalby be bad for crafers/crafting and the economy. I understand from previous posts full time crafters have madethat the 10% enhancment to resources is a bad idea. I think you're right in that regard. I also never saidyou don't have a grasp on the issues we as entertainers have.
However, I disagree with the sentiment that the Jedi should be integrally linked to what we do as an Entertainer (via these buffs in this case). They've always been a 'house unto themselves' with special rules set aside just for them. I don't see why this should be different here.
The combat upgrade combined with alot bugs/issues not being dealt with
Factor in Bounty Hunters which btw is the number 1 profession in the game since you cant really count Force Sensitive skills as a profession(everyone can have those)
However, I disagree with the sentiment that the Jedi should be integrally linked to what we do as an Entertainer (via these buffs in this case)
This is where you dont see the whole picture, Not buffing the Jedi has nothing to do with it.
You are buffing the Jedi's number 1 enemy the bounty hunter so the buff will be integrally linked to Jedi.
Ultimately every profession in this game is linked to each other.
Message Edited by Lorelai_Seabreeze on 08-24-2005 06:41 AM
Lorelai_Seabreeze wrote:
The special rules have been changing over time.
The combat upgrade combined with alot bugs/issues not being dealt with
Factor in Bounty Hunters which btw is the number 1 profession in the game since you cant really count Force Sensitive skills as a profession(everyone can have those)
However, I disagree with the sentiment that the Jedi should be integrally linked to what we do as an Entertainer (via these buffs in this case)
This is where you dont see the whole picture, Not buffing the Jedi has nothing to do with it.
You are buffing the Jedi's number 1 enemy the bounty hunter so the buff will be integrally linked to Jedi.
Ultimately every profession in this game is linked to each other.
Message Edited by Lorelai_Seabreeze on 08-24-200506:41 AM
I personally believe a Jedi should be equal to any other combat template out there.
According to the Devs currently Jedi are supposed to be 1.5 times more powerful than the normal combat classes.
Alot of new Jedi who do not have access to pearls and crystals that no longer drop beg to differ on that 1.5 assesment.
Most Jedi do not want to change the status they feel they deserve.
They are not backing out of any arrangement, its being forced upon them by the Devs.
They went from Total gods the day the first Jedi unlocked to now being on par with some lvl 80 BH combos
An entertainer buff that allows every BH on the server to wear the best armor available and use the best weapon available means you have a class that is more powerful than New lvl 80 Jedi who have crappy sabers.
Lorelai_Seabreeze wrote:
Its called balance.
I personally believe a Jedi should be equal to any other combat template out there.
According to the Devs currently Jedi are supposed to be 1.5 times more powerful than the normal combat classes.
Alot of new Jedi who do not have access to pearls and crystals that no longer drop beg to differ on that 1.5 assesment.
Most Jedi do not want to change the status they feel they deserve.
They are not backing out of any arrangement, its being forced upon them by the Devs.
They went from Total gods the day the first Jedi unlocked to now being on par with some lvl 80 BH combos
An entertainer buff that allows every BH on the server to wear the best armor available and use the best weapon available means you have a class that is more powerful than New lvl 80 Jedi who have crappy sabers.
I could not agree more that a Jedi should be on par with any of the other combat folks that are running about. Anything else is creating more of an "Alpha Class" then they already are and thats just about impossible to balance against other combat classes. I doubt the Jedi would ever see it as such. I do understand the idea behind combat gameing balance. I do play games where I fight, just not here in SWG. All I am and want to be in SWG is an entertainer and that has not changed in two years' time.
Another aspect, that you brought up is the 'status they feel they desrve' comment. That has always bugged me a bit. They've always gone out of their way to make sure we know they were 'entitled' to what they had because of their grind. However, nobody forced them to do that grind anymore than anyone forced me to refuse to ATK all my entertainment characters across all the servers I have them. I do not, however, make demands that I be rewarded more than the rest of theplayerbase. Nor do any well thought out ideas about howthe game (or any game, for that matter)should function.
Finally, I'll reiterate my point that the Jedi know from day one to day last they'll be hunted, and as such, I don't see why they would complain about it now. Even if the Bounty Hunters get some more bite to them from our newbuffs the Jedi still have a solid measure of what they want. They are still Jedi, the most iconic character in the Star Wars mythos.
Thanks.
Lorelai_Seabreeze wrote:
Finally, I'll reiterate my point that the Jedi know from day one to day last they'll be hunted, and as such, I don't see why they would complain about it now.
If you lose xp upon death at the hands of a BH and you know you will lose 100% of the time wouldnt you complain?
Ok, last comment on the topic hereas Coreena is right..we've strayed and hijacked.
I doubt they're going to loose all of the time, I'm sure there is a requisite amount of skill involved in PvP even in SWG. I know PvP folk usually spend alot of time talking about their level of skill compared to another persons. I would submit you might be hanging too much imporance on one single aspect ofany givenPvP scenario. There are many variables to it, so saying they would loose all of the time is probably inaccurate. As for the danger of experience loss...well, thats one more price to pay for being a Jedi. Again, a well known price at that.
Alright, I'm done...we can continue in PMs if you would like. ![]()
Alivelle wrote:
Damned Jedi get everywhere, anoyone have an industrial sized can of RAID to erradicate this infestation?
I think its called BH
Heorot wrote:
Well, as soon as Jedi figure that everyone gets the buff except for them. Expect to hear some SERIOUS /forcewhine.
Here you are
antares
Red-Dwarf wrote:
Loki_Ashaman wrote:
Red-Dwarf or one of the other TCers, think you can provide a littleinfo towards this question? (Posted in SW forum, same question as above)
Good news...
Following is test results (feel free to cross post these to other forums you visit, I will be posting this in Dancer and Musician threads):
Crafted an Armour Reinforcement Panel mark 1 using some sweet Duralloy I have for special occasions and a fairly nice bicorb steel currently in spawn on TC. Relevant stats are the duralloy OQ 921 and UT 998 and the bicorb OQ 923 UT 456. The crafting formula for unbuffed experimenting on mass gives:
(921*.75+923*.25)*.25+(998*.75+456*.25)*.75=877
This tallies with me experimenting and reaching 87%
Now the two theories are whether the stat caps are set at 1000 or whether the experimentation caps at 100%.
under the first theory the formula would be:
(1000*.75+1000*.25)*.25+(1000*.75+501*.25)*.75=906
Under the second theory the formula would be:
(1013*.75+1015*.25)*.25+(1097*.75+501*.25)*.75=964
Now, I experimented - and the cap was
...pause for drum roll.....
96%!!!!
The resources are NOT stat capped at 1000, the cap comes in if you hit 100% experiment, so the only resources that are affected are those where all relevant stats are over 910, in those cases they will hit 100%, but all other resources will be getting a benefit.
Actually I think a +n amount could be even more unbalancing when you consider that some resources have extrememly low caps for certain qualities, the shock resistance of alantium carbonate ore and beyrllius copper for example.
Now let's say your N value is 50. Added to my 845 shock resistance polymer, that's a almost a 6 percent boost. Fairly modest.
But alantium caps at an SR of 115. I've got very good alantium with an SR of 91 and an OQ of 990. If you add a 50 to that, you've given me a bonus of 48 percent. I've blown past the stat cap, and since the 115 is treated as 1000 when figuring experimental percentages (essentially making my ore's SR 1480), I can use mediocre materials for the rest of my energy layer materials and still cap my layers, something no server can do right now.
A 10 percent bonus would move the SR up to 100. I'd then still have to use very good resources if I wanted to cap my layers.