Musician Archive

Thread: Recursive macros are being removed!

Jenden
Wed Aug 04, 2004 9:18 am
#53






NippyBooBoo wrote:
I've already posted my comments in several of the other threeds but I'd like to pout my 2 cents in on this one.

I would rather they left the recursive macro in for entertainers and crafters. Crafters definetly need it too master there professions. (I got some serious carpal tunnel from grinding 5 crafting professions on 2 characters even WITH a recursive macro. I can't imagine doing it with out it. ) It does make performing and buffing easier, especially when you are juggling 10 tells and 3 buffies at once.

Combat types have ZERO need for recursive macros. PERIOD.

Now will removing this REALLY solve the afk problem? What is to stop them from writing a 10000 line macro to perform for hours? Is there a character limit for macros? Will they add one? Could we make sure /join is removed from the maco system. There is ZERO need for anyone to use it.

Message Edited by NippyBooBoo on 08-04-2004 08:42 AM




For crafters this won't actually change much. They will either A) have to hit 2 extra keys each step (f# and shift f#) or B) make the macro long enough to last for 5 minutes or so and hit one button every 5 minutes.


As for combat types, they don't NEED them but I have seen combat types use recursive macros to afk grind their professions too. They just get buffs/armor, set it up to do an AOE attack and cycle targets, and come back 2 hours later. Its not as efficient as being there yourself but its still afk playing.


Will it really solve the AFK problem? As long as they do one thing, limit the length of time any given macro can run too. That combined with the fact that a macro couldn't call another one would effectively shut down afk macroing (with the exception of 3rd party macros, which aren't nearly as common and would be fairly easy to spot if this went in)





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Kasteu
Wed Aug 04, 2004 9:35 am
#54

Exactly Jenden, the only way this will stop anything is for macros to also be shorted so that you can't write one that will run for hours on end.

How do you think they will do this? Probably limit the number of lines!!! Hence nerfing us even more as it will limit the length of our tracks.

Nerfing is never the answer, as it only leads to further nerfs. Which is one of the reasons I'm against this "fix". Something needs to be done with AFK abuse, but this means is lame and why should anyone who plays the game in a way it was intended be "punished" or have to change the way they play to deal with the people who are actually abusing the system.

As from what has been posted by TH, this will change nothing but the length of the macros used by the abuses. Where it's harder for them, they will simply find another means.
Jenden
Wed Aug 04, 2004 10:35 am
#55

If they're smart they won't limit the number of lines, they'll limit the length of time a macro can run. Limiting the number of lines doesn't solve anything. This isn't nerfing, this is fixing something that never should have been in game to begin with. Macros are great, they're convenient, but as soon as you can loop them you've broken your game.


Yea, some people will get 3rd party macros, though those will be easy to identify I encourage anyone who sees someone using one to /report them. If we get enough people trying to break the changes on TC hopefully we can spot all the holes and fill them up.





Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

SGWLC
Wed Aug 04, 2004 12:33 pm
#56

NERF bf and wounds that will fix it.


Oh isnt there a million other bugs they could be fixing?


Master Musician/ Master Chef(cheap) comes with cantina and a 3 million dollar a week buisness.


If it dont sell ill be devising a machine to restart macro for me....a button pusher robotic finger is that illegal?


Also comes with a looping macro that 75-100 people per day use to get buffs.


Account was created because of the lack of enter avalible and at the time my computer wouldnt allow me to enter a crowded city to heal BF.



Can we nerf.... nerfing?
Jenden
Wed Aug 04, 2004 1:52 pm
#57

right, you just have to make sure its not something they can copy and paste in... otherwise it just takes one person to make it and post it. make a macro run 30 minutes max and the max pause length for anything 600 seconds (10 minutes) and it should be good there.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Okram2k
Wed Aug 04, 2004 2:55 pm
#58

Soon as this goes through, I'm dropping musician.


Good bye, so long, not gonna press a button every few minutes just to keep my music from repeating the same chord over and over again. I'm not gonna baby sit my character all day long. Yes, I am ATK, and YES, I am running a reocuring macro. Why? 'Cause I prefer to talk to my friends wihle I play then keep an eye on flourishes.


Taking away re-ocuring macros are bad. Bad for those ATK and bad for those AFK. They hurt everyone. And those who are afk will find work arounds, and you will start seeing more third party software problems popping up.


There'splenty of otherways to discourage afk'ers, and this way just hurts everyone.


I've already suggested half a dozen ideas in the thread, and I honestly think this will be a cataustraphic mess waiting to happen.



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Jenden
Wed Aug 04, 2004 2:58 pm
#59

I really don't see how pressing a single key (which will become a reflex before long) when you get a /tell from yourself is that hard... it doesn't require you to pay attention, it doesn't require you to stop what you're doing, it requires you to hit a single key...



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Beery
Wed Aug 04, 2004 3:25 pm
#60

"Soon as this goes through, I'm dropping musician.

Good bye, so long, not gonna press a button every few minutes just to keep my music from repeating the same chord over and over again."


Why on Earth would it be inconvenient for you to press a button every few minutes to keepyour music from repeating the same chord over and over again, unless you're gonna be AFK? I mean if you're talkingyou're hitting keys all the time. What's one more every few minutes?


To quit the game because ofone more keystrokeis, to put it mildly, stupid.



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
Okram2k
Wed Aug 04, 2004 6:14 pm
#61


I'm not quitting the game, I'm just not gonna play musician any more 'cause I do not find pushing a button every minute fun after hearing the tell chime.


I've had plenty other reasons to shrug off musician and have it just be yet another badge on my sleve, and this is just pushing me over, it's a horible, horible idea. And it's not even a well thought out solution to the problem. There will still be afk'ers everywhere, and to think they will just disapeer you are kidding yourself.


This profesion needs attention, and killing every macro in the entire game is not the solution.


Welp, I guess back to my true love anyway, crafting profesions. Don't have to worry about afk'ers ruining my profesion there.


I'm not the only one who thinks this way either, I know two of my best friends who I spend lots of time in the cantina with who are fed up with the entertainer profesions also. Soon as this comes, we've all decided to just give it up and let it go. I'm sure we won't be missed, and we don't want to be. But an already tiny amount of mind buffers just lost three of the most active buffers on tempest server.


*shrug* ah well, better get some ore ready to go at architect.

Message Edited by Okram2k on 08-04-2004 08:25 PM



dddddddddddddddddddddddddddd
Oa'kron of Tempest
Retired Armorsmith, Architect, Merchant, and RSF Pilot!
Armorsmith Correspondant: November 2004 - April 2005.
Revolutionary: April 2005 - Present.
" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
Beery
Wed Aug 04, 2004 6:59 pm
#62


"This profesion needs attention, and killing every macro in the entire game is not the solution."


They're NOT killing every macro in the game. They're just stopping them from repeating. Let's see what their plan is before we decide to quit over it. I have some doubts too, but something has to be done. So far we've only had a vague post from the developers that didn't go into any detail. Like anything else, it could be done poorly, or very well. None of us know enough about the implementation to make a judgment at this early stage.


I played on Tempest too, but I gave up playing there because the server was overrun with AFKers. Even if this solution is poorly-implemented andonly cuts down AFKing and buffbotsby 25% it will still be a positive step. Like I said before, it's gone too far for us to be waiting for a perfect fix. Anything that has a chance of stemming the tide looks good to me.

Message Edited by Beery on 08-04-2004 10:04 PM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
hawkbatleader1
Wed Aug 04, 2004 9:13 pm
#63






NewJedi wrote:

I know another poster has already posted a link, but on occasion developments are important enough that they warrant a separate post by a Correspondent to ensure that no one misses the news. Yes, the recursive macro is going away! I've lobbied for this change for months -- really since last year. I'm sort of stunned that they're actually going to do the right thing. YAY! The post is at


http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=44991






QFE - just to make sure that the backlash falls firmly where it belongs...on the correspondants and the communities who pushed for this.



The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people.

Thunderheart - 6/17/04
Beery
Wed Aug 04, 2004 9:47 pm
#64


"QFE - just to make sure that the backlash falls firmly where it belongs...on the correspondants and the communities who pushed for this."


This IS the backlash. It's a backlash against the greed and selfishness of the leets. From the very beginning, leets would do absolutely anything to avoid tipping entertainers, thus entertainers couldn't survive and had to give up the profession. Then when buffs came into the gamethe leets whined about missing entertainers. They blamed us for their actions. The leets' greed and selfishness pushed out the entertainers and then suddenly they needed entertainers. So what do the leets do? Do they encourage players to become entertainers? Of course not. What they do is blame entertainers for not being there for them, and they start second accounts to use as buffbots. Now that buffbots are pushing out even more entertainers, and threatening tocompletely emptythe cantinas, the developers finally decide to fix the problem. What is the leet response? Yeah, you guessed it - blame entertainers.


It's easy to blame someone else. The problem is, if you're the one who's to blame, you're finally going to have to pay the price for your self-deception. That time, for the leets, is now. You're going to have to retire those buffbots. Yeah, and we already know - it's the entertainers' fault.


Maybe it's time for some players to stop placing the blame on others, and to take a good hard look at their own part in this affair.

Message Edited by Beery on 08-05-2004 12:47 AM



--------------------------------------------------------------------------------------

Since June 2004, running one of the game's first completely nonviolent characters. Testing the limits of non-combat MMORPG play and trying to have fun into the bargain (although the developers make it difficult).

Combat is no longer compulsory.
hawkbatleader1
Wed Aug 04, 2004 10:04 pm
#65

never been one of those so called leets. I was a ranger for the first six months of the game...and even with less than 30k in my pocket...always tipped...


Don't think I broke 100k till about the time I gave up ranger...


Many of those so called leets...you know..the cash heavy players...never really needed healing...the were the crafters for the most part....and the leets in the beginning were spending all their money on weapons and armor...


so its because of money that you all quit in th beginning?


but its about OUR greed?



The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people.

Thunderheart - 6/17/04
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