Musician Archive

Thread: Musician buff FAQ: version 1.5

Fragpuppie
Tue Feb 17, 2004 10:21 am
#53

The only available enhancement to buffs that I know of are Skill tapesor Clothing Enhancement tapes.


Skill tapes with the Musical Mind Enhancement attribute add to the buff value, however do not affect buff duration. Each + of MME adds 1% to the buff value, therefore,as I currently have various tapes in 7 different pices of clothing totaling +12, I, as a Master Musician buff at 112%. There is no Bio-Engineered clothing that enhances the Buffing attribute, though there are Bio-clothes that do enhance musical wound and BF healing.


I have heard tell that there is a food to enhance musical buffs, but I have not seen it in game, or heard from anyone who has actually seen or used it. I also don't know how it would work.....Musician drinks it and buffs better? Listener drinks it and enjoys more? How long would it last because some buffs take more than the 5-10 min durationof most food and spice. Anyone else hear anything?




Fragpuppie Uber
Master Entertainer, Master Musician

Guild Leader - Performer United Professional Society (PUPS)
Band Leader and Booking Agent - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Itta
Tue Feb 17, 2004 10:30 am
#54

I found that there is a new Chef item:


T'ssolok
Increase the speed at which performance buffs are applied by 20% for 10 minutes
Yield 5, Filling 40


All of those numbers can be increased through experimentation or the use of bio-engineered additives




Zenyth
--------------------------

Darjani Peaks Mall (-5120, 475)
Darjani Peaks, Dantooine, Kauri Galaxy


NewJedi
Wed Feb 18, 2004 8:04 am
#55

This is an excellent idea for addition to the FAQ. You and Fragpuppie have already summarized what I know about possible enhancements to Musical Mind Enhancement. I do actually have one such item (a tape, I think)lying around my house somewhere, but I have been too lazy to get a tailor to make it into something I can wear. Time to get on that, I guess, so that I can verify my own FAQ.


Anyway, I'll be happy to add a Q&A to the FAQ on this issue, but before I do I want to make sure I have everything right. Anyone else care to weigh in with further information?


Fragpuppie
Wed Feb 18, 2004 10:37 am
#56

You don't need a tailor to make it into something...it inserts into any socketed clothing item (except packs). Just drag and drop onto the item of clothing. You may need a tailor to make socketed duds however.


Beware though, if you insert a second tape of the same skill they do not add ANDyou lose the second item....well I did that and that's what happened to me...it may be a bug.



Fragpuppie Uber

Master Entertainer, Master Musician

Guild Leader - Performer United Professional Society (PUPS)

Band Leader and Booking Agent - Frag's Puppies

President and CEO - Fragpuppie Enterprises and Uber Instruments

Coronet, Corellia, Chilastra

NewJedi
Wed Feb 18, 2004 7:33 pm
#57

I don't think I have any socketed clothes, and my Player City lacks a tailor. As I say, I've been lazy about it.


MasterMeister, I think I looted mine off something. I don't remember what. Last week when my PA raided a temple on Yavin, one of my guildies found a tape of some sort in the bottom of the temple, as loot.


Itta
Thu Feb 19, 2004 10:13 am
#58

OK, so if you have 3 sockets, you can only drop 3 SEAs onto it, then?


What if you have a 3 socketed article of clothing and you have 3 SEAs on it, but then you get a better SEA. Can you remove one of the existing SEAs and replace it with the new one, then put your "old" SEA on a different article of clothing? Or, are you basically set in stone once you've placed an SEA on clothes?





Zenyth
--------------------------

Darjani Peaks Mall (-5120, 475)
Darjani Peaks, Dantooine, Kauri Galaxy


MasterMeister
Thu Feb 19, 2004 4:54 pm
#59

Also noticed that all the NPC missions for entertainers I ever got say "Dancer" in the mission type. We are being deliberately discriminated by SOE for being Musicians.. how unfair Not to mention the insultingly low amount of reward for all our missions.. I'd never do one the way they are now.



Meister Capo

Master Musician
Tamer
Starsider

Residence on Naboo, Vagabond's Rest
BrandonIT
Fri Feb 20, 2004 1:41 am
#60

As I understand it, it is set in stone. There is no removing of SEA's or Armor Attachments once they go on.


One of the new questschematics is an exotic leotard that enhances the Dancing Mind Buff amount+25%. But I don't know of anything for musicians. (**note to NewJedi: Ask for more musician quest items**)





Erdeid - Master Commando
Erleid - Master Musician, Master Entertainer, Master Artisan
nope...gone again...
NewJedi
Fri Feb 20, 2004 2:43 pm
#61






BrandonIT wrote:

(**note to NewJedi: Ask for more musician quest items**)







I hear ya. I will.


Surefoot-SOK
Wed Mar 17, 2004 6:19 pm
#62

What I want to know is why do we have to go through all this just to figure out how do do something that should be straight forward? Why isn't this documented by the Devs? Why do we have to look up a FAQ which gives less than specific answers that contain "just to be safe, do it for x minutes" and hope it works?

Most other commands/skills are pretty clear cut. You don't have this confusion when getting doctor buffs. Why do we have to stumble around and do things that might or might not work?

What I want to see is "To buff you need to do A, B, C actions for, X, Y, Z iterations or durations." I want to see it from a Dev and I want them to be accountable when it doesn't work.

Don't get me wrong. I apprecate the work being done to generate these player made FAQs. I just feel that if a FAQ has to be generated by the players on a game system, something is wrong. I know this isn't the only system that we need a player made FAQ on, I just wish we didn't need them at all.

Signed,
A player that just wants to play the game.

Message Edited by Surefoot-SOK on 03-17-2004 08:34 PM

alphafixer
Sun Mar 21, 2004 2:30 am
#63

group buff maxes at 5min not 20. not sure when it changed, but have noticed no improvement going over 5 min.
NewJedi
Sun Mar 21, 2004 12:43 pm
#64


Surefoot, I wrote the buff FAQ, but the devs did have a hand in it. They looked it over and corrected several mistakes, and they have since added its substance to the in-game Knowledge Base. So the buff is documented in SWG. Personally, I can live without complete documentation of very feature of a game like this; part of the fun for me is figuring out stuff on my own. But in this case, the buff is now documented, albeit rather late.


As for the uncertainties in the FAQ, they reflect the peculiariaties of the Musician buff, which works in a radically different way from most other buffs in the game. One reason no one (including the devs) can be precise about buff time is that the buff doesn't really measure time; it measures the number of flourishes. Because different people flourish at different rates, the "time to max" varies from one Musician to the next. I suspect another reason that the devs didn't want to spell this out clearly is that it would inviteunintended behavior.By way of example,some players have devised ways to buff in 3 minutes or less; it's doubtful to me that thisresult is intended by the devs.Tiaga and I have repeatedly asked the devs to clarify whether speed-buffing violates the Terms of Service or not. Until I get a clear indication that it's "kosher," I'm not going to change the FAQentry on buff times.


As for the group buff, again the FAQ reflects what the devs told me, but it's true the group buff doesn't seem to be taking nearly as long as it once did. (When it was on Test Center, the group buff took much longer.) I'll ask the devs whether *that* change is intended too.


Message Edited by NewJedi on 03-21-2004 11:45 AM

Lyreley
Tue Apr 06, 2004 5:29 pm
#65


Noob Question: How often should I flourish?


I used to do double flourishes every 24 seconds, thinking to myself that was frequent enough, until one day I found that my song of virtuoso (played on nalargon) had been giving people a pathetically 50% stat boost. The strange thing was that none of them complained, which convinced me I was buffing at 100%.


Furthermore, one of the buff-recievers insisted he had been given 2-hour, 100% buff by listening for no more than 7 minutes. So how often should I flourish if my customers wanna shorten his/her time of "facing the music"?


By the way, while doing grouped, passive buffing, I've found that a 10-minute song is all it takes to maximize the duration of the buff. Is it becuase there's only one teammate listening to me? Is it like the more people you are buffing, the longer you should perform?


Any info is highly appreciated. ^___^

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