Musician Archive
Thread: From your Correspondent: inviting suggestions on gig missions
Of course more credits for a "gig" would be great....but I am having trouble cashing those cheap missions that already exist in the game.
I took two missions from Mos Taikie and have been playing in the designated area for over an hour. I hold the title of "composer" and I can't even cash in on my 178 credit "gig". After one and a half-hours, I give up, grab a gun and curse the senseless killing I must do for money.
Why not make group missions?
Missions that only can be handled if the group has e.g. one musician, one smuggler and a lot of firepower (or any other combination of carecters)?
The entertainer class is normally not as useful in 'the field' as many of the other classes, but could easyly be included in mission solutions (their ability does after all have some effect on people/npc´s).
In this way people will be encouraged to group up with other players, to make a solid enogh group to handle different missions. Misison pay and xp should correspond with the groups size and 'level'. This would disencourage AFK gaming (if the missions and payment vere interesting enough), and make interaction with other players a more importent part of the game.
Uforxo
Sunrunner
Having cantinas pay the entertainers is an idea I keep seeing in different threads. I like this idea a lot. I think it could be used in addition to the current entertainer mission terminals (which need to have better pay-outs).
The two core ideas in this system are:
1. Salary from the venue. The idea that the cantina should pay the entertainers for their time spent entertaining seems to be something the players would like. I've seen various ideas concerning how to go about pay for play. Pay based on healing others is one system I've seen discussed. I think an entertainer playing in an empty cantina should still be able to make some money, perhaps healing xp could grant bonus pay (it's SUPPOSED to solicit a TIP from the players...hehe).
2. In venue"mission terminal." By this I don't mean an actual mission terminal in the venue (but it COULD be), rather someNPC/Object thatentertainers interact with to begin the"pay for play" from the venue. This NPC/Object should be in the venue so you don't have to run around the galaxy training to make a buck. This would also allow you to be a regular at avenue and actually get paid for it. Perhaps this would encourage people to play in theaters or lesser used venues. Any venue you can register with should have this NPC/Object.
Now I wouldn't want a pay for play system to encourage MORE afk'ers. I don't think entertainers should generate a wage simply for playing. There needs to be some point of interaction to ensure the entertainer is at the keyboard. I think a NPC/object interaction would be required, or perhaps some non-macro-able command, and this interaction should be done in the venue.
I'd like to have a NPC in the cantina/theater/venue that you have to talk to in order to get the pay. This NPC would be a barkeep, owner, manager, or some such that would serve the role of mission terminal. Perhaps you could select how long you'd like to play, then you get paid, then if you want to play for pay some more you would have to interact with the NPC again. I think setting the max "mission" time to an hour would be fair (shorter perhaps if that encourages too much afk'ing). As for pay, I think an hour of play should be rewarded in the 1-5k range depending on the entertainer's skill level.
To recap, I'd like to see a "pay for play" salary system from the venue that encourages entertainers to be at the keyboard and rewards them fairly for their time and services.
Just a thought to enhance on the already stated ones that I agree with..
YES.. gig missions should be based on skill level and distance.. The payout shouldn't be as much as a destroy mission, BUT it should be a far cry better then the 150 credit junk we get now.. I honestly don't want to hear about any excuse that destroy missions should be unfairly larger then other missions, because I know for a fact that in many advanced missions armor isn't even required to do them.. There is NO justification to allow a master pistoleer to make 10K per mission, and leave the master musician at 150 credits.. I can make the same excuse that MM should make more because we have the daily cost of opperating a cantina instead of buying armor... We still need money to run our lives..
I would even like to see Tour missions done thru Nobles and other NPC's to allow us higher paying missions to travel to multiple locations to complete..
ANOTHER thing I would like see done to promote more entertainers to keep playing and traveling is a new FACTION system for entertainers.. As one person stated, "reputation".. YES, reputation is what matters in the entertainment industry, and the only quick fix to this is faction points given to each completed mission.. Those faction points (ie. Naboo Music Industry) will open up new quest that are better then entry, plus it would allow us the ability to aquire Music/Cantina based items we can sell our faction points for..
This could be tied into that idea of "Musician Pets", whereas our skill level and NEW faction points will give us access to hiring NPC pets to group with us while we tour and play music.. A master musician with 5,000 faction points can either aquire the "top of the line"gigs that are paying out at 10K per remote distance gig, or we can "cash in" 2500 faction points to aquire a randomlygenerated NPC that is capable of playing an instrument from a slitherhorn to an Omni box.. I would not allow a faction pet to play an instrument equal to or higher then what the musician knows themself.. This means that a starting novice musician would not be able to cash in 2500 fp and get a pet that plays the Omni box.. The higher the level of music skills you have gives you the increase option of higher skilled pets..
All of this gives us more content and reason to keep playing.. especially for us master musicians that want to play and have fun.. As I refered to about the max 10K mission.. It would give us an additional ability to aquire a bodyguard to escort us to the mission location if it ends up being at a camp 2,000m out from outpost on Dantooine
The simplest way to make gig missions good, and at the same time signifigantly cut the number of AFK'tainers, is for the gig to grant an xp reward. I always thought this system should have been implemented in swg for missions in general, but for gig especially it would be helpful. I dont know exactly how many hours of playing music it takes to master the profession, but suffice to say it is ridiculously high when compared to others. If a gig mission payed out, say, 1000 credits, make it so you receive an xp reward of 5k-10k music xp. It will drastically reduce the number of hours needed to master the profession, but will make up for the number of "coasted" hours of AFK'ing. It will still take a long time to master if the gigs take 10-20minutes to complete. After all, how many hours does it take to get to the top of the bh investigation tree? Scale the music xp rewards to the investigation rewards based on total xp needed master the profession, and gig missions will nearly replace the AFk musicians, while at the same time leaving the true entertainers to perform for the simple love of it in the less-crowded cantinas.
Questions, comments, and concerns are appreciated.
Zeta Atreides, Entertainer 0 4 0 4, 43k till Novice Musician
Oh, and i forgot to mention that Master Musicians will have the music xp converted to cash, so they will make about 10k per mission with the system.
Zeta Atreides, Intrepid
I havn't read the whole thread, but if someone already suggested a similar idea than I support it:
Like the Explorer hunting missions, make a mission where the musician has to find X number of people and form a band to play a specific requested song at Y location for Z min. The payout would be based on the number of people in the band (randomly picked and required by the computer)and the time required to play. This would be an oportunity for larger payouts.
If this is implementable, the system could also be used by PC patrons to advertise want ads for bands.
Hey Kora,
I've suggested something similar in the past -- except that I proposed payout depending on the number of /listeners, not number of bandmembers. I'll pass on your suggestion as well.
Here's some I thought of. Some new some already mentioned.
- Add music quests to Jabba themepark!
- Add band missions requiring minimum 3 in the group, more pay for 5 and up.
- Fix /register command so it works and resets player cantinas
- Add /register master so Masters can show up on the map
- That crashed ship in Mos Eisley, what's it called? It's got room for 3 simultaneous bands playing on different levels and like 200 people watching. can you say Live Event? i.e. Dev's, hire up Frag and his Puppies and a few of the other bands to play that cantina and advertise the event. Give a badge to the performers, maybe one to the attendees.
- Add a tip jar ability for playing on the street, in the subway, by the bank, in the med center, etc. etc. etc.
- missionsuggestion: old master musician needs you to play back up for him at his gig, bad part is, he's deep on Endor and you'll need an escort party. The escort party is your problem, the payoff is large, and there's a time constraint.
- missionsuggestion: Here's a blue print for a wierd new Vibro-Harp (trade marked to Mike Sty), build one and take the prototype to Mike Sty in Tusken's Bane.
- missions suggestion: here's the waypoint (as usual) but extra cash for playing Folk and using Lighting effect /dazzle. This mission is only available to novice musicians and below. Go find a friend who knows the dazzle effect and group up.
heres something i just posted on the entertainer thread of what should an entertaner be...
I think it would help gig missions be fun and more useful then the 200cr they get now, encourage people to play atk, add more fun to solo missions and make people more reliant on cantina's and entertainers thus making them the hub again.
Make entertainer/ musician/ dancer missions (first scale by ability) be more quest like... In the quest fractions such as those to jaba would play a role... In the end you would be questing for knowlage that you can pass around the cantina. For instance, one of the things they are looking at for sumglers is the ability to actually smuggle.... well what if while that weary smugler was dusting off in the cantina, the lovely dancer or band leader lets them know not to use the starport they were going to because the imperial pressence is too strong, and if they went to X they have a better chance to succeed. Or for a BH we knew about one of there marks with slightly more acuracy then the spy net ops from what we had learned... Or for artisans that X vien of resources has just been found near X,y,Z. If this was done, then they would have a reason to come talk to the entertainers and if it required atk play, then afk'rs would be less prevelent. This also fits into the role that entertainres played in the sw universe. Cantina's while filled with vial scum and wreched villany, were spots that you could find "under the table help" it is true in all of lucas's games thus far. So my thought is don't just "fix" gig missions, do so in a method that adds content AND RP value to all of us. This would go great strides to fixingthe profession I belive as people would see the need for us, the cantina's would be more full and more full of atk players (so they could "distribute" their info). I also belive however, that if you are going to do this, that whispering should be targeted ie: "/whisper newjedi ok so i found that your target was last on rori, natarius" make the words fuzzy to everyone else so if it was about a resource vien, you wouldn't say it once and inform the whole server... I also free that specific loot given to us to give out or to tell where it is would be a good addition. Anything that would help customers pat themselves on the back for comming... after all that is one of the things people do when drunk
Hey sweatyclimber,
I replied to your "knowledge quest" idea in your other thread. Great idea!