Musician Archive
Thread: Entertainer Correspondent going to push to end AFK macroing
I REALLY hope they do not remove the options to use toolbar slots from macros, or reduce macro length. Couple reasons:
1. My weaponsmith uses the uiaction stuff to make crafting easier. I'm not AFK but it is SO much easier to write a macro that opens the correct tool and selects the template I want. All that clicking really gets to my hands after awhile. Being able to skip that step is a life saver!
2. If they limit lenght of macros I'll quite my entertainer tomorrow. I worked hard creating songs and dances that looked and sounded good! The are fairly long, well over 10 lines each but would be horribly tedious to try to repeat correctly if I had to keep pounding buttons. I "twisted" songs in EQ as a bard and I hated it. Here I can be playing or dancing away and STILL enjoy chatting with the audiance. If I have to go back to being a number pounder I'll be finished.
Here is what I think is the BEST solution.
1. Certainly Kick A FK members if they are useless, or unskilled enough to keep up with the band, causing band people upset cuz they ain't even doing flourish. Just kick them OUT!
Next time, if they return and ask you why you did it, or you feel you want to enlighten them, you tell them "They suck"... nah j/k, tell them honestly "You don't get frigging Musician XP by NOT flourishing, and Yes it's annoying everyone in the band"
2. AFK leaders should get a talk by others(You maybe)when he returns, give this people a speech about poor leadship... unless it's an accident (like took over because original leader LDed) and they are next. In that case, get with whoever was the leader that LDed to remind of /makeleader (someone is NOT AFK)
3. Any AFK people with lines that demand tips, do 1 to them!
4. Any AFK people without AFK on their head,you can also do 1to them
AFK Macroing should NEVER NEVER be nerfed!
God, this should be a friendly game, a player interaction, not something (as Unimportant as this) you whine to the Devs to change the whole frigging code. You have nother better want this game to improve? Argh!
See, I don't see why you people care about what OTHER people do?
One of myTOPpet reeves IS people minding other people's business... forcing other people to act like you do.
It really gets on my nerves, and piss me off! ![]()
So... Please, just worry about yourself, anddo 1-5 if you feel necessary, I don't care myself if you do those to me, when I am AFK.
if everyone can easly be a musician then what value dose the skill have?
if its a little time and hard work then the number of us will be fewer
I dont want after hours and hours of work want to see someone jsut AFK macro up in a week to what took me a month to do!
the harder it is to become a musician the few there will be the biger the demand and the more we are worth
AFK cheapens ALL OF US AND MAKES US WORTH LESS !
that is a fact that can not be denied its true with any profession
so we can all decide to try to keep the class hard to get or amke it easy and we will see composers in a week and no one will haev any value!
Macros do not.
There must be a method to cut down AFK without completely taking out (or even touching!) macros. I must have macros, period.
I don't like AFK, especially if it's in the middle of the cantina.
For those that cannot see how AFK macroing cheapens the entertainer profession allow me to pose a simple question?
Would the artisan profession be cheapened by introducing terminals that dispense free items?
The entertainer profession will NEVER be in demand. The exception being those who can find something different to offer, i.e. well constructed bands, etc. and demand for these will be low for those as AFK macroing has created a disproportionate amount of masters
As you can see probably see, we are a divided community in this very issue!
It's like Republicans and Democrats arguing an issue they can never agree on, except this isn't that important of issue.
Whenever it's divided like this, it's a risky thing to please just one side, and not the other.
Please leave the Macro system as it is now!
I think it is the best that we players find out a way ourselves to accomdate this sitution, without the need of Devs get involved!
...and someone needs to stop being so judgemental and supercillious.
Your sarcasm would be funny if it wasn't based in the false premise that you know how to play the game and that you should dictate how everyone else should play the game. To quote another poster on the GCW -- pay for Mutant's subscription and then tell him how to play the game.
I've found calm, collected responses to this argument to be far more moving than comments like this.
The entertainer profession will NEVER be in demand. The exception being those who can find something different to offer, i.e. well constructed bands, etc. and demand for these will be low for those as AFK macroing has created a disproportionate amount of masters
If you mean, that the profession will never be in demand enough to be a genuine money-making proposition like a crafting class -- then I agree with you. But I don't think that AFK players or macros have anything to do with this. Your analogy about terminals which release free items is a good effort -- but it misses the mark. Entertainment isn't like a freebie pistol -- it's something which will appeal to a certain class of gamer and just because someone's macro'd to master doesn't mean that the quality of their entertainment will be the same as someone who's put time into the profession to better understand it.
The entertainment profession has a game mechanic that's necessary - this forces almost every player to spend some time listening or watching entertainers. That mechanic however is pretty limited and there's no real way to restrict services (nor should there be, really, in my opinion)... from the get go, entertainment professions are not the place to go if you want to be known for providing "the best service" from a game mechanics standpoint (vs. say, a weaponcrafter).
Instead, the entertainment profession's stars will come out of those people and those groups who have taken the time to work with the constraints of the game to make interesting visual displays and concerts. It's a social profession, it's primarily a roleplaying profession. Non-entertainers who are social and roleplayers will like entertainers because it's part of their gaming psyche to do so... Macro'd Masters won't impact their demand for quality Musicians who make an effort to play a fun song, rather than just macro 1...2...3...4...etc. on the Narlagon.
There's no damage to me if there's a ton of masters. If I'm known for my quality music -- like say Eternal Heart on Chilastra -- then there will be some demand for my skills. That demand though will be generated by a small population of social/roleplayers vs. people who need Eternal Heart to repair BF and Mind Wounds. As a result, entertainment professions need to be the decision of someone interested not in being a major element of the game mechanic (that's for crafters and combat classes, really) but instead on someone who just enjoys the profession for the sake of it.
I'm happy with that distinction and can be happy with the profession as it stands. If it were made more compelling to the game mechanics that might be interesting... but I dunno.
So don't blame the correspondant for it. It is being looked at anyway.
Able to prove that sentiment are you? If so, please supply the data -- as it will help the discussion. If not, you've not really added anything to the discussion other than another superior attitude.
For the record, I'm not a Master Musician, btw -- and one reason is because I'm not a dyed-in-the-wool AFK Macro user. I do think though that the game mechanics are there and people need to pick their paths rather than have some Coalition of Proper RPG Enjoyment work to eliminate options.