Musician Archive

Thread: Look see? We have a dev talking to us about our inspirations!

Landlubber
Sun Apr 10, 2005 11:18 am
#27






Bionic wrote:
.... Increased communication is great only if you can believe the message being sent.





Without wanting to sound too negative again, that's the problem in a nutshell. Nothing personal against the Dev who posted in that feedback thread, I'll always assume someone to be sincere until proven otherwise, and I did appreciate the communication... yet, SOE as a whole has done a miserable job of living up to what few promises they made in the first place ever since this game existed. Not just for entertainers, for everyone. Sowhen now an employee of SOE comes with some promises for future goodies for us, I think it's only understandable if we take take with a big grain of salt.




______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Bionic
Sun Apr 10, 2005 1:06 pm
#28



NJ62 wrote:
I don't see that AFK is a necessity because inspiration buffs are not a necessity. People do not need inspiration buffs. They can play at off-hours and do perfectly fine without one. Now, granted, it is better to have an inspiration buff, but for that, I think it's fair to require some effort to find a live entertainer.

If an ID is not online, you don't get a haircut. If a smuggler is not online, you don't get your weapon sliced. Same deal here.

It's a travesty that people have gotten used to afk bots to such an extent that they feel a sense of entitlement to entertainer services. That doesn't mean, however, that we have to stall the game for those resistant to change, in a way that is detrimental to a specific identifiable population.

Look around you. Aspects of the game that people relied on are going poof. 3k ham buffs? Gone! Your composite armor? Hah! Being able to keep the same combat skills for the same skill points? Nope, you can't do that either.

How is this any different? It isn't. Why should we sugar coat this change by offering "incentives" for being ATK, rather than simply eliminating afk, when none of the other changes that have been implemented in the CU are being treated this way?


Perfectly stated, N.

Let's look at the facts we have been told about our place in the CU:

-Inspiration Buffs and Battle Fatigue Healing are the extent of our abilities when the CU goes live.
-AFK Novice Entertainers are able to Inspiration Buff and heal Battle Fatigue as effectively as people with 250 skill points in Entertainment skills who are at the keyboard, it will just take six minutes instead of one minute.
-We have no idea of the timeline for any abilities beyond these two abilities.
-AFK Entertainers are not being punished or eradicated because they are "useful."

Why the hell am I supposed to be okay with this? Give me one reason. One reason and I will move along.

Why do I even play a game where the developers care more about the use of AFK players than the happiness of the people who play their game? Is there a reason?



'
Who decided every addition to SWG should be a rutabaga?

MusicalDina
Tue Apr 12, 2005 8:13 am
#29

Couldnt have said it any better Leilani.


They didnt NEED our mind buffs either but the bots are there, so the afk will continue.


I will never understand the thought that because there arent enough entertainers that want to play the profession we will allow it to be afked. If there is no entertainer on nobody gets the buffs so it isnt unbalancing to pvp, and as is stated they arent necessary for pve. So why must they allow afking?

What do people do if there isnt a doc around? What do people do if there isnt a weaponsmith selling the weapon they need? SOE you better put blue frogs that hand out weapons and doc buffs too.


This is simply ridiculous and shows how little they understand our profession. AFK needs to go, period.


I am greatful they thought that they should make us more useful than a bot sometime in the future, but until then? I am greatful they have started a dialog (again) about this, and still coming to the wrong conclusion.


This is simply not acceptable in its current form. Allowing any afk in the game is what makes SWG the joke of the game, so SOE decides to get rid of just combat afk? As if combat afk is any worse than any other afk?


I am so sick of this. Why dont the devs get it? Why do they think that afk should be acceptable? Why is it that entertainer professions are kept at a slave level?




Ok finally I would like to point out the things im unhappy with:


1. Buff is passive. Allows nonpayment, so no income.

2. AFK has basically been said it is acceptable for entertainers but not combat professions.

3. With mind wounds gone ent healing xp is harder to get (i see they are working on that)

4. We will have 1 full skill tree that is completely and totally empty.

5. Their promise of in the future doesnt cut it with me. Remember the hutt casino?

6. Buffbots will be better at applying buffs then me, just because im not a master dancer as well like most buffbots are.


I could go on and on and on. All they had to do to make me happy was put in a buff interface like an ID has that confirms the buff and confirms payment, as well as makes it non afkable.





DinaJa Erso
Master Doctor
Master Musician
Atlantiss
Thu Apr 14, 2005 1:42 am
#30

It's interesting that Phydeaux-K9 has stated that the Inspiration will be a foundation, a basic ability for entertainers and more will come over time. With the inspiration only giving a small 10% increase we can only imagine what is to come. While this system doesn't remove AFK - in fact it does make it worse - I'm hoping that future abilities will require ATK play. As Phydeaux-K9 said they will be interactive that can't be macroed and will require a live player.

It's been said many times that the player should not have to ability to toggle the auto AFK flag and i agree, AFK should kick in after 15mins and stop ANY ingame action from taking place until the player is no longer AFK. Detecting that a player running a macro and is AFK i would imagine is slightly harder to do but surely the client code could be altered to detect a physical keypress? No keypress in 15mins and your AFK.

Removing macro's isn't really a working idea. I play live, i love to entertain, but i also use flourish macros - if you got a routine that you like to perform or your actually talking to players then having a flourish macro helps free up your fingers and your mind so that your not thinking about hitting the flourishes on time and missing one!

I am looking forward to seeing what other abilities they hae planned for us, and it'd be great if we got the Hutt Casino too



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Fobok
Thu Apr 14, 2005 5:24 am
#31



Atlantiss wrote:
It's interesting that Phydeaux-K9 has stated that the Inspiration will be a foundation, a basic ability for entertainers and more will come over time. With the inspiration only giving a small 10% increase we can only imagine what is to come. While this system doesn't remove AFK - in fact it does make it worse - I'm hoping that future abilities will require ATK play. As Phydeaux-K9 said they will be interactive that can't be macroed and will require a live player.

It's been said many times that the player should not have to ability to toggle the auto AFK flag and i agree, AFK should kick in after 15mins and stop ANY ingame action from taking place until the player is no longer AFK. Detecting that a player running a macro and is AFK i would imagine is slightly harder to do but surely the client code could be altered to detect a physical keypress? No keypress in 15mins and your AFK.

Removing macro's isn't really a working idea. I play live, i love to entertain, but i also use flourish macros - if you got a routine that you like to perform or your actually talking to players then having a flourish macro helps free up your fingers and your mind so that your not thinking about hitting the flourishes on time and missing one!

I am looking forward to seeing what other abilities they hae planned for us, and it'd be great if we got the Hutt Casino too




I agree with just about everything said above. I'm really hoping that the new systems installed will promote at the keyboard enough that people will come to us.

I do have to comment, to those that don't like the inspiration buff system. With BF being harder to come by and mind wounds gone, and neither of these changes appear set to be changed, this will be our primary method of getting healing XP. Unless they drastically up either the XP reward or the benefit for the inspiration buffs, I like that it's passive now I think about it. If the listener has to go through extra steps to get such a tiny buff, they likely will pass on it (people in general are lazy, and the buff doesn't give that much of a bonus). The more people looking for these buffs, the more chances of getting the XP. It's going to be hard enough with the smaller group sizes.



Asen Lieglama
Level 72 Jedi / X-Wing pilot, on Starsider

Ewas Ibon
Master Entertainer / Imp Pilot, on Bria
Seahawker
Thu Apr 14, 2005 5:45 am
#32

I've only been playing SWG for a short time and as an entertainer even shorter and from everything that i've seen it appears that the Devs support AFK play as many of the others have said. Needing entertainers around at all hours is a nice idea, just so long as they are ATK. If the combat AFK was removed then what is the problem with removing the entertainer AFK? There NEEDS to be some sort of penalty if you are AFK. There NEEDS to be some sort of bonus to be ATK. Right now the only reason i play ATK is because i don't believe in AFK play. If that was how the game was supposed to be played then i understand that. It is not. The term "AFK Play" is an oxymoron in and of itself. If you are "Away From the Keyboard" then how can somebody "Play"? I know that games have macro's setup so that you don't have to type something over and over, but to have it setup so that ALL you have to do to "Play" the game is start a lone macro is wrong. Games that i have been involved with that have had players with this kind of attitude (AFK Play) have suspended/banned players accounts that have used it excessively. This doesn't happen here because it's a "built in feature". If its a feature then it can be removed/fixed as all bugs are, and considering how much the community is in agreement about this it warrants ALOT of concern.



_______________________________________________________
Cibio Ronin - Intrepid

5 Profession Mastered

Warryyr
Thu Apr 14, 2005 10:43 am
#33

Having someone say something to us was nice.


We still have several issues that go unaddressed.


Can we please get some kind of attention to these.


Battle Fatigue and Battle Fatigue healing are still a problem. Is this ever getting fixed? What the hell is wrong with it? Does anyone care?


Group size nerf is bad, bad, BAD for Entertainers. What will be done about it before the CU goes Live?


Will we ever hear of these fabled Master-level abilities beyond the Uninspiring Inspiration buffs? (Have to admit, an inspired Entertainer would probably be putting on one HELL of a show, but oh, not in SWG - no xp gain for Entertainers from these buffs).


Will we ever hear more about what K9 talked about?


We're moving very quickly to the end of Beta. Time continues to run out. The new player experience with Battle Fatigue factored in continues to go untested because nobody gets Battle Fatigue.


And I've grow more than weary of asking the same questions.


Can we get some kind of update? I didn't think Phydeaux's post would be our CU communication in it's entirety.

MusicalDina
Thu Apr 14, 2005 10:52 am
#34






Seahawker wrote:
I've only been playing SWG for a short time and as an entertainer even shorter and from everything that i've seen it appears that the Devs support AFK play as many of the others have said. Needing entertainers around at all hours is a nice idea, just so long as they are ATK. If the combat AFK was removed then what is the problem with removing the entertainer AFK? There NEEDS to be some sort of penalty if you are AFK. There NEEDS to be some sort of bonus to be ATK. Right now the only reason i play ATK is because i don't believe in AFK play. If that was how the game was supposed to be played then i understand that. It is not. The term "AFK Play" is an oxymoron in and of itself. If you are "Away From the Keyboard" then how can somebody "Play"? I know that games have macro's setup so that you don't have to type something over and over, but to have it setup so that ALL you have to do to "Play" the game is start a lone macro is wrong. Games that i have been involved with that have had players with this kind of attitude (AFK Play) have suspended/banned players accounts that have used it excessively. This doesn't happen here because it's a "built in feature". If its a feature then it can be removed/fixed as all bugs are, and considering how much the community is in agreement about this it warrants ALOT of concern.





The problem is that the majority of players in this game, non entertainer, have become used to buffbots and afk play. Most of the community outside of entertainers could care a rats behind whether our game was ruined as long as they can get their buff and get it quick and free. If SOE ever dropped the bomb that there would not be anymore afk play there would be a lot of upset players.

They just dont have the nerve to break it to the majority of the community that AFK play is bad for the game and will take its place beside the dodo as extinct. I am guessing but im willing to bet there is about 2-400 accounts just on one server set up for the sole reason of afk buffing. If you multiply that by how many servers there are you get more afk buffbots then musicians.


SOE looks at that and basically thinks two things. The most obvious is that there is a lot of money coming in from that. The second is that they tend to do what the community wants. The community by in large support afk buffbots. It is very sad, but the truth. They want their buffs, they want them now, and they will spit on and degrade anybody to get them - even though they might not realize it.

I will guarantee that if SOE came out tomorrow and said in the next patch anybody caught afk and performing actionsfor 30 minutes (even 1 hour) would have their account warned then suspended then banned if caught a third time, that the community would be in an uproar of how bad that idea is.


The sad part is I am pretty sure the devs look at this game and say wow how pathetic that AFK play is the preferred way to play this game, but what can they do about it? If they did end up changing the babies on the forums would whine and whine and whine and whine and whine and whine and whine and whine and whine and whine and whine and whine, until it got changed back.



Generalizing but the community has become more for themselves without a care for anybody else in the past year and a half, andI only see it continuing down that path. I understand ifpeople are trying to get the stuff they would like fixed and what not, though thats not what i mean. it used to be that if somebody had a problem/bug people who didnt even havean issue with it or were uninvolved with that prof/activity they would still contribute and try to help. Now if somebody has a bug/problem and it doesnt effect the next person posting the next post is "shut up (well you now the varient)N00B!!!"



DinaJa Erso
Master Doctor
Master Musician
MusicalDina
Thu Apr 14, 2005 10:53 am
#35






Warryyr wrote:

Having someone say something to us was nice.


We still have several issues that go unaddressed.


Can we please get some kind of attention to these.


Battle Fatigue and Battle Fatigue healing are still a problem. Is this ever getting fixed? What the hell is wrong with it? Does anyone care?


Group size nerf is bad, bad, BAD for Entertainers. What will be done about it before the CU goes Live?


Will we ever hear of these fabled Master-level abilities beyond the Uninspiring Inspiration buffs? (Have to admit, an inspired Entertainer would probably be putting on one HELL of a show, but oh, not in SWG - no xp gain for Entertainers from these buffs).


Will we ever hear more about what K9 talked about?


We're moving very quickly to the end of Beta. Time continues to run out. The new player experience with Battle Fatigue factored in continues to go untested because nobody gets Battle Fatigue.


And I've grow more than weary of asking the same questions.


Can we get some kind of update? I didn't think Phydeaux's post would be our CU communication in it's entirety.






I agree whole-heartedly. Well except for the part in red. I pretty much figured we would never get an update.



DinaJa Erso
Master Doctor
Master Musician
Warryyr
Thu Apr 14, 2005 11:39 am
#36






Warryyr wrote:

Having someone say something to us was nice.


We still have several issues that go unaddressed.


Can we please get some kind of attention to these.


Battle Fatigue and Battle Fatigue healing are still a problem. Is this ever getting fixed? What the hell is wrong with it? Does anyone care?


Group size nerf is bad, bad, BAD for Entertainers. What will be done about it before the CU goes Live?


Will we ever hear of these fabled Master-level abilities beyond the Uninspiring Inspiration buffs? (Have to admit, an inspired Entertainer would probably be putting on one HELL of a show, but oh, not in SWG - no xp gain for Entertainers from these buffs).


Will we ever hear more about what K9 talked about?


We're moving very quickly to the end of Beta. Time continues to run out. The new player experience with Battle Fatigue factored in continues to go untested because nobody gets Battle Fatigue.


And I've grow more than weary of asking the same questions.


Can we get some kind of update? I didn't think Phydeaux's post would be our CU communication in it's entirety.





I fully expect answers to these, I'm not backing off on it.


I want answers and I think they're long overdue for most of our issues.


Somebody needs to talk to us more than once every 6 months.



Nifty
Thu Apr 14, 2005 11:53 am
#37




Warryyr wrote:

I fully expect answers to these, I'm not backing off on it.


I want answers and I think they're long overdue for most of our issues.


Somebody needs to talk to us more than once every 6 months.







What really gets me incensed on this is the extreme lack of feedback we get and Helios is a posting madman in the Commando forum. Granted, it's known what's going on with the CU in regards to Commando (and it's allowed to be known to the player base), but still, they basically have a dev they can ask questions of quite often, and we don't get a sniff of a dev in here.


Well, I guess I shouldn't say "we" anymore. I've decided I'm going full combat (I'm too lazy to grind to padawan to open a second char slot, and I won't ever give SOE 2x the money and I don't wanna start over on another server.) Cantinaswill never have the atmosphere we had at launch ever again, and that's reason enough for me to go full combat (although the 3000 health thing will be nice too.)


I'll still support you guys fully (no going to an AFK bot for me!), and I'll still whine and complain hereuntil this profession gets the goodness it deserves.





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Warryyr
Thu Apr 14, 2005 1:04 pm
#38






DarkY0da wrote:
"We'd rather reward the ATK performer with better abilities that can only be achieved through active participation (resulting in an interesting performance, of course) rather than punishing or eradicating the AFK performer (who, in the end will provide inferior but useful services)."

Let's take a look at the new AFK doc bots... likely won't use enhancers so will provide inferior but useful service and still buff.

Let's take a look at their attempt to reward ATK sampling, you get a pop-up asking you to move to a new spot and you get a brief and slight bonus to sampling... but you can ignore it and keep right on AFK sampling right where you were...

In the end the AFK bots will provide an inferior but useful service by doing the same buffs... we will just get some way of enhancing those buffs because we are atk.




And nobody will care about better buffs, because they don't want the "hassle."


AFK'ing Entertainers is unacceptable. It makes expectations of our professions to be totally unreasonable.


The attitude is, "don't like it, provide the service they do."


No human can.


Nobody can play a game 24 hours per day, 7 days per week. The bot lovers will just "deal with getting inferior buffs" since they "can't ever find a liveEntertainer." Of course they can't, they run right to their little macro lovebot and get all the goodies they need.


Finding out the Devs now think that AFKis okay, but they want to encourage ATK play instead, ended up really pissing me off the more I thought about it. Our situation will never improve so long as extended AFK continues.


I'm taking a break from entertaining, and have been for awhile now. I've had enough. The situation only gets worse, and the absolute lack of pretty much ANYONE even SHOWING UP at a cantina on TC tells me we're boned. And the Devs don't give a hoot. And I'll only pay for a character that I don't play for so long. Sorry, but I want to have fun again. I'm really tired of not having fun as an Entertainer.


Warryyr
Thu Apr 14, 2005 1:12 pm
#39

Just to clarify - I am still playing on TC, and still testing stuff. I see the typical Beta situation. 'nuff said.


I'm trying to level up but it's slow going.


It's just that on Starsider, I'm focusing on combat. Because I want to have fun in this game again.

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