Musician Archive
Thread: We're getting Inspiration Buffs
Gknee wrote:
You're right..I mis read that...but it doesn't mean they won't still come for that. Yes...there is LOTS of things that need to be worked out...
*sigh*
I'm just going to go back to lurking and shaking my head at the negativity of this board.
It's not really negativity. It's just that our #1 concern has been AFK for quite a long time.
Of course there will be staunch opposition to any changes to our professions which seems to make AFK buffing easier.
They've simplified the AFK buffbot basically, if they make the buff process totally passive.
The buffs are a good concept (how useful they are has yet to be seen), however people raising opposition to making buffbotting easier isn't negativity. It's wanting to save our professions from further destruction.
I maintain that if the buff system is changed to being completely passive, AND allowing the same benefits provided through a Novice Entertainer, you will see a sea of AFK zombies in cantinas and our professions will wither further. It's not the most pleasant of things to think about, but this seems to be what the Devs are proposing.
We've seen time and time again how Combat people hate, despise, LOATHE "all the time it takes to get a buff" and what a horrible, tragic, nightmarish effort it is for them to get to a cantina and talk to someone.
I guarantee you if a 100% passive process goes Live, with Novice Entertainers providing the same buffs as Masters (though slower), you will see no less than an ARMY of Novice Entertainers filling every conceivable cantina with AFK buffbots. And it'll be just oh-so-amazing how much combat people CAN tolerate "all the time it takes to get a buff" when it's absolutely free and easy to get from a player NPC.
Also, in regards to any crafting bonuses, a Novice Entertainer wouldprobably provide morethan adequate duration for crafting bonuses. Few folks craft for hours straight, more than likely the crafting bonus would be used for higher end stuff to make it that much better, and thus a simple visit to the local player NPC Novice Entertainer would be more than enough to crank out that DE-10 or the Krayt T21.
I seriously hope they make this process an active, interactive exchange to some degree. If they don't, this is a SERIOUS flaw in their design. It makes macro'ing Entertainers easier, and that seems totally unhealthy for this game.
As things stand I can see myself canceling my second account and taking my entertainer character and changing him back into a smuggler/pistoleer.
My future playing this game has become very clouded now. Hopefully it clears near the end of the beta. I hope the devs listen.
Right now I am hoping to get into the beta (when it goes into beta) for a mmorpg called Fallen Earth. If that game is all I hope its going to be I can see myself leaving SWG behind if I still feel the same way as I do now.
I have not thought much about what type of modifiers that would be natural to include at each song, but the most highly sought after by elite professions should be at master level. Novice entertainers should give modifers that is primarily useful to novice professions, but maybe at less strength. Any thoughts?
By all means, I think we should accept the current proposal, although we should try to get it implemented in a way that will reduce the buffbot problem. The system I am proposing is a way to expand this inspiration idea.
Message Edited by lobber on 04-05-2005 11:09 AM
I like it!! I think it means more people will come for a buff (even crafters)and that the grumpy, non-social, already at their master template wont need to visit their nightmare cantina. Since there always will be the FS grind there will always be people who want a xp boost. Most in my guild think it's even better than before.
* The /setperform only works on one person, make it work on several so they all can buff at the same time without a group needed. Now that it doesn't matter if you're a dancer or a musician and dont have to do both I can just keep on dancing and buff people as they come along. There should/has to be something needed for the entertainer to chose what people to buff. As a rebell I might not want to buff a whole impclan so they can go and faction harvest on our bases, and I might to do this without doing a /deny of services. Also this makes it a lot easier to get payed for our work since people actualy has to ask us and not sneak in and out without even talking to us.
* There should be a bigger gap between a novice entertainer buff and a master dancer/musician. The masters have after all worked for their master title and it should give them something more than just a few more moves or songs. I agree that it's good that novice entertainers can help out to and get payed but to some extent.
Also I want to add that removing the recursive macro wont help a bit, but adding some sort of feature like the ID window will mean you have to be atk to buff people.
I do not want to sit and push flourishes all day long, I did that the first week as a entertainer and it made me lose focus on the one thing I want to do; talk to people. This would make the cantina music a lot less fun to listen to since most entertainers would only loop the song without any flourishes and the poor newbies would have to sit and push flourishes until their fingers fall off and they would have no time at all to converse with others since they would want to get xp.
Also I'd like to ask you guys what you think of the fact that we no longer have to beboth Musician and Dancer to give a complete buff ?
Message Edited by Raees on 04-05-2005 05:10 AM
Raees wrote:
Also I'd like to ask you guys what you think of the fact that we no longer have to beboth Musician and Dancer to give a complete buff ?