Musician Archive

Thread: So i got into the village and....

fett3041
Mon Sep 06, 2004 7:17 pm
#14

120% buffs aren't overpowering. Most buffbots are already buffing for the cap at 125% with the use of skill tapes and mod clothing. But they're pretty much the only ones who can afford them with their pure combat mains.


Granting a bonus to the rest of us without the awesome income, would make us more competitive with the bots. Of course if they would just get on with getting rid of recursive macros, or just make unattended gameplay against the EULA, then we won't have to compete anymore.





Mo'Ste Elosk
Mo'Set Elosk
-----------------------------------------
May the Force grant us
the Wisdom to discover the Right,
the Will to choose it,
and the Strength to make it endure.
Esharra
Mon Sep 06, 2004 9:34 pm
#15






NewJedi wrote:

One question I have for you guys: how the heck did you get into the village without any combat skills in the first place? LoL. I finally got done doing the rebel and Nym's missions, and as combat is not my strong suit, it was a big challenge for me. Now I'm waiting for the old man.





It seems that the old man has a tendency to show up when you're at a player city shuttleport. Three of the four timeshe approached me I was waiting on a shuttle (the first time was while coming out of City Hall). Take the shuttle from Mos Arc to Kraytia and back again. Morg did this the other day at my suggestion and after a few times the old man showed.


As for the sith..I didn't drop TKM until I needed the skill point for the last box of healing (dropped it down to 0222 when Ricky trained me in allthose musician boxes). But honestly, I think someone with unarmed mastery could take them out easily. I was unbuffed andwith no armor for both encounters with them andtook no damage at all.I've twice seen them die when the player was afk (thus no specials were used against them). You'll have no problem with them.


When I drove to the village, I didn't see anything threatening for the last km or so. There was no combat occurring there and I just drove in.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Banthabutcher
Mon Sep 06, 2004 9:37 pm
#16

Um, because I do have combat skills?


Eh, but seriously, the Sith are very easy to kill. Just get a combat droid and they'll go down fast.


And I'm seriously starting to think the devs believe we all belong in cantinas.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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|R|O|D|I|A|N| |P|O|W|E|R|!|

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Warryyr
Tue Sep 07, 2004 8:31 am
#17









Echinacea wrote:



Honestly...I don't think we should get more than +5 in the Mind Enhancement skills out of Force Sensitivity. It would be a nice little perk, but wouldn't be hugely cutting out anyone who wasn't able to make it to the Village.










Actually, I think it would have been a stroke of genius and creativity on the Devs part if they DID include some Mind Enhancement as a bonus. Like +10 - because +5 won't really do much.


Maybe then the Combat folks would feel inclined to help out the non-combat folks. Gee - maybe we'd all bond a little more and stop getting hate thrown around.


If some Combat person says, "you should get force sensitive and get better buffs" then we can say, "You wanna help me finish the Warren? Free buffs for 2 months once I get Force Sensitive." Or something.


We have a valuable commodity, and this WOULD have been a good way to get other players to welcome us into *gasp* some combat situations. If nothing else, we can be meat shields for the Docs to heal while the Rifle people do their work.


Instead, we're met with nothing in the VIllage to do, so why bother going to the VIllage. The combat player who's AFK getting his BF and Mind Wounds healed could care less how fast it happens. He's too busy figuring out what else to put on his sandwich, and how much mayo he has left - "not enough, may as well run to the store, i'm just hanging out in the cantina."


Another opportunity to give us something more to do in this game has gone to waste.


Again, I'm very disappointed with this situation. It should never have happened.


/rant on


I'd like to know why I'm worth less tothis Dev team. Why am I a waste of time. Why are the other playstyles more important? Both myself and many other Entertainers voiced their frustrations in the Dev bug thread for the Village, that the Entertainer Quests were bugged and the NPC's weren't showing up. Not ONCE did any Dev have the basic human decency to say SOMETHING about the subject - though we had many voices from our community in there asking what the HELL was going on, and why did get nothing. Not once did a Dev say a thing about the subject. That is NOT CUSTOMER SERVICE. That is a travesty of Customer Service. That is a sham and a swindle as far as I'm concerned.



I've learned my place. The Devs put me in my place.


I belong in a dark hole in the wall, tooting on a horn, staring at an archway, praying aperson comes in so I can service them in any way they desire. THEY are the important ones, after all. Who are THEY? Anyone that's not an Entertainer. I need to keep them going to do the things I'm not important enough to do in this game.


Bah, I'm not getting upset over all this again.


/rant off


I need some coffee.

Message Edited by Warryyr on 09-07-2004 08:34 AM

Banthabutcher
Tue Sep 07, 2004 9:56 am
#18

Well, the whole design for Force Sensitive skills was to make you better but not superior. Let me explain:


The original design was to have extra experimentation points in the Force Crafting tree and possibly buff bonuses in the Healing tree. However, this would have alienated many people, as when faced with a choice, you will always choose the better even if it isn't that much better. It's just human nature. So instead of the Village becoming a fun side-quest for you to do, it becomes a necessity that everyone has to do if they want to compete in the game.


So they "nerfed" the skill mods so that they make your life easier if you have them, but can still compete with others in the game economy and in PvP. That +20 (I think it was 20) to Melee Speed helps a bunch, but it doesn't make you do more damage, and the increased speed is easily gained through Clothing Attachments and Armor Attachments. That +10 to injury treatment lets you heal an extra 100 or so damage than what you can at Novice Medic. Now Force Assembly gives you a better chance to get an Amazing Success so you have to spend less resources trying to get one.


Giving Musicians/Dancers buff mods would contradict the whole ideal, and if an entertainer ever wanted to buff as a source of income they would have to do the Village to get the mods. So technically, it's better that we don't get buff mods lest we face a torrent of complaints and hours of mindless grinding.


That isn't to say we need better mods in the tree. Fatigue Healing would have been a much better choice than Wound Healing.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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|R|O|D|I|A|N| |P|O|W|E|R|!|

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Chalame
Tue Sep 07, 2004 11:56 am
#19






NewJedi wrote:

One question I have for you guys: how the heck did you get into the village without any combat skills in the first place? LoL. I finally got done doing the rebel and Nym's missions, and as combat is not my strong suit, it was a big challenge for me. Now I'm waiting for the old man.





Not trying to flame you because you are the only one who can save us,I started a thread with this topic clearly listed as well, sorry I didn't see this one yet. But my problem is that it shouldn't matter that some of us have combat abilities as well.


We should be able to get some credit for our performing abilities alone!


yes, most of us have some combat abilities to get into the village, but that shouldn't mean that we have to use our combat abilities to do the village quests, medics don't... crafters don't...


Why do we?


If you are interested in reading my argument in full, go here


http://forums.station.sony.com/swg/board/message?board.id=musician&message.id=19706


Cian Thurio, FamousFatWOOKIEEBand


Master Musician-Ahazi


"The Force finds you, you do not find the Force." - me




NewJedi
Wed Sep 08, 2004 3:53 pm
#20

Don't get me wrong: I agree that it would be better if there were an entertainer-only option at the village. I've loudly voiced my objection on this point in the Correspondent Forum.


But between us: isn't it the case that virtually everyone who goes to the village, whatever their profession, probably haseither somecombat skills or Novice Medic or both anyway? Everyone I know does, anyway. To get five combat badges without either combat skills or novice medic would be tricky. I guess in theory one could hide in the elevator on the corvette five times to get the five content badges. And I suppose in theory there may be people willing to make the 6km drive to the village on Dathomir without Novice Medic. But everyone I know has either medic or combat or both.


And if it's true, as Aleyo says, that Novice Medic is all that's required for the entertainer quest tree, that's a big improvement over what I'd hear earlier -- that Master Medic was required. I'd rather there were no requirement at all, but why is Novice Medic such a big deal? Anyone can get it for 100 credits. And you can have Novice Medic plus three other entertaining masteries.


I may change my mind on all this in a few hours; I just got the visit from the Old Man. Maybe seeing the village in person will change my perspective. (On TC2,the devs asked me to playa Dark Jedi Knight; I didn't do the village thing.)
NewJedi
Wed Sep 08, 2004 3:56 pm
#21


As for "credit for our performing abilities alone": we *do*, don't we? We can convert Musician XP at 10 to 1, no?


Edit: Oh, I think you mean credit toward unlocking a branch, by doing an entertainer-oriented quest for an NPC in the village. Yes, I agree, they should'vegiven us that option.But I almost dread the kind of quest they'd have come up with: "Travel to these 1000 waypoints and play Rock for eight hours at each."


In any case, now that I've visited the village, I'm getting a clearer picture of how it is. I may be mistaken, but it seems to me that the four quest-givers aren't our biggest challenge to gaining FS trees. The biggest challenge here is filling up those skill trees with XP. *That* we can do with our Music and Entertaining XP (which go to Senses), to some extent. But it's gonna take many many many iterations of Virtuoso to do so.

Message Edited by NewJedi on 09-08-2004 09:13 PM

Banthabutcher
Wed Sep 08, 2004 4:26 pm
#22

The thing is that there's two quests:


The first is out right now and requires Master Medic. It opens Force Persuation.


The other quest is in Phase 4 and requires Novice Medic. This is the one that opens up Force Healing.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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|R|O|D|I|A|N| |P|O|W|E|R|!|

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Echinacea
Wed Sep 08, 2004 8:34 pm
#23

The other thing is that the quest in phase 1 doesn't say jack about the requirement to be a Master Medic before you take it...and once you do, you can't give it up and you can't take another quest until you finish it or the Village changes phases.So I'm stuck and can't do the other one that's available to me this phase until the Village cycles back to phase 1. I will not grind out Master Medic. That would mean giving up my Mastery in either Swordsman or Musician, and neither is acceptable. For this to be the mission/quest in the first phase is just nuts.


And I do not have Novice Medic. I was a Master Musician, Master Brawler, Master Swordsman before I dropped Master Brawler to take my Force Sensitive skills. I can take Novice Medic and probably will, but I think it's a slap in the face that I'm required to. As usual.


Another unfortunate occurrence was that I didn't have a clear understanding of how the free unlocks worked or I would have unlocked the Healing tree first thing. Now, I'm enjoying the hell out of my Combat Prowess: Melee Speed. The Melee Accuracy I could have skipped without a problem, waited until I could get it via quest and would much rather have the Enhanced Senses: Healing line. But the information given by the NPCs in the Village is less than lacking.



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
NewJedi
Wed Sep 08, 2004 9:03 pm
#24

Echinacea, I just found this out the hard way myself. I agreed to do the "patrol" quest on the casual assumption that I'd be able to "unaccept" it later, as almost always is the case with other SWG quests. Unbelievably, I'm stuck with it now! I don't need Ranged Accuracy if I'm going to be a Jedi; I'd much rather have a crafting line. (Although I dunno if I could stand the crafting quest anyway.) I'm sorry, I don't understand why we can't undo our choice here -- or at least why we're not warned. It's extremely annoying.


Personally, I don't see taking Novice Medic for one quest as a "slap in the face." A slap in the face hurts much more. Novice Medics relieve pain, remember?


Yeah, I'm still disappointed that Ents don't get their own quest-giver in the village, but in the long run I don't think it'll matter much. The real meat of getting to Jedi Initiate is still in gaining the XP to fill up those trees. And we are talking a TON of XP. *That* XP *can* be filled up, to some extent, with Ent XP. Get to your Musician cap, dump some XP into the fat Rodian at the village, rinse and repeat. To some extent, you can perform to make progress toward Jedi (or at least toward a FS tree).
NewJedi
Wed Sep 08, 2004 9:06 pm
#25

BTW, I didn't test this aspect of Jedi before it went Live because I kept crashing when I tried to get onto TC (or was it TC2?)for the village test. Also, the devs encouraged us Correspondents to play Dark Jedi Knights and whatnot so that someone could test the Jedi "endgame" -- the nonstop jockeying for rank in the Enclaves. We entertainer Correspondents did raise the question of Ent quests before Publish 10 went live.


I almost wish I hadn't played a Dark Jedi Knight. It made me wonder whether any of this is worth it. It sure isn't worth it to go through all these hoops just for a few lousy extra points in entertainment healing.
Drygo
Wed Sep 08, 2004 9:22 pm
#26






NewJedi wrote:



Yeah, I'm still disappointed that Ents don't get their own quest-giver in the village, but in the long run I don't think it'll matter much. The real meat of getting to Jedi Initiate is still in gaining the XP to fill up those trees. And we are talking a TON of XP. *That* XP *can* be filled up, to some extent, with Ent XP. Get to your Musician cap, dump some XP into the fat Rodian at the village, rinse and repeat. To some extent, you can perform to make progress toward Jedi (or at least toward a FS tree).






I agree with NewJedi on this point. (other points as well, that I didn't quote.) But, it seems reasonable to me that we'd have to make some sacrifices if we want Jedi or the 2nd character slot. And, I really don't have much of a problem with having to do something besides just entertain in order to fill up all of those boxes. Jedi is combat oriented, so it seems fine that we have to do some of that to get to that point in our characters' lives.


I am glad that we are able to fill up a full 2/3 of our boxes just by entertaining. But, I do wish there were some way to unlock that 2/3's by entertaining as well. How hard is it to tweak the novice medic quest to include novice entertainer as well? How hard would it really be to give the same exact quest to "heal 50 people" and do it by dancing in a Cantina in the village?



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