Musician Archive

Thread: Recursive macros are being removed!

JohnMarble
Mon Aug 02, 2004 5:11 am
#14

Oops, sorry, heheh, I was just so excited I didn't see your name and my trigger finger took over. I just want to shoot somebody!
Kasteu
Mon Aug 02, 2004 7:23 am
#15

Isn't this going to affect "song composition"?

I know many a musican (including myself) that enjoy macroing flourishes (around 1 per 3 seconds) to at least in someway come up with a tune that is semi personised. If recurtion is removed, it will mean no more looping and some very long macros.

Why can't they just remove the ability to switch off the auto AFK and stop macros working while AFK!!!

To be honest, if this goes ahead I can see many dropping musician and dancer. Well those who actually play their character as a pure entertainer anyway

Message Edited by Kasteu on 08-02-2004 08:37 AM

JohnMarble
Mon Aug 02, 2004 8:01 am
#16

If this goes through, I not only see true entertainers staying, I see people coming back. There are already entertainers who have cancelled, reactivating their accounts--check the dancer forum.


It affects the guy who runs his alt while he's out hunting, and could care less about the professions. It affects the person who wonders if they could actually make a living with a entertainer template as their main character. I'll take the second person any day, it's healthier for the game, quite simply.
Kasteu
Mon Aug 02, 2004 8:18 am
#17

I agree with you JohnMarble, at least in principle. Something does need to be done about AFKing. All this implementation/fix does (at the end of the day) is punish people who use macros in a way they were intended.

Yes it will kill AFKing, to an extent. You can still buff without any macro, so the buff bots will not go. They will just be silent (in text) and playing the same notes over and over, or they will start using "illegal" software.

The solution is poorly thought out and does impact people, people who enjoy being a musican (and other professions) who aren't AFK buff bots or anything alike.

Message Edited by Kasteu on 08-02-2004 08:34 AM

Vicotnik
Mon Aug 02, 2004 8:27 am
#18

NewJedi, think you could lobby for them to do this change thoroughly, doing something about all the possible loopholes too?



--------
Particle effects, BAD!!! Nice, realistic graphics, GOOD!!!
Amythen
Mon Aug 02, 2004 8:37 am
#19






Kasteu wrote:
Isn't this going to affect "song composition"?





Having a lack of recursive macros will not cause any problems for those who line up a bunch flourishes. It just means that if you want to play this way, then you should probably set up some hot keys for it. So one hot key equals one strin, the second a diffrent string, and so on. Then if you want to repeat a bar all you have to do is hit the hot key twice, or the sequence of hot keys twice. Its really not that much to worry about.





    =-- - - - - - - - - - - - - - - - - --=

Adolai Danst - Dead Man Walking & Master Musician / Master Entertainer / Master Artisan

Landlubber
Mon Aug 02, 2004 8:40 am
#20

So the rumor I heard about a week ago really is true... wow! Buh-bye buffbots...


Depending on how exactly it is implemented, this will also impact ATK entertainers (my songs are each in the form of a sequence of aliases, each calling the next one in line, but they don't loop), solet's just hope the Devs don't screw it up and make macroes in general unworkable.

But then, those of us who use macroes to entertain can find ways around any problems newly introduced by this (and there will be these problems), so overall this is a great day. Wooohoooo!!!







______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Kasteu
Mon Aug 02, 2004 8:43 am
#21

I hope you are right Amythen. I'm still concerned about timing though, linking one macro into another manually isn't always perfect.

NewJedi, are we still going to be able to daisy chain macros that have different names? The reason for my concern is that I create "modules" which are then called in secquence from a master macro. It means I can mix the modules around, using them to create different songs.
CorporateDan
Mon Aug 02, 2004 8:53 am
#22



-darkshadow- wrote:
What is really wrong with afk people? They added your precious "afk ignore" and if they didnt put themselves on afk you can still manually type it for goodness sakes! So what if someone wants to spend THEIR $15 a month afk? Don't like afkers, DONT PATRON!!!! It is that simple. And now, thanks to the endless line of whinners, I will now have to go find someone to buff me and I might even have to talk to them to be polite. Maybe I dont want to talk to people which is why I choose to go to the afkers. There will be evils to this you havent even had the forethought to think of!! Give it two weeks and all you people moaning will be moaning again for it to be fixed because it has now messed you up in some other way.





"There will be evils to this you havent even had the forethought to think of!!"

No I am pretty sure I know all the evils, considering I have been playing since a week or so after launch.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
MonsofoLexius
Mon Aug 02, 2004 11:29 am
#23






NewJedi wrote:

AFK'ers degrade the game experience of the rest of us. They devalue my profession. They make it more convenient for someone to get their heal or a buff from a bot than from me. They fill up a room with garbage spam that can't always be filtered out. That's what's wrong with AFKers.







Is the problem really with the buff bots? Or is it more with the profession grinders? If the problem is really with the hologrinders then don't you think they will just find a way around it? I think the real answer is to eliminate the holgrind, see how things go then look maybee at eliminating buff bots.


To play much of this game already takes waytoo much time to get "set up". I think there is still too much that needs a good fix (CB, mind pool ruling in PvP, etc) before they remove our ability to have a buffbot. I am not against this idea, just not now.




----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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Tralmek
Mon Aug 02, 2004 11:38 am
#24






NewJedi wrote:

AFK'ers degrade the game experience of the rest of us. They devalue my profession. They make it more convenient for someone to get their heal or a buff from a bot than from me. They fill up a room with garbage spam that can't always be filtered out. That's what's wrong with AFKers.




That about sums it up!




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


MonsofoLexius
Mon Aug 02, 2004 11:41 am
#25

I wanted to add one thing, while we do have buff bots in our cantina, I know we would gladly welcome ATK entertainers for healing or buffs. At one time we even moved the "bots" to the back stage. Some entertainers would come to play for xp/fun/etc and we welcome that. But I am concerned with the off hours or our remote location of our city ending up with no entertainers and the few of us who have set up a community that we really enjoy forced to travel (in yet another time sink) to find an entertainer.


I used to love playing in cantinas close to launch, was some of the best times I had. I really feel that "cantina rp" has been ruined by the hologrinders not the afk bots. but that is just my 2 cents. And by eliminating the recursive macro the hologrinders will just find another way to proceed until the "no more profession grinding" patch goes live.


I hope my comments are taken as constructive as they were ment to be.



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

MonsofoLexius
Mon Aug 02, 2004 1:01 pm
#26






JohnMarble wrote:





MonsofoLexius wrote:

I wanted to add one thing, while we do have buff bots in our cantina, I know we would gladly welcome ATK entertainers for healing or buffs. At one time we even moved the "bots" to the back stage. Some entertainers would come to play for xp/fun/etc and we welcome that. But I am concerned with the off hours or our remote location of our city ending up with no entertainers and the few of us who have set up a community that we really enjoy forced to travel (in yet another time sink) to find an entertainer.


I used to love playing in cantinas close to launch, was some of the best times I had. I really feel that "cantina rp" has been ruined by the hologrinders not the afk bots. but that is just my 2 cents. And by eliminating the recursive macro the hologrinders will just find another way to proceed until the "no more profession grinding" patch goes live.


I hope my comments are taken as constructive as they were ment to be.





Next, we have to pester them to fix /register. It seems like that would help so much.


The problem with the player-citieswas that most folks who want to play the game for four hours or so would worry they just wouldn't make enough credits buffing in there, because of low foot traffic. Hopefully the planetwide chat channel may make ita little more feasible.







That is my point exactly. I only have an hour or two play much of time, and much of that would be traveling around getting buff's etc from entertainers. Even with /register fixed and I knew exactly where to go, and assuming no line, I would be adding another 10-20 minutes in travel time to the current 40 it takes to get all buffed etc. Too many time sinks for me. I would not be a customer moving to an entertainer in a NPC city to get a buff, I would just not be able to play as much.


If they were to eliminate the shuttle cap on player cities, make the shuttle wait 2 minutes and the starport wait 4 minutes, I could reluctantly agree with the propossed changes. But that would still not help out the 4 or 5 players that I hunt with frequently at off hours.


We must remember that in the pre-hologring eramuch of the server load was at"heavy" or "medium" and was much easier to find player run services. These days most all server load has gone to "light" and Sout East Naboo on my server if vacant durring much of my game time other than my guild friends and a few wanderers.





----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

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