Musician Archive
Thread: Brainstorming thread: post your cool gameplay ideas for the devs to consider here
StarWorker
Wed Aug 18, 2004 3:01 pm
#170
One thing I have noticed while doing the Theater Manager quest on Test Center, is that under the promotion quests, you get a message that tells you who you are entertaining, and how many you people you have left to entertain before you can visit the Theater Manager again.
My proposal for improving the musician (and entertainer class in general) would be the following:
* Add system message that tells you who is listening to you.
To make system messages more readable, move flourish spam to the Combat window instead of System messages.
Let system messages only contain server messages, tip messages, and other important information.
These two simple changes could very much improve the social interaction in the cantina: The entertainer can properly address the audience that listen/watch him/her, and can more easily see who tips him/her without scrolling through tons of flourish spam.
AG-941
Thu Aug 19, 2004 7:26 am
#171
(I know I posted this in another thread, but I thought I'd put it here for completeness.)
Here's my two creds on the entertainer-audience interaction:
First off,player interactionshould NEVER be forced. It should be encouraged, though. If interaction happens, it happens. If not, no big deal.
Perhaps the devs could come up with a way for a player to select 1-2 favorite songs for their character that provide a bonus? Whenever they are listening to those songs, they heal much quicker. (Conversely, they must also select 1-2 disliked songs which make them heal slowly.)
Also, perhaps tie the /watch and /listen animations to the /flourish command. e.g. when the watcher is watching they get the standard clapping in front. However, when the entertainer does a favorite flourish (again, specified on the character sheet by the watcher.) the watcher does the over the head clapping animation (and gets a healing/buff bonus). That way there is no 'request', but the entertainer has to keep an eye out for which audience members are clapping over their heads more and can tailor the performance. Sort of a simon-says, but without all the nasty pop-ups.
That's how it works more like RL. Audiences have favorites which the performers don't know about. But they still have to cater to the crowd and watch the crowd for reactions to the performance. Could also tied it to favorite instruments. Some folks love the guitar, others love sax, and some folks love the drums. Have them list these things in their character sheet and let the performers figure out what the audience likes. The perferences aren't visible on /examine and if the audience just says what they like in spatial, that at least opens the door to conversation. (Why do you like that particular song? Hey, I love that, too! I know X person who likes that, too, etc.)
Also, it could be tied to faction. Perhaps when playing SW3 members of the Imperial faction (Covert and overt) receive faster healing and better buffs?
This shouldn't be too difficult to code since playback droids can obviously figure out which song and instrument you are playing.
Just an idea...
Ra'ano Thexia
Tarquinas Server
pastorious
Sat Aug 21, 2004 2:09 pm
#172
Some of the ideas that I liked so far were:
1. The ability to write and perform our own music.
2. The ability to customize instruments.
3. The ability to be somewhat effective in battle. Someone mentioned the old use of bagpipes and drums - Great idea!
It seems that the playing field has gotten a lot more even since the game first started. I'd like to see more and more of that. Things like getting rid of the AFK macroing is a step in the right direction.
Banthabutcher
Sat Aug 21, 2004 3:25 pm
#173
Ok, took these from my August Issues post:
- "Random goodies" while performing that work in the same way as the sampling goodies. A window pops up saying "A certain fan in the audience seems to really be enjoying your music/dancing right now." Choices as follows: Ignore the patron or Direct a special flourish towards the patron (150 action). Doing the flourish nets you a BIG XP gain as well as a tip of a random amount from the patron. Also, really perform a special "Ninth Flourish" if you choose to do so.
- Random tips from NPCs, and have them reflect their profession. Maybe a Farmer would put a food item in your inventory as a thanks. A noble would give you a sizable tip. A criminal could give you...anything. Money, junk, maybe even some of those new smuggling components mentioned in the Smuggling Revamp thread.
- "Donations" from the cantina for each hour that you perform inside. Player cantinas could have a pool that the owner donates to as well as a payout ratio. That way the owner could offer, say, 20k an hour to any entertainers who perform there to try and attract performers.
- Different speech from the NPCs. Perhaps those two NPCs in the corner might mutter "Wow, that rodian over there is pretty good. What's his name again? ?" Even go so far as to add audible hoots and whistles in some situations.
- Major Gigs. Scripted events with a large money payout. They wouldn't be aquired from a terminal. Rather, you'd get them from a goodies window. That patron you just directed your performance to just happens to be an agent for a major performance group. Lucky you! You go to a theater (which is filled with NPCs in the seats) and perform. Based on how well you do, NPCs will scream "I love you, !", clap and cheer, and ultimately shower you with money at the end as well as receiving payment for the performance.
And one that I'd really like to see:
- A fame system similar to the FRS. How much you perform in public cantinas, doing Major Gigs, and how many different cantinas you play in will affect this. As your Fame goes up, mission and Major Gig payouts increase, more NPCs get to recognize you, and the top 10 performers ont he server are displayed on terminals with a full readout of your Bio. Heck, maybe NPCs will even follow you around in Coronet if you get really famous, begging you for autographs. You might see your face popping up here and there, like on those posters in the theaters. As for actually gaining fame, there'd have to be a balance. For example, if you played non-stop in the Theed cantina, you'd gain a lot of Fame at first. However, it would cap off at a point because you're just playing at the Theed cantina. You'd need to move around a bit to spread your name. Also, if you don't perform for a while, your Fame goes down (becoming "old news"). A system in the game to detect flourish patterns would also be nice. You can't just spam the same flourish over and over. In fact, doing so would lower your Fame. This whole Fame system would be a great way to reward master musicians (and dancers!) and give a greater place in the world.
Oh, and a preemtive apology if I "stole" anyone's idea here. I can't exactly go through 8 pages of posts looking for "copyright violations." ![]()
ChronosWolf
Sun Aug 22, 2004 3:58 am
#174
How about letting musicians play their highest song in a group, even with musicians who cannot play that song?
Tired of getting sub-standard xp cause a new musician joins the group
RoperGaran
Sun Aug 22, 2004 10:02 am
#175
Oh how about the Master level ability to walk slowely and play a small instrument at the same time
I was just about to suggest the same thing. Also I'd like to not automatically stop playing if I accidently move an inch in any direction.
fett3041
Sun Aug 22, 2004 5:58 pm
#176
System msgs for whom you are entertaining would be wonderful. "Soandso starts listening to you." "Soandso starts watching/listening to your band." Perhaps replace the word 'band' with 'troupe' or some such.
Also, make the denial list tangible, like your friend list or ignore list. Something that doesn't go poof when you relog, and can check from time to time.
djacktono
Tue Aug 24, 2004 3:29 am
#177
Well my linux machine is down ... and I'm bored need something to do ...
So some of my ideas and a few comments , which of course all of these may be repeats who knows ....
1) Re: Being able to make your own music ... as interesting as the idea sounds , I pray that this doesn't ever happen ...
Reason 1: RIAA sueing SWG customers due to copyright infringment anyone ?
Reason 2: As much as I enjoy Being a Master Musician in game , outside of game I'm no musician and couldn't write a song if my life depended on it.
Reason 3: Coding this into the game would be completely hellacious and require and ungodly amount of diskspace server side and/or client side.
2) Customizable Instruments = Instruments with Stat Mods , however make it so that certain instruments are better at doing certain things than others. IE the Chindikalu , and Traz for example would be Naturally better at healing woulds and battle fatigue, where the nalargon and Omin/Bandfill would be better at Buffing ...
3) Buff Distribution window ... Same type of thing as the Designer window that appears , Musician Options could be Standard Buff / Quick Buff with either an Automated or Manual ETA as to when the buff will be complete ... Along with system messages on both ends once the transaction has started and been completed successfully.
4) GCW Viability ... Entertainers across the board just flat out have very little to contribute to the GCW ... Entertainers should be able to pick up on certain things that are GCW related and then be able to pass that information along ... Covert or Overt , where being Overt actually lessens the ammount of information that one would pickup (people wouldn't say certain things if they knew on open supporter of xx side was around) ... and even doing so covert there is a chance of being caught ... Although not directly bycustomer actions , as it would bring a whole new meaning to the term griefing.Success/Detection would be based on Musician skill level as well as activity. IE a Master Muscian that is just playing the base sound and not flourishing would be easier to detect (because he's obviously paying attention to something else) than a Master Musician that is actively flourishing, and while Novice Entertainers etc , would be able to do this succesfullythey wouldnot be as succesful as masters in either obtaining the information or avoiding detection (they haven't been around long enough toknow what to listen/watch for.)
5) Generic PC Combat Viability ... Do I want tosee musicians be Bards ... No ... However they should be more viable than what they currently are out in the field ...
A)Should be able to heal BF out in the fieldalbeit at aMUCH slower rate than that of a cantina.
B) Should be able toplay on the move and benefit their group to PC or Pets (effects may vary) to some degree in some way ...
C)Should also be able toplay in a way that would affect mobs invarying ways.
djacktono
Tue Aug 24, 2004 4:05 am
#178
Well my linux machine is down ... and I'm bored need something to do ...
So some of my ideas and a few comments , which of course all of these may be repeats who knows ....
1) Re: Being able to make your own music ... as interesting as the idea sounds , I pray that this doesn't ever happen ...
Reason 1: RIAA sueing SWG customers due to copyright infringment anyone ?
Reason 2: As much as I enjoy Being a Master Musician in game , outside of game I'm no musician and couldn't write a song if my life depended on it.
Reason 3: Coding this into the game would be completely hellacious and require and ungodly amount of diskspace server side and/or client side.
2) Customizable Instruments = Instruments with Stat Mods , however make it so that certain instruments are better at doing certain things than others. IE the Chindikalu , and Traz for example would be Naturally better at healing woulds and battle fatigue, where the nalargon and Omin/Bandfill would be better at Buffing ...
3) Buff Distribution window ... Same type of thing as the Designer window that appears , Musician Options could be Standard Buff / Quick Buff with either an Automated or Manual ETA as to when the buff will be complete ... Along with system messages on both ends once the transaction has started and been completed successfully.
4) GCW Viability ... Entertainers across the board just flat out have very little to contribute to the GCW ... Entertainers should be able to pick up on certain things that are GCW related and then be able to pass that information along ... Covert or Overt , where being Overt actually lessens the ammount of information that one would pickup (people wouldn't say certain things if they knew on open supporter of xx side was around) ... and even doing so covert there is a chance of being caught ... Although not directly bycustomer actions , as it would bring a whole new meaning to the term griefing.Success/Detection would be based on Musician skill level as well as activity. IE a Master Muscian that is just playing the base sound and not flourishing would be easier to detect (because he's obviously paying attention to something else) than a Master Musician that is actively flourishing, and while Novice Entertainers etc , would be able to do this succesfullythey wouldnot be as succesful as masters in either obtaining the information or avoiding detection (they haven't been around long enough toknow what to listen/watch for.)
5) Generic PC Combat Viability ... Do I want tosee musicians be Bards ... No ... However they should be more viable than what they currently are out in the field ...
A)Should be able to heal BF out in the fieldalbeit at aMUCH slower rate than that of a cantina.
B) Should be able toplay on the move and benefit their group to PC or Pets (effects may vary) to some degree in some way ...
C)Should also be able toplay in a way that would affect mobs invarying ways.
D) Although B and C are VERY "Bardish" in EQ SongA does EffectA and SongB does EffectB while InstrumentA works best with SongA etc ... This could be implemented in such a way that SW1 on the Trazz has Effect 1) on PC's and Effect 2) on Mobs (which might vary depending upon the mob) ...and SW1 on the Bandfill has completely different effects ... and yet the bandfill on a different song has even other effects... with the Overall effectiveness and/or for the Effect and the determining Factor for which effect is done based on the instrument that is played. This way a Player can either Bardish style Buff his group while moving , or Help with Controlling what is going on based on What Song / Instrument combo is being played... Musicians would still have to come to a complete stop and stop playing to switch instruments and the Effects that the instruments have should vary in a degree , that one instrument would not Dominate thus making the musician be more decisive about what instrument they are using and in what situations as they don't want to stop playing ... A musician would still be able to /change in the middle of his playing to switch effects but etc , but the effects would vary such that switching to certain songs might not be good ... Again making the musician a more decisive role in the field ... Right Song / Instrument combo = GOOD effects , Wrong Song / Instrument combo = not so Good effects , or something unexpected.
And that is the complete post ... well at least all I have time for now ...
fett3041
Tue Aug 24, 2004 5:28 pm
#179
A change to droid functionality. How about giving our ent droids a "Performance Functionality Rating", much like medical droids. Each playback mod/effects mod would give a bonus to this Rating, which in turn would A) give us a bonus to wound/fatigue healing, AND buffing, B) allow us to functionally entertain outside of cantinas, much like med droids allow docs to heal/buff outside of med centers.
I could see more starport bands forming like this, as well as more street fairs. There are good and bad points to this. Of course you can still only register with cantinas, giving a natural bonus to performers who entertain there (assuming register ever gets fixed).
NewJedi
Fri Aug 27, 2004 3:14 pm
#180
Wow, lots more great ideas.
One comment on the proposals for the ability to compose our own songs: the devs fought for this long ago, before the SWG beta started, and lost. The problem is copyright. If someone "composes" their own version of "Hey Jude" and performs it in a public place in the game, that probably constitutes a "public performance" of a protected work, and thus copyrght infringement. Sony and Lucas are both major holders of copyrights. They're not likely to endorse a system that will make infringement easy and common. At least, that's what copyright lawyers keep telling me. (I'm a lawyer too, but my specialty isn't intellectual property.)
Yes, you can also infringe copyright inany chat channel, but it'smuch less likely to happen, and even possibly fair use in some circumstances. A few lines from "Harry Potter" might be fair use. A couple minutes of "Hey Jude" isn't.
Ged_FM
Fri Aug 27, 2004 4:35 pm
#181
Former Musician/ Droid Engineer/ Bio Engineer
JohnieReb
Mon Sep 06, 2004 4:22 am
#182
a big screen behind the stage in the cantina that shows the band on it as they play on the stage 