Musician Archive
Thread: Brainstorming thread: post your cool gameplay ideas for the devs to consider here
Stubi
Fri Jul 02, 2004 11:40 am
#157
Ok How about a mp3 player built into the game that you can access from in game or have a master musician build a boom box that plays mp3s. At least make it so that we can operate the mp3 players we already have. That way you could sit at the starport or camp or house or just going from place to place and hit the slot for the mp3 player and play a mp3. You could put in you own music from your personalmp3 collection and have access to all of your music. Maybe a command like /mp3 BritneySpearsToxic (don't get upset it was the first song I thought of) or what ever song you want to listen to. There could even be a random setting so that songs would play randomly or even a listed order like /mp3List or /mp3Random. It would do nothing but play mp3s it wouldn't heal, it wouldn't buff and if you wanted any of thoes two you would have to come to an entertainer. The mp3 would shut off automaticly if you were to listen to a musician in any way.
What cha think?
Just something I thought I would like..
Olicc
Mon Jul 05, 2004 3:07 pm
#158
While grinding master musician with Olicc, I have had a lot of time to think. Mostly I've been thinking about how boring it is to be an entertainer. Once you hit master, you can make a decent living selling mind buffs, but the bots are pretty much taking over this trade and there are better ways to make money.
So I was thinking of ways to make Musician more fun and here is what I came up with.
Let musicians write new songs and sell them as schematics.
Basically, this would require some kind of tool that lets you arrange notes, up to three different harmonies and a rhythm track.
You would need to have music knowledge 4 to write music and the song level would be based on the instrument limitation. For example, if you allow the song to be played by an Ommni Box, then the user would have to have at least Music Knowledge 4 to play the song, and if you allow a nalagon, then they would have to be master. (The user must satisfy all instrument requirements to play the song).
You would need to write the song and 4 - 8 flourishes.
You could create the song in three ways:
1 Sheet Music: If you know how to write sheet music, you could write it in this way.
2 Organ tool: There is a cheesy organ graphic on the screen and you would need to click the mouse on the note you want when you want it to play. It loops the track over and over and stacks what you do on each pass. You could also use keyboard keys to play the song.
3 dummy tool: Some other way to create the music that people with no musical ability could use. Maybe premade riffs that you could drag into position. Something really easy.
1 Sheet Music: If you know how to write sheet music, you could write it in this way.
2 Organ tool: There is a cheesy organ graphic on the screen and you would need to click the mouse on the note you want when you want it to play. It loops the track over and over and stacks what you do on each pass. You could also use keyboard keys to play the song.
3 dummy tool: Some other way to create the music that people with no musical ability could use. Maybe premade riffs that you could drag into position. Something really easy.
You sell the schems and they work like song certifications. You can't play the song without the schem and would get an error message if you hit /startmusic while your group was playing that song and you didn't have the schem.
It would be pretty cool to walk into a cantina and hear 20 musicians and dancers using your song.
If there were more songs to choose from, musings would be able to create set lists instead of playing the same lame song for 16 hours straight.
You would be able to create the song for free distribution which would let others trade and sell the schem themselves, or copywrited which allows only the owner of the masterschem to sell the song (masterschem can be sold/traded).
You would be limited to your datapad space for the amount of songs you could play (like waypoints).
What do you guys think? Can you think of others ideas to make it better?
Olicc
Mon Jul 05, 2004 3:12 pm
#159
"How about allowing entertainers to heal BF in camps now? As currently there is absolutely no purpose for camps at all."
I agree, but it should require a ranger tent.
Stubi
Mon Jul 05, 2004 6:14 pm
#160
I second Olicc. Let us heal BF in camps. BF plays a large part in battles so we should havea camp near by to be able to heal our BF so that in large battles we can be healed completely just to get back on to the battle field as quick as possible. The only thing I don'tagree with is whatOlicc said about camps serving absolutely no purpose. I use camps as a healing place for wounds. Butit would really be nice to knowI could also heal BF while I was at it.
Heal BF in camps.
Olicc
Mon Jul 05, 2004 10:12 pm
#161
Actually, I was quoting one of the guys earlier.
I simply agreed with him that we we should be able to heal BF in camps, but suggested it be limited to ranger tents.
Blazer
Tue Jul 13, 2004 5:59 pm
#162
I know the odds of this ever becoming a reality are non-existent, but I still want to say it anyway.
As part of an Entertainer/Musician revamp, the game would benefit immensely from the addition of a Music Composition Device. It would be similar to a crafting device in that you'd boot it up and use it to craft items; it's a little involved so bear with me as I explain.
At the current moment, whenever you play a song in the game you're really just triggering shortprerecorded files (mp3s or wavs or something, I don't know for sure)to chain together. As part of the revamp, each of the instruments would need tobe associated withsampled midi voices, and upon considering how each instrument currentlysounds when you play it, it's possible that each instrument could have several voices to it (for example, the fizzz might have the voices of a clarinet, muted trumpet, and trombone associated with it). So, you get your Music Composition Device, boot it up, and select to create a new song. It's basically a midi editor; you piece together a song by writing notes into blank staffs (and of course there'd be all the musical options available -changeable time signatures, accidentals, dynamics, etc). You can add parts for as many instruments as you like, and whenever you begin writing a part for an instrument you have access to all of its voices - so if you write a part for a fizz, when you place notes in you can choose if they're played in the clarinet, muted trumpet or trombone voice, all of which can be played simultaneously as well. The editor would have the option to play back the songs at any point so the composer can hear what it's sounding like, and perhaps they can even save a few works-in-progress into the devices' memory for them to work on later. Complicated to use? Not really, it'd most likely be something players get the hang of quickly and spend a lot of time with composing. When the song is all done, the player gives it a title and sets the device into craft mode, and out pops Sheet Music - so say you wrote a song and it has a part for a fizzz, two fanfar parts, a kloo horn part and a traz part, then you will get a piece of Sheet Music for each. Players can form bands and hand this sheet music out to the musicians (so you'd need to find players to fill all instrument parts), and then the band can perform these custom songs.
Already there are a number of possibilities for game expansion. Each song that a player receives sheet music for could have its own experience level, and if you try to play a song that you haven't properly practiced and leveld up then the game engine will vary the notesyou play- in other words, you'll make mistakes and play wrong notes. And so you'll want to practice your songs and get your band to dedicate time to rehearsals so that when you go out and perform your songs sound like they should (and if you don't play a song for a while, your level on it drops as you "forget" how to play it). Maybe the individual instruments will have their own levels now too - the more you play a fanfar, the higher your fanfar level will be, and the faster you can learn fanfar Sheet Music parts. Also, maybe a status ailment like Stage Fright will come over your character if they haven't performed very often and find themselves in front of a large crowd (it's cureable of course by performing over and over to get your Showmanship skill leveled up, or maybe even a couple Jawa Beers will loosen your character up).
The important thing is that at this point bands are no longer just musicians showing up at a cantina and joining the random group of people already there. I mean, don't take that out of the game by any means, but now musicians will have other options instead of the all-too-tempting AFK grind. Now players can form bands, write their own songs and perform them, perhaps ending up with fan bases. Maybe even the Business Artisan can become an agent and book them in cantinas and theaters across the galaxy - heck, give out group xp for the band when they successfully play gigs (bands shouldn't be just regular groups though, they should be mini-guilds that stick with the characters until they /leaveband). There's already a cover-charge system in the game, so cantina and theater owners can book bands and collect on it. Heck, players can even book bands for any event - guild gatherings, parties, wedding receptions. And how about in-game events like battle-of-the-bands contests where audience members get to vote on their favorite performers?
Back to the sheet music for a second. The Music Composition Devices will spit out a copy of every instrument part you wrote and a Master Chart that has every part on it (much like the master charts orchestras use). Feed a Master Chart into a Music Composition Device and it'll churn out a copy of every instrument piece, meaning you can make copies of either the individual parts or the Master Chart and sell them to people (if you don't mind your music being played by other bands). Not only does this make players money, but the composer should gain experience every time the music is copied (even by other players). Imagine music shops full of charts and instruments now, instead of walking into a vendor tent and sifting through listings of Bone Armor Boots and Maroj Mellons to find a Fizzz on which they will play starwars2 for the next 80 weeks. Also, the Music Composition Device should be able to transpose as well - don't have a fanfar player in your band, but the song you want to play calls for one? Transpose the fanfar part to an instrument you have a musician for, and it'll rewrite that part for the instrument you choose (won't always sound good though, of course).
A few side-suggestions that would fit in nicely with this revamp are a new building structure - Marquee - which club owners can put out front of their establishments and list upcoming acts on, and a Bulliten Board - in starter cities these should be in the bank/bazaar squares, in player cities they can be anywhere, but they're basically an electronic corkboard on which there arecategories (like the destroy/deliver categories on the mission terminals) along the lines of Shows and Classifieds. Under the Shows category will be postings (made by either the bands or their agents) of where bands are playing across the galaxy (complete with saveable waypoint) so players can easily keep up with their favorite bands. Under the Classifieds category is where all of those spammers can post their ever-important and never-annoying (/sarcasm) messages like TRAINING BRAWLER 3/4/3/1 I NEED THE AP PSTor MOMO'S CHEAP BIKES SWOOPS TRAVEL BISCUITS COME TO WP 2348 -385, and people can just read them there (sortable by a listing type - vendor ad, training services, etc). Hopefully it'd catch on and reduce the clutter in your chat box.
Okay, those are my ideas. Like I said, I know the chances of this stuff happening are pretty much non-existent, but it'd sure be nice if I was wrong. Custom songs that musicians can write, perform and/or sell, rather than pressing the devs to sit down and record more songs and flourishes (no flourishes in the custom songs, btw). Heck, maybe players can even form 19-piece orchestras (with 1 conductor) and put on more formal concerts - that'd give you a reason to use that formal clothing the tailors can whip up, anyway. New missions could include bands with custom songs needing to play a certain number of paid gigs or touring NPC cantinas. Oh, and dare I say that when JTL launches bands can even chip in and buy old rusted out freighters to tour the galaxy in? Or perhaps play gigs on luxury cruiser ships?
Okay, that's all. Thanks for reading!
Naritus
Thu Jul 15, 2004 12:01 am
#163
i would like to make asuggestion to the devs, and that is trying to get people back to the smaller cantinas like tyrenia. Coronet and theeds is awful i play in coronet one evening i didnt not make atip because noone could get in there because of all the stupid afk and spammming. Basically what coming down to it there no place tp play you have dead cantinas where noone come in and then you the other extreme where is packed and noone get get see or be heard. I want to see some smaller cantinas get busy again and we need to have people go back there so we have some business there. When i first started this game and i have been on it for year, we had people in tyrenia, which is where istarted at, now it dead and i just would like something to be done about it, im not sure wha but maybe alot of the muscians and dancers on here maybe can think of something to do to make the smaller cantinas have some life.
warrenbassist
Wed Jul 21, 2004 5:49 pm
#164
I've read many good ideas already, not sure if it has been mentioned yet. If I had any sayin the dev process I'd love to see vocals as an instrument, I know lyrics would be impossible so I was thinking some kind of ambient vocal sound would work. That and I'd like to see some techno-ish songs in the mix. I think it would go better with some of the dances.
Thats my two cents
Fordep
Fri Jul 30, 2004 12:32 pm
#165
probibly been said before... but
The ability to write/compose our own music. Somthing like using a syth and being able to arange premade sounds or combinations of sounds in a way that you can actualy end up with your own songs.
This may lead to some bad, horrible, nasty sounding music... but you don't have to listen to anyone who is playing somehting that sounds hideous.
Just listen to different musicians until you find one you like... kinda like flipping through the radio or looking for a cd to buy etc IRL.
PalithiCitiezen
Mon Aug 09, 2004 7:09 am
#166
so much to read, so i hope no one had the idea befor.
ok someone had the idea of holostims to heal mind in the field. well the idea of holos isn't to bad, but might bring one more unbalacened thingy into the game. but how is the idea that entertainers can find some kind of entertainer schematics, they need to find some band mates with the right instruments and a master artisan or a droid designer to record a special song. that song plays automatacly they just need to have enough action, after it has be recorded the entertainer can make some copies of it(10 copies maybe last 20 times of playing for 10 minutes or so) and sell them. then it can be activated inside the ships in jtl (i heared flying around without music seems to be boring) or in bars,malls and homes.
the song don't need to have healing effects, but who knows
ok someone had the idea of holostims to heal mind in the field. well the idea of holos isn't to bad, but might bring one more unbalacened thingy into the game. but how is the idea that entertainers can find some kind of entertainer schematics, they need to find some band mates with the right instruments and a master artisan or a droid designer to record a special song. that song plays automatacly they just need to have enough action, after it has be recorded the entertainer can make some copies of it(10 copies maybe last 20 times of playing for 10 minutes or so) and sell them. then it can be activated inside the ships in jtl (i heared flying around without music seems to be boring) or in bars,malls and homes.
the song don't need to have healing effects, but who knows
JohnnyBread
Mon Aug 09, 2004 8:49 am
#167
Fordep wrote:probibly been said before... butThe ability to write/compose our own music. Somthing like using a syth and being able to arange premade sounds or combinations of sounds in a way that you can actualy end up with your own songs.This may lead to some bad, horrible, nasty sounding music... but you don't have to listen to anyone who is playing somehting that sounds hideous.Just listen to different musicians until you find one you like... kinda like flipping through the radio or looking for a cd to buy etc IRL.
LOL! Great idea, I actually just came to this board to post the same thing. . Has anyone ever programmed a cell phone ring? I think it would be great if they just did something like that. /Play CL, /play r, play AS (play Cnote long, rest, Play A note short.) I'm sure this would be ath the VERY BOTTOM of the devs to-do list (of course so is combat balance), but hey, it sure would be sweet.
SaintFox
Fri Aug 13, 2004 2:21 pm
#168
- I really think that some TV like screens need put into the cantina's. These were seen in Episode 2. There could be some sort of sports or Imperial news on them. And the news could change daily. It would help add a new envirment to the cantinas. Theed and Coronet will always have a lot of people playing there. So put them in the smaller cantina's or just make them craftable so player cities can have them in thier cantina's.
- Missions for different loot schematic songs. Isn't this in the works? When will it go live? And give it a badge too! There are sooo many badges that you can only get with the help of an elite combat professional. Make a quest that needs a musicain (but so others can get it too, if you are grouped with the musician or dancer!)
PalithiCitiezen
Sun Aug 15, 2004 3:12 am
#169
and another thing with records, make jukeboxes in which these songs can be played (no healing effect, just fun),and every time the song is played the the band members gets a counter, and at a point let's say 1000 hits they will be able to actived a new tag (famous musician/dancer) or when the record is made there need a band name to be added, which is then show in the tag. like the guild tag, xy member of "name of the band".
i know this might be a hugh amount of data to be stored
i know this might be a hugh amount of data to be stored