Merchant Archive

Thread: Focus Thread: Galaxy-Wide Vendor Search

Novock
Fri Feb 11, 2005 7:53 pm
#105






Elyssa wrote:

Tiggs posted some information about a new vendor searching system over in this thread.

Please use this thread to post your feedback on it and I will point the devs toward it.






The more I think about the more dissapointing this truly is. I can't imagine having such a proffession altering chnage is this and not even running it by the proffession correspondent. No discussion with the merchant communities and if you look Tiggs is not coming into the proffession effected the most's thread to discuss the concerns. Matter fact according to Tiggs this will be hitting TC in a few days and we shouldn't really say anything until after we have tried it on TC. But we all now when it gets that far chances of changing anything are out the window.


This change will regulate the merchant class back to what it was before the vendor revamp. Acceopt this time its not our vendor placing skills being thrown out the window its all our other skills disappearing. Barker droids after change useless. Advertising planetary map after change useless. Hiring tree useless (other than for our own kicks). Mutliple vendors useless. why pay the maintance for multiple vendors when you can throw it all on the one. Since it will all be on the bazaar anyway who cares if you have 12 nicely separate and stocked vendors or if you have 1 trashy droid vendor in a back room. Absolutley unbelievable if you ask me. I have been a BE/Merchant since the day I created my alt. Novock my main is combat but Oasis was created just so I cuold be a BE/Merchant. Now I guess I will either make him a combat proffession or give him up completely.


I Just can't believe that we got love not but a few months ago and here they are ready and sitting to trash our proffession again.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

VMaxxXtera
Fri Feb 11, 2005 7:54 pm
#106

The best analogy I can think of for a combat prof is maybe providing a mission terminal that lets you spawn whatever creature type you want according to their loot type.


This pretty much messes up the harvesting economy for the combat types. Suddenly those loot items can be gotten from anyone who knows how to run a terminal instead of having to "know" where to go to get the good loot. Suddenly the master looter has the same access as the newbie. This is equivalent to allowing the generic newbie vendor having the same abilities (no need for planetary advert etc.) as the merchant who used up skill points.


The next thing would be to provide a terminal which gives you access to any missions recently issued to other players, that way you can haveaccess to other peoples missions this would be for convenience of course. This is equivalent to letting players buy competitor products on their vendors because as you know.. that would be convenient.


I forsee a lot of skillpoints returning to people from the merchant tree if this goes through.



--Ybini
Valcyn
Wookiee FS Master Weaponsmith
Master Merchant
SOE thinks we're Star Wars lemmings. Don't go off the cliff! Voice your opinion with your pocket book, if you don't like what you see, stop paying for it and cancel.
Ani_cul
Fri Feb 11, 2005 7:54 pm
#107

People can not only still purchase from your vendor what other people have for sell but you are no longer hosting JUST YOUR WARES.

I do not want weapons listed on my vendors that I stock so fully for Tailoring. I am not a Weaponsmith,I do not want those products listed on my vendor.


The removal of instaretreive wont even begin to touch what is wrong with this.

Now jerk merchants will be able to sell items at lower cost and then place an access fee at max on vendor spot, can't wait to see the greifing claims there

I bought such and such traveled to get it and have to pay 50k to grab my 10k item?..oh yeah...can see that a long ways off.....


All I want and I beleive so many of us want,

is the abilty to BROWSE remote vendors and find the items location.

Buying from a central area and having to go pick it up does not stop my concerns with this idea.

It will still have undercutting, mass marketing, and produing people flood the economy

and people will not sit and browse your vendors and veiw your displays if they are just out 'running to pick up their purchase'

it will be browse from neighbors vendor or local bazaar run in grab run to next pickup


I am still against this, and will continue to post as such until it goes live or is changed within reason.



stop looking at me
Diona
Fri Feb 11, 2005 7:55 pm
#108






Elyssa wrote:

Auto-retrieve going away still doesn't address the problem with one-stop remote shopping.

I may as well put one vendor up in an otherwise empty house with every item I sell on it.


Any ability to buy the item remotely makes this a bad idea and listing the prices will only serve to benefit undercutters.







1- I agree 100%. My town worked so hard to get our mall "just so" and we try hard to please everyone that walks n the door. Listing the prices is a horrible idea. I'm assuming that since this going to the test center they are going to implement this no matter what we say and how loud we say it


2- I worked hard to get my chef items to where they are at. Only being a 11 point means bye-bye sales because I will not be able to compete with the other chefs out there who are 12 point, have a BE friend who makes their additives for them for free, cross server lots which means lots of factories and can mass produce easily.


3- Bye to the multi player part of this game. The more changes they are making are turning this game into a game where you dont need to join a guild, make friends, depend on anyone. Need to do the vette? Just hang out near the spawn point and a group will form out of necessity, not due to people helping people as groups who form attachemnts.


Sigh.. Hello WAL-MART byebye little shops aound the galaxy.




Corona, Corellia.. a hop skip and jump from Tyrena.
Visit the mall in the cantina!!
YAY They finally fixed wookie aprons!
SerkLightstalker
Fri Feb 11, 2005 7:58 pm
#109






Crusaders wrote:

I think system is great additon and if people do not like it they have option of turning off the function and people would have to goto your shop then. they had this for a short time in orginal beta happy to see they finally putting it back in woot woot






The problem will be with the vendors who have it turned off. They might as well create a new toon as no-one will shop at their vendor.



Serk Lightstalker - Corbantis
Bounty Hunter
acmtalk
Fri Feb 11, 2005 8:09 pm
#110

Terrible Terrible, I agree that beeing able to search the items from the bazzar is very good, But purchasing it isnt, Its gonna ruin the game if it goes live that way.. How many cities need the tax to survive?? what about all the nice decorated malls? It doesnt look good



Swg ...........................$50
JTL/ROTW .............................$25
Obi-wan trials............ $30
Monthly FEE ...............$14.99 x 30+ months x 3 accounts
SWG VETERAN ......... Priceless (too bad SOE doesnt realize that)
Acmtalk - IRG -Co Leader Dark Jedi Sith - Storm Trooper Forever!

CristineA
Fri Feb 11, 2005 8:10 pm
#111







How would you feel if they left the ability to see an item (like it would be on your vendor) on the bazaar and get a waypoint to the vendor that was selling said item, but you couldn't purchase it because there was no price listing? Maybe ad a "reserve" function that would hold the item for 15 or 20 minutes so you could get to the shop to examine the price and maybe buy it?


At first I thought this was an awesome change...then you step back and look at what it does to someone else's profession. Reminds me of how our Spices line was decimated by the Chef revamp and Doctor buffs





Another friend's idea.




Cristine- Alamo
@-;--- Tarquinas/Bria ---;-@
@-;--- Former Solar Flair member (Tarquinas) ---;-@
@-;--- Business Partner of Angels Industries---;-@
@-;--- Vendors in New Colonia, Naboo (-1291 6283)---;-@
@-;--- - I support the American Breast Cancer Society---;-@
Nailliar
Fri Feb 11, 2005 8:28 pm
#112






Elyssa wrote:

The following is my "as a player" opinion:


I disagree with any system that allows a player to see my prices or retrieve their items without visiting my vendor in person.


Being able to comparison shop from a central location will only favor those players who for one reason or another can afford to undercut everyone else.


Secondly, a significant portion of my business comes from people who look around while they're in my store and see other things they may not have been specifically looking for.

This "impulse buying" is extremely valuable to me as a merchant.


However, the ability to see *IF* something you are looking for is on a specific vendor and get a waypoint to go shop there is a very good idea.




I agree, and I'm not a merchant, never was, never will be, and liked the miner-class better, but I agree 100% with this.




Rialia Darkstar
"You have failed me for the last time, SOE"
cosno
Fri Feb 11, 2005 8:54 pm
#113

Question -


WIll cities still get the tax revenue from the sales? How will cities compensate for the loss in traffic through their shuttleports.


I like the idea from a shopping perspective. Its pretty darn handy.


But in EQ2 - you can buy from the broker or go directly to the vendor. If you go directly to the vendor you pay the vendor price, but if you buy from the broker you pay an extra 20%.


Maybe they should add that as galaxy tax. Buy from the bazaar for 20% higher - or go to the vendor and get it for less.


What is going to be the impact to the cities?????



Freud Industries
The Grand Mall of Idlewind Springs, Naboo -304 475
+12 Master Artisan, +12 Master Architect, +12 Master Droid Engineer
Proud Mayor of Idlewind Springs

McSassy
Fri Feb 11, 2005 8:56 pm
#114


I posted similar thoughts in Tiggs' thread, but...


This will effectively kill the bazaar and make it nothing more than a vendor listing tool. Anyone without Merchant skills probably won't be able to sell anything via the bazaar because the same item will most likely be available from a vendor at a higher quality and/or a lower price.


I think the price-listing option is a grave mistake.





Well, I'm better than dirt! Well, most kinds of dirt.
I mean, not that fancy store-bought dirt.
That stuff's loaded with nutrients. I can't compete with that stuff.

Phaelyn
Fri Feb 11, 2005 9:02 pm
#115






cosno wrote:

Question -


WIll cities still get the tax revenue from the sales? How will cities compensate for the loss in traffic through their shuttleports.


I like the idea from a shopping perspective. Its pretty darn handy.


But in EQ2 - you can buy from the broker or go directly to the vendor. If you go directly to the vendor you pay the vendor price, but if you buy from the broker you pay an extra 20%.


Maybe they should add that as galaxy tax. Buy from the bazaar for 20% higher - or go to the vendor and get it for less.

Yet again, it appears as if people are missing one very big point in the whole process - it's NOT just searchable from the Bazaar - It's searchable via our Vendors as well. It's all well and good to make a 20% fee as a "Galaxy" tax for purchasing - But yet again, the person who owns a vendor that someone is using to buy Another crafer's goods is not getting compensated for being a purchase interface.

What is going to be the impact to the cities?????









Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Elyssa
Fri Feb 11, 2005 9:08 pm
#116






Diona wrote:
I'm assuming that since this going to the test center they are going to implement this no matter what we say and how loud we say it



Don't assume that.
The trick is to now say it in a constructive manner so that the developers can be made to understand what a blow this would be to our profession and give them reason to re-think their plan.

Ultimately, this is their game and they will do what they think is best to move it forward.
Our task is to show them that this will do more harm than good to a substantial number of the player base..





------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Poldano
Fri Feb 11, 2005 9:11 pm
#117

I like the idea, if implemented with the right constraints.I think it should be a master merchant capability, so asto supplementthe advertising and hiring branches rather than obviating them. I think that auto-delivery is very dangerous (nerfacious?) unless it is made costly or risky. I think the exploitsthat areevident and become evidentcan and should be prevented by appropriate bells and whistles.


Kudos to Tiggs for her great thread.


Saego Kennar, Merchant 4444, Master Architect, Master Artisan

Ambrus Kennar, Master Merchant, Master Chef, Artisan 4444

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