Merchant Archive
Thread: Two types of people opposed to this merchant change
joined42904 wrote:
Brilyn,
Put your guns up 5 to a crate. Or maybe 3 to a crate. Stock the guns the people buy the most of. Anything else is special order only.
Now...newbie comes to your shop and sees the crates. He things...shucks I wish I could afford that crate of 3 guns for 60k for t-21s. I can't. But I maybe know another rifleman who wants one too and I can afford 2 and have them sliced. I'll get the money together and buy those 3 guns. I'm so happy I have my great gun now.
Or...I can't afford it but I know where to shop to get this great gun now. I'll wait til I gather the other 30k to afford a crate of 3. It'll be great to get that many attempts at slicing anyway.
Or...I can't afford my first t-21. (well...then what did you spend your money on as you went up rifleman.Didn't you do missions at all? Gather hides for crafters at all? Well...you need to look into other money making opportunities. Go to the trade boards.) Maybe I'll send a tell to the crafter and ask him to put one in a backpack with my name on it just this once since I'm starting out. Surely the nice person will do that. I'll even promise to pay a little extra for that when I make some money using this cool gun.
Which of the above scenarios do you disagree with?
The one where the guy wants to buy a tuskin rifle or other newbie, which the WS doesn't stock anymore since most folks want Jawas/T21/lasers....
**edited for more***
Or buying crates of grenades, don't know about your server, but on wanderhome they can be tough to find and you don't buy one crate at a time....
Message Edited by Rurry on 08-10-2004 11:12 AM
You just can't have one person dominating an entire market. And there is nothing wrong with that. The oligopolies will be crushed. Not-so-good items will become considered semi-decent if the oligopolists are sold out. You can tell if they are sold out by whether their vendor is on the map or not.
And that will cause inflation....just when prices were recovering from hologrinding - this could be even worse.
joined42904 wrote:
Rurry,
If folks don't buy one crate of grenades then put the avg number of crates that people do buy in to backpacks and label them as such. Presto. The avg grenade purchase just got turned into a single item on your vendor.
Sell your tusken rifles on bazaar if you are feeling like being kind to newbies. I think every crafter should have one be nice to newbies item that he or she sells on the bazaar. For me, it's repair kits.
Remember that there are folks out there who don't trust backpacks on vendors - and there are those who have sold packs of junk too.... I like to see exactly what I am buying, and you can't do that in a backpack.
Selling the tuskin on the bazaar does not bring the person to my vendor, does not allow him to see all of my stock, does little to nothing to enhance my business and build a return customer. That's just the way the bazaar works.
zukem wrote:No Arkel. You are what is called a dabbler. You dabble in minimal professions and expect to get the full benefit from said profession.
No I'm not, no I don't, and no I don't.
Good guesses, but unfortunately - although not surprisingly - all of them are wrong. Just like if I tell you that you're an elitist, that you master the professions you can and want, and then proceed to label anyone who dares to pick up a skill from any of your mastered professions and expect the benefits from said skills as exploiters. Of course, since I actually realize that I have no basis for reaching such a conclusion I know better than to actually claim that. Unfortunately, the same thing can't be said about you.
You don't see a problem with this change? Good for you. There are countless posts on this forum and others from people who do see a problem - a very big problem. Label us exploiters if you like. Tell us we have no right to voice our opinion if you like. I'm glad to see it atleast makes you happy, because it sure doesn't matter to anyone else.
zukem wrote:
I just realized that there are two types of people that are opposed to this merchant change.
1) legitimate merchants that do not want to see low limits. These people have used the skill points in the merchant tree, and who are really not opposed to this nerf. But they are opposed to such low vendor maxes. If these vendor maxes were increased based on experience, so that higher level merchants can place more items than what the initial proposal was, they'd be happy. (i.e. master merchants get unlimited, merchant 4 gets 400 per)
2) Exploiters. These people are strongly opposed to any kind of change in merchant. These people are those that grinded through merchant, put up vendors, and now have no or minimal merchant skills. They have no skill points invested in merchant. With this new change, they will also eventually lose these vendors. And they will no longer be able to restock the vendor with wares. These people want private vendors at no cost to them.
So the question is which type are you. If you are type 1. Then please argue all you want about this upcoming fix, and what a possible solution might be. This fix is going to happen. It's just a question now of what the limits would be.
If you are type 2. Then really you have no business posting here.Merchant is a profession, and soon to be a very valuable profession. Just like how chef was for a good portion of the game, they are suddenly the profession to be.
I think you are missing a few more types. I'm neither 1 nor 2. Although I'm closer to 1 than anything.
I have business III and might be picking up Business IV depending on what combat skills I am willing to sacrifice for a 2nd vendor. So I'm also in a way, a Merchant. I don't have the Merchant Profession, but why am I to be left out? Why should I be penalized if I don't want a full-combat or full-crafter profession?
So really. I'm all for a nerf. But against any proposed limit under 300 items per vendor.