Merchant Archive

Thread: Two types of people opposed to this merchant change

joined42904
Mon Aug 09, 2004 3:30 pm
#92

Rurry,


I am a master merchant. I have followed this idea through. And I still like the idea.


You say the number of items sold will drop. That is true. But when an "item" can be a crate instead of a bunch of singles or the "item" can be a backpack filled with multiple crates...what is the problem? The same goods can be exchanged in fewer transactions.


What do you mean when you say the game will move to C-net?


Surely some people will throw in the towel. But I doubt this "nerf" will be anything more than the straw that broke the camel's back for the folks who quit.


I gave you your 1 star, Rurry, but not in a malicious way. I only did it because someone else gave you 5. And I really don't think that was a 5-star post.


You think merchant should be deleted as a class? I think jedi should be deleted as a player class. Merchant just became a viable class. You just don't want to rearrange your skill points. Well...that's up to you.


What the devs propose to do is not ludicrous. It makes perfect sense. And it will be for the good of the game and especially for newer crafters. Just watch and see.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Brilyn
Mon Aug 09, 2004 4:58 pm
#93

< But when an "item" can be a crate instead of a bunch of singles or the "item" can be a backpack filled with multiple crates...what is the problem? The same goods can be exchanged in fewer transactions. >


This may appear complex.


I'll break it down.



1 crate = 25 guns.


1 Backpack = 50 crates = 1250 guns.



Newbie goes to my vendor and wants *1* gun.



He can't buy a gun. I don't make a sale. Newbie has no gun. I have no money.




Explain it to me like I'm 4 years old: how is this a good thing?



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
zukem
Mon Aug 09, 2004 5:10 pm
#94

Since when was the last time someone bought 1250 guns off of you?


Here I'll explain it. You will have to stock your vendors, and not ignore them for weeks at a time. You will actually have to put some effort into making money. It is now a profession. It will no longer be an unlimited storage capacity.



Zuker - Jedi
Zuke - Commando
Bastia - Structures Trader
SPAM Sales - South of Coronet Starport 84, -5588 Sales Inventory Lottery
Brilyn
Mon Aug 09, 2004 5:18 pm
#95

Gah....


I'm NOT proposing putting packs of crates on my damn vendor.


Follow the damn Thread!!!!




I'm responding to joined429



For the damn record, my vendor is stocked with Weapons and furniture.


I don't damn well ignore them for weeks on end, I need to restock *something* daily.




If I need to sit beside my vendor to keep putting stock on it, WHAT IS THE POINT IN THE VENDOR.





Look, all I ask is that you keep up with the thread. It's not *normally* a lot to ask. Yes, I'm flaming. Because I'm frustrated at *people* who can't follow a *linear* thread.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
mattpost
Mon Aug 09, 2004 6:42 pm
#96



I have5 vendors total


One - has over 250 items with all my resources in it totaling 45 MILLION, that is only at 3 cpu max most is 2 cpu.


Two - has about 165 items with all droid items, batteries, heal packs, droids, paint kits so on.


Three - has about300 items with droid and weapons on it on a different planet.


Four - has over1200 items ALL LOOT ITEMS that sells at least 100 items per day. All for cheap prices.


Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS


There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS


SOE what am I suppose to do? You told us this was an ok policy to use these vendors like this. Now some of us stand to lose Millions of credits worth of items. At the risk of sounding cliche - I have no idea what im going to do and there is a strong possibility of leaving this game do to the nerfing and our personal loss of items.


Here is the ironic part. Where is all this stuff going to go. I'm not talking about the loss now. Who is suppose to take it. Think about it if i sell it someone else has it. That means the totla number of items is still the same just not with me. when you lower the total number of items you bring the product to a lower level..


Supply and demand if supply is up cost is down. OMG simple economics. If supply is low price goes way up.


Please dear God tell me you DEVS covered stuff like this in college.


This is nothing more than an attempt at a COMMUNIST SOCEITY. A small group of rulers do what is best for the people.


WE live in democracy. WE THE PEOPLE pay your salary. DO NOT DO THIS NERF



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Gealache
Mon Aug 09, 2004 6:53 pm
#97

I would have to agree. Limiting my Tailor skills to just one color and allowing the purchaser to change color would take all the fun out of Tailoring.


It would also cut into the little profit I currently make. Why buy a new outfit if you can just change the colors on the one you already have? Someone could buy 5-6 items and have an essentially unlimited wardrobe.


I am a Master Tailor and Master Merchant. I enjoy the benefits of all 4 columns of the Merchant skill tree. Planetary advertising is very handy (keeps me from having to spam at starports). I like the cosiness of my tent. As a Tailor, dressing my vendors with my own creationsis a MUST. Having multiple vendors for different types of clothing makes shopping for formal, field and Wookiee clothes more convenient for my customers. I also have two vendors that I run for my husband's WS/DE character (difficult to trust anyone else).



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Morwen
Tue Aug 10, 2004 12:11 am
#98






ExDarthStorm wrote:


increase the size of resource containers.. aka 1million units per block instead of 100k, increase the size of creates and allow us to re-assemble broken crates. (i'd even be happy with 500k blocks of resources)


That would seroiusly reduce the database problem they have, but the refuse to do it. so what do they do? the deside to fix there database program and nerf the TRUE merchants in the process.




They won't do this because they claim it'll bring about monopolies. After the merchant nerf I fully suspect they will attempt to bring down the maximum number of items from schematics to 100. (That was the way it was supposed to be at release and was as far as the slider went, but you could go up to 1000 if you just entered the numbers...)

joined42904
Tue Aug 10, 2004 12:33 am
#99

Here I thought we could have this conversation without lots of 1-stars. I've been proven wrong.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
zukem
Tue Aug 10, 2004 12:40 am
#100

Per popi's response. I would have to differ on your interpretation of option 2:

(2) The economy will tank, inflation will rise. It's hard enough for newbs to earn creds now.....

Why is it hard for newbs to earn credits. Is it that they aren't trying hard enough? If inflation rises the price of items, and a newb wants to get into the say armor business. Then couldn't they just undercut the inflated price. I sell 80% kinetic composite armor at about 10 cpu. That equates to around 80k for a set. From what I've seen, on various posts from across servers, there are people charging 250k and even 500k for a set of armor. So that's a markup of 30 cpu - 60 cpu a set. Now you are telling me a newb can't buy the resources on the bazaar for 2-5 cpu, and make a huge profit by selling it at 10 or even 20 cpu?


And if you are a newb. The easiest way to earn money is first do some missions. Then go to the bazaar and buy a small harvester for 1000 credits. Then mine, sell what you mine for 2 cpu. Turn around, buy more harvesters, and sell the stuff again. By the end of 3 weeks, that news will be a millionaire. That's hard?



Zuker - Jedi
Zuke - Commando
Bastia - Structures Trader
SPAM Sales - South of Coronet Starport 84, -5588 Sales Inventory Lottery
zukem
Tue Aug 10, 2004 12:56 am
#101

Another funny thought just occurred to me.


There are all these people that say they have 1000 items in their vendor and this and that. And that they can't live with these limits. My question is this. Where are all these so called vendors. I think I know of 5 vendors on my server that have these 1000 items. Markers resource I know has about 600 resources. Elitros, depending on his factory runs, can have quite a few. There are some others with 500 items, but most are junk, or so overpriced that I ignore those. The rest of the 500 or so vendors around me have either 0 items, or below 200 items on them.



Zuker - Jedi
Zuke - Commando
Bastia - Structures Trader
SPAM Sales - South of Coronet Starport 84, -5588 Sales Inventory Lottery
Vaygirl
Tue Aug 10, 2004 12:58 am
#102

How bout those of us who have professions with HIGH schematic counts and multiple colors, like tailors? Yes, I have Merchant Management 3. No, I cannot Master it. Nor should I be forced to just because I happened to Master a profession witha 235 schematic count that can be made in multiple colors. I mean like 50 colors, some of them! If I madeone of eachitem in just 8 colors, that's 1880 items. Am I to be forced to give up my carbineer so I can hunt with my friends just because I picked a schematic heavy profession? Am I being forced into Master Merchant so I can give you all nice clothes? Yes. Limits should be based on your CRAFTING profession, AND your merchant experience. I think it's being looked at totally wrong, but that's me. The limits are surely too low for me, and it's just another change that has not been well thought out... or even thought out at all.



l Proud to be a Tree-Hugger! l
l "We all had our reasons to be there. We all had a thing or two to learn. We all needed something to cling to, so we did." Alanis Morissette l
Rurry
Tue Aug 10, 2004 7:35 am
#103






joined42904 wrote:

Rurry,


I am a master merchant. I have followed this idea through. And I still like the idea.


You say the number of items sold will drop. That is true. But when an "item" can be a crate instead of a bunch of singles or the "item" can be a backpack filled with multiple crates...what is the problem? The same goods can be exchanged in fewer transactions.


What do you mean when you say the game will move to C-net?


Surely some people will throw in the towel. But I doubt this "nerf" will be anything more than the straw that broke the camel's back for the folks who quit.


I gave you your 1 star, Rurry, but not in a malicious way. I only did it because someone else gave you 5. And I really don't think that was a 5-star post.


You think merchant should be deleted as a class? I think jedi should be deleted as a player class. Merchant just became a viable class. You just don't want to rearrange your skill points. Well...that's up to you.


What the devs propose to do is not ludicrous. It makes perfect sense. And it will be for the good of the game and especially for newer crafters. Just watch and see.





Thanks for the response (but not for the star :smileytongue


My contention is that the economy will shrink because the amount of items available will go down. You will not find vendors full of knick-knacks. You choice in variety will be much less. Vendors will "tend" to mimic each other and carry only the hot selling items. Example I try to keep a "naboo" style city on my vendor at all time (city hall, cantina, hospitol, gardens..etc.) I also try to keep several of each harvester - now I also want to carrry a full line of furnature as well. Lighting, well lighting sells very strangely for me, I carry singles and crates. If I was still a master artisan as well, I would also try to sell power-ups, M. Artisan components, vehicles, etc. Currently I can support 2 locations, one on Dant, and one on Naboo. Following this change I will be able to support 1 location - and I will move that to Coronet. Our PC mall will go away, as only one other person (out of 15+ vendors) currently has merchant skills (my alt being the other one) So, in our case, our Mall will not be supported.


That is what I mean by moving to cent. If you can only support 1 location, and you are going to need to spend more skillpoints to do it - then you are going to want the most "bang for your buck" that means Coronet - plain and simple.


On Wanderhome we have a doctor that carries a complete line of meds, in 5 vendors at one location- it's amazing - and after the nerf, will be toast. I'm sure he's not alone. In a free market economy, you need to increase access to the marketplace, not constrict it. This nerf would constrict it, but the proponents of the change, don't see this.



meh








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joined42904
Tue Aug 10, 2004 7:56 am
#104

Brilyn,


Put your guns up 5 to a crate. Or maybe 3 to a crate. Stock the guns the people buy the most of. Anything else is special order only.


Now...newbie comes to your shop and sees the crates. He things...shucks I wish I could afford that crate of 3 guns for 60k for t-21s. I can't. But I maybe know another rifleman who wants one too and I can afford 2 and have them sliced. I'll get the money together and buy those 3 guns. I'm so happy I have my great gun now.


Or...I can't afford it but I know where to shop to get this great gun now. I'll wait til I gather the other 30k to afford a crate of 3. It'll be great to get that many attempts at slicing anyway.


Or...I can't afford my first t-21. (well...then what did you spend your money on as you went up rifleman. Didn't you do missions at all? Gather hides for crafters at all? Well...you need to look into other money making opportunities. Go to the trade boards.) Maybe I'll send a tell to the crafter and ask him to put one in a backpack with my name on it just this once since I'm starting out. Surely the nice person will do that. I'll even promise to pay a little extra for that when I make some money using this cool gun.


Which of the above scenarios do you disagree with?



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
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