Merchant Archive
Thread: Two types of people opposed to this merchant change
They won't do this because they claim it'll bring about monopolies. After the merchant nerf I fully suspect they will attempt to bring down the maximum number of items from schematics to 100. (That was the way it was supposed to be at release and was as far as the slider went, but you could go up to 1000 if you just entered the numbers...)
ExDarthStorm wrote:
increase the size of resource containers.. aka 1million units per block instead of 100k, increase the size of creates and allow us to re-assemble broken crates. (i'd even be happy with 500k blocks of resources)
That would seroiusly reduce the database problem they have, but the refuse to do it. so what do they do? the deside to fix there database program and nerf the TRUE merchants in the process.
(2) The economy will tank, inflation will rise. It's hard enough for newbs to earn creds now.....
joined42904 wrote:
Rurry,
I am a master merchant. I have followed this idea through. And I still like the idea.
You say the number of items sold will drop. That is true. But when an "item" can be a crate instead of a bunch of singles or the "item" can be a backpack filled with multiple crates...what is the problem? The same goods can be exchanged in fewer transactions.
What do you mean when you say the game will move to C-net?
Surely some people will throw in the towel. But I doubt this "nerf" will be anything more than the straw that broke the camel's back for the folks who quit.
I gave you your 1 star, Rurry, but not in a malicious way. I only did it because someone else gave you 5. And I really don't think that was a 5-star post.
You think merchant should be deleted as a class? I think jedi should be deleted as a player class. Merchant just became a viable class. You just don't want to rearrange your skill points. Well...that's up to you.
What the devs propose to do is not ludicrous. It makes perfect sense. And it will be for the good of the game and especially for newer crafters. Just watch and see.
Thanks for the response (but not for the star :smileytongue![]()
My contention is that the economy will shrink because the amount of items available will go down. You will not find vendors full of knick-knacks. You choice in variety will be much less. Vendors will "tend" to mimic each other and carry only the hot selling items. Example I try to keep a "naboo" style city on my vendor at all time (city hall, cantina, hospitol, gardens..etc.) I also try to keep several of each harvester - now I also want to carrry a full line of furnature as well. Lighting, well lighting sells very strangely for me, I carry singles and crates. If I was still a master artisan as well, I would also try to sell power-ups, M. Artisan components, vehicles, etc. Currently I can support 2 locations, one on Dant, and one on Naboo. Following this change I will be able to support 1 location - and I will move that to Coronet. Our PC mall will go away, as only one other person (out of 15+ vendors) currently has merchant skills (my alt being the other one) So, in our case, our Mall will not be supported.
That is what I mean by moving to cent. If you can only support 1 location, and you are going to need to spend more skillpoints to do it - then you are going to want the most "bang for your buck" that means Coronet - plain and simple.
On Wanderhome we have a doctor that carries a complete line of meds, in 5 vendors at one location- it's amazing - and after the nerf, will be toast. I'm sure he's not alone. In a free market economy, you need to increase access to the marketplace, not constrict it. This nerf would constrict it, but the proponents of the change, don't see this.
meh