Merchant Archive

Thread: Two types of people opposed to this merchant change

ResourceMonkey
Wed Aug 11, 2004 9:15 am
#118


An item cap is not a way to stop exploiters. Having a system that checks your level and adjusts vendor usage does. Don't have Business III? Next time one of your vendor's "Ticks", it sends youan email stating that you no longer have skills sufficient to keep the vendor. You have X days to remove items or restore your skill. You have enough skill for one vendor but you currently have three - same message. Unless you reduce your vendor number to the correct level, ALL the vendors will disappear in X days, along with all maintenance and items.


Better, and simplier yet - you can't surrender the skill box unless you remove the vendor. You go to surrender the skill, it checks the number of vendors on your character, and then states "You need to remove a vendor before you can forget this skill".


To put a cap on items sold in a game where EVERY item is player made (no NPC purchases) hamstrings the community.


Message Edited by ResourceMonkey on 08-11-2004 09:17 AM



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Zanholo
Wed Aug 11, 2004 10:42 am
#119

<---type 1, 1 account, master merchant, master architect, master artisan, novice, not guilded


I probably have more than 660 schematics....


If anything less than 5k total item limit (and that is BARE MINIMUM) goes live, be prepared for MASS SHOP CLOSINGS ON EVERY SERVER.



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joined42904
Wed Aug 11, 2004 1:06 pm
#120

Rurry,


I'm enjoying this discussion. How about making my posts visible? Seems some oligopolists like to silence opposition with a single star to their posts. I have yet to try to silence anyone in the debate.


What you do is name the Bazaar rifle with your waypoint but the rifles you sell at your vendor something really nifty. I think most folks who can't find a good gun won't mind if the gun gives them directions to where to shop. Especially since they get it on the Bazaar for at most 6k.


In my master merchant days I used to put good repair kits on the bazaar with my vendor waypoint and auction them. I wouldn't bid with my alt. Sometimes folks would get the kits for 22 credits or so. I felt...so be it. It brought in business.


Good weapons on bazaar on some servers are rare enough that I wouldn't care what it's called. I'd just be happy I could find it. And I'd be grateful that it contained the information as to where to replace it.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
MilannaSati
Wed Aug 11, 2004 1:14 pm
#121




joined42904 wrote:


Rurry,


I'm enjoying this discussion. How about making my posts visible? Seems some oligopolists like to silence opposition with a single star to their posts. I have yet to try to silence anyone in the debate.


What you do is name the Bazaar rifle with your waypoint but the rifles you sell at your vendor something really nifty. I think most folks who can't find a good gun won't mind if the gun gives them directions to where to shop. Especially since they get it on the Bazaar for at most 6k.


In my master merchant days I used to put good repair kits on the bazaar with my vendor waypoint and auction them. I wouldn't bid with my alt. Sometimes folks would get the kits for 22 credits or so. I felt...so be it. It brought in business.


Good weapons on bazaar on some servers are rare enough that I wouldn't care what it's called. I'd just be happy I could find it. And I'd be grateful that it contained the information as to where to replace it.



What are you talking about, making your posts visible? Unfortunately, I can still see the ones with one star.


I do often like it when some of the items I purchase are named with the waypoint, then I know where to return for more. But that hardly solves the issue of the fact that the proposed limits are TOO LOW.


And also, I was one of the ones one-starring you the other day. But I don't have a single vendor and I am opposing this change as a customer as well. By your misinformed interpretation of oligopolist, does that make me one?





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Rurry
Wed Aug 11, 2004 2:14 pm
#122






joined42904 wrote:

Rurry,


I'm enjoying this discussion. How about making my posts visible? Seems some oligopolists like to silence opposition with a single star to their posts. I have yet to try to silence anyone in the debate.


What you do is name the Bazaar rifle with your waypoint but the rifles you sell at your vendor something really nifty. I think most folks who can't find a good gun won't mind if the gun gives them directions to where to shop. Especially since they get it on the Bazaar for at most 6k.


In my master merchant days I used to put good repair kits on the bazaar with my vendor waypoint and auction them. I wouldn't bid with my alt. Sometimes folks would get the kits for 22 credits or so. I felt...so be it. It brought in business.


Good weapons on bazaar on some servers are rare enough that I wouldn't care what it's called. I'd just be happy I could find it. And I'd be grateful that it contained the information as to where to replace it.







So you would make 2 factory runs of similar rifles, for example? Now I haven't used the bazaar in a couple of months, but at that time it was limited to 24 items, seems that you could spend a lot of time restocking that as well, with trips to cnet to do so, which would add more time to your stocking. Maybe other bazaars on your server have some volume, but on wanderhome the only bazaar worth anything is cnet.


Also, this still leaves the issue of limited stock on your vendors, the person buys your item on the bazaar, travels to your vendor, if you don't have it - that person may feel that they have wasted a trip and you may have lost a customer. Bazaar sales can help, but your vendors better have the stock, on the vendor to back it up.


I am just really uncomfortable with putting limits on a players access to the mainstream economy. I think that it's wrong that a class that is given the ability to craft may be unfairly penalized in trying to enter the marketplace (Smuggler for example will have to spend an additional 24 skillpoints to get to business 3) Tell me that is what SOE's vision is- for smugglers to be so constrained. Vendors need to be available to the masses, with generous limits. Merchants need to be either enhanced in different ways, or eliminated as a class.


Anotherthing I thought of,and this is a tangent - How many novel uses have you seen for vendors? Whether its greeters, displays (there is a house with 2 vendors on each side of a doorway in complete stormtrooper outfits) I have put up the Sahr'Dahn Zoo, which is a Naboo Guild Hall filled with BE pets and decorations, I have a outfitted vendor that greets the patrons of the zoo, and is not meant to sell anything. Well, before you say that's not the purpose of a vendor - which I won't argue. How much do these types of creative uses add to our galaxies and to the star wars feeling (immersion)? Well maybe SOE will find a way to replace them someday (with everything on their plate I would guess a year), but in the meantime the world has lost some truely creative and positive things - and the experience is diminished by it. Our galaxies are filled with houses with objects decorating them that are not being used for their purpose, which creative players have made wonderful things with. Surely fountains were never meant to be dropped inside a house, but without them there would be no fireplaces, or indoor pools.





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joined42904
Wed Aug 11, 2004 2:20 pm
#123

Milanna,


I think you may have altered your settings. The default setting don't allow folks to see 1-star posts. When I turned off that default setting, I saw a whole new world on the forums.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
DialynnaAnaria
Wed Aug 11, 2004 4:19 pm
#124

I'm type one, Master Tailor/Master Artisan/Master Merchant and have been almost from launch.


I'm not opposed to item limits, just that the propsed item limits are so very low. I can accept limits I just want them raised to something more acceptable. As I Tailor with over 240 craftable items, 110 per vendor would cripple my business as I'm sure it will for Armorsmiths, Weaponsmiths, and Architects.


I like the rest of the proposed changes, it's just the item limits I'd like to see changed. I'm hoping (and praying) the devs are listening to Doc and TH and have seen our posts. So many of us have posted alternative ideas and limits that we can live with and I just hope they look and them and find a happy medium for all concerned.


But, if this is anything like what they have done to the fighters, we might as well accept it and decide if we want to stick it out or, like 9 out of 10 fighters, just quit and find a new non-SOE game to play.


The really sad part is, I love this game. Broken as it is, I love it. For the first time, I can craft and not have to go out and fight or hunt unless I want too. Which is good cause I hate hunting and fighting. If the Devs keep this up, there will be noone left to play save their precious Jedi. But maybe that's what they want.



Dialynna Lynna 'Nkoh ~ Master Tailor / Master Artisan / Master Merchant
Team Leader and Recruitment Officer of Helix, Inc.
Helix Fashions located on Tatooine, city of Mos Nova
AND
Anaria An'Aid ~ Master BE, Helix, Inc.

TDevout
Thu Aug 12, 2004 12:49 am
#125

I'd like to add another group to the list:


The group that thinks SOE should be focusing their attention on the combat revamp they've touted for nearly a year.


It's time to quit stalling. Should limits be imposed? Sure, probably - but there are game-breaking issues in SWG and there are relatively small items, and this falls into the 2ndcategory.


Truly Devout

MASTER MERCHANT

Scylla

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