Merchant Archive
Thread: Two types of people opposed to this merchant change
Message Edited by ResourceMonkey on 08-11-2004 09:17 AM
joined42904 wrote:
What are you talking about, making your posts visible? Unfortunately, I can still see the ones with one star.
I do often like it when some of the items I purchase are named with the waypoint, then I know where to return for more. But that hardly solves the issue of the fact that the proposed limits are TOO LOW.
And also, I was one of the ones one-starring you the other day. But I don't have a single vendor and I am opposing this change as a customer as well. By your misinformed interpretation of oligopolist, does that make me one?
joined42904 wrote:
Rurry,
I'm enjoying this discussion. How about making my posts visible? Seems some oligopolists like to silence opposition with a single star to their posts. I have yet to try to silence anyone in the debate.
What you do is name the Bazaar rifle with your waypoint but the rifles you sell at your vendor something really nifty. I think most folks who can't find a good gun won't mind if the gun gives them directions to where to shop. Especially since they get it on the Bazaar for at most 6k.
In my master merchant days I used to put good repair kits on the bazaar with my vendor waypoint and auction them. I wouldn't bid with my alt. Sometimes folks would get the kits for 22 credits or so. I felt...so be it. It brought in business.
Good weapons on bazaar on some servers are rare enough that I wouldn't care what it's called. I'd just be happy I could find it. And I'd be grateful that it contained the information as to where to replace it.
So you would make 2 factory runs of similar rifles, for example? Now I haven't used the bazaar in a couple of months, but at that time it was limited to 24 items, seems that you could spend a lot of time restocking that as well, with trips to cnet to do so, which would add more time to your stocking. Maybe other bazaars on your server have some volume, but on wanderhome the only bazaar worth anything is cnet.
Also, this still leaves the issue of limited stock on your vendors, the person buys your item on the bazaar, travels to your vendor, if you don't have it - that person may feel that they have wasted a trip and you may have lost a customer. Bazaar sales can help, but your vendors better have the stock, on the vendor to back it up.
I am just really uncomfortable with putting limits on a players access to the mainstream economy. I think that it's wrong that a class that is given the ability to craft may be unfairly penalized in trying to enter the marketplace (Smuggler for example will have to spend an additional 24 skillpoints to get to business 3) Tell me that is what SOE's vision is- for smugglers to be so constrained. Vendors need to be available to the masses, with generous limits. Merchants need to be either enhanced in different ways, or eliminated as a class.
Anotherthing I thought of,and this is a tangent - How many novel uses have you seen for vendors? Whether its greeters, displays (there is a house with 2 vendors on each side of a doorway in complete stormtrooper outfits) I have put up the Sahr'Dahn Zoo, which is a Naboo Guild Hall filled with BE pets and decorations, I have a outfitted vendor that greets the patrons of the zoo, and is not meant to sell anything. Well, before you say that's not the purpose of a vendor - which I won't argue. How much do these types of creative uses add to our galaxies and to the star wars feeling (immersion)? Well maybe SOE will find a way to replace them someday (with everything on their plate I would guess a year), but in the meantime the world has lost some truely creative and positive things - and the experience is diminished by it. Our galaxies are filled with houses with objects decorating them that are not being used for their purpose, which creative players have made wonderful things with. Surely fountains were never meant to be dropped inside a house, but without them there would be no fireplaces, or indoor pools.