Merchant Archive
Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)
If hundreds of players keep saying the same things, so many that the thread must be locked, then the solutions suggested by the players are sayingare probably the best way to handle this.
This is why I am not worrying about this situation. This response is probably the largest I have ever seen and will probably have a huge impact on their decisions.
::Repost::
My updated proposition:
Non-aggergate version
Master Merchant: +2 Vendors, +500 items, +120 to item cap per vendor
In each level 4 box: + 1 Vendor, +125 items, +25 to item cap
In each level 3 box: +100 items, +20 to item cap
In each level 2 box: +75 items, +15 to item cap
In each level 1 box: +50 items, +10 to item cap
Novice Merchant: +1 Vendor, +100 items, +100 to item cap
Artisan Business 4: +100 items, +100 to item cap
Artisan Business 3: +1 vendor, +100 items, +100 to item cap
Total vendors: 8
Total item max: 2200
Item cap per vendor max: 700
Aggergate version
Master Merchant: +2 Vendors, +500 items
In each level 4 box: + 1 Vendor, +125 items
In each level 3 box: +100 items
In each level 2 box: +75 items
In each level 1 box: +50 items
Novice Merchant: +1 Vendor, +100 items
Artisan Business 4: +100 items
Artisan Business 3: +1 vendor, +100 items
Total vendors: 8
Total item max: 2200
Item cap per vendor: None
I really like the idea of spreading out the wealth to all the boxes, not just two lines, and I also like the idea of spreading the vendors around as well, not just in one line. Eight vendors would be nice too. What? I can dream.
Mistress Kyphi Makarha
Owner of the House of Makarha
Mistress, Manager and Mayor of Makarha's Estate
New location, 25m west of the old one (big move!)
1620 1310, outside Mos Entha, Tatooine, Bria Server
MrElmar wrote:
i agree that 500 seems like a more realistic number. however, i am totally against the notion that a business 3 folks should have the same vendor cap sizes as merchant classes.
the example that 'a doctor has no free points to run their own vendor' therefore should have the ability to place one vendor with the same limits as a master merchant is absurd to me. should i then be able to meditate since i can't afford the sp to get novice tka? or be able to use buff packs since i can't afford the sp to get doc?
merchants sell wares. they don't necessarily make (harvest) them. i think the line of merchant/crafter has been far too blurred thru most of this conversation.
Its not like a doctor doesn't have to spend any skill points to get a vendor at business 3. Being a non-artisan-based crafting class, the doctor you used as an example does have to spend 24 skill points to get a chunky vendor at business 3. You'd think they could get more than 50 item slots on that vendor for their investment.
And just for the record, I'm a master merchant so am not arguing for personal reasons. Though, I suppose wanting a thriving market to shop in as a customer could count as personal ![]()
500 items on one vendor compared to 3000 items across 6 vendors is still a considerable difference and does create a gap between master merchants and business 3 artisans, without entirely crippling the templates that can only afford business 3.
Message Edited by Zanholo on 08-10-2004 12:06 PM
and dont forget the DOC's and BE's ... and without DOC/BE no Buffs or good CHEF-food/drink
the example that 'a doctor has no free points to run their own vendor' therefore should have the ability to place one vendor with the same limits as a master merchant is absurd to me. should i then be able to meditate since i can't afford the sp to get novice tka? or be able to use buff packs since i can't afford the sp to get doc?
merchants sell wares. they don't necessarily make (harvest) them. i think the line of merchant/crafter has been far too blurred thru most of this conversation.