Merchant Archive

Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)

Enix_Dayspring
Tue Aug 10, 2004 9:10 pm
#105

There are lots of different things that can be done.


The easiest would be to triple the currently proposed limits. Although alot of players have more than 330 items on vendors, I think most people could find a way to work it out so that they can stay in business. The limits themselves arent bad, its the draconian cutting of them down to near nothing that everyone is upset about.


Another idea Ive seen pop up is to be add vendor cap increases in the crafting trees as well as those in the merchant tree.


For the small time weaponsmith who just wants to sell a couple of cheap weapons, he could have an item count of 50 or 100 just from the weaponsmith tree or armorsmith or whatever without having to invest at all in the merchant tree.


For the big time, high powered crafter, he would need more than just the items limit in his own crafting tree and would have to invest in the merchant tree.


Say by master weaponsmith/armorsmith/chef/architect, etc you get an item cap of 100. Meaning that with only business 3 to get your 1st vendor, you could hold 100 items on it. If you want more than that, you go into the merchant tree so that by master merchant say you get 200 item cap increase, plus your crafitng cap and then you could have a max of 300 items on your vendors.



This would make it not necessary for the small timers to invest the skill points just to sell their items if they dont want to be big, but would limit them. But at the same time, give those of us that need additional space the option of investing skill points into the merchant tree to get it.



**************************************************************************
Pyrrhus
Sunrunner

StarladySWG
Tue Aug 10, 2004 9:28 pm
#106

After reading pages of constructive posts on the first thread, it was clear there'sa pattern to the posts. The consensus seems to be:


Thumbs up on removing empty vendors.


Thumbs way down on the item caps. Many playersexplained whytheir vendor businesses would be ruined by having the caps too low.


Since the only perceived problems were that the caps were too low, many players suggested various forumlas to raise the caps. Triple the caps. Make the caps fivefold or tenfold what they were first suggested. Make the increase to master merchants much greater--a geometric progression, rather than arithmetic. While players disagree on how the caps need to be raised, they speak with one loud voice that the caps presented are totally unworkable and will ruin the economy.


Some posts also suggested rational solutions that wouldhelp the load on the database, such as allowing 1,000,000 resources in a stack, having factories produce items 1000 to a stack, and removing most of the useless junk item drops.


The solutions to the problems have been repeated in post after post. If hundreds of players keep saying the same things, so many that the thread must be locked, then the solutions suggested by the players are sayingare probably the best way to handle this. Raise the vendor item caps. Ease the database by allowing 1m resources in a stack, and 1k manufactured items per stack. Stop junk drops.Devs, please dothese things sothe database will run faster and merchant players will be happy.





Gotti_Is_Back
Tue Aug 10, 2004 9:35 pm
#107

If hundreds of players keep saying the same things, so many that the thread must be locked, then the solutions suggested by the players are sayingare probably the best way to handle this.


This is why I am not worrying about this situation. This response is probably the largest I have ever seen and will probably have a huge impact on their decisions.


Observer



Sara

- I support keeping & balancing the current combat system You can too
LadyIllyria
Tue Aug 10, 2004 10:01 pm
#108


::Repost::


My updated proposition:


Non-aggergate version


Master Merchant: +2 Vendors, +500 items, +120 to item cap per vendor


In each level 4 box: + 1 Vendor, +125 items, +25 to item cap


In each level 3 box: +100 items, +20 to item cap


In each level 2 box: +75 items, +15 to item cap


In each level 1 box: +50 items, +10 to item cap


Novice Merchant: +1 Vendor, +100 items, +100 to item cap


Artisan Business 4: +100 items, +100 to item cap


Artisan Business 3: +1 vendor, +100 items, +100 to item cap


Total vendors: 8


Total item max: 2200


Item cap per vendor max: 700


Aggergate version


Master Merchant: +2 Vendors, +500 items


In each level 4 box: + 1 Vendor, +125 items


In each level 3 box: +100 items


In each level 2 box: +75 items


In each level 1 box: +50 items


Novice Merchant: +1 Vendor, +100 items


Artisan Business 4: +100 items


Artisan Business 3: +1 vendor, +100 items


Total vendors: 8


Total item max: 2200


Item cap per vendor: None


I really like the idea of spreading out the wealth to all the boxes, not just two lines, and I also like the idea of spreading the vendors around as well, not just in one line. Eight vendors would be nice too. What? I can dream.


Mistress Kyphi Makarha


Owner of the House of Makarha


Mistress, Manager and Mayor of Makarha's Estate


New location, 25m west of the old one (big move!)


1620 1310, outside Mos Entha, Tatooine, Bria Server

LadyGrace
Tue Aug 10, 2004 10:22 pm
#109






MrElmar wrote:
i agree that 500 seems like a more realistic number. however, i am totally against the notion that a business 3 folks should have the same vendor cap sizes as merchant classes.

the example that 'a doctor has no free points to run their own vendor' therefore should have the ability to place one vendor with the same limits as a master merchant is absurd to me. should i then be able to meditate since i can't afford the sp to get novice tka? or be able to use buff packs since i can't afford the sp to get doc?

merchants sell wares. they don't necessarily make (harvest) them. i think the line of merchant/crafter has been far too blurred thru most of this conversation.




Its not like a doctor doesn't have to spend any skill points to get a vendor at business 3. Being a non-artisan-based crafting class, the doctor you used as an example does have to spend 24 skill points to get a chunky vendor at business 3. You'd think they could get more than 50 item slots on that vendor for their investment.


And just for the record, I'm a master merchant so am not arguing for personal reasons. Though, I suppose wanting a thriving market to shop in as a customer could count as personal


500 items on one vendor compared to 3000 items across 6 vendors is still a considerable difference and does create a gap between master merchants and business 3 artisans, without entirely crippling the templates that can only afford business 3.




Adrianna
v Grace Industries v
-3171 5939 Tranquility Naboo
Imperial Faction Sales
Rebel Faction Sales
mattpost
Tue Aug 10, 2004 10:42 pm
#110


I have5 vendors total


One - has over 250 items with all my resources in it totaling 45 MILLION, that is only at 3 cpu max most is 2 cpu.


Two - has about 165 items with all droid items, batteries, heal packs, droids, paint kits so on.


Three - has about300 items with droid and weapons on it on a different planet.


Four - has over1200 items ALL LOOT ITEMS that sells at least 100 items per day. All for cheap prices.


Five - only 40 back packs, all packs have 50 items in it, this is my storage vendor WITH EVERYTHING I OWN WORTH EASY- 20 MILLION - in armor weapons crystals furniture harvesters loot kits ( ie rugs gongs ya know) Loot galore that is 2000 ITEMS


There is no way i have any room any where for all this stuff. ALMOST 4000 ITEMS


SOE what am I suppose to do? You told us this was an ok policy to use these vendors like this. Now some of us stand to lose Millions of credits worth of items. At the risk of sounding cliche - I have no idea what im going to do and there is a strong possibility of leaving this game do to the nerfing and our personal loss of items.


Here is the ironic part. Where is all this stuff going to go. I'm not talking about the loss now. Who is suppose to take it. Think about it if i sell it someone else has it. That means the totla number of items is still the same just not with me. when you lower the total number of items you bring the product to a lower level..


Supply and demand if supply is up cost is down. OMG simple economics. If supply is low price goes way up.


Please dear God tell me you DEVS covered stuff like this in college.


This is nothing more than an attempt at a COMMUNIST SOCEITY. A small group of rulers do what is best for the people.


WE live in democracy. WE THE PEOPLE pay your salary. DO NOT DO THIS NERF



Oh yea like merchant is like major uber..,, LIKE I saw a merchant take out like 10 no....wait like 15 Dark Master UBER Jedi and um Like VADER was leading them right and the merchant umm... right like slaughtered them all in one F.... BLOW



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Brilyn
Tue Aug 10, 2004 11:02 pm
#111

< That way the real crafter who actually runs a good business and is a service to the community can keep selling product. And the person who just uses his vendor for storage will be nerfed? >


And if I have a slow week, my selling capacity gets dropped? which then leads to a reduced selling capacity? When means my selling capacity will be dropped?



No thank you.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Brilyn
Tue Aug 10, 2004 11:28 pm
#112

Why is everyone focused on Master Merchant?


I'm sorry, but the game was designed to be playable by picking skillsets, and *not* requiring a complete profession.


If the Profession is *only* viable at Master level, then it's not a viable *profession* is it?


A limit of 100 items per vendor at Novice Merchant is not viable.


A limit of 250 items at Business 3 would be the minimum I would accept (and still too damn low).




The biggest counter to raised limits are the people who have Master Merchant, and who feel that any *reasonable* limit on the Vendor cap is unfair, and that it devalues Master.



I'm sorry, but the Merchant Profession as a *whole* devalues the 63 SP you've spent on Master.



I'm only going to talk about Aggregate, as I think per vendor is meaningless. Some locations simply do more business than others.


I want a limit of 250 Items at Business 3.


+250 at Business 4, Novice Merchant, and every box up to Master Merchant (5000 across all vendors).


Hell, give Master Merchant a boost of +5250 items there, so a total limit of 10,000 items for Master Merchants. Help keep their egos happy.




Meanwhile,regarding the "vendor poachers" (what a stupid term), a much moreefficient solution is possible:


InsituteaSkill-check whenever someone accesses a Vendor they are Admin of. If they don't have the SP to have the vendor, they don't get granted Admin rights, so they can only buy items off the vendor. No interaction with the Stockroom, no Withdrawing or Retrieving items, none of that.




And, for the record, yes, I *do* have the Skills to use my two vendors lest some high and mighty Master Merchant claim I'm one of those unethical people who dumped the SP.


It's not like getting Master Merchant actually requires you to *do* anything..... Hell, I had Efficiency 4 within a week. It was hilarious, just playing the game as normal and getting a "you have now qualified for new Skill!" message.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Zanholo
Wed Aug 11, 2004 12:05 am
#113


LOLOLOLOLOL!!!


I am sorry, but they nuke posts by so many in their community??? Amazing!!!


SUGGESTIONS....AGAIN!:


1) REMOVE THE BAZAAR PRICE CAP OR MAKE IT 1 OR 5 MIL


2) RAISE EVERYONE'S BAZAAR LISTINGS TO 50 OR 100 (PEOPLE NEED TO SELL THINGS THEY LOOT)


3) VENDORS WITHOUT ITEMS FOR 2 WKS = POOF


4) MUST HAVE REQUIRED SKILLS TO LIST/MAINTAIN VENDORS


5) ITEM CAP THAT WORKS ON A CURVE WITH MORE MERCHANT SKILL: BUS 3 GETS 1K ITEMS, MASTER GETS 10K OR MORE....MAKE THE PROFESSION 'MEAN' SOMETHING.


6) PUT YOUR HEAD BETWEEN YOUR LEGS AND KISS THE MARKETS GOODBYE IF ANYTHING CLOSE TO THE 660 LIMIT GOES LIVE.


Taking odds as to how long till this thread fills and gets poofed...

Message Edited by Zanholo on 08-10-2004 12:06 PM



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Samaw
Wed Aug 11, 2004 12:06 am
#114


How about adding a option in the interface of the vendor to where a buyer can choose how many items he wishes to buy. I.E. merchant puts a crate of 25 -Flame Throwers on his vendor and prices them 15000 cpu. The buyer selects the amount of flame thowers that he wants to buy. Then SOE automaticly splits the crate and gives the amount purchased to the buyer and reduces the number on the crate accordingly. Also for the multiple items that drop with the same serial #, allow the individual to create a crate on any thing that has the same seriel # on it. By doing this it will allow for a merchant to have a maxium variety with minimum space taking up on the servers. This option will work with resources also.



Samaw Master Weaponsmith 12pt
Samaw's Weapons of Choice ( -3250 , 3750 ) Near Dragon's Lair on Naboo
Samaw's Weapons of Choice ( -1145, 1735) In New Thebes on Tatooine
Raistlin-TM
Wed Aug 11, 2004 12:10 am
#115

and dont forget the DOC's and BE's ... and without DOC/BE no Buffs or good CHEF-food/drink





- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Eliss
Wed Aug 11, 2004 12:13 am
#116

Why do the limits have to be per vendor? why not allow me to place one vendor with 6000 items on it? How many people hate clicking on every vendor to see what is in stock?


Anything less than 6000 total across all vendors for Master Merchantis unacceptable.



Eliss Breen
Master Weaponsmith +24 Assembly/+24 Experimentation - Lowca, Naboo, Serenity
Vendors for 5 Master Weaponsmiths located in the Serenity Merchant square @ 2915 -5444
Every Pistol, Carbine, and Rifle is stocked.. Over 1000 Items in the tent.

If you want you can drop off auction wins on my "Weapons by Eliss - Sliced" vendor.
MrElmar
Wed Aug 11, 2004 12:14 am
#117

i agree that 500 seems like a more realistic number. however, i am totally against the notion that a business 3 folks should have the same vendor cap sizes as merchant classes.

the example that 'a doctor has no free points to run their own vendor' therefore should have the ability to place one vendor with the same limits as a master merchant is absurd to me. should i then be able to meditate since i can't afford the sp to get novice tka? or be able to use buff packs since i can't afford the sp to get doc?

merchants sell wares. they don't necessarily make (harvest) them. i think the line of merchant/crafter has been far too blurred thru most of this conversation.
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