Merchant Archive

Thread: Merchant Correspondant (Week 7)

SharkDeath
Sun Sep 14, 2003 6:32 am
#92

My One Concern: Maintenance fees. They're way too high, harvestors alone. Paying almost 10k a day to keep a vendor, house and a harvestor up is way yoo much.


My one Improvement: A vendor customization window, where players can add and remove clothing, hair styles, weapons, etc from the physical apperance of the vendor. Make this window availible with the Uniforms skill. Allow vendors to be in different poses like leaning aginst a surface, sitting on the floor .. or even, if the player places a chair, cough, etc in the .. let's call it the"uniforms window" the merchant will be placed sitting in the given furniture, which can be moved around like normal items/furniture place in the house.

Vandella
Sun Sep 14, 2003 7:43 am
#93

Concern:ad barking and map registration resetting after each server downtime



Improvment:get rid of 7 day period on vendors.

Mizraal
Sun Sep 14, 2003 4:19 pm
#94

My one issue: Lack of up and down commands


What I'd like to see: The ability to give others access to vendors, and the ability to charge a percentage for that access.





@ Mizraal @
The man took all my proffesions away. I ain't jack no more.
"Some kind of high powered mutant never even considered for mass production"
mocxx
Sun Sep 14, 2003 4:46 pm
#95

1: reseting of planetary ad everyday.


2. change price of products without withdrawing the sale.

Bey
Mon Sep 15, 2003 6:58 am
#96

Issue : Planetary ad having to be reset every day.


Improvement : Ability to transfer then entire stock from one vendor to another in the immediate region, keeping them on sale ( not having to put them up for sale all over again )




Xexo Sparks
No longer : Master Armorsmith / Master Merchant / Master Artisan due to lack of content for non combat characters
bohunker
Thu Sep 18, 2003 4:18 am
#97

1) I'm sure someone has said it by now, but the Bald vendersmust be fixed. Its a joke walking into my store where it looks like everyone has been attacked by clippers. 2) Just say no to the Vender increase in Maintenance. It will basically cause a Shout Hell in every city due to people no longer putting anything on their venders. ------Bohunker
ND
Thu Sep 18, 2003 5:23 am
#98

Issue : Planetary ad having to be reset every day


Improvement: Implement the "eord of mouth" skille where you can hire npcs to spread word of your shop instad of "improved advertising effectiveness", like planed!


Laos a'`Toran
Master Merchant on Kettemoor




Laos Quality Shop
Food, Weapons, Skill attachments and rare items
-----------------------------------------------
-1095,300 in Temenos Island, Naboo


AFHyper
Fri Sep 19, 2003 7:51 am
#99

My One Issue: No easy way to adjust the price of items on vendor; give us a edit price/description button.



My One Improvement: The ability for a merchants vendor to list on the global map in more than one category. Maybe even graduateddepending on skill level, with master being able to list all. That way we can use our multiple vendors at different locations, not to show diffent item types at the same location. And allow us to give admin (and/or authorized reseller) so fellow business partners in my shop can post items to the vendor and put in there own discriptions.

Rogue1970
Sun Sep 21, 2003 7:49 am
#100

I think I've thought of an acceptable solution the devs might consider now.


The 7 day nerf is a product of inventory hogs right?


So, put LIMITS on vendors - but make them acceptable.


This suggestion of skill enhancement would be for the Efficiency Tree (since it's trivial anyway for most Merchants)


Business 3 -25 item max


Business 4 -50 Item max


Novice Merchant - 150 Item Max


Efficiency 1 - 250 Item Max


Efficiency 2 - 500 Item Max


Efficiency 3 -750 Item Max


Efficiency 4 - 1000 Item Max


Master Merchant - 1500 Item Max


Some will say - too much, they'll put an inventoryload on the db- I can hear it now.Bantha-pucky to you. Active Merchanst are already listing this many items, inactives far less than the limits. Plus I can store over 1100 Items in my Invenotry and Datapad now anyway - so I've never seen a reason to 'use' my vendor for storage space.


They could use the Item limits to 'add' to our professions value and remove the 7 day limit at Novice Merchant. It also cuts into the dabbling Artisan who we are being forced to compete with.


Make it 30 days if you really need it in there, but give us a one-click restock with the same price and Details, please.




YEZ & GNOINTREPID
Ace Pilot 12pt/17pt/17pt ELDER
Bounty Hunter Master Shipwright

YezStar ShipYards @
Fayth, Corellia Mall
3400 -5825

BUYING Organomettalic (Lok/Kash) 140cpu & Carbonaceous (Naboo) Asteroids 130cpu

DragothStorm
Sun Sep 21, 2003 8:16 am
#101

1: Resetting of Planetary Ad AND Vendor Ad Barking everyday after server up.

2. Change price of products without withdrawing the sale and re-posting sales after their time limit has run out without having to re-tyle description again.



--
Dragotatha (Wookiee Master Weaponsmith, Master Artisan)
Shop: -4571 6011 beside Shuttle in Womp City on Tatooine (Wanderhome)

Dragotatha-style Weapons Inc. - Specialising in Vehicles, Melee Weapons, Powerups, Weapon Upgrade Kits, Slicing Tools. Contact me for custom orders.
lowarzek
Tue Sep 23, 2003 8:08 pm
#102

DEV FEEDBACK WITH TIMELINES FOR BUG FIXES WITHOUT THE BLAH BLAH

enoughBUGSalready
Wed Sep 24, 2003 1:12 am
#103

dear correspondant,



i will try to rmemeber to post them to week 8 as it seems week 7 is over



  • reduced travel system costs for merchants, making travel tickets untradeable to prevent exploitation

  • increased discount for efficientcy maintenace, perhaps 50% discount or more

  • a percentage of our efficientcy be applied to buildings we have admin rights to

  • free bazaar useage with master status. saving 8cr per sale is laughable

  • ability to 'rent' out vendors to nonmerchantsby giving them admin rights

  • decreased vendor maintenace (100k in merchandise is 80 per hour maintenace. unacceptable)

  • and finally to define our profession as the suppliers of merchandise as our name emplies, only merchants can own vendors. IMO this will cut back on people asking crafters directly for goods and encourage crafters to work together with merchants to peddle their wares. currently the merchant profession is *not* a stand alone profession and that's very sad to me.it will also eliminatethe crafter business3 shop owners

we are master merchants. as some one else said so eloquently, we should be able to sell sand to jawas. money is our specialty and our profession perks should reflect it.




Endos Partrician
-Merchant, Politician, ATIF Officer
Shicca
Thu Sep 25, 2003 4:52 am
#104

Concern: 7 days item vendor "bug". I call this a bug. It ok that items that is sold on the bazaar are unsucessfull after 7 days, but not on personal vendors. Perhaps making Efficency skill improve this?
- Efficency 1: 14 days
- Efficency 2: 21 days
- Efficency 3: 28 days
- Efficency 4: 35 days
- Master Merchant: 50 days.

Improvment: Master Merchant can place Vendors inside city's. Or at least make them advertise in city's. Not by /shout'ing, that will only be annoying. I'm tired of /shout'ing half the time I'm online.



Shicca Eigh'Int
Master Merchant of NiS
Eclipse Galaxy
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