Merchant Archive
Thread: Merchant Correspondant (Week 7)
My One Concern: Maintenance fees. They're way too high, harvestors alone. Paying almost 10k a day to keep a vendor, house and a harvestor up is way yoo much.
My one Improvement: A vendor customization window, where players can add and remove clothing, hair styles, weapons, etc from the physical apperance of the vendor. Make this window availible with the Uniforms skill. Allow vendors to be in different poses like leaning aginst a surface, sitting on the floor .. or even, if the player places a chair, cough, etc in the .. let's call it the"uniforms window" the merchant will be placed sitting in the given furniture, which can be moved around like normal items/furniture place in the house.
Concern:ad barking and map registration resetting after each server downtime
Improvment:get rid of 7 day period on vendors.
My one issue: Lack of up and down commands
What I'd like to see: The ability to give others access to vendors, and the ability to charge a percentage for that access.
1: reseting of planetary ad everyday.
2. change price of products without withdrawing the sale.
Issue : Planetary ad having to be reset every day.
Improvement : Ability to transfer then entire stock from one vendor to another in the immediate region, keeping them on sale ( not having to put them up for sale all over again )
Issue : Planetary ad having to be reset every day
Improvement: Implement the "eord of mouth" skille where you can hire npcs to spread word of your shop instad of "improved advertising effectiveness", like planed!
Laos a'`Toran
Master Merchant on Kettemoor
My One Issue: No easy way to adjust the price of items on vendor; give us a edit price/description button.
My One Improvement: The ability for a merchants vendor to list on the global map in more than one category. Maybe even graduateddepending on skill level, with master being able to list all. That way we can use our multiple vendors at different locations, not to show diffent item types at the same location. And allow us to give admin (and/or authorized reseller) so fellow business partners in my shop can post items to the vendor and put in there own discriptions.
I think I've thought of an acceptable solution the devs might consider now.
The 7 day nerf is a product of inventory hogs right?
So, put LIMITS on vendors - but make them acceptable.
This suggestion of skill enhancement would be for the Efficiency Tree (since it's trivial anyway for most Merchants)
Business 3 -25 item max
Business 4 -50 Item max
Novice Merchant - 150 Item Max
Efficiency 1 - 250 Item Max
Efficiency 2 - 500 Item Max
Efficiency 3 -750 Item Max
Efficiency 4 - 1000 Item Max
Master Merchant - 1500 Item Max
Some will say - too much, they'll put an inventoryload on the db- I can hear it now.Bantha-pucky to you. Active Merchanst are already listing this many items, inactives far less than the limits. Plus I can store over 1100 Items in my Invenotry and Datapad now anyway - so I've never seen a reason to 'use' my vendor for storage space.
They could use the Item limits to 'add' to our professions value and remove the 7 day limit at Novice Merchant. It also cuts into the dabbling Artisan who we are being forced to compete with.
Make it 30 days if you really need it in there, but give us a one-click restock with the same price and Details, please.
2. Change price of products without withdrawing the sale and re-posting sales after their time limit has run out without having to re-tyle description again.
DEV FEEDBACK WITH TIMELINES FOR BUG FIXES WITHOUT THE BLAH BLAH
dear correspondant,
i will try to rmemeber to post them to week 8 as it seems week 7 is over
- reduced travel system costs for merchants, making travel tickets untradeable to prevent exploitation
- increased discount for efficientcy maintenace, perhaps 50% discount or more
- a percentage of our efficientcy be applied to buildings we have admin rights to
- free bazaar useage with master status. saving 8cr per sale is laughable
- ability to 'rent' out vendors to nonmerchantsby giving them admin rights
- decreased vendor maintenace (100k in merchandise is 80 per hour maintenace. unacceptable)
- and finally to define our profession as the suppliers of merchandise as our name emplies, only merchants can own vendors. IMO this will cut back on people asking crafters directly for goods and encourage crafters to work together with merchants to peddle their wares. currently the merchant profession is *not* a stand alone profession and that's very sad to me.it will also eliminatethe crafter business3 shop owners
we are master merchants. as some one else said so eloquently, we should be able to sell sand to jawas. money is our specialty and our profession perks should reflect it.
- Efficency 1: 14 days
- Efficency 2: 21 days
- Efficency 3: 28 days
- Efficency 4: 35 days
- Master Merchant: 50 days.
Improvment: Master Merchant can place Vendors inside city's. Or at least make them advertise in city's. Not by /shout'ing, that will only be annoying. I'm tired of /shout'ing half the time I'm online.