Merchant Archive
Thread: Merchant Correspondant (Week 7)
Improvement: I would sacrfice an acutal lot in order for more room in my Medium or Large House. I would like to be able to display ALL schematics from one profession in ONE location. Tailoring seems to be the worst offender here. I would like to sell my Tailor friend's items, but I cannot display her entire schematic list in my one medium house (nor a large one and i'm not about to sacrifice 6 lots for a house that will not even display a whole profession's schematics, let alone decoration for a comfortable store).
improvement: I think Merchant buildings that look different from player houses, that's a great idea. These buildings should be only placable by merchants. ![]()
Concern #1 and #2
Fix the vendor ads and ad barking terminating with server resets on a daily basis.
Fix that and I'll be a happy merchant!
Concern: Fixing Ad 3 and Ad 4 so they work properly
Improvment: A command to raise/lower items.
--Celinda
Concern: Item sale expiration on personal vendors is ridiculous.
Items placedfor sale on a merchant's vendor should remain available until it is sold, or the merchant withdraws the sale, or the vendor's maintenance runs out.
I could really do without the 300+ "item did not sell" emails per week.
Thanks.
Harske
Master Merchant / Master Tailor
Bestine, Tatooine, Bloodfin
Concern: Planetary advertising doesn't seem worth the credits
Improvement: Allow merchants to put up more then 25 items for sale at the Bazaar.
On some planets buildings are required to be 2k meters from the city. People just don't want to travel that far. In 2 hours I can sell 25 Stims at 225. I sell them for 180 on my vendor and nobody buys them there. As I've talked to my friends around town they've told me they don't want to run all the way out to my vendor. An alternative would be to be able to setup vendors in town. I think that should require a Master Merchant, and not just be a lower level Merchant skill.
Concern:
Poor sorting of item types on Vendors and Bazaars. Searching the entire galaxy for "Skill Enhancements" should be simpler than going into the General Item category scanning them on page 1 (1-138), then page 2 (201-298), then page 3 (301-475) then page 4 (401-513). (And what's up with the math, there, anyway?)
Enhancement:
New ability: allowing cross-vendor shipment of items from "stockroom" (even at a cost). Spending an hour in the transit system running from a shop on Rori to a shop on Talus (1000 meters to the starport, up to 30 minutes to travel, 1000 meters from the starport, unload the items, repeat) just to deliver 50 items of stock to a vendor gets old when you are trying to ship 200 items each day. I would be willing pay a small fee to have it get transported automatically for me.
It works for vendors in the same "region" - load one with items, and withdraw them at another vendor 2000m away. But I am guessing that two vendors 10m apart - but on opposing sides ofa server boundary -do not share stockrooms.
Concern:
Removing deadbeat partners from businesses. I have a post up about this, I have two partners with empty vendors in the middle of my store and they cannot be deleted or removed save by redeeding house, which is simply untenable, as it would require coordinating with 4 other players from different timezones to come and remove their several hundred items all the way off-planet and restock. Currently my fix is to have newer, larger Npc vendors standing infront of the old vendors but this is an inadequate fix ![]()
Improvement:
Have merchants have the unique skill of vendor management, i.e. the ability to either assign admins to their vendors and be assigned in turn...maybe anyone can have their vendor fees paid up by any admin, but only a merchant admin would have access to the full vendor radial wheel.
#2 Give the owner of a home the ability to instantly delete any EMPTY vendor in his own home. So, when a business goes sour, you can't simply delete an ex-partners inventory without first "buying him out" i. e. buying everything on his vendor until it's empty. This would require a cap on the maximum an item could be sold for, so that everyone wouldn't have a million-credit stone knife for sale just to keep from being bought out.
Concerrn The Line atm is pointless and Boring.
Improvement Make it that merchants are the only proffesion that can use vendors ( so we have more
interaction with crafters).
Concern: It's been said a thousand times, but the resets on Advertising suck and waste a lot of time, they keep merchants from being able to expand to different locations easily.
Improvement: Please, add permissions to vendors! If I could set up my vendor for a weaponsmith and give him authority to stock it, it would make everyone's life much simpler. In addition, allow the option to automatically route a % of all sales to another character, that way I can take my cut automatically without wading through all the emails or setting up a complicated offering system.
concern: 7 day time limit
improvement: resources on npc vendor fixed!!!